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	1a879ba08e
	
	
	
		
			
			Now it uses CharInfo data, this way, it's better aligned with the future RRES file format data layout for sprite font characters.
		
			
				
	
	
		
			77 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [text] example - SpriteFont loading and usage
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| *
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| *   This example has been created using raylib 1.0 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| int main()
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     int screenWidth = 800;
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|     int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
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| 
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|     const char msg1[50] = "THIS IS A custom SPRITE FONT...";
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|     const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
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|     const char msg3[50] = "...and a THIRD one! GREAT! :D";
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| 
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|     // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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|     SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png");          // SpriteFont loading
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|     SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png");        // SpriteFont loading
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|     SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png");  // SpriteFont loading
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| 
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|     Vector2 fontPosition1, fontPosition2, fontPosition3;
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| 
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|     fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2;
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|     fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80;
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| 
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|     fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2;
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|     fontPosition2.y = screenHeight/2 - font2.baseSize/2 - 10;
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| 
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|     fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2;
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|     fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50;
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| 
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         // TODO: Update variables here...
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE);
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|             DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE);
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|             DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     UnloadSpriteFont(font1);      // SpriteFont unloading
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|     UnloadSpriteFont(font2);      // SpriteFont unloading
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|     UnloadSpriteFont(font3);      // SpriteFont unloading
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| 
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|     CloseWindow();                // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| } |