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			83 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [core] example - Basic 3d example
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*
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*   Welcome to raylib!
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*
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*   To compile example, just press F5.
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*   Note that compiled executable is placed in the same folder as .c file
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*
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*   You can find all basic examples on C:\raylib\raylib\examples folder or
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*   raylib official webpage: www.raylib.com
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*
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*   Enjoy using raylib. :)
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*
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*   This example has been created using raylib 1.0 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main() 
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    const int screenWidth = 800;
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    const int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib");
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    Camera camera = { 0 };
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    camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
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    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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    camera.fovy = 60.0f;
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    camera.type = CAMERA_PERSPECTIVE;
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    SetCameraMode(camera, CAMERA_ORBITAL);
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    Vector3 cubePosition = { 0.0f };
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    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        UpdateCamera(&camera);
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            BeginMode3D(camera);
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                DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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                DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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                DrawGrid(10, 1.0f);
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            EndMode3D();
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            DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
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            DrawFPS(10, 10);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    CloseWindow();        // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |