mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-10-26 12:27:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			4540 lines
		
	
	
		
			197 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			4540 lines
		
	
	
		
			197 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
 | ||
| *
 | ||
| *   raygui v2.5 - A simple and easy-to-use immediate-mode-gui library
 | ||
| *
 | ||
| *   DESCRIPTION:
 | ||
| *
 | ||
| *   raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also possible
 | ||
| *   to be used as a standalone library, as long as input and drawing functions are provided.
 | ||
| *
 | ||
| *   Controls provided:
 | ||
| *
 | ||
| *   # Container/separators Controls
 | ||
| *       - WindowBox
 | ||
| *       - GroupBox
 | ||
| *       - Line
 | ||
| *       - Panel
 | ||
| *
 | ||
| *   # Basic Controls
 | ||
| *       - Label
 | ||
| *       - Button
 | ||
| *       - LabelButton   --> Label
 | ||
| *       - ImageButton   --> Button
 | ||
| *       - ImageButtonEx --> Button
 | ||
| *       - Toggle
 | ||
| *       - ToggleGroup   --> Toggle
 | ||
| *       - CheckBox
 | ||
| *       - ComboBox
 | ||
| *       - DropdownBox
 | ||
| *       - TextBox
 | ||
| *       - TextBoxMulti
 | ||
| *       - ValueBox      --> TextBox
 | ||
| *       - Spinner       --> Button, ValueBox
 | ||
| *       - Slider
 | ||
| *       - SliderBar     --> Slider
 | ||
| *       - ProgressBar
 | ||
| *       - StatusBar
 | ||
| *       - ScrollBar
 | ||
| *       - ScrollPanel
 | ||
| *       - DummyRec
 | ||
| *       - Grid
 | ||
| *
 | ||
| *   # Advance Controls
 | ||
| *       - ListView      --> ListElement
 | ||
| *       - ColorPicker   --> ColorPanel, ColorBarHue
 | ||
| *       - MessageBox    --> Label, Button
 | ||
| *       - TextInputBox  --> Label, TextBox, Button
 | ||
| *
 | ||
| *   It also provides a set of functions for styling the controls based on its properties (size, color).
 | ||
| *
 | ||
| *   CONFIGURATION:
 | ||
| *
 | ||
| *   #define RAYGUI_IMPLEMENTATION
 | ||
| *       Generates the implementation of the library into the included file.
 | ||
| *       If not defined, the library is in header only mode and can be included in other headers
 | ||
| *       or source files without problems. But only ONE file should hold the implementation.
 | ||
| *
 | ||
| *   #define RAYGUI_STATIC (defined by default)
 | ||
| *       The generated implementation will stay private inside implementation file and all
 | ||
| *       internal symbols and functions will only be visible inside that file.
 | ||
| *
 | ||
| *   #define RAYGUI_STANDALONE
 | ||
| *       Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
 | ||
| *       internally in the library and input management and drawing functions must be provided by
 | ||
| *       the user (check library implementation for further details).
 | ||
| *
 | ||
| *   #define RAYGUI_RICONS_SUPPORT
 | ||
| *       Includes ricons.h header defining a set of 128 icons (binary format) to be used on
 | ||
| *       multiple controls and following raygui styles
 | ||
| *
 | ||
| *   #define RAYGUI_TEXTBOX_EXTENDED
 | ||
| *       Enables the advance GuiTextBox()/GuiValueBox()/GuiSpinner() implementation with
 | ||
| *       text selection support and text copy/cut/paste support
 | ||
| *
 | ||
| *   VERSIONS HISTORY:
 | ||
| *       2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
 | ||
| *       2.3 (29-Apr-2019) Added rIcons auxiliar library and support for it, multiple controls reviewed
 | ||
| *                         Refactor all controls drawing mechanism to use control state
 | ||
| *       2.2 (05-Feb-2019) Added GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
 | ||
| *       2.1 (26-Dec-2018) Redesign of GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
 | ||
| *                         Complete redesign of style system (breaking change)
 | ||
| *       2.0 (08-Nov-2018) Support controls guiLock and custom fonts, reviewed GuiComboBox(), GuiListView()...
 | ||
| *       1.9 (09-Oct-2018) Controls review: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
 | ||
| *       1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
 | ||
| *       1.5 (21-Jun-2017) Working in an improved styles system
 | ||
| *       1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
 | ||
| *       1.3 (12-Jun-2017) Redesigned styles system
 | ||
| *       1.1 (01-Jun-2017) Complete review of the library
 | ||
| *       1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
 | ||
| *       0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
 | ||
| *       0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
 | ||
| *
 | ||
| *   CONTRIBUTORS:
 | ||
| *       Ramon Santamaria:   Supervision, review, redesign, update and maintenance...
 | ||
| *       Vlad Adrian:        Complete rewrite of GuiTextBox() to support extended features (2019)
 | ||
| *       Sergio Martinez:    Review, testing (2015) and redesign of multiple controls (2018)
 | ||
| *       Adria Arranz:       Testing and Implementation of additional controls (2018)
 | ||
| *       Jordi Jorba:        Testing and Implementation of additional controls (2018)
 | ||
| *       Albert Martos:      Review and testing of the library (2015)
 | ||
| *       Ian Eito:           Review and testing of the library (2015)
 | ||
| *       Kevin Gato:         Initial implementation of basic components (2014)
 | ||
| *       Daniel Nicolas:     Initial implementation of basic components (2014)
 | ||
| *
 | ||
| *
 | ||
| *   LICENSE: zlib/libpng
 | ||
| *
 | ||
| *   Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
 | ||
| *
 | ||
| *   This software is provided "as-is", without any express or implied warranty. In no event
 | ||
| *   will the authors be held liable for any damages arising from the use of this software.
 | ||
| *
 | ||
| *   Permission is granted to anyone to use this software for any purpose, including commercial
 | ||
| *   applications, and to alter it and redistribute it freely, subject to the following restrictions:
 | ||
| *
 | ||
| *     1. The origin of this software must not be misrepresented; you must not claim that you
 | ||
| *     wrote the original software. If you use this software in a product, an acknowledgment
 | ||
| *     in the product documentation would be appreciated but is not required.
 | ||
| *
 | ||
| *     2. Altered source versions must be plainly marked as such, and must not be misrepresented
 | ||
| *     as being the original software.
 | ||
| *
 | ||
| *     3. This notice may not be removed or altered from any source distribution.
 | ||
| *
 | ||
| **********************************************************************************************/
 | ||
| 
 | ||
| #ifndef RAYGUI_H
 | ||
| #define RAYGUI_H
 | ||
| 
 | ||
| #define RAYGUI_VERSION  "2.5-dev"
 | ||
| 
 | ||
| #if !defined(RAYGUI_STANDALONE)
 | ||
|     #include "raylib.h"
 | ||
| #endif
 | ||
| 
 | ||
| #if defined(RAYGUI_IMPLEMENTATION)
 | ||
|     #if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
 | ||
|         #define RAYGUIDEF __declspec(dllexport) extern  // We are building raygui as a Win32 shared library (.dll).
 | ||
|     #elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
 | ||
|         #define RAYGUIDEF __declspec(dllimport)         // We are using raygui as a Win32 shared library (.dll)
 | ||
|     #else
 | ||
|         #ifdef __cplusplus
 | ||
|             #define RAYGUIDEF extern "C"    // Functions visible from other files (no name mangling of functions in C++)
 | ||
|         #else
 | ||
|             #define RAYGUIDEF extern        // Functions visible from other files
 | ||
|         #endif
 | ||
|     #endif
 | ||
| #elif defined(RAYGUI_STATIC)
 | ||
|     #define RAYGUIDEF static                // Functions just visible to module including this file
 | ||
| #endif
 | ||
| 
 | ||
| #include <stdlib.h>                         // Required for: atoi()
 | ||
| 
 | ||
| //----------------------------------------------------------------------------------
 | ||
| // Defines and Macros
 | ||
| //----------------------------------------------------------------------------------
 | ||
| #define TEXTEDIT_CURSOR_BLINK_FRAMES    20      // Text edit controls cursor blink timming
 | ||
| 
 | ||
| #define NUM_CONTROLS                    16      // Number of standard controls
 | ||
| #define NUM_PROPS_DEFAULT               16      // Number of standard properties
 | ||
| #define NUM_PROPS_EXTENDED               8      // Number of extended properties
 | ||
| 
 | ||
| //----------------------------------------------------------------------------------
 | ||
| // Types and Structures Definition
 | ||
| // NOTE: Some types are required for RAYGUI_STANDALONE usage
 | ||
| //----------------------------------------------------------------------------------
 | ||
| #if defined(RAYGUI_STANDALONE)
 | ||
|     #ifndef __cplusplus
 | ||
|     // Boolean type
 | ||
|         #ifndef true
 | ||
|             typedef enum { false, true } bool;
 | ||
|         #endif
 | ||
|     #endif
 | ||
| 
 | ||
|     // Vector2 type
 | ||
|     typedef struct Vector2 {
 | ||
|         float x;
 | ||
|         float y;
 | ||
|     } Vector2;
 | ||
| 
 | ||
|     // Vector3 type
 | ||
|     typedef struct Vector3 {
 | ||
|         float x;
 | ||
|         float y;
 | ||
|         float z;
 | ||
|     } Vector3;
 | ||
| 
 | ||
|     // Color type, RGBA (32bit)
 | ||
|     typedef struct Color {
 | ||
|         unsigned char r;
 | ||
|         unsigned char g;
 | ||
|         unsigned char b;
 | ||
|         unsigned char a;
 | ||
|     } Color;
 | ||
| 
 | ||
|     // Rectangle type
 | ||
|     typedef struct Rectangle {
 | ||
|         int x;
 | ||
|         int y;
 | ||
|         int width;
 | ||
|         int height;
 | ||
|     } Rectangle;
 | ||
| 
 | ||
|     // Texture2D type
 | ||
|     // NOTE: It should be provided by user
 | ||
|     typedef struct Texture2D Texture2D;
 | ||
| 
 | ||
|     // Font type
 | ||
|     // NOTE: It should be provided by user
 | ||
|     typedef struct Font Font;
 | ||
| #endif
 | ||
| 
 | ||
| #if defined(RAYGUI_TEXTBOX_EXTENDED)
 | ||
| // Gui text box state data
 | ||
| typedef struct GuiTextBoxState {
 | ||
|     int cursor;      // Cursor position in text
 | ||
|     int start;       // Text start position (from where we begin drawing the text)
 | ||
|     int index;       // Text start index (index inside the text of `start` always in sync)
 | ||
|     int select;      // Marks position of cursor when selection has started
 | ||
| } GuiTextBoxState;
 | ||
| #endif
 | ||
| 
 | ||
| // Gui control state
 | ||
| typedef enum {
 | ||
|     GUI_STATE_NORMAL = 0,
 | ||
|     GUI_STATE_FOCUSED,
 | ||
|     GUI_STATE_PRESSED,
 | ||
|     GUI_STATE_DISABLED,
 | ||
| } GuiControlState;
 | ||
| 
 | ||
| // Gui control text alignment
 | ||
| typedef enum {
 | ||
|     GUI_TEXT_ALIGN_LEFT = 0,
 | ||
|     GUI_TEXT_ALIGN_CENTER,
 | ||
|     GUI_TEXT_ALIGN_RIGHT,
 | ||
| } GuiTextAlignment;
 | ||
| 
 | ||
| // Gui controls
 | ||
| typedef enum {
 | ||
|     DEFAULT = 0,
 | ||
|     LABEL,          // LABELBUTTON
 | ||
|     BUTTON,         // IMAGEBUTTON
 | ||
|     TOGGLE,         // TOGGLEGROUP
 | ||
|     SLIDER,         // SLIDERBAR
 | ||
|     PROGRESSBAR,
 | ||
|     CHECKBOX,
 | ||
|     COMBOBOX,
 | ||
|     DROPDOWNBOX,
 | ||
|     TEXTBOX,        // TEXTBOXMULTI
 | ||
|     VALUEBOX,
 | ||
|     SPINNER,
 | ||
|     LISTVIEW,
 | ||
|     COLORPICKER,
 | ||
|     SCROLLBAR,
 | ||
|     RESERVED
 | ||
| } GuiControl;
 | ||
| 
 | ||
| // Gui base properties for every control
 | ||
| typedef enum {
 | ||
|     BORDER_COLOR_NORMAL = 0,
 | ||
|     BASE_COLOR_NORMAL,
 | ||
|     TEXT_COLOR_NORMAL,
 | ||
|     BORDER_COLOR_FOCUSED,
 | ||
|     BASE_COLOR_FOCUSED,
 | ||
|     TEXT_COLOR_FOCUSED,
 | ||
|     BORDER_COLOR_PRESSED,
 | ||
|     BASE_COLOR_PRESSED,
 | ||
|     TEXT_COLOR_PRESSED,
 | ||
|     BORDER_COLOR_DISABLED,
 | ||
|     BASE_COLOR_DISABLED,
 | ||
|     TEXT_COLOR_DISABLED,
 | ||
|     BORDER_WIDTH,
 | ||
|     INNER_PADDING,
 | ||
|     TEXT_ALIGNMENT,
 | ||
|     RESERVED02
 | ||
| } GuiControlProperty;
 | ||
| 
 | ||
| // Gui extended properties depend on control
 | ||
| // NOTE: We reserve a fixed size of additional properties per control
 | ||
| 
 | ||
| // DEFAULT properties
 | ||
| typedef enum {
 | ||
|     TEXT_SIZE = 16,
 | ||
|     TEXT_SPACING,
 | ||
|     LINE_COLOR,
 | ||
|     BACKGROUND_COLOR,
 | ||
| } GuiDefaultProperty;
 | ||
| 
 | ||
| // Label
 | ||
| //typedef enum { } GuiLabelProperty;
 | ||
| 
 | ||
| // Button
 | ||
| //typedef enum { } GuiButtonProperty;
 | ||
| 
 | ||
| // Toggle / ToggleGroup
 | ||
| typedef enum {
 | ||
|     GROUP_PADDING = 16,
 | ||
| } GuiToggleProperty;
 | ||
| 
 | ||
| // Slider / SliderBar
 | ||
| typedef enum {
 | ||
|     SLIDER_WIDTH = 16,
 | ||
|     TEXT_PADDING
 | ||
| } GuiSliderProperty;
 | ||
| 
 | ||
| // ProgressBar
 | ||
| //typedef enum { } GuiProgressBarProperty;
 | ||
| 
 | ||
| // CheckBox
 | ||
| typedef enum {
 | ||
|     CHECK_TEXT_PADDING = 16
 | ||
| } GuiCheckBoxProperty;
 | ||
| 
 | ||
| // ComboBox
 | ||
| typedef enum {
 | ||
|     SELECTOR_WIDTH = 16,
 | ||
|     SELECTOR_PADDING
 | ||
| } GuiComboBoxProperty;
 | ||
| 
 | ||
| // DropdownBox
 | ||
| typedef enum {
 | ||
|     ARROW_RIGHT_PADDING = 16,
 | ||
| } GuiDropdownBoxProperty;
 | ||
| 
 | ||
| // TextBox / TextBoxMulti / ValueBox / Spinner
 | ||
| typedef enum {
 | ||
|     MULTILINE_PADDING = 16,
 | ||
|     COLOR_SELECTED_FG,
 | ||
|     COLOR_SELECTED_BG
 | ||
| } GuiTextBoxProperty;
 | ||
| 
 | ||
| typedef enum {
 | ||
|     SELECT_BUTTON_WIDTH = 16,
 | ||
|     SELECT_BUTTON_PADDING,
 | ||
|     SELECT_BUTTON_BORDER_WIDTH
 | ||
| } GuiSpinnerProperty;
 | ||
| 
 | ||
| // ScrollBar
 | ||
| typedef enum {
 | ||
|     ARROWS_SIZE = 16,
 | ||
|     SLIDER_PADDING,
 | ||
|     SLIDER_SIZE,
 | ||
|     SCROLL_SPEED,
 | ||
|     ARROWS_VISIBLE
 | ||
| } GuiScrollBarProperty;
 | ||
| 
 | ||
| // ScrollBar side
 | ||
| typedef enum {
 | ||
|     SCROLLBAR_LEFT_SIDE = 0,
 | ||
|     SCROLLBAR_RIGHT_SIDE
 | ||
| } GuiScrollBarSide;
 | ||
| 
 | ||
| // ListView
 | ||
| typedef enum {
 | ||
|     ELEMENTS_HEIGHT = 16,
 | ||
|     ELEMENTS_PADDING,
 | ||
|     SCROLLBAR_WIDTH,
 | ||
|     SCROLLBAR_SIDE,             // This property defines vertical scrollbar side (SCROLLBAR_LEFT_SIDE or SCROLLBAR_RIGHT_SIDE)
 | ||
| } GuiListViewProperty;
 | ||
| 
 | ||
| // ColorPicker
 | ||
| typedef enum {
 | ||
|     COLOR_SELECTOR_SIZE = 16,
 | ||
|     BAR_WIDTH,                  // Lateral bar width
 | ||
|     BAR_PADDING,                // Lateral bar separation from panel
 | ||
|     BAR_SELECTOR_HEIGHT,        // Lateral bar selector height
 | ||
|     BAR_SELECTOR_PADDING        // Lateral bar selector outer padding
 | ||
| } GuiColorPickerProperty;
 | ||
| 
 | ||
| //----------------------------------------------------------------------------------
 | ||
| // Global Variables Definition
 | ||
| //----------------------------------------------------------------------------------
 | ||
| // ...
 | ||
| 
 | ||
| //----------------------------------------------------------------------------------
 | ||
| // Module Functions Declaration
 | ||
| //----------------------------------------------------------------------------------
 | ||
| 
 | ||
| // Global gui modification functions
 | ||
| RAYGUIDEF void GuiEnable(void);                                         // Enable gui controls (global state)
 | ||
| RAYGUIDEF void GuiDisable(void);                                        // Disable gui controls (global state)
 | ||
| RAYGUIDEF void GuiLock(void);                                           // Lock gui controls (global state)
 | ||
| RAYGUIDEF void GuiUnlock(void);                                         // Unlock gui controls (global state)
 | ||
| RAYGUIDEF void GuiState(int state);                                     // Set gui state (global state)
 | ||
| RAYGUIDEF void GuiFont(Font font);                                      // Set gui custom font (global state)
 | ||
| RAYGUIDEF void GuiFade(float alpha);                                    // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
 | ||
| 
 | ||
| // Style set/get functions
 | ||
| RAYGUIDEF void GuiSetStyle(int control, int property, int value);       // Set one style property
 | ||
| RAYGUIDEF int GuiGetStyle(int control, int property);                   // Get one style property
 | ||
| 
 | ||
| #if defined(RAYGUI_TEXTBOX_EXTENDED)
 | ||
| // GuiTextBox() extended functions
 | ||
| RAYGUIDEF void GuiTextBoxSetActive(Rectangle bounds);                   // Sets the active textbox
 | ||
| RAYGUIDEF Rectangle GuiTextBoxGetActive(void);                          // Get bounds of active textbox
 | ||
| RAYGUIDEF void GuiTextBoxSetCursor(int cursor);                         // Set cursor position of active textbox
 | ||
| RAYGUIDEF int GuiTextBoxGetCursor(void);                                // Get cursor position of active textbox
 | ||
| RAYGUIDEF void GuiTextBoxSetSelection(int start, int length);           // Set selection of active textbox
 | ||
| RAYGUIDEF Vector2 GuiTextBoxGetSelection(void);                         // Get selection of active textbox (x - selection start  y - selection length)
 | ||
| RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds);                    // Returns true if a textbox control with specified `bounds` is the active textbox
 | ||
| RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void);                     // Get state for the active textbox
 | ||
| RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state);               // Set state for the active textbox (state must be valid else things will break)
 | ||
| RAYGUIDEF void GuiTextBoxSelectAll(const char *text);                   // Select all characters in the active textbox (same as pressing `CTRL` + `A`)
 | ||
| RAYGUIDEF void GuiTextBoxCopy(const char *text);                        // Copy selected text to clipboard from the active textbox (same as pressing `CTRL` + `C`)
 | ||
| RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize);               // Paste text from clipboard into the textbox (same as pressing `CTRL` + `V`)
 | ||
| RAYGUIDEF void GuiTextBoxCut(char *text);                               // Cut selected text in the active textbox and copy it to clipboard (same as pressing `CTRL` + `X`)
 | ||
| RAYGUIDEF int GuiTextBoxDelete(char *text, int length, bool before);    // Deletes a character or selection before from the active textbox (depending on `before`). Returns bytes deleted.
 | ||
| RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to); // Get the byte index for a character starting at position `from` with index `start` until position `to`.
 | ||
| #endif
 | ||
| 
 | ||
| // Container/separator controls, useful for controls organization
 | ||
| RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text);                                        // Window Box control, shows a window that can be closed
 | ||
| RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text);                                         // Group Box control with title name
 | ||
| RAYGUIDEF void GuiLine(Rectangle bounds, const char *text);                                             // Line separator control, could contain text
 | ||
| RAYGUIDEF void GuiPanel(Rectangle bounds);                                                              // Panel control, useful to group controls
 | ||
| RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll);               // Scroll Panel control
 | ||
| 
 | ||
| // Basic controls set
 | ||
| RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text);                                            // Label control, shows text
 | ||
| RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text);                                           // Button control, returns true when clicked
 | ||
| RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text);                                      // Label button control, show true when clicked
 | ||
| RAYGUIDEF bool GuiImageButton(Rectangle bounds, Texture2D texture);                                     // Image button control, returns true when clicked
 | ||
| RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle texSource, const char *text);        // Image button extended control, returns true when clicked
 | ||
| RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active);                              // Toggle Button control, returns true when active
 | ||
| RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active);                           // Toggle Group control, returns active toggle index
 | ||
| RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked);                           // Check Box control, returns true when active
 | ||
| RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active);                              // Combo Box control, returns selected item index
 | ||
| RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode);          // Dropdown Box control, returns selected item
 | ||
| RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode);     // Spinner control, returns selected value
 | ||
| RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode);    // Value Box control, updates input text with numbers
 | ||
| RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode);                   // Text Box control, updates input text
 | ||
| RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode);              // Text Box control with multiple lines
 | ||
| RAYGUIDEF float GuiSlider(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue);       // Slider control, returns selected value
 | ||
| RAYGUIDEF float GuiSliderBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue);    // Slider Bar control, returns selected value
 | ||
| RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue);  // Progress Bar control, shows current progress value
 | ||
| RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text);                                        // Status Bar control, shows info text
 | ||
| RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text);                                         // Dummy control for placeholders
 | ||
| RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue);                    // Scroll Bar control
 | ||
| RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs);                                // Grid control
 | ||
| 
 | ||
| // Advance controls set
 | ||
| RAYGUIDEF bool GuiListView(Rectangle bounds, const char *text, int *active, int *scrollIndex, bool editMode);       // List View control, returns selected list element index
 | ||
| RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int *enabled, int *active, int *focus, int *scrollIndex, bool editMode); // List View with extended parameters
 | ||
| RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const char *message, const char *buttons);   // Message Box control, displays a message
 | ||
| RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, const char *message, char *text, const char *buttons); // Text Input Box control, ask for text
 | ||
| RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color);                                          // Color Picker control
 | ||
| 
 | ||
| // Styles loading functions
 | ||
| RAYGUIDEF void GuiLoadStyle(const char *fileName);              // Load style file (.rgs)
 | ||
| RAYGUIDEF void GuiLoadStyleProps(const int *props, int count);  // Load style properties from array
 | ||
| RAYGUIDEF void GuiLoadStyleDefault(void);                       // Load style default over global style
 | ||
| RAYGUIDEF void GuiUpdateStyleComplete(void);                    // Updates full style properties set with default values
 | ||
| 
 | ||
| /*
 | ||
| typedef GuiStyle (unsigned int *)
 | ||
| RAYGUIDEF GuiStyle LoadGuiStyle(const char *fileName);          // Load style from file (.rgs)
 | ||
| RAYGUIDEF void UnloadGuiStyle(GuiStyle style);                  // Unload style
 | ||
| */
 | ||
| 
 | ||
| RAYGUIDEF const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended
 | ||
| 
 | ||
| #endif // RAYGUI_H
 | ||
| 
 | ||
| 
 | ||
| /***********************************************************************************
 | ||
| *
 | ||
| *   RAYGUI IMPLEMENTATION
 | ||
| *
 | ||
| ************************************************************************************/
 | ||
| 
 | ||
| #if defined(RAYGUI_IMPLEMENTATION)
 | ||
| 
 | ||
| #if defined(RAYGUI_RICONS_SUPPORT)
 | ||
|     #if defined(RAYGUI_STANDALONE)
 | ||
|         #define RICONS_STANDALONE
 | ||
|     #endif
 | ||
| 
 | ||
|     #define RICONS_IMPLEMENTATION
 | ||
|     #include "ricons.h"     // Required for: raygui icons
 | ||
| #endif
 | ||
| 
 | ||
| #include <stdio.h>          // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf()
 | ||
| #include <string.h>         // Required for: strlen() on GuiTextBox()
 | ||
| 
 | ||
| #if defined(RAYGUI_STANDALONE)
 | ||
|     #include <stdarg.h>     // Required for: va_list, va_start(), vfprintf(), va_end()
 | ||
| #endif
 | ||
| 
 | ||
| #ifdef __cplusplus
 | ||
|     #define RAYGUI_CLITERAL(name) name
 | ||
| #else
 | ||
|     #define RAYGUI_CLITERAL(name) (name)
 | ||
| #endif
 | ||
| 
 | ||
| //----------------------------------------------------------------------------------
 | ||
| // Defines and Macros
 | ||
| //----------------------------------------------------------------------------------
 | ||
| //...
 | ||
| 
 | ||
| //----------------------------------------------------------------------------------
 | ||
| // Types and Structures Definition
 | ||
| //----------------------------------------------------------------------------------
 | ||
| // Gui control property style element
 | ||
| typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement;
 | ||
| 
 | ||
| //----------------------------------------------------------------------------------
 | ||
| // Global Variables Definition
 | ||
| //----------------------------------------------------------------------------------
 | ||
| static GuiControlState guiState = GUI_STATE_NORMAL;
 | ||
| 
 | ||
| static Font guiFont = { 0 };            // NOTE: Highly coupled to raylib
 | ||
| static bool guiLocked = false;
 | ||
| static float guiAlpha = 1.0f;
 | ||
| 
 | ||
| // Global gui style array (allocated on heap by default)
 | ||
| // NOTE: In raygui we manage a single int array with all the possible style properties.
 | ||
| // When a new style is loaded, it loads over the global style... but default gui style
 | ||
| // could always be recovered with GuiLoadStyleDefault()
 | ||
| static unsigned int guiStyle[NUM_CONTROLS*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED)] = { 0 };
 | ||
| static bool guiStyleLoaded = false;
 | ||
| 
 | ||
| #if defined(RAYGUI_TEXTBOX_EXTENDED)
 | ||
| static Rectangle guiTextBoxActive = { 0 };  // Area of the currently active textbox
 | ||
| static GuiTextBoxState guiTextBoxState = { .cursor = -1, .start = 0, .index = 0, .select = -1 }; // Keeps state of the active textbox
 | ||
| #endif
 | ||
| 
 | ||
| //----------------------------------------------------------------------------------
 | ||
| // Standalone Mode Functions Declaration
 | ||
| //
 | ||
| // NOTE: raygui depend on some raylib input and drawing functions
 | ||
| // To use raygui as standalone library, below functions must be defined by the user
 | ||
| //----------------------------------------------------------------------------------
 | ||
| #if defined(RAYGUI_STANDALONE)
 | ||
| 
 | ||
| #define KEY_RIGHT           262
 | ||
| #define KEY_LEFT            263
 | ||
| #define KEY_DOWN            264
 | ||
| #define KEY_UP              265
 | ||
| #define KEY_BACKSPACE       259
 | ||
| #define KEY_ENTER           257
 | ||
| #define MOUSE_LEFT_BUTTON     0
 | ||
| 
 | ||
| // Input required functions
 | ||
| //-------------------------------------------------------------------------------
 | ||
| static Vector2 GetMousePosition(void);
 | ||
| static int GetMouseWheelMove(void);
 | ||
| static bool IsMouseButtonDown(int button);
 | ||
| static bool IsMouseButtonPressed(int button);
 | ||
| static bool IsMouseButtonReleased(int button);
 | ||
| 
 | ||
| static bool IsKeyDown(int key);
 | ||
| static bool IsKeyPressed(int key);
 | ||
| static int GetKeyPressed(void);         // -- GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()
 | ||
| //-------------------------------------------------------------------------------
 | ||
| 
 | ||
| // Drawing required functions
 | ||
| //-------------------------------------------------------------------------------
 | ||
| static void DrawRectangle(int x, int y, int width, int height, Color color);
 | ||
| static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4);     // -- GuiColorPicker()
 | ||
| static void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                              // -- GuiDropdownBox(), GuiScrollBar()
 | ||
| static void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);       // -- GuiImageButtonEx()
 | ||
| //-------------------------------------------------------------------------------
 | ||
| 
 | ||
| // Text required functions
 | ||
| //-------------------------------------------------------------------------------
 | ||
| static Font GetFontDefault(void);   // -- GuiLoadStyleDefault()
 | ||
| static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing);                          // -- GetTextWidth(), GuiTextBoxMulti()
 | ||
| static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint);  // -- GuiDrawText()
 | ||
| 
 | ||
| static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount);  // -- GuiLoadStyle()
 | ||
| //-------------------------------------------------------------------------------
 | ||
| 
 | ||
| // raylib functions already implemented in raygui
 | ||
| //-------------------------------------------------------------------------------
 | ||
| static Color GetColor(int hexValue);                // Returns a Color struct from hexadecimal value
 | ||
| static int ColorToInt(Color color);                 // Returns hexadecimal value for a Color
 | ||
| static Color Fade(Color color, float alpha);        // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
 | ||
| static bool CheckCollisionPointRec(Vector2 point, Rectangle rec);   // Check if point is inside rectangle
 | ||
| static const char *TextFormat(const char *text, ...);               // Formatting of text with variables to 'embed'
 | ||
| 
 | ||
| static void DrawRectangleRec(Rectangle rec, Color color);   // Draw rectangle filled with color
 | ||
| static void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color);    // Draw rectangle outlines
 | ||
| static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);  // Draw rectangle vertical gradient
 | ||
| //-------------------------------------------------------------------------------
 | ||
| 
 | ||
| #endif      // RAYGUI_STANDALONE
 | ||
| 
 | ||
| //----------------------------------------------------------------------------------
 | ||
| // Module specific Functions Declaration
 | ||
| //----------------------------------------------------------------------------------
 | ||
| 
 | ||
| // List Element control, returns element state
 | ||
| static bool GuiListElement(Rectangle bounds, const char *text, bool active, bool editMode);
 | ||
| 
 | ||
| static Vector3 ConvertHSVtoRGB(Vector3 hsv);        // Convert color data from HSV to RGB
 | ||
| static Vector3 ConvertRGBtoHSV(Vector3 rgb);        // Convert color data from RGB to HSV
 | ||
| 
 | ||
| // Gui get text width using default font
 | ||
| static int GetTextWidth(const char *text)       // TODO: GetTextSize()
 | ||
| {
 | ||
|     Vector2 size = { 0 };
 | ||
| 
 | ||
|     if ((text != NULL) && (text[0] != '\0')) size = MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING));
 | ||
| 
 | ||
|     // TODO: Consider text icon width here???
 | ||
| 
 | ||
|     return (int)size.x;
 | ||
| }
 | ||
| 
 | ||
| // Get text bounds considering control bounds
 | ||
| static Rectangle GetTextBounds(int control, Rectangle bounds)
 | ||
| {
 | ||
|     Rectangle textBounds = { 0 };
 | ||
| 
 | ||
|     textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING);
 | ||
|     textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING);
 | ||
|     textBounds.width = bounds.width - 2*(GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING));
 | ||
|     textBounds.height = bounds.height - 2*(GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, INNER_PADDING));
 | ||
| 
 | ||
|     switch (control)
 | ||
|     {
 | ||
|         case COMBOBOX: bounds.width -= (GuiGetStyle(control, SELECTOR_WIDTH) + GuiGetStyle(control, SELECTOR_PADDING)); break;
 | ||
|         case CHECKBOX: bounds.x += (bounds.width + GuiGetStyle(control, CHECK_TEXT_PADDING)); break;
 | ||
|         default: break;
 | ||
|     }
 | ||
| 
 | ||
|     // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, SPINNER, LISTVIEW (scrollbar?)
 | ||
|     // More special cases (label side): CHECKBOX, SLIDER
 | ||
| 
 | ||
|     return textBounds;
 | ||
| }
 | ||
| 
 | ||
| // Get text icon if provided and move text cursor
 | ||
| static const char *GetTextIcon(const char *text, int *iconId)
 | ||
| {
 | ||
| #if defined(RAYGUI_RICONS_SUPPORT)
 | ||
|     if (text[0] == '#')     // Maybe we have an icon!
 | ||
|     {
 | ||
|         char iconValue[4] = { 0 };
 | ||
| 
 | ||
|         int i = 1;
 | ||
|         for (i = 1; i < 4; i++)
 | ||
|         {
 | ||
|             if ((text[i] != '#') && (text[i] != '\0')) iconValue[i - 1] = text[i];
 | ||
|             else break;
 | ||
|         }
 | ||
| 
 | ||
|         iconValue[3] = '\0';
 | ||
|         *iconId = atoi(iconValue);
 | ||
| 
 | ||
|         // Move text pointer after icon
 | ||
|         // WARNING: If only icon provided, it could point to EOL character!
 | ||
|         if (*iconId > 0) text += (i + 1);
 | ||
|     }
 | ||
| #endif
 | ||
| 
 | ||
|     return text;
 | ||
| }
 | ||
| 
 | ||
| // Gui draw text using default font
 | ||
| static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint)
 | ||
| {
 | ||
|     #define VALIGN_OFFSET(h)         ((int)h%2)     // Vertical alignment for pixel perfect
 | ||
| 
 | ||
|     if ((text != NULL) && (text[0] != '\0'))
 | ||
|     {
 | ||
|         int iconId = 0;
 | ||
|         text = GetTextIcon(text, &iconId);  // Check text for icon and move cursor
 | ||
| 
 | ||
|         // Get text position depending on alignment and iconId
 | ||
|         //---------------------------------------------------------------------------------
 | ||
|         #define ICON_TEXT_PADDING   4
 | ||
| 
 | ||
|         Vector2 position = { bounds.x, bounds.y };
 | ||
| 
 | ||
|         // NOTE: We get text size after icon been processed
 | ||
|         int textWidth = GetTextWidth(text);
 | ||
|         int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
 | ||
| 
 | ||
| #if defined(RAYGUI_RICONS_SUPPORT)
 | ||
|         if (iconId > 0)
 | ||
|         {
 | ||
|             textWidth += RICONS_SIZE;
 | ||
| 
 | ||
|             // WARNING: If only icon provided, text could be pointing to eof character!
 | ||
|             if ((text != NULL) && (text[0] != '\0')) textWidth += ICON_TEXT_PADDING;
 | ||
|         }
 | ||
| #endif
 | ||
|         // Check guiTextAlign global variables
 | ||
|         switch (alignment)
 | ||
|         {
 | ||
|             case GUI_TEXT_ALIGN_LEFT:
 | ||
|             {
 | ||
|                 position.x = bounds.x;
 | ||
|                 position.y = bounds.y + bounds.height/2 - textHeight/2 + VALIGN_OFFSET(bounds.height);
 | ||
|             } break;
 | ||
|             case GUI_TEXT_ALIGN_CENTER:
 | ||
|             {
 | ||
|                 position.x = bounds.x + bounds.width/2 - textWidth/2;
 | ||
|                 position.y = bounds.y + bounds.height/2 - textHeight/2 + VALIGN_OFFSET(bounds.height);
 | ||
|             } break;
 | ||
|             case GUI_TEXT_ALIGN_RIGHT:
 | ||
|             {
 | ||
|                 position.x = bounds.x + bounds.width - textWidth;
 | ||
|                 position.y = bounds.y + bounds.height/2 - textHeight/2 + VALIGN_OFFSET(bounds.height);
 | ||
|             } break;
 | ||
|             default: break;
 | ||
|         }
 | ||
|         //---------------------------------------------------------------------------------
 | ||
| 
 | ||
|         // Draw text (with icon if available)
 | ||
|         //---------------------------------------------------------------------------------
 | ||
| #if defined(RAYGUI_RICONS_SUPPORT)
 | ||
|         #define ICON_TEXT_PADDING   4
 | ||
| 
 | ||
|         if (iconId > 0)
 | ||
|         {
 | ||
|             // NOTE: We consider icon height, probably different than text size
 | ||
|             DrawIcon(iconId, RAYGUI_CLITERAL(Vector2){ position.x, bounds.y + bounds.height/2 - RICONS_SIZE/2 + VALIGN_OFFSET(bounds.height) }, 1, tint);
 | ||
|             position.x += (RICONS_SIZE + ICON_TEXT_PADDING);
 | ||
|         }
 | ||
| #endif
 | ||
|         DrawTextEx(guiFont, text, position, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
 | ||
|         //---------------------------------------------------------------------------------
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| // Split controls text into multiple strings
 | ||
| // Also check for multiple columns (required by GuiToggleGroup())
 | ||
| static const char **GuiTextSplit(const char *text, int *count, int *textRow);
 | ||
| 
 | ||
| //----------------------------------------------------------------------------------
 | ||
| // Module Functions Definition
 | ||
| //----------------------------------------------------------------------------------
 | ||
| 
 | ||
| // Enable gui global state
 | ||
| RAYGUIDEF void GuiEnable(void) { guiState = GUI_STATE_NORMAL; }
 | ||
| 
 | ||
| // Disable gui global state
 | ||
| RAYGUIDEF void GuiDisable(void) { guiState = GUI_STATE_DISABLED; }
 | ||
| 
 | ||
| // Lock gui global state
 | ||
| RAYGUIDEF void GuiLock(void) { guiLocked = true; }
 | ||
| 
 | ||
| // Unlock gui global state
 | ||
| RAYGUIDEF void GuiUnlock(void) { guiLocked = false; }
 | ||
| 
 | ||
| // Set gui state (global state)
 | ||
| RAYGUIDEF void GuiState(int state) { guiState = (GuiControlState)state; }
 | ||
| 
 | ||
| // Define custom gui font
 | ||
| RAYGUIDEF void GuiFont(Font font)
 | ||
| {
 | ||
|     if (font.texture.id > 0)
 | ||
|     {
 | ||
|         guiFont = font;
 | ||
|         GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize);
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| // Set gui controls alpha global state
 | ||
| RAYGUIDEF void GuiFade(float alpha)
 | ||
| {
 | ||
|     if (alpha < 0.0f) alpha = 0.0f;
 | ||
|     else if (alpha > 1.0f) alpha = 1.0f;
 | ||
| 
 | ||
|     guiAlpha = alpha;
 | ||
| }
 | ||
| 
 | ||
| // Set control style property value
 | ||
| RAYGUIDEF void GuiSetStyle(int control, int property, int value)
 | ||
| {
 | ||
|     if (!guiStyleLoaded) GuiLoadStyleDefault();
 | ||
|     guiStyle[control*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property] = value;
 | ||
| }
 | ||
| 
 | ||
| // Get control style property value
 | ||
| RAYGUIDEF int GuiGetStyle(int control, int property)
 | ||
| {
 | ||
|     if (!guiStyleLoaded) GuiLoadStyleDefault();
 | ||
|     return guiStyle[control*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property];
 | ||
| }
 | ||
| 
 | ||
| #if defined(RAYGUI_TEXTBOX_EXTENDED)
 | ||
| // Sets the active textbox (reseting state of the previous active textbox)
 | ||
| RAYGUIDEF void GuiTextBoxSetActive(Rectangle bounds) 
 | ||
| {
 | ||
|     guiTextBoxActive = bounds;
 | ||
|     guiTextBoxState = (GuiTextBoxState){ .cursor = -1, .start = 0, .index = 0, .select = -1 };
 | ||
| }
 | ||
| 
 | ||
| // Gets bounds of active textbox
 | ||
| RAYGUIDEF Rectangle GuiTextBoxGetActive(void) { return guiTextBoxActive; }
 | ||
| 
 | ||
| // Set cursor position of active textbox
 | ||
| RAYGUIDEF void GuiTextBoxSetCursor(int cursor) 
 | ||
| { 
 | ||
|     guiTextBoxState.cursor = (cursor < 0) ? -1 : cursor;
 | ||
|     guiTextBoxState.start = -1; // Mark this to be recalculated
 | ||
| }
 | ||
| 
 | ||
| // Get cursor position of active textbox
 | ||
| RAYGUIDEF int GuiTextBoxGetCursor(void) { return guiTextBoxState.cursor; }
 | ||
| 
 | ||
| // Set selection of active textbox
 | ||
| RAYGUIDEF void GuiTextBoxSetSelection(int start, int length) 
 | ||
| {
 | ||
|     if(start < 0) start = 0;
 | ||
|     if(length < 0) length = 0;
 | ||
|     GuiTextBoxSetCursor(start + length);
 | ||
|     guiTextBoxState.select = start;
 | ||
| }
 | ||
| 
 | ||
| // Get selection of active textbox
 | ||
| RAYGUIDEF Vector2 GuiTextBoxGetSelection(void)
 | ||
| {
 | ||
|     if(guiTextBoxState.select == -1 || guiTextBoxState.select == guiTextBoxState.cursor) 
 | ||
|         return RAYGUI_CLITERAL(Vector2){ 0 };
 | ||
|     else if(guiTextBoxState.cursor > guiTextBoxState.select) 
 | ||
|         return RAYGUI_CLITERAL(Vector2){ guiTextBoxState.select, guiTextBoxState.cursor - guiTextBoxState.select };
 | ||
|     
 | ||
|     return RAYGUI_CLITERAL(Vector2){ guiTextBoxState.cursor, guiTextBoxState.select - guiTextBoxState.cursor };
 | ||
| }
 | ||
| 
 | ||
| // Returns true if a textbox control with specified `bounds` is the active textbox
 | ||
| RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds)
 | ||
| {
 | ||
|     return (bounds.x == guiTextBoxActive.x && bounds.y == guiTextBoxActive.y && 
 | ||
|             bounds.width == guiTextBoxActive.width && bounds.height == guiTextBoxActive.height);
 | ||
| }
 | ||
| RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void) { return guiTextBoxState; }
 | ||
| RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state) 
 | ||
| { 
 | ||
|     // NOTE: should we check if state values are valid ?!?
 | ||
|     guiTextBoxState = state;
 | ||
| }
 | ||
| #endif
 | ||
| 
 | ||
| // Window Box control
 | ||
| RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *text)
 | ||
| {
 | ||
|     #define WINDOW_CLOSE_BUTTON_PADDING    2
 | ||
|     #define WINDOW_STATUSBAR_HEIGHT        24
 | ||
| 
 | ||
|     GuiControlState state = guiState;
 | ||
|     bool clicked = false;
 | ||
| 
 | ||
|     Rectangle statusBar = { bounds.x, bounds.y, bounds.width, WINDOW_STATUSBAR_HEIGHT };
 | ||
|     if (bounds.height < WINDOW_STATUSBAR_HEIGHT*2) bounds.height = WINDOW_STATUSBAR_HEIGHT*2;
 | ||
| 
 | ||
|     Rectangle buttonRec = { statusBar.x + statusBar.width - GuiGetStyle(DEFAULT, BORDER_WIDTH) - WINDOW_CLOSE_BUTTON_PADDING - 20,
 | ||
|                             statusBar.y + GuiGetStyle(DEFAULT, BORDER_WIDTH) + WINDOW_CLOSE_BUTTON_PADDING, 18, 18 };
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     // NOTE: Logic is directly managed by button
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw window base
 | ||
|     DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER + (state*3))), guiAlpha));
 | ||
|     DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
 | ||
|                                   bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 },
 | ||
|                                   Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));
 | ||
| 
 | ||
|     // Draw window header as status bar
 | ||
|     int defaultPadding = GuiGetStyle(DEFAULT, INNER_PADDING);
 | ||
|     int defaultTextAlign = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT);
 | ||
|     GuiSetStyle(DEFAULT, INNER_PADDING, 8);
 | ||
|     GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
 | ||
|     GuiStatusBar(statusBar, text);
 | ||
|     GuiSetStyle(DEFAULT, INNER_PADDING, defaultPadding);
 | ||
|     GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, defaultTextAlign);
 | ||
| 
 | ||
|     // Draw window close button
 | ||
|     int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
 | ||
|     int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
 | ||
|     GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
 | ||
|     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
 | ||
| #if defined(RAYGUI_RICONS_SUPPORT)
 | ||
|     clicked = GuiButton(buttonRec, GuiIconText(RICON_CROSS_SMALL, NULL));
 | ||
| #else
 | ||
|     clicked = GuiButton(buttonRec, "x");
 | ||
| #endif
 | ||
|     GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
 | ||
|     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     return clicked;
 | ||
| }
 | ||
| 
 | ||
| // Group Box control with title name
 | ||
| RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text)
 | ||
| {
 | ||
|     #define GROUPBOX_LINE_THICK     1
 | ||
|     #define GROUPBOX_TEXT_PADDING  10
 | ||
|     #define GROUPBOX_PADDING        2
 | ||
| 
 | ||
|     GuiControlState state = guiState;
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     DrawRectangle(bounds.x, bounds.y, GROUPBOX_LINE_THICK, bounds.height, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
 | ||
|     DrawRectangle(bounds.x, bounds.y + bounds.height - 1, bounds.width, GROUPBOX_LINE_THICK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
 | ||
|     DrawRectangle(bounds.x + bounds.width - 1, bounds.y, GROUPBOX_LINE_THICK, bounds.height, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
 | ||
| 
 | ||
|     GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, 1 }, text);
 | ||
|     //--------------------------------------------------------------------
 | ||
| }
 | ||
| 
 | ||
| // Line control
 | ||
| RAYGUIDEF void GuiLine(Rectangle bounds, const char *text)
 | ||
| {
 | ||
|     #define LINE_THICK          1
 | ||
|     #define LINE_TEXT_PADDING  10
 | ||
|     #define LINE_TEXT_SPACING   2
 | ||
| 
 | ||
|     GuiControlState state = guiState;
 | ||
| 
 | ||
|     Color color = Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha);
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if (text == NULL) DrawRectangle(bounds.x, bounds.y + bounds.height/2, bounds.width, 1, color);
 | ||
|     else
 | ||
|     {
 | ||
|         Rectangle textBounds = { 0 };
 | ||
|         textBounds.width = GetTextWidth(text) + 2*LINE_TEXT_SPACING;      // TODO: Consider text icon
 | ||
|         textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
 | ||
|         textBounds.x = bounds.x + LINE_TEXT_PADDING + LINE_TEXT_SPACING;
 | ||
|         textBounds.y = bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
 | ||
| 
 | ||
|         // Draw line with embedded text label: "--- text --------------"
 | ||
|         DrawRectangle(bounds.x, bounds.y, LINE_TEXT_PADDING, 1, color);
 | ||
|         GuiLabel(textBounds, text);
 | ||
|         DrawRectangle(bounds.x + textBounds.width + LINE_TEXT_PADDING + 2*LINE_TEXT_SPACING, bounds.y, bounds.width - (textBounds.width + LINE_TEXT_PADDING + 2*LINE_TEXT_SPACING), 1, color);
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| }
 | ||
| 
 | ||
| // Panel control
 | ||
| RAYGUIDEF void GuiPanel(Rectangle bounds)
 | ||
| {
 | ||
|     #define PANEL_BORDER_WIDTH   1
 | ||
| 
 | ||
|     GuiControlState state = guiState;
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)), guiAlpha));
 | ||
|     DrawRectangleLinesEx(bounds, PANEL_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), guiAlpha));
 | ||
|     //--------------------------------------------------------------------
 | ||
| }
 | ||
| 
 | ||
| // Scroll Panel control
 | ||
| RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
| 
 | ||
|     Vector2 scrollPos = { 0.0f, 0.0f };
 | ||
|     if (scroll != NULL) scrollPos = *scroll;
 | ||
| 
 | ||
|     bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
 | ||
|     bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
 | ||
| 
 | ||
|     // Recheck to account for the other scrollbar being visible
 | ||
|     if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
 | ||
|     if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
 | ||
| 
 | ||
|     const int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
 | ||
|     const int verticalScrollBarWidth =  hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
 | ||
|     const Rectangle horizontalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)horizontalScrollBarWidth };
 | ||
|     const Rectangle verticalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)verticalScrollBarWidth, (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
 | ||
| 
 | ||
|     // Calculate view area (area without the scrollbars)
 | ||
|     Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
 | ||
|                 RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } :
 | ||
|                 RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth };
 | ||
| 
 | ||
|     // Clip view area to the actual content size
 | ||
|     if (view.width > content.width) view.width = content.width;
 | ||
|     if (view.height > content.height) view.height = content.height;
 | ||
| 
 | ||
|     // TODO: Review!
 | ||
|     const int horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? -verticalScrollBarWidth : 0) - GuiGetStyle(DEFAULT, BORDER_WIDTH) : ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? -verticalScrollBarWidth : 0) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
 | ||
|     const int horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? verticalScrollBarWidth : 0) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
 | ||
|     const int verticalMin = hasVerticalScrollBar? -GuiGetStyle(DEFAULT, BORDER_WIDTH) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
 | ||
|     const int verticalMax = hasVerticalScrollBar? content.height - bounds.height + horizontalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) : -GuiGetStyle(DEFAULT, BORDER_WIDTH);
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         // Check button state
 | ||
|         if (CheckCollisionPointRec(mousePoint, bounds))
 | ||
|         {
 | ||
|             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
 | ||
|             else state = GUI_STATE_FOCUSED;
 | ||
| 
 | ||
|             if (hasHorizontalScrollBar)
 | ||
|             {
 | ||
|                 if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
 | ||
|                 if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
 | ||
|             }
 | ||
| 
 | ||
|             if (hasVerticalScrollBar)
 | ||
|             {
 | ||
|                 if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
 | ||
|                 if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
 | ||
|             }
 | ||
| 
 | ||
|             scrollPos.y += GetMouseWheelMove()*20;
 | ||
|         }
 | ||
|     }
 | ||
| 
 | ||
|     // Normalize scroll values
 | ||
|     if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin;
 | ||
|     if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax;
 | ||
|     if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin;
 | ||
|     if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax;
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));        // Draw background
 | ||
| 
 | ||
|     // Save size of the scrollbar slider
 | ||
|     const int slider = GuiGetStyle(SCROLLBAR, SLIDER_SIZE);
 | ||
| 
 | ||
|     // Draw horizontal scrollbar if visible
 | ||
|     if (hasHorizontalScrollBar)
 | ||
|     {
 | ||
|         // Change scrollbar slider size to show the diff in size between the content width and the widget width
 | ||
|         GuiSetStyle(SCROLLBAR, SLIDER_SIZE, ((bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/content.width)*(bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth));
 | ||
|         scrollPos.x = -GuiScrollBar(horizontalScrollBar, -scrollPos.x, horizontalMin, horizontalMax);
 | ||
|     }
 | ||
| 
 | ||
|     // Draw vertical scrollbar if visible
 | ||
|     if (hasVerticalScrollBar)
 | ||
|     {
 | ||
|         // Change scrollbar slider size to show the diff in size between the content height and the widget height
 | ||
|         GuiSetStyle(SCROLLBAR, SLIDER_SIZE, ((bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/content.height)* (bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth));
 | ||
|         scrollPos.y = -GuiScrollBar(verticalScrollBar, -scrollPos.y, verticalMin, verticalMax);
 | ||
|     }
 | ||
| 
 | ||
|     // Draw detail corner rectangle if both scroll bars are visible
 | ||
|     if (hasHorizontalScrollBar && hasVerticalScrollBar)
 | ||
|     {
 | ||
|         // TODO: Consider scroll bars side
 | ||
|         DrawRectangle(horizontalScrollBar.x + horizontalScrollBar.width + 2,
 | ||
|                       verticalScrollBar.y + verticalScrollBar.height + 2,
 | ||
|                       horizontalScrollBarWidth - 4, verticalScrollBarWidth - 4,
 | ||
|                       Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state * 3))), guiAlpha));
 | ||
|     }
 | ||
| 
 | ||
|     // Set scrollbar slider size back to the way it was before
 | ||
|     GuiSetStyle(SCROLLBAR, SLIDER_SIZE, slider);
 | ||
| 
 | ||
|     // Draw scrollbar lines depending on current state
 | ||
|     DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, (float)BORDER + (state*3))), guiAlpha));
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     if (scroll != NULL) *scroll = scrollPos;
 | ||
| 
 | ||
|     return view;
 | ||
| }
 | ||
| 
 | ||
| // Label control
 | ||
| RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     // ...
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, (state == GUI_STATE_DISABLED)? TEXT_COLOR_DISABLED : TEXT_COLOR_NORMAL)), guiAlpha));
 | ||
|     //--------------------------------------------------------------------
 | ||
| }
 | ||
| 
 | ||
| // Button control, returns true when clicked
 | ||
| RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
|     bool pressed = false;
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         // Check button state
 | ||
|         if (CheckCollisionPointRec(mousePoint, bounds))
 | ||
|         {
 | ||
|             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
 | ||
|             else state = GUI_STATE_FOCUSED;
 | ||
| 
 | ||
|             if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
 | ||
|         }
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     DrawRectangleLinesEx(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha));
 | ||
|     DrawRectangle(bounds.x + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.y + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
 | ||
| 
 | ||
|     GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
 | ||
|     //------------------------------------------------------------------
 | ||
| 
 | ||
|     return pressed;
 | ||
| }
 | ||
| 
 | ||
| // Label button control
 | ||
| RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
|     bool pressed = false;
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         // Check checkbox state
 | ||
|         if (CheckCollisionPointRec(mousePoint, bounds))
 | ||
|         {
 | ||
|             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
 | ||
|             else state = GUI_STATE_FOCUSED;
 | ||
| 
 | ||
|             if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
 | ||
|         }
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     return pressed;
 | ||
| }
 | ||
| 
 | ||
| // Image button control, returns true when clicked
 | ||
| RAYGUIDEF bool GuiImageButton(Rectangle bounds, Texture2D texture)
 | ||
| {
 | ||
|     return GuiImageButtonEx(bounds, texture, RAYGUI_CLITERAL(Rectangle){ 0, 0, (float)texture.width, (float)texture.height }, NULL);
 | ||
| }
 | ||
| 
 | ||
| // Image button control, returns true when clicked
 | ||
| RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, Texture2D texture, Rectangle texSource, const char *text)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
|     bool clicked = false;
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         // Check button state
 | ||
|         if (CheckCollisionPointRec(mousePoint, bounds))
 | ||
|         {
 | ||
|             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
 | ||
|             else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) clicked = true;
 | ||
|             else state = GUI_STATE_FOCUSED;
 | ||
|         }
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     DrawRectangleLinesEx(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha));
 | ||
|     DrawRectangle(bounds.x + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.y + GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
 | ||
| 
 | ||
|     if (text != NULL) GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
 | ||
|     if (texture.id > 0) DrawTextureRec(texture, texSource, RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width/2 - (texSource.width + GuiGetStyle(BUTTON, INNER_PADDING)/2)/2, bounds.y + bounds.height/2 - texSource.height/2 }, Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
 | ||
|     //------------------------------------------------------------------
 | ||
| 
 | ||
|     return clicked;
 | ||
| }
 | ||
| 
 | ||
| // Toggle Button control, returns true when active
 | ||
| RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         // Check toggle button state
 | ||
|         if (CheckCollisionPointRec(mousePoint, bounds))
 | ||
|         {
 | ||
|             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
 | ||
|             else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
 | ||
|             {
 | ||
|                 state = GUI_STATE_NORMAL;
 | ||
|                 active = !active;
 | ||
|             }
 | ||
|             else state = GUI_STATE_FOCUSED;
 | ||
|         }
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if (state == GUI_STATE_NORMAL)
 | ||
|     {
 | ||
|         DrawRectangleLinesEx(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha));
 | ||
|         DrawRectangle(bounds.x + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.y + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha));
 | ||
| 
 | ||
|         GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha));
 | ||
|     }
 | ||
|     else
 | ||
|     {
 | ||
|         DrawRectangleLinesEx(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha));
 | ||
|         DrawRectangle(bounds.x + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.y + GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha));
 | ||
| 
 | ||
|         GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha));
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     return active;
 | ||
| }
 | ||
| 
 | ||
| // Toggle Group control, returns toggled button index
 | ||
| RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active)
 | ||
| {
 | ||
|     float initBoundsX = bounds.x;
 | ||
| 
 | ||
|     // Get substrings elements from text (elements pointers)
 | ||
|     int rows[64] = { 0 };
 | ||
|     int elementsCount = 0;
 | ||
|     const char **elementsPtrs = GuiTextSplit(text, &elementsCount, rows);
 | ||
| 
 | ||
|     int prevRow = rows[0];
 | ||
| 
 | ||
|     for (int i = 0; i < elementsCount; i++)
 | ||
|     {
 | ||
|         if (prevRow != rows[i])
 | ||
|         {
 | ||
|             bounds.x = initBoundsX;
 | ||
|             bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING));
 | ||
|             prevRow = rows[i];
 | ||
|         }
 | ||
| 
 | ||
|         if (i == active) GuiToggle(bounds, elementsPtrs[i], true);
 | ||
|         else if (GuiToggle(bounds, elementsPtrs[i], false) == true) active = i;
 | ||
| 
 | ||
|         bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING));
 | ||
|     }
 | ||
| 
 | ||
|     return active;
 | ||
| }
 | ||
| 
 | ||
| // Check Box control, returns true when active
 | ||
| RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
| 
 | ||
|     Rectangle textBounds = { 0 };
 | ||
|     textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, CHECK_TEXT_PADDING);
 | ||
|     textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
 | ||
|     textBounds.width = GetTextWidth(text);      // TODO: Consider text icon
 | ||
|     textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         // Check checkbox state
 | ||
|         if (CheckCollisionPointRec(mousePoint, RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, CHECK_TEXT_PADDING), bounds.height }))
 | ||
|         {
 | ||
|             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
 | ||
|             else state = GUI_STATE_FOCUSED;
 | ||
| 
 | ||
|             if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked;
 | ||
|         }
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     DrawRectangleLinesEx(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha));
 | ||
|     if (checked) DrawRectangle(bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING),
 | ||
|                                bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING),
 | ||
|                                bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING)),
 | ||
|                                bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, INNER_PADDING)),
 | ||
|                                Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha));
 | ||
| 
 | ||
|     // NOTE: Forced left text alignment
 | ||
|     GuiDrawText(text, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     return checked;
 | ||
| }
 | ||
| 
 | ||
| // Combo Box control, returns selected item index
 | ||
| RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
| 
 | ||
|     bounds.width -= (GuiGetStyle(COMBOBOX, SELECTOR_WIDTH) + GuiGetStyle(COMBOBOX, SELECTOR_PADDING));
 | ||
| 
 | ||
|     Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, SELECTOR_PADDING),
 | ||
|                            (float)bounds.y, (float)GuiGetStyle(COMBOBOX, SELECTOR_WIDTH), (float)bounds.height };
 | ||
| 
 | ||
|     // Get substrings elements from text (elements pointers, lengths and count)
 | ||
|     int elementsCount = 0;
 | ||
|     const char **elementsPtrs = GuiTextSplit(text, &elementsCount, NULL);
 | ||
| 
 | ||
|     if (active < 0) active = 0;
 | ||
|     else if (active > elementsCount - 1) active = elementsCount - 1;
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         if (CheckCollisionPointRec(mousePoint, bounds) ||
 | ||
|             CheckCollisionPointRec(mousePoint, selector))
 | ||
|         {
 | ||
|             if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
 | ||
|             {
 | ||
|                 active += 1;
 | ||
|                 if (active >= elementsCount) active = 0;
 | ||
|             }
 | ||
| 
 | ||
|             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
 | ||
|             else state = GUI_STATE_FOCUSED;
 | ||
|         }
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     // Draw combo box main
 | ||
|     DrawRectangleLinesEx(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha));
 | ||
|     DrawRectangle(bounds.x + GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(COMBOBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha));
 | ||
| 
 | ||
|     GuiDrawText(elementsPtrs[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha));
 | ||
| 
 | ||
|     // Draw selector using a custom button
 | ||
|     // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
 | ||
|     int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
 | ||
|     int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
 | ||
|     GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
 | ||
|     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
 | ||
| 
 | ||
|     GuiButton(selector, TextFormat("%i/%i", active + 1, elementsCount));
 | ||
| 
 | ||
|     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
 | ||
|     GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     return active;
 | ||
| }
 | ||
| 
 | ||
| // Dropdown Box control, returns selected item
 | ||
| RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
| 
 | ||
|     // Get substrings elements from text (elements pointers, lengths and count)
 | ||
|     int elementsCount = 0;
 | ||
|     const char **elementsPtrs = GuiTextSplit(text, &elementsCount, NULL);
 | ||
| 
 | ||
|     bool pressed = false;
 | ||
|     int auxActive = *active;
 | ||
| 
 | ||
|     Rectangle closeBounds = bounds;
 | ||
|     Rectangle openBounds = bounds;
 | ||
| 
 | ||
|     openBounds.height *= (elementsCount + 1);
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if (guiLocked && editMode) guiLocked = false;
 | ||
| 
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         if (editMode) state = GUI_STATE_PRESSED;
 | ||
| 
 | ||
|         if (!editMode)
 | ||
|         {
 | ||
|             if (CheckCollisionPointRec(mousePoint, closeBounds))
 | ||
|             {
 | ||
|                 if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
 | ||
| 
 | ||
|                 if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
 | ||
|                 else state = GUI_STATE_FOCUSED;
 | ||
|             }
 | ||
|         }
 | ||
|         else
 | ||
|         {
 | ||
|             if (CheckCollisionPointRec(mousePoint, closeBounds))
 | ||
|             {
 | ||
|                  if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
 | ||
|             }
 | ||
|             else if (!CheckCollisionPointRec(mousePoint, openBounds))
 | ||
|             {
 | ||
|                 if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // TODO: Review this ugly hack... DROPDOWNBOX depends on GuiListElement() that uses DEFAULT_TEXT_ALIGNMENT
 | ||
|     int tempTextAlign = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT);
 | ||
|     GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT));
 | ||
| 
 | ||
|     switch (state)
 | ||
|     {
 | ||
|         case GUI_STATE_NORMAL:
 | ||
|         {
 | ||
|             DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_NORMAL)), guiAlpha));
 | ||
|             DrawRectangleLinesEx(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_NORMAL)), guiAlpha));
 | ||
| 
 | ||
|             GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, false);
 | ||
|         } break;
 | ||
|         case GUI_STATE_FOCUSED:
 | ||
|         {
 | ||
|             GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, editMode);
 | ||
|         } break;
 | ||
|         case GUI_STATE_PRESSED:
 | ||
|         {
 | ||
|             if (!editMode) GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], true, true);
 | ||
|             if (editMode)
 | ||
|             {
 | ||
|                 GuiPanel(openBounds);
 | ||
| 
 | ||
|                 GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], true, true);
 | ||
| 
 | ||
|                 for (int i = 0; i < elementsCount; i++)
 | ||
|                 {
 | ||
|                     if (i == auxActive && editMode)
 | ||
|                     {
 | ||
|                         if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height*(i + 1) + GuiGetStyle(DROPDOWNBOX, INNER_PADDING),
 | ||
|                                                         bounds.width, bounds.height - GuiGetStyle(DROPDOWNBOX, INNER_PADDING) },
 | ||
|                                                         elementsPtrs[i], true, true) == false) pressed = true;
 | ||
|                     }
 | ||
|                     else
 | ||
|                     {
 | ||
|                         if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height*(i+1) + GuiGetStyle(DROPDOWNBOX, INNER_PADDING),
 | ||
|                                                         bounds.width, bounds.height - GuiGetStyle(DROPDOWNBOX, INNER_PADDING) },
 | ||
|                                                         elementsPtrs[i], false, true))
 | ||
|                         {
 | ||
|                             auxActive = i;
 | ||
|                             pressed = true;
 | ||
|                         }
 | ||
|                     }
 | ||
|                 }
 | ||
|             }
 | ||
|         } break;
 | ||
|         case GUI_STATE_DISABLED:
 | ||
|         {
 | ||
|             DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_DISABLED)), guiAlpha));
 | ||
|             DrawRectangleLinesEx(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_DISABLED)), guiAlpha));
 | ||
| 
 | ||
|             GuiListElement(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, bounds.height }, elementsPtrs[auxActive], false, false);
 | ||
|         } break;
 | ||
|         default: break;
 | ||
|     }
 | ||
| 
 | ||
|     GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, tempTextAlign);
 | ||
| 
 | ||
|     // TODO: Avoid this function, use icon instead or 'v'
 | ||
|     DrawTriangle(RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING), bounds.y + bounds.height/2 - 2 },
 | ||
|                  RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING) + 5, bounds.y + bounds.height/2 - 2 + 5 },
 | ||
|                  RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING) + 10, bounds.y + bounds.height/2 - 2 },
 | ||
|                  Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
 | ||
|     
 | ||
|     //GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 },
 | ||
|     //            GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));  
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     *active = auxActive;
 | ||
|     return pressed;
 | ||
| }
 | ||
| 
 | ||
| #if defined(RAYGUI_TEXTBOX_EXTENDED)
 | ||
| // Spinner control, returns selected value
 | ||
| // NOTE: Requires static variables: timer, valueSpeed - ERROR!
 | ||
| RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
 | ||
| {
 | ||
|     #define GUI_SPINNER_HOLD_SPEED 0.2f     // Min 200ms delay
 | ||
|     
 | ||
|     static float timer = 0.0f;
 | ||
|     
 | ||
|     int tempValue = *value;
 | ||
|     const float time = GetTime();           // Get current time
 | ||
|     bool pressed = false, active = GuiTextBoxIsActive(bounds);
 | ||
| 
 | ||
|     Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING), bounds.y,
 | ||
|                           bounds.width - 2*(GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING)), bounds.height };
 | ||
|     Rectangle leftButtonBound = { bounds.x, bounds.y, GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), bounds.height };
 | ||
|     Rectangle rightButtonBound = { bounds.x + bounds.width - GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), bounds.y, GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), bounds.height };
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     Vector2 mouse = GetMousePosition();
 | ||
|     if (tempValue < minValue) tempValue = minValue;
 | ||
|     if (tempValue > maxValue) tempValue = maxValue;
 | ||
|     
 | ||
|     if (editMode) 
 | ||
|     {
 | ||
|         if (!active)
 | ||
|         {
 | ||
|             // This becomes the active textbox when mouse is pressed or held inside bounds
 | ||
|             if ((IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MOUSE_LEFT_BUTTON)) && 
 | ||
|                 CheckCollisionPointRec(mouse, bounds))
 | ||
|             {
 | ||
|                 GuiTextBoxSetActive(bounds);
 | ||
|                 active = true;
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     // Reset timer when one of the buttons is clicked (without this, holding the button down will not behave correctly)
 | ||
|     if ((CheckCollisionPointRec(mouse, leftButtonBound) || CheckCollisionPointRec(mouse, rightButtonBound)) && 
 | ||
|         IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
 | ||
|     {
 | ||
|         timer = time;
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if (GuiTextBoxIsActive(bounds)) guiTextBoxActive = spinner;  // Set our spinner as the active textbox
 | ||
|     pressed = GuiValueBox(spinner, &tempValue, minValue, maxValue, editMode);
 | ||
|     if (GuiTextBoxIsActive(spinner)) guiTextBoxActive = bounds;  // Revert change
 | ||
| 
 | ||
|     // Draw value selector custom buttons
 | ||
|     // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
 | ||
|     int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
 | ||
|     GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
 | ||
| 
 | ||
|     int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
 | ||
|     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
 | ||
|     
 | ||
|     char *icon = "<";
 | ||
| #if defined(RAYGUI_RICONS_SUPPORT)
 | ||
|     icon = (char *)GuiIconText(RICON_ARROW_LEFT_FILL, NULL);
 | ||
| #endif
 | ||
|     if (GuiButton(leftButtonBound, icon) || // NOTE: also decrease value when the button is held down
 | ||
|         (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && 
 | ||
|          CheckCollisionPointRec(mouse, leftButtonBound) && 
 | ||
|          (time - timer) > GUI_SPINNER_HOLD_SPEED))
 | ||
|     {
 | ||
|         tempValue--;
 | ||
|     }
 | ||
| 
 | ||
|     icon = ">";
 | ||
| #if defined(RAYGUI_RICONS_SUPPORT)
 | ||
|     icon = (char *)GuiIconText(RICON_ARROW_RIGHT_FILL, NULL);
 | ||
| #endif    
 | ||
|     if (GuiButton(rightButtonBound, icon) || // NOTE: also increase value when the button is held down
 | ||
|         (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && 
 | ||
|          CheckCollisionPointRec(mouse, rightButtonBound) && 
 | ||
|          (time - timer) > GUI_SPINNER_HOLD_SPEED))
 | ||
|     {
 | ||
|          tempValue++;
 | ||
|     }
 | ||
| 
 | ||
|     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
 | ||
|     GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
 | ||
|     //--------------------------------------------------------------------
 | ||
|     
 | ||
|     if (tempValue < minValue) tempValue = minValue;
 | ||
|     if (tempValue > maxValue) tempValue = maxValue;
 | ||
|     
 | ||
|     // Reset timer
 | ||
|     if (active && (((time - timer) > GUI_SPINNER_HOLD_SPEED) || (timer == 0.0f) || (timer > time))) timer = time;
 | ||
|     
 | ||
|     *value = tempValue;
 | ||
| 
 | ||
|     return pressed;
 | ||
| }
 | ||
| 
 | ||
| // Value Box control, updates input text with numbers
 | ||
| RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
 | ||
| {
 | ||
|     #define VALUEBOX_MAX_CHARS   32
 | ||
| 
 | ||
|     char text[VALUEBOX_MAX_CHARS + 1] = { 0 };
 | ||
|     sprintf(text, "%i", *value);
 | ||
|     
 | ||
|     bool pressed = GuiTextBox(bounds, text, VALUEBOX_MAX_CHARS, editMode);
 | ||
|     *value = atoi(text);
 | ||
|     
 | ||
|     if (*value > maxValue) *value = maxValue;
 | ||
|     else if (*value < minValue) *value = minValue;
 | ||
|     
 | ||
|     return pressed;
 | ||
| }
 | ||
| 
 | ||
| enum {
 | ||
|     GUI_MEASURE_MODE_CURSOR_END = 0xA,
 | ||
|     GUI_MEASURE_MODE_CURSOR_POS,
 | ||
|     GUI_MEASURE_MODE_CURSOR_COORDS,
 | ||
| };
 | ||
| 
 | ||
| // Required by GuiTextBox()
 | ||
| // Highly synchronized with calculations in DrawTextRecEx()
 | ||
| static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *pos, int mode)
 | ||
| {
 | ||
|     // Get gui font properties
 | ||
|     const Font font = guiFont;
 | ||
|     const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
 | ||
|     const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
 | ||
|     
 | ||
|     int textOffsetX = 0;        // Offset between characters
 | ||
|     float scaleFactor = 0.0f;
 | ||
| 
 | ||
|     int letter = 0;   // Current character
 | ||
|     int index = 0;    // Index position in sprite font
 | ||
| 
 | ||
|     scaleFactor = fontSize/font.baseSize;
 | ||
|     
 | ||
|     int i = 0, k = 0;
 | ||
|     int glyphWidth = 0;
 | ||
|     for (i = 0; i < length; i++, k++)
 | ||
|     {
 | ||
|         glyphWidth = 0;
 | ||
|         int next = 1;
 | ||
|         letter = GetNextCodepoint(&text[i], &next);
 | ||
|         if (letter == 0x3f) next = 1; 
 | ||
|         index = GetGlyphIndex(font, letter);
 | ||
|         i += next - 1;
 | ||
| 
 | ||
|         if (letter != '\n')
 | ||
|         {
 | ||
|             glyphWidth = (font.chars[index].advanceX == 0)?
 | ||
|                          (int)(font.chars[index].rec.width*scaleFactor + spacing):
 | ||
|                          (int)(font.chars[index].advanceX*scaleFactor + spacing);
 | ||
|             
 | ||
|             if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
 | ||
|             
 | ||
|             if ((mode == GUI_MEASURE_MODE_CURSOR_POS) && (*pos == k)) break;
 | ||
|             else if (mode == GUI_MEASURE_MODE_CURSOR_COORDS)
 | ||
|             {
 | ||
|                 // Check if the mouse pointer is inside the glyph rect
 | ||
|                 Rectangle grec = {rec.x + textOffsetX - 1, rec.y, glyphWidth, (font.baseSize + font.baseSize/2)*scaleFactor - 1 };
 | ||
|                 Vector2 mouse = GetMousePosition();
 | ||
|                 
 | ||
|                 if (CheckCollisionPointRec(mouse, grec)) 
 | ||
|                 {
 | ||
|                     // Smooth selection by dividing the glyph rectangle into 2 equal parts and checking where the mouse resides
 | ||
|                     if (mouse.x > (grec.x + glyphWidth/2)) 
 | ||
|                     {
 | ||
|                         textOffsetX += glyphWidth;
 | ||
|                         k++;
 | ||
|                     }
 | ||
|                     
 | ||
|                     break;
 | ||
|                 }
 | ||
|             }
 | ||
|         }
 | ||
|         else break;
 | ||
| 
 | ||
|         textOffsetX += glyphWidth;
 | ||
|     }
 | ||
|     
 | ||
|     *pos = k;
 | ||
|     
 | ||
|     return (rec.x + textOffsetX - 1);
 | ||
| }
 | ||
| 
 | ||
| static int GetPrevCodepoint(const char *text, const char *start, int *prev) 
 | ||
| {
 | ||
|     int c = 0x3f;
 | ||
|     char *p = (char *)text;
 | ||
|     *prev = 1;
 | ||
|     
 | ||
|     for (int i = 0; (p >= start) && (i < 4); p--, i++)
 | ||
|     {
 | ||
|         if ((((unsigned char)*p) >> 6) != 2)
 | ||
|         {
 | ||
|             c = GetNextCodepoint(p, prev);
 | ||
|             break;
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     return c;
 | ||
| }
 | ||
| 
 | ||
| // Required by GuiTextBoxEx()
 | ||
| // Highly synchronized with calculations in DrawTextRecEx()
 | ||
| static int GuiMeasureTextBoxRev(const char *text, int length, Rectangle rec, int *pos)
 | ||
| {
 | ||
|     // Get gui font properties
 | ||
|     const Font font = guiFont;
 | ||
|     const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
 | ||
|     const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
 | ||
|     
 | ||
|     int textOffsetX = 0;        // Offset between characters
 | ||
|     float scaleFactor = 0.0f;
 | ||
| 
 | ||
|     int letter = 0;   // Current character
 | ||
|     int index = 0;    // Index position in sprite font
 | ||
| 
 | ||
|     scaleFactor = fontSize/font.baseSize;
 | ||
|     
 | ||
|     int i = 0, k = 0;
 | ||
|     int glyphWidth = 0, prev = 1;
 | ||
|     for (i = length; i >= 0; i--, k++)
 | ||
|     {
 | ||
|         glyphWidth = 0;
 | ||
|         letter = GetPrevCodepoint(&text[i], &text[0], &prev);
 | ||
|         
 | ||
|         if (letter == 0x3f) prev = 1; 
 | ||
|         index = GetGlyphIndex(font, letter);
 | ||
|         i -= prev - 1;
 | ||
| 
 | ||
|         if (letter != '\n')
 | ||
|         {
 | ||
|             glyphWidth = (font.chars[index].advanceX == 0)?
 | ||
|                          (int)(font.chars[index].rec.width*scaleFactor + spacing):
 | ||
|                          (int)(font.chars[index].advanceX*scaleFactor + spacing);
 | ||
|             
 | ||
|             if ((textOffsetX + glyphWidth + 1) >= rec.width) break;
 | ||
|         }
 | ||
|         else break;
 | ||
| 
 | ||
|         textOffsetX += glyphWidth;
 | ||
|     }
 | ||
|     
 | ||
|     *pos = k;
 | ||
|     
 | ||
|     return (i + prev);
 | ||
| }
 | ||
| 
 | ||
| 
 | ||
| // Calculate cursor coordinates based on the cursor position `pos` inside the `text`.
 | ||
| static inline int GuiTextBoxGetCursorCoordinates(const char *text, int length, Rectangle rec, int pos)
 | ||
| {
 | ||
|     return GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_POS);
 | ||
| }
 | ||
| 
 | ||
| // Calculate cursor position in textbox based on mouse coordinates.
 | ||
| static inline int GuiTextBoxGetCursorFromMouse(const char *text, int length, Rectangle rec, int* pos)
 | ||
| {
 | ||
|     return GuiMeasureTextBox(text, length, rec, pos, GUI_MEASURE_MODE_CURSOR_COORDS);
 | ||
| }
 | ||
| 
 | ||
| // Calculates how many characters is the textbox able to draw inside rec
 | ||
| static inline int GuiTextBoxMaxCharacters(const char *text, int length, Rectangle rec)
 | ||
| {
 | ||
|     int pos = -1;
 | ||
|     GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_END);
 | ||
|     return pos;
 | ||
| }
 | ||
| 
 | ||
| // Returns total number of characters(codepoints) in a UTF8 encoded `text` until `\0` or a `\n` is found.
 | ||
| // NOTE: If a invalid UTF8 sequence is encountered a `?`(0x3f) codepoint is counted instead. 
 | ||
| static inline unsigned int GuiCountCodepointsUntilNewline(const char *text) 
 | ||
| {
 | ||
|     unsigned int len = 0;
 | ||
|     char *ptr = (char*)&text[0];
 | ||
|     
 | ||
|     while ((*ptr != '\0') && (*ptr != '\n'))
 | ||
|     {
 | ||
|         int next = 0;
 | ||
|         int letter = GetNextCodepoint(ptr, &next);
 | ||
|         
 | ||
|         if (letter == 0x3f) ptr += 1;
 | ||
|         else ptr += next;
 | ||
|         ++len;
 | ||
|     }
 | ||
|     
 | ||
|     return len;
 | ||
| }
 | ||
| 
 | ||
| static inline void MoveTextBoxCursorRight(const char* text, int length, Rectangle textRec) 
 | ||
| {
 | ||
|     // FIXME: Counting codepoints each time we press the key is expensive, find another way
 | ||
|     int count = GuiCountCodepointsUntilNewline(text);
 | ||
|     if (guiTextBoxState.cursor < count ) guiTextBoxState.cursor++;
 | ||
|     
 | ||
|     const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
 | ||
|     
 | ||
|     if ((guiTextBoxState.cursor - guiTextBoxState.start) > max) 
 | ||
|     {
 | ||
|         const int cidx = GuiTextBoxGetByteIndex(text, guiTextBoxState.index, guiTextBoxState.start, guiTextBoxState.cursor);
 | ||
|         int pos = 0;
 | ||
|         guiTextBoxState.index = GuiMeasureTextBoxRev(text, cidx - 1, textRec, &pos);
 | ||
|         guiTextBoxState.start = guiTextBoxState.cursor - pos;
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| static inline void MoveTextBoxCursorLeft(const char* text) 
 | ||
| {
 | ||
|     if (guiTextBoxState.cursor > 0) guiTextBoxState.cursor--;
 | ||
|     
 | ||
|     if (guiTextBoxState.cursor < guiTextBoxState.start)
 | ||
|     {
 | ||
|         int prev = 0;
 | ||
|         int letter = GetPrevCodepoint(&text[guiTextBoxState.index - 1], text, &prev);
 | ||
|         if (letter == 0x3f) prev = 1;
 | ||
|         guiTextBoxState.start--;
 | ||
|         guiTextBoxState.index -= prev;
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to)
 | ||
| {
 | ||
|     int i = start, k = from;
 | ||
|     
 | ||
|     while ((text[i] != '\0') && (k < to))  
 | ||
|     {
 | ||
|         int j = 0;
 | ||
|         int letter = GetNextCodepoint(&text[i], &j);
 | ||
|         
 | ||
|         if (letter == 0x3f) j = 1;
 | ||
|         i += j;
 | ||
|         ++k;
 | ||
|     }
 | ||
|     
 | ||
|     return i;
 | ||
| }
 | ||
| 
 | ||
| RAYGUIDEF int GuiTextBoxDelete(char *text, int length, bool before)
 | ||
| {
 | ||
|     if ((guiTextBoxState.cursor != -1) && (text != NULL))
 | ||
|     {
 | ||
|         int startIdx = 0, endIdx = 0;
 | ||
|         if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
 | ||
|         {
 | ||
|             // Delete selection
 | ||
|             int start = guiTextBoxState.cursor;
 | ||
|             int end = guiTextBoxState.select;
 | ||
|             
 | ||
|             if (guiTextBoxState.cursor > guiTextBoxState.select) 
 | ||
|             {
 | ||
|                 start = guiTextBoxState.select;
 | ||
|                 end = guiTextBoxState.cursor;
 | ||
|             }
 | ||
|             
 | ||
|             // Convert to byte indexes
 | ||
|             startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start);
 | ||
|             endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end);
 | ||
| 
 | ||
|             // Adjust text box state
 | ||
|             guiTextBoxState.cursor = start; // Always set cursor to start of selection
 | ||
|             if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame
 | ||
|         }
 | ||
|         else
 | ||
|         {
 | ||
|             if (before)
 | ||
|             {
 | ||
|                 // Delete character before cursor
 | ||
|                 if (guiTextBoxState.cursor != 0)
 | ||
|                 {
 | ||
|                     endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
 | ||
|                     guiTextBoxState.cursor--;
 | ||
|                     startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
 | ||
|                     
 | ||
|                     if (guiTextBoxState.cursor < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame
 | ||
|                 }
 | ||
|             }
 | ||
|             else
 | ||
|             {
 | ||
|                 // Delete character after cursor
 | ||
|                 if (guiTextBoxState.cursor + 1 <= GuiCountCodepointsUntilNewline(text))
 | ||
|                 {
 | ||
|                     startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
 | ||
|                     endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor+1);
 | ||
|                 }
 | ||
|             }
 | ||
|         }
 | ||
|         
 | ||
|         memmove(&text[startIdx], &text[endIdx], length - endIdx);
 | ||
|         text[length - (endIdx - startIdx)] = '\0';
 | ||
|         guiTextBoxState.select = -1; // Always deselect
 | ||
|         
 | ||
|         return (endIdx - startIdx);
 | ||
|     }
 | ||
|     
 | ||
|     return 0;
 | ||
| }
 | ||
| 
 | ||
| RAYGUIDEF void GuiTextBoxSelectAll(const char *text)
 | ||
| {
 | ||
|     guiTextBoxState.cursor = GuiCountCodepointsUntilNewline(text);
 | ||
|     
 | ||
|     if (guiTextBoxState.cursor > 0)
 | ||
|     {
 | ||
|         guiTextBoxState.select = 0;
 | ||
|         guiTextBoxState.start = -1; // Force recalculate on the next frame
 | ||
|     }
 | ||
|     else guiTextBoxState.select = -1;
 | ||
| }
 | ||
| 
 | ||
| RAYGUIDEF void GuiTextBoxCopy(const char *text)
 | ||
| {
 | ||
|     if ((text != NULL) &&
 | ||
|         (guiTextBoxState.select != -1) && 
 | ||
|         (guiTextBoxState.cursor != -1) && 
 | ||
|         (guiTextBoxState.select != guiTextBoxState.cursor))
 | ||
|     {
 | ||
|         int start = guiTextBoxState.cursor;
 | ||
|         int end = guiTextBoxState.select;
 | ||
|         
 | ||
|         if (guiTextBoxState.cursor > guiTextBoxState.select) 
 | ||
|         {
 | ||
|             start = guiTextBoxState.select;
 | ||
|             end = guiTextBoxState.cursor;
 | ||
|         }
 | ||
|         
 | ||
|         // Convert to byte indexes
 | ||
|         start = GuiTextBoxGetByteIndex(text, 0, 0, start);
 | ||
|         end = GuiTextBoxGetByteIndex(text, 0, 0, end);
 | ||
|         
 | ||
|         // FIXME: `TextSubtext()` only lets use copy MAX_TEXT_BUFFER_LENGTH (1024) bytes
 | ||
|         // maybe modify `SetClipboardText()` so we can use it only on part of a string
 | ||
|         const char *clipText = TextSubtext(text, start, end - start);
 | ||
|         
 | ||
|         SetClipboardText(clipText);
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| // Paste text from clipboard into the active textbox.
 | ||
| // `text` is the pointer to the buffer used by the textbox while `textSize` is the text buffer max size
 | ||
| RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize)
 | ||
| {
 | ||
|     const char *clipText = GetClipboardText(); // GLFW guaratees this should be UTF8 encoded!
 | ||
|     int length = strlen(text);
 | ||
|     
 | ||
|     if ((text != NULL) && (clipText != NULL) && (guiTextBoxState.cursor != -1))
 | ||
|     {
 | ||
|         if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
 | ||
|         {
 | ||
|             // If there's a selection we'll have to delete it first
 | ||
|             length -= GuiTextBoxDelete(text, length, true);
 | ||
|         }
 | ||
|         
 | ||
|         int clipLen = strlen(clipText); // We want the length in bytes
 | ||
|         
 | ||
|         // Calculate how many bytes can we copy from clipboard text before we run out of space
 | ||
|         int size = ((length + clipLen) <= textSize) ? clipLen : textSize - length;
 | ||
|         
 | ||
|         // Make room by shifting to right the bytes after cursor
 | ||
|         int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
 | ||
|         int endIdx = startIdx + size;
 | ||
|         memmove(&text[endIdx], &text[startIdx], length - startIdx);
 | ||
|         text[length + size] = '\0'; // Set the NULL char
 | ||
|         
 | ||
|         // At long last copy the clipboard text
 | ||
|         memcpy(&text[startIdx], clipText, size);
 | ||
|         
 | ||
|         // Set cursor position at the end of the pasted text
 | ||
|         guiTextBoxState.cursor = 0;
 | ||
|         
 | ||
|         for (int i = 0; i < (startIdx + size); guiTextBoxState.cursor++)
 | ||
|         {
 | ||
|             int next = 0;
 | ||
|             int letter = GetNextCodepoint(&text[i], &next);
 | ||
|             if (letter != 0x3f) i += next;
 | ||
|             else i += 1;
 | ||
|         }
 | ||
|         
 | ||
|         guiTextBoxState.start = -1; // Force to recalculate on the next frame
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| RAYGUIDEF void GuiTextBoxCut(char* text)
 | ||
| {
 | ||
|     if ((text != NULL) && 
 | ||
|         (guiTextBoxState.select != -1) &&
 | ||
|         (guiTextBoxState.cursor != -1) &&
 | ||
|         (guiTextBoxState.select != guiTextBoxState.cursor))
 | ||
|     {
 | ||
|         // First copy selection to clipboard;
 | ||
|         int start = guiTextBoxState.cursor, end = guiTextBoxState.select;
 | ||
|         
 | ||
|         if (guiTextBoxState.cursor > guiTextBoxState.select) 
 | ||
|         {
 | ||
|             start = guiTextBoxState.select;
 | ||
|             end = guiTextBoxState.cursor;
 | ||
|         }
 | ||
|         
 | ||
|         // Convert to byte indexes
 | ||
|         int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start);
 | ||
|         int endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end);
 | ||
|         
 | ||
|         // FIXME: `TextSubtext()` only lets use copy MAX_TEXT_BUFFER_LENGTH (1024) bytes
 | ||
|         // maybe modify `SetClipboardText()` so we can use it only on parts of a string
 | ||
|         const char *clipText = TextSubtext(text, startIdx, endIdx - startIdx);
 | ||
|         SetClipboardText(clipText);
 | ||
|         
 | ||
|         // Now delete selection (copy data over it)
 | ||
|         int len = strlen(text);
 | ||
|         memmove(&text[startIdx], &text[endIdx], len - endIdx);
 | ||
|         text[len - (endIdx - startIdx)] = '\0';
 | ||
|         
 | ||
|         // Adjust text box state
 | ||
|         guiTextBoxState.cursor = start; // Always set cursor to start of selection
 | ||
|         if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate
 | ||
|         guiTextBoxState.select = -1;    // Deselect
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| static int EncodeCodepoint(unsigned int c, char out[5])
 | ||
| {
 | ||
|     int len = 0;
 | ||
|     if (c <= 0x7f)
 | ||
|     {
 | ||
|         out[0] = (char)c;
 | ||
|         len = 1;
 | ||
|     }
 | ||
|     else if (c <= 0x7ff)
 | ||
|     {
 | ||
|         out[0] = (char)(((c >> 6) & 0x1f) | 0xc0);
 | ||
|         out[1] = (char)((c & 0x3f) | 0x80);
 | ||
|         len = 2;
 | ||
|     }
 | ||
|     else if (c <= 0xffff)
 | ||
|     {
 | ||
|         out[0] = (char)(((c >> 12) & 0x0f) | 0xe0);
 | ||
|         out[1] = (char)(((c >>  6) & 0x3f) | 0x80);
 | ||
|         out[2] = (char)((c & 0x3f) | 0x80);
 | ||
|         len = 3;
 | ||
|     }
 | ||
|     else if (c <= 0x10ffff)
 | ||
|     {
 | ||
|         out[0] = (char)(((c >> 18) & 0x07) | 0xf0);
 | ||
|         out[1] = (char)(((c >> 12) & 0x3f) | 0x80);
 | ||
|         out[2] = (char)(((c >>  6) & 0x3f) | 0x80);
 | ||
|         out[3] = (char)((c & 0x3f) | 0x80);
 | ||
|         len = 4;
 | ||
|     }
 | ||
|     
 | ||
|     out[len] = 0;
 | ||
|     return len;
 | ||
| }
 | ||
| 
 | ||
| // A text box control supporting text selection, cursor positioning and commonly used keyboard shortcuts.
 | ||
| // NOTE 1: Requires static variables: framesCounter
 | ||
| // NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
 | ||
| RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
 | ||
| {
 | ||
|     // Define the cursor movement/selection speed when movement keys are held/pressed
 | ||
|     #define GUI_TEXTBOX_CURSOR_SPEED_MODIFIER   5
 | ||
|     
 | ||
|     static int framesCounter = 0;           // Required for blinking cursor
 | ||
|     
 | ||
|     GuiControlState state = guiState;
 | ||
|     bool pressed = false;
 | ||
|     
 | ||
|     // Make sure length doesn't exceed `textSize`. `textSize` is actually the max amount of characters the textbox can handle.
 | ||
|     int length = strlen(text);
 | ||
|     if (length > textSize) 
 | ||
|     {
 | ||
|         text[textSize] = '\0';
 | ||
|         length = textSize;
 | ||
|     }
 | ||
|     
 | ||
|     // Make sure we have enough room to draw at least 1 character
 | ||
|     if ((bounds.width - 2*GuiGetStyle(TEXTBOX, INNER_PADDING)) < GuiGetStyle(DEFAULT, TEXT_SIZE))
 | ||
|     {
 | ||
|         bounds.width = GuiGetStyle(DEFAULT, TEXT_SIZE) + 2*GuiGetStyle(TEXTBOX, INNER_PADDING);
 | ||
|     }
 | ||
|     
 | ||
|     // Center the text vertically
 | ||
|     int verticalPadding = (bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) - GuiGetStyle(DEFAULT, TEXT_SIZE))/2;
 | ||
|     
 | ||
|     if (verticalPadding < 0) 
 | ||
|     {
 | ||
|         // Make sure the height is sufficient
 | ||
|         bounds.height = 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(DEFAULT, TEXT_SIZE);
 | ||
|         verticalPadding = 0;
 | ||
|     }
 | ||
|     
 | ||
|     // Calculate the drawing area for the text inside the control `bounds`
 | ||
|     Rectangle textRec = { bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, INNER_PADDING), 
 | ||
|                           bounds.y + verticalPadding + GuiGetStyle(TEXTBOX, BORDER_WIDTH), 
 | ||
|                           bounds.width - 2*(GuiGetStyle(TEXTBOX, INNER_PADDING) + GuiGetStyle(TEXTBOX, BORDER_WIDTH)), 
 | ||
|                           GuiGetStyle(DEFAULT, TEXT_SIZE) };
 | ||
|                           
 | ||
|     Vector2 cursorPos = { textRec.x, textRec.y };   // This holds the coordinates inside textRec of the cursor at current position and will be recalculated later
 | ||
|     bool active = GuiTextBoxIsActive(bounds);       // Check if this textbox is the global active textbox
 | ||
|     
 | ||
|     int selStart = 0, selLength = 0, textStartIndex = 0;
 | ||
|     
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         const Vector2 mousePoint = GetMousePosition();
 | ||
|         
 | ||
|         if (editMode)
 | ||
|         {
 | ||
|             // Check if we are the global active textbox
 | ||
|             // A textbox becomes active when the user clicks it :)
 | ||
|             if (!active)
 | ||
|             {
 | ||
|                 if (CheckCollisionPointRec(mousePoint, bounds) && 
 | ||
|                     (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonPressed(MOUSE_RIGHT_BUTTON))) 
 | ||
|                 {
 | ||
|                     // Hurray!!! we just became the active textbox
 | ||
|                     active = true;
 | ||
|                     GuiTextBoxSetActive(bounds);
 | ||
|                 }
 | ||
|             }
 | ||
|             else if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON))
 | ||
|             {
 | ||
|                 // When active and the right mouse is clicked outside the textbox we should deactivate it
 | ||
|                 GuiTextBoxSetActive(RAYGUI_CLITERAL(Rectangle){0,0,-1,-1}); // Set a dummy rect as the active textbox bounds
 | ||
|                 active = false;
 | ||
|             }
 | ||
|             
 | ||
|             if (active)
 | ||
|             {
 | ||
|                 state = GUI_STATE_PRESSED;
 | ||
|                 framesCounter++;
 | ||
|                 
 | ||
|                 // Make sure state doesn't have invalid values
 | ||
|                 if (guiTextBoxState.cursor > length) guiTextBoxState.cursor = -1;
 | ||
|                 if (guiTextBoxState.select > length) guiTextBoxState.select = -1;
 | ||
|                 if (guiTextBoxState.start > length) guiTextBoxState.start = -1;
 | ||
|                 
 | ||
|                 
 | ||
|                 // Check textbox state for changes and recalculate if necesary
 | ||
|                 if (guiTextBoxState.cursor == -1)
 | ||
|                 {
 | ||
|                     // Set cursor to last visible character in textbox
 | ||
|                     guiTextBoxState.cursor = GuiTextBoxMaxCharacters(text, length, textRec);
 | ||
|                 }
 | ||
|                 
 | ||
|                 if (guiTextBoxState.start == -1) 
 | ||
|                 {
 | ||
|                     // Force recalculate text start position and text start index
 | ||
|                     
 | ||
|                     // NOTE: start and index are always in sync 
 | ||
|                     // start will hold the starting character position from where the text will be drawn 
 | ||
|                     // while index will hold the byte index inside the text for that character
 | ||
| 
 | ||
|                     if (guiTextBoxState.cursor == 0)
 | ||
|                     {
 | ||
|                         guiTextBoxState.start = guiTextBoxState.index = 0; // No need to recalculate
 | ||
|                     }
 | ||
|                     else
 | ||
|                     {
 | ||
|                         int pos = 0;
 | ||
|                         int len =  GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
 | ||
|                         guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos);
 | ||
|                         guiTextBoxState.start = guiTextBoxState.cursor - pos + 1;
 | ||
|                     }
 | ||
|                 }
 | ||
|                 
 | ||
|                 // -----------------
 | ||
|                 // HANDLE KEY INPUT
 | ||
|                 // -----------------
 | ||
|                 // * -> | LSHIFT + -> move cursor to the right | increase selection by one
 | ||
|                 // * <- | LSHIFT + <- move cursor to the left | decrease selection by one
 | ||
|                 // * HOME | LSHIFT + HOME moves cursor to start of text | selects text from cursor to start of text
 | ||
|                 // * END | LSHIFT + END move cursor to end of text | selects text from cursor until end of text
 | ||
|                 // * CTRL + A select all characters in text
 | ||
|                 // * CTRL + C copy selected text
 | ||
|                 // * CTRL + X cut selected text
 | ||
|                 // * CTRL + V remove selected text, if any, then paste clipboard data
 | ||
|                 // * DEL delete character or selection after cursor
 | ||
|                 // * BACKSPACE delete character or selection before cursor
 | ||
|                 // TODO: Add more shortcuts (insert mode, select word, moveto/select prev/next word ...)
 | ||
|                 if (IsKeyPressed(KEY_RIGHT) || 
 | ||
|                     (IsKeyDown(KEY_RIGHT) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER == 0)))
 | ||
|                 {
 | ||
|                     if (IsKeyDown(KEY_LEFT_SHIFT))
 | ||
|                     {
 | ||
|                         // Selecting
 | ||
|                         if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start
 | ||
|                         
 | ||
|                         MoveTextBoxCursorRight(text, length, textRec);
 | ||
|                     }
 | ||
|                     else
 | ||
|                     {
 | ||
|                         if (guiTextBoxState.select != -1 && guiTextBoxState.select != guiTextBoxState.cursor)
 | ||
|                         {
 | ||
|                             // Deselect and move cursor to end of selection
 | ||
|                             if (guiTextBoxState.cursor < guiTextBoxState.select)
 | ||
|                             {
 | ||
|                                 guiTextBoxState.cursor = guiTextBoxState.select - 1;
 | ||
|                                 MoveTextBoxCursorRight(text, length, textRec);
 | ||
|                             }
 | ||
|                         }
 | ||
|                         else
 | ||
|                         {
 | ||
|                             // Move cursor to the right
 | ||
|                             MoveTextBoxCursorRight(text, length, textRec);
 | ||
|                         }
 | ||
|                         
 | ||
|                         guiTextBoxState.select = -1;
 | ||
|                     }
 | ||
|                     
 | ||
|                     framesCounter = 0;
 | ||
|                 }
 | ||
|                 else if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER == 0)))
 | ||
|                 {
 | ||
|                     if (IsKeyDown(KEY_LEFT_SHIFT))
 | ||
|                     {
 | ||
|                         // Selecting
 | ||
|                         if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start
 | ||
|                         
 | ||
|                         MoveTextBoxCursorLeft(text);
 | ||
|                     }
 | ||
|                     else
 | ||
|                     {
 | ||
|                         if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
 | ||
|                         {
 | ||
|                             // Deselect and move cursor to start of selection
 | ||
|                             if (guiTextBoxState.cursor > guiTextBoxState.select)
 | ||
|                             {
 | ||
|                                 guiTextBoxState.cursor = guiTextBoxState.select;
 | ||
|                                 
 | ||
|                                 if (guiTextBoxState.start > guiTextBoxState.cursor)
 | ||
|                                 {
 | ||
|                                     guiTextBoxState.start = guiTextBoxState.cursor;
 | ||
|                                     guiTextBoxState.index = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.start); // Recalculate byte index
 | ||
|                                 }
 | ||
|                             }
 | ||
|                         }
 | ||
|                         else
 | ||
|                         {
 | ||
|                             // Move cursor to the left
 | ||
|                             MoveTextBoxCursorLeft(text);
 | ||
|                         }
 | ||
|                         
 | ||
|                         guiTextBoxState.select = -1;
 | ||
|                     }
 | ||
|                     
 | ||
|                     framesCounter = 0;
 | ||
|                 }
 | ||
|                 else if (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER) == 0))
 | ||
|                 {
 | ||
|                     GuiTextBoxDelete(text, length, true);
 | ||
|                 }
 | ||
|                 else if (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER) == 0))
 | ||
|                 {
 | ||
|                     GuiTextBoxDelete(text, length, false);
 | ||
|                 }
 | ||
|                 else if (IsKeyPressed(KEY_HOME))
 | ||
|                 {
 | ||
|                     if (IsKeyDown(KEY_LEFT_SHIFT)) 
 | ||
|                     {
 | ||
|                         // Select from start of text to cursor
 | ||
|                         if ((guiTextBoxState.select > guiTextBoxState.cursor) || 
 | ||
|                             ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != 0)))
 | ||
|                         {
 | ||
|                             guiTextBoxState.select = guiTextBoxState.cursor;
 | ||
|                         }
 | ||
|                     }
 | ||
|                     else guiTextBoxState.select = -1; // Deselect everything
 | ||
|                         
 | ||
|                     // Move cursor to start of text
 | ||
|                     guiTextBoxState.cursor = guiTextBoxState.start = guiTextBoxState.index = 0;
 | ||
|                     framesCounter = 0;
 | ||
|                 }
 | ||
|                 else if (IsKeyPressed(KEY_END))
 | ||
|                 {
 | ||
|                     int max = GuiCountCodepointsUntilNewline(text);
 | ||
|                     
 | ||
|                     if (IsKeyDown(KEY_LEFT_SHIFT)) 
 | ||
|                     {
 | ||
|                         if ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != max))
 | ||
|                         {                            
 | ||
|                             guiTextBoxState.select = guiTextBoxState.cursor;
 | ||
|                         }
 | ||
|                     }
 | ||
|                     else guiTextBoxState.select = -1; // Deselect everything
 | ||
|                     
 | ||
|                     int pos = 0;
 | ||
|                     guiTextBoxState.cursor = max;
 | ||
|                     int len = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
 | ||
|                     guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos);
 | ||
|                     guiTextBoxState.start = guiTextBoxState.cursor - pos + 1;
 | ||
|                 }
 | ||
|                 else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_A))
 | ||
|                 {
 | ||
|                     // `CTRL + A` Select all
 | ||
|                     GuiTextBoxSelectAll(text);
 | ||
|                 }
 | ||
|                 else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C))
 | ||
|                 {
 | ||
|                     // `CTRL + C` Copy selected text to clipboard
 | ||
|                     GuiTextBoxCopy(text);
 | ||
|                 }
 | ||
|                 else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_X))
 | ||
|                 {
 | ||
|                     // `CTRL + X` Cut selected text
 | ||
|                     GuiTextBoxCut(text);
 | ||
|                 }
 | ||
|                 else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V))
 | ||
|                 {
 | ||
|                     // `CTRL + V` Paste clipboard text
 | ||
|                     GuiTextBoxPaste(text, textSize);
 | ||
|                 }
 | ||
|                 else if (IsKeyPressed(KEY_ENTER))
 | ||
|                 {
 | ||
|                     pressed = true;
 | ||
|                 }
 | ||
|                 else
 | ||
|                 {
 | ||
|                     int key = GetKeyPressed();
 | ||
|                     if ((key >= 32) && ((guiTextBoxState.cursor + 1) < textSize))
 | ||
|                     {
 | ||
|                         if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor))
 | ||
|                         {
 | ||
|                             // Delete selection
 | ||
|                             GuiTextBoxDelete(text, length, true);
 | ||
|                         }
 | ||
|                         
 | ||
|                         // Decode codepoint
 | ||
|                         char out[5] = {0};
 | ||
|                         int sz = EncodeCodepoint(key, &out[0]);
 | ||
|                         
 | ||
|                         if (sz != 0)
 | ||
|                         {
 | ||
|                             int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor);
 | ||
|                             int endIdx = startIdx + sz;
 | ||
|                             
 | ||
|                             if (endIdx <= textSize && length < textSize - 1)
 | ||
|                             {
 | ||
|                                 guiTextBoxState.cursor++;
 | ||
|                                 guiTextBoxState.select = -1;
 | ||
|                                 memmove(&text[endIdx], &text[startIdx], length - startIdx);
 | ||
|                                 memcpy(&text[startIdx], &out[0], sz);
 | ||
|                                 length += sz;
 | ||
|                                 text[length] = '\0';
 | ||
|                                 
 | ||
|                                 if (guiTextBoxState.start != -1)
 | ||
|                                 {
 | ||
|                                     const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
 | ||
|                                     
 | ||
|                                     if ((guiTextBoxState.cursor - guiTextBoxState.start) > max) guiTextBoxState.start = -1;
 | ||
|                                 }
 | ||
|                             }
 | ||
|                         }
 | ||
|                     }
 | ||
|                 }
 | ||
|                 
 | ||
|                 // -------------
 | ||
|                 // HANDLE MOUSE 
 | ||
|                 // -------------
 | ||
|                 if (CheckCollisionPointRec(mousePoint, bounds))
 | ||
|                 {
 | ||
|                     if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
 | ||
|                     {
 | ||
|                         if (CheckCollisionPointRec(mousePoint, textRec))
 | ||
|                         {
 | ||
|                             GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &guiTextBoxState.cursor);
 | ||
|                             guiTextBoxState.cursor += guiTextBoxState.start;
 | ||
|                             guiTextBoxState.select = -1;
 | ||
|                         }
 | ||
|                         else
 | ||
|                         {
 | ||
|                             // Clicked outside the `textRec` but still inside bounds
 | ||
|                             if (mousePoint.x <= bounds.x+bounds.width/2) guiTextBoxState.cursor = 0 + guiTextBoxState.start;
 | ||
|                             else guiTextBoxState.cursor = guiTextBoxState.start + GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
 | ||
|                             guiTextBoxState.select = -1;
 | ||
|                         }
 | ||
|                     }
 | ||
|                     else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
 | ||
|                     {
 | ||
|                         int cursor = guiTextBoxState.cursor - guiTextBoxState.start;
 | ||
|                         bool move = false;
 | ||
|                         if (CheckCollisionPointRec(mousePoint, textRec))
 | ||
|                         {
 | ||
|                             GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &cursor);
 | ||
|                         }
 | ||
|                         else
 | ||
|                         {
 | ||
|                             // Clicked outside the `textRec` but still inside bounds, this means that we must move the text
 | ||
|                             move = true;
 | ||
|                             if (mousePoint.x > bounds.x+bounds.width/2) 
 | ||
|                             {
 | ||
|                                 cursor = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec);
 | ||
|                             }
 | ||
|                         }
 | ||
|                         
 | ||
|                         guiTextBoxState.cursor = cursor + guiTextBoxState.start;
 | ||
|                         
 | ||
|                         if (guiTextBoxState.select == -1)
 | ||
|                         {
 | ||
|                             // Mark start of selection
 | ||
|                             guiTextBoxState.select = guiTextBoxState.cursor;
 | ||
|                         }
 | ||
|                         
 | ||
|                         // Move the text when cursor is positioned before or after the text
 | ||
|                         if ((framesCounter%GUI_TEXTBOX_CURSOR_SPEED_MODIFIER) == 0 && move)
 | ||
|                         {
 | ||
|                             if (cursor == 0) MoveTextBoxCursorLeft(text);
 | ||
|                             else if (cursor == GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec))
 | ||
|                             {
 | ||
|                                 MoveTextBoxCursorRight(text, length, textRec);
 | ||
|                             }
 | ||
|                         }
 | ||
|                     }
 | ||
|                 }
 | ||
|                 
 | ||
|                 // Calculate X coordinate of the blinking cursor
 | ||
|                 cursorPos.x = GuiTextBoxGetCursorCoordinates(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, guiTextBoxState.cursor - guiTextBoxState.start);
 | ||
| 
 | ||
|                 // Update variables
 | ||
|                 textStartIndex = guiTextBoxState.index;
 | ||
|                 
 | ||
|                 if (guiTextBoxState.select == -1)
 | ||
|                 {
 | ||
|                     selStart = guiTextBoxState.cursor;
 | ||
|                     selLength = 0;
 | ||
|                 }
 | ||
|                 else if (guiTextBoxState.cursor > guiTextBoxState.select) 
 | ||
|                 {
 | ||
|                     selStart = guiTextBoxState.select;
 | ||
|                     selLength = guiTextBoxState.cursor - guiTextBoxState.select;
 | ||
|                 }
 | ||
|                 else 
 | ||
|                 {
 | ||
|                     selStart = guiTextBoxState.cursor;
 | ||
|                     selLength = guiTextBoxState.select - guiTextBoxState.cursor;
 | ||
|                 }
 | ||
|                 
 | ||
|                 // We aren't drawing all of the text so make sure `DrawTextRecEx()` is selecting things correctly
 | ||
|                 if (guiTextBoxState.start > selStart) 
 | ||
|                 {
 | ||
|                     selLength -= guiTextBoxState.start - selStart;
 | ||
|                     selStart = 0;
 | ||
|                 }
 | ||
|                 else selStart = selStart - guiTextBoxState.start;
 | ||
|             }
 | ||
|             else state = GUI_STATE_FOCUSED;
 | ||
|         }
 | ||
|         else
 | ||
|         {
 | ||
|             if (CheckCollisionPointRec(mousePoint, bounds))
 | ||
|             {
 | ||
|                 state = GUI_STATE_FOCUSED;
 | ||
|                 if (IsMouseButtonPressed(0)) pressed = true;
 | ||
|             }
 | ||
|             
 | ||
|             if (active && IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C))
 | ||
|             {
 | ||
|                 // If active copy all text to clipboard even when disabled
 | ||
|                 
 | ||
|                 // Backup textbox state
 | ||
|                 int select = guiTextBoxState.select;
 | ||
|                 int cursor = guiTextBoxState.cursor;
 | ||
|                 int start = guiTextBoxState.start;
 | ||
|                 if (guiTextBoxState.select == -1 || guiTextBoxState.select == guiTextBoxState.cursor)
 | ||
|                 {
 | ||
|                     // If no selection then mark all text to be copied to clipboard
 | ||
|                     GuiTextBoxSelectAll(text);
 | ||
|                 }
 | ||
|                 
 | ||
|                 GuiTextBoxCopy(text);
 | ||
|                 
 | ||
|                 // Restore textbox state
 | ||
|                 guiTextBoxState.select = select;
 | ||
|                 guiTextBoxState.cursor = cursor;
 | ||
|                 guiTextBoxState.start = start;
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
 | ||
|     
 | ||
|     if (state == GUI_STATE_PRESSED)
 | ||
|     {
 | ||
|         DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)), guiAlpha));
 | ||
|         if (editMode && active && ((framesCounter/TEXTEDIT_CURSOR_BLINK_FRAMES)%2 == 0) && selLength == 0) 
 | ||
|         {
 | ||
|             // Draw the blinking cursor
 | ||
|             DrawRectangle(cursorPos.x, cursorPos.y, 1, GuiGetStyle(DEFAULT, TEXT_SIZE), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
 | ||
|         }
 | ||
|     }
 | ||
|     else if (state == GUI_STATE_DISABLED)
 | ||
|     {
 | ||
|         DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
 | ||
|     }
 | ||
|     
 | ||
|     // Finally draw the text and selection
 | ||
|     DrawTextRecEx(guiFont, &text[textStartIndex], textRec, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), false, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha), selStart, selLength, GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_FG)), GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_BG)));
 | ||
|     
 | ||
|     return pressed;
 | ||
| }
 | ||
| #else        // !RAYGUI_TEXTBOX_EXTENDED
 | ||
| 
 | ||
| // Spinner control, returns selected value
 | ||
| // NOTE: Requires static variables: framesCounter, valueSpeed - ERROR!
 | ||
| RAYGUIDEF bool GuiSpinner(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
 | ||
| {
 | ||
|     bool pressed = false;
 | ||
|     int tempValue = *value;
 | ||
| 
 | ||
|     Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING), bounds.y,
 | ||
|                           bounds.width - 2*(GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SELECT_BUTTON_PADDING)), bounds.height };
 | ||
|     Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.height };
 | ||
|     Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SELECT_BUTTON_WIDTH), (float)bounds.height };
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if (!editMode)
 | ||
|     {
 | ||
|         if (tempValue < minValue) tempValue = minValue;
 | ||
|         if (tempValue > maxValue) tempValue = maxValue;
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     // TODO: Set Spinner properties for ValueBox
 | ||
|     pressed = GuiValueBox(spinner, &tempValue, minValue, maxValue, editMode);
 | ||
| 
 | ||
|     // Draw value selector custom buttons
 | ||
|     // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
 | ||
|     int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
 | ||
|     GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
 | ||
| 
 | ||
|     int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
 | ||
|     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
 | ||
| 
 | ||
| #if defined(RAYGUI_RICONS_SUPPORT)
 | ||
|     if (GuiButton(leftButtonBound, GuiIconText(RICON_ARROW_LEFT_FILL, NULL))) tempValue--;
 | ||
|     if (GuiButton(rightButtonBound, GuiIconText(RICON_ARROW_RIGHT_FILL, NULL))) tempValue++;
 | ||
| #else
 | ||
|     if (GuiButton(leftButtonBound, "<")) tempValue--;
 | ||
|     if (GuiButton(rightButtonBound, ">")) tempValue++;
 | ||
| #endif
 | ||
| 
 | ||
|     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
 | ||
|     GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     *value = tempValue;
 | ||
|     return pressed;
 | ||
| }
 | ||
| 
 | ||
| // Value Box control, updates input text with numbers
 | ||
| // NOTE: Requires static variables: framesCounter
 | ||
| RAYGUIDEF bool GuiValueBox(Rectangle bounds, int *value, int minValue, int maxValue, bool editMode)
 | ||
| {
 | ||
|     #define VALUEBOX_MAX_CHARS          32
 | ||
| 
 | ||
|     static int framesCounter = 0;           // Required for blinking cursor
 | ||
| 
 | ||
|     GuiControlState state = guiState;
 | ||
|     bool pressed = false;
 | ||
| 
 | ||
|     char text[VALUEBOX_MAX_CHARS + 1] = "\0";
 | ||
|     sprintf(text, "%i", *value);
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         bool valueHasChanged = false;
 | ||
| 
 | ||
|         if (editMode)
 | ||
|         {
 | ||
|             state = GUI_STATE_PRESSED;
 | ||
| 
 | ||
|             framesCounter++;
 | ||
| 
 | ||
|             int keyCount = strlen(text);
 | ||
| 
 | ||
|             // Only allow keys in range [48..57]
 | ||
|             if (keyCount < VALUEBOX_MAX_CHARS)
 | ||
|             {
 | ||
|                 int maxWidth = (bounds.width - (GuiGetStyle(VALUEBOX, INNER_PADDING)*2));
 | ||
|                 if (GetTextWidth(text) < maxWidth)
 | ||
|                 {
 | ||
|                     int key = GetKeyPressed();
 | ||
|                     if ((key >= 48) && (key <= 57))
 | ||
|                     {
 | ||
|                         text[keyCount] = (char)key;
 | ||
|                         keyCount++;
 | ||
|                         valueHasChanged = true;
 | ||
|                     }
 | ||
|                 }
 | ||
|             }
 | ||
| 
 | ||
|             // Delete text
 | ||
|             if (keyCount > 0)
 | ||
|             {
 | ||
|                 if (IsKeyPressed(KEY_BACKSPACE))
 | ||
|                 {
 | ||
|                     keyCount--;
 | ||
|                     text[keyCount] = '\0';
 | ||
|                     framesCounter = 0;
 | ||
|                     if (keyCount < 0) keyCount = 0;
 | ||
|                     valueHasChanged = true;
 | ||
|                 }
 | ||
|                 else if (IsKeyDown(KEY_BACKSPACE))
 | ||
|                 {
 | ||
|                     if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
 | ||
|                     text[keyCount] = '\0';
 | ||
|                     if (keyCount < 0) keyCount = 0;
 | ||
|                     valueHasChanged = true;
 | ||
|                 }
 | ||
|             }
 | ||
| 
 | ||
|             if (valueHasChanged) *value = atoi(text);
 | ||
|         }
 | ||
|         else
 | ||
|         {
 | ||
|             if (*value > maxValue) *value = maxValue;
 | ||
|             else if (*value < minValue) *value = minValue;
 | ||
|         }
 | ||
| 
 | ||
|         if (!editMode)
 | ||
|         {
 | ||
|             if (CheckCollisionPointRec(mousePoint, bounds))
 | ||
|             {
 | ||
|                 state = GUI_STATE_FOCUSED;
 | ||
|                 if (IsMouseButtonPressed(0)) pressed = true;
 | ||
|             }
 | ||
|         }
 | ||
|         else
 | ||
|         {
 | ||
|             if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true;
 | ||
|         }
 | ||
| 
 | ||
|         if (pressed) framesCounter = 0;
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     DrawRectangleLinesEx(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha));
 | ||
| 
 | ||
|     if (state == GUI_STATE_PRESSED)
 | ||
|     {
 | ||
|         DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)), guiAlpha));
 | ||
|         
 | ||
|         if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangle(bounds.x + GetTextWidth(text)/2 + bounds.width/2 + 2, bounds.y + GuiGetStyle(VALUEBOX, INNER_PADDING), 1, bounds.height - GuiGetStyle(VALUEBOX, INNER_PADDING)*2, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
 | ||
|     }
 | ||
|     else if (state == GUI_STATE_DISABLED)
 | ||
|     {
 | ||
|         DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)), guiAlpha));
 | ||
|     }
 | ||
| 
 | ||
|     GuiDrawText(text, GetTextBounds(VALUEBOX, bounds), GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     return pressed;
 | ||
| }
 | ||
| 
 | ||
| // Text Box control, updates input text
 | ||
| // NOTE 1: Requires static variables: framesCounter
 | ||
| // NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
 | ||
| RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
 | ||
| {
 | ||
|     static int framesCounter = 0;           // Required for blinking cursor
 | ||
| 
 | ||
|     GuiControlState state = guiState;
 | ||
|     bool pressed = false;
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         if (editMode)
 | ||
|         {
 | ||
|             state = GUI_STATE_PRESSED;
 | ||
|             framesCounter++;
 | ||
| 
 | ||
|             int key = GetKeyPressed();
 | ||
|             int keyCount = strlen(text);
 | ||
| 
 | ||
|             // Only allow keys in range [32..125]
 | ||
|             if (keyCount < (textSize - 1))
 | ||
|             {
 | ||
|                 int maxWidth = (bounds.width - (GuiGetStyle(DEFAULT, INNER_PADDING)*2));
 | ||
| 
 | ||
|                 if (GetTextWidth(text) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE)))
 | ||
|                 {
 | ||
|                     if (((key >= 32) && (key <= 125)) ||
 | ||
|                         ((key >= 128) && (key < 255)))
 | ||
|                     {
 | ||
|                         text[keyCount] = (char)key;
 | ||
|                         keyCount++;
 | ||
|                         text[keyCount] = '\0';
 | ||
|                     }
 | ||
|                 }
 | ||
|             }
 | ||
| 
 | ||
|             // Delete text
 | ||
|             if (keyCount > 0)
 | ||
|             {
 | ||
|                 if (IsKeyPressed(KEY_BACKSPACE))
 | ||
|                 {
 | ||
|                     keyCount--;
 | ||
|                     text[keyCount] = '\0';
 | ||
|                     framesCounter = 0;
 | ||
|                     if (keyCount < 0) keyCount = 0;
 | ||
|                 }
 | ||
|                 else if (IsKeyDown(KEY_BACKSPACE))
 | ||
|                 {
 | ||
|                     if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
 | ||
|                     text[keyCount] = '\0';
 | ||
|                     if (keyCount < 0) keyCount = 0;
 | ||
|                 }
 | ||
|             }
 | ||
|         }
 | ||
| 
 | ||
|         if (!editMode)
 | ||
|         {
 | ||
|             if (CheckCollisionPointRec(mousePoint, bounds))
 | ||
|             {
 | ||
|                 state = GUI_STATE_FOCUSED;
 | ||
|                 if (IsMouseButtonPressed(0)) pressed = true;
 | ||
|             }
 | ||
|         }
 | ||
|         else
 | ||
|         {
 | ||
|             if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true;
 | ||
|         }
 | ||
| 
 | ||
|         if (pressed) framesCounter = 0;
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
 | ||
| 
 | ||
|     if (state == GUI_STATE_PRESSED)
 | ||
|     {
 | ||
|         DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
 | ||
| 
 | ||
|         // Draw blinking cursor
 | ||
|         if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, INNER_PADDING) + GetTextWidth(text) + 2 + bounds.width/2*GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), 1, GuiGetStyle(DEFAULT, TEXT_SIZE)*2, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
 | ||
|     }
 | ||
|     else if (state == GUI_STATE_DISABLED)
 | ||
|     {
 | ||
|         DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
 | ||
|     }
 | ||
| 
 | ||
|     GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     return pressed;
 | ||
| }
 | ||
| #endif
 | ||
| 
 | ||
| // Text Box control with multiple lines
 | ||
| RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
 | ||
| {
 | ||
|     static int framesCounter = 0;           // Required for blinking cursor
 | ||
| 
 | ||
|     GuiControlState state = guiState;
 | ||
|     bool pressed = false;
 | ||
| 
 | ||
|     bool textHasChange = false;
 | ||
|     int currentLine = 0;
 | ||
|     //const char *numChars = NULL;
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         if (editMode)
 | ||
|         {
 | ||
|             state = GUI_STATE_PRESSED;
 | ||
| 
 | ||
|             framesCounter++;
 | ||
| 
 | ||
|             int keyCount = strlen(text);
 | ||
|             int maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, INNER_PADDING)*2));
 | ||
|             int maxHeight = (bounds.height - (GuiGetStyle(TEXTBOX, INNER_PADDING)*2));
 | ||
| 
 | ||
|             //numChars = TextFormat("%i/%i", keyCount, textSize - 1);
 | ||
| 
 | ||
|             // Only allow keys in range [32..125]
 | ||
|             if (keyCount < (textSize - 1))
 | ||
|             {
 | ||
|                 int key = GetKeyPressed();
 | ||
| 
 | ||
|                 if (MeasureTextEx(guiFont, text, GuiGetStyle(DEFAULT, TEXT_SIZE), 1).y < (maxHeight - GuiGetStyle(DEFAULT, TEXT_SIZE)))
 | ||
|                 {
 | ||
|                     if (IsKeyPressed(KEY_ENTER))
 | ||
|                     {
 | ||
|                         text[keyCount] = '\n';
 | ||
|                         keyCount++;
 | ||
|                     }
 | ||
|                     else if (((key >= 32) && (key <= 125)) ||
 | ||
|                         ((key >= 128) && (key < 255)))
 | ||
|                     {
 | ||
|                         text[keyCount] = (char)key;
 | ||
|                         keyCount++;
 | ||
|                         textHasChange = true;
 | ||
|                     }
 | ||
|                 }
 | ||
|                 else if (GetTextWidth(strrchr(text, '\n')) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE)))
 | ||
|                 {
 | ||
|                     if (((key >= 32) && (key <= 125)) ||
 | ||
|                         ((key >= 128) && (key < 255)))
 | ||
|                     {
 | ||
|                         text[keyCount] = (char)key;
 | ||
|                         keyCount++;
 | ||
|                         textHasChange = true;
 | ||
|                     }
 | ||
|                 }
 | ||
|             }
 | ||
| 
 | ||
|             // Delete text
 | ||
|             if (keyCount > 0)
 | ||
|             {
 | ||
|                 if (IsKeyPressed(KEY_BACKSPACE))
 | ||
|                 {
 | ||
|                     keyCount--;
 | ||
|                     text[keyCount] = '\0';
 | ||
|                     framesCounter = 0;
 | ||
|                     if (keyCount < 0) keyCount = 0;
 | ||
|                     textHasChange = true;
 | ||
|                 }
 | ||
|                 else if (IsKeyDown(KEY_BACKSPACE))
 | ||
|                 {
 | ||
|                     if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
 | ||
|                     text[keyCount] = '\0';
 | ||
|                     if (keyCount < 0) keyCount = 0;
 | ||
|                     textHasChange = true;
 | ||
|                 }
 | ||
|             }
 | ||
| 
 | ||
|             // Introduce automatic new line if necessary
 | ||
|             if (textHasChange)
 | ||
|             {
 | ||
|                 textHasChange = false;
 | ||
| 
 | ||
|                 char *lastLine = strrchr(text, '\n');
 | ||
|                 int maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, INNER_PADDING)*2));
 | ||
| 
 | ||
|                 if (lastLine != NULL)
 | ||
|                 {
 | ||
|                     if (GetTextWidth(lastLine) > maxWidth)
 | ||
|                     {
 | ||
|                         int firstIndex = lastLine - text;
 | ||
| 
 | ||
|                         char *lastSpace = strrchr(lastLine, 32);
 | ||
| 
 | ||
|                         if (lastSpace != NULL)
 | ||
|                         {
 | ||
|                             int secondIndex = lastSpace - lastLine;
 | ||
|                             text[firstIndex + secondIndex] = '\n';
 | ||
|                         }
 | ||
|                         else
 | ||
|                         {
 | ||
|                             int len = (lastLine != NULL)? strlen(lastLine) : 0;
 | ||
|                             char lastChar = lastLine[len - 1];
 | ||
|                             lastLine[len - 1] = '\n';
 | ||
|                             lastLine[len] = lastChar;
 | ||
|                             lastLine[len + 1] = '\0';
 | ||
|                             keyCount++;
 | ||
|                         }
 | ||
|                     }
 | ||
|                 }
 | ||
|                 else
 | ||
|                 {
 | ||
|                     if (GetTextWidth(text) > maxWidth)
 | ||
|                     {
 | ||
|                         char *lastSpace = strrchr(text, 32);
 | ||
| 
 | ||
|                         if (lastSpace != NULL)
 | ||
|                         {
 | ||
|                             int index = lastSpace - text;
 | ||
|                             text[index] = '\n';
 | ||
|                         }
 | ||
|                         else
 | ||
|                         {
 | ||
|                             int len = (lastLine != NULL)? strlen(lastLine) : 0;
 | ||
|                             char lastChar = lastLine[len - 1];
 | ||
|                             lastLine[len - 1] = '\n';
 | ||
|                             lastLine[len] = lastChar;
 | ||
|                             lastLine[len + 1] = '\0';
 | ||
|                             keyCount++;
 | ||
|                         }
 | ||
|                     }
 | ||
|                 }
 | ||
|             }
 | ||
| 
 | ||
|             // Counting how many new lines
 | ||
|             for (int i = 0; i < keyCount; i++)
 | ||
|             {
 | ||
|                 if (text[i] == '\n') currentLine++;
 | ||
|             }
 | ||
|         }
 | ||
| 
 | ||
|         // Changing edit mode
 | ||
|         if (!editMode)
 | ||
|         {
 | ||
|             if (CheckCollisionPointRec(mousePoint, bounds))
 | ||
|             {
 | ||
|                 state = GUI_STATE_FOCUSED;
 | ||
|                 if (IsMouseButtonPressed(0)) pressed = true;
 | ||
|             }
 | ||
|         }
 | ||
|         else
 | ||
|         {
 | ||
|             if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0)) pressed = true;
 | ||
|         }
 | ||
| 
 | ||
|         if (pressed) framesCounter = 0;
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
 | ||
| 
 | ||
|     if (state == GUI_STATE_PRESSED)
 | ||
|     {
 | ||
|         DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
 | ||
| 
 | ||
|         if (editMode)
 | ||
|         {
 | ||
|             if ((framesCounter/20)%2 == 0)
 | ||
|             {
 | ||
|                 char *line = NULL;
 | ||
|                 if (currentLine > 0) line = strrchr(text, '\n');
 | ||
|                 else line = text;
 | ||
| 
 | ||
|                 // Draw text cursor
 | ||
|                 DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, INNER_PADDING) + GetTextWidth(line),
 | ||
|                               bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, INNER_PADDING)/2 + ((GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(TEXTBOX, INNER_PADDING))*currentLine),
 | ||
|                               1, GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(TEXTBOX, INNER_PADDING), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_FOCUSED)), guiAlpha));
 | ||
|             }
 | ||
| 
 | ||
|             // Draw characters counter
 | ||
|             //GuiDrawText(numChars, RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GetTextWidth(numChars) - GuiGetStyle(TEXTBOX, INNER_PADDING), bounds.y + bounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE) - GuiGetStyle(TEXTBOX, INNER_PADDING) }, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT_COLOR_PRESSED)), guiAlpha/2));
 | ||
|         }
 | ||
|     }
 | ||
|     else if (state == GUI_STATE_DISABLED)
 | ||
|     {
 | ||
|         DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
 | ||
|     }
 | ||
| 
 | ||
|     GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     return pressed;
 | ||
| }
 | ||
| 
 | ||
| // Slider control with pro parameters
 | ||
| // NOTE: Other GuiSlider*() controls use this one
 | ||
| RAYGUIDEF float GuiSliderPro(Rectangle bounds, const char *text, float value, float minValue, float maxValue, int sliderWidth, bool showValue)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
| 
 | ||
|     int sliderValue = (int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
 | ||
| 
 | ||
|     Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, INNER_PADDING),
 | ||
|                          0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, INNER_PADDING) };
 | ||
| 
 | ||
|     if (sliderWidth > 0)        // Slider
 | ||
|     {
 | ||
|         slider.x += (sliderValue - sliderWidth/2);
 | ||
|         slider.width = sliderWidth;
 | ||
|     }
 | ||
|     else if (sliderWidth == 0)  // SliderBar
 | ||
|     {
 | ||
|         slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
 | ||
|         slider.width = sliderValue;
 | ||
|     }
 | ||
| 
 | ||
|     Rectangle textBounds = { 0 };
 | ||
|     textBounds.width = GetTextWidth(text);  // TODO: Consider text icon
 | ||
|     textBounds.height = GuiGetStyle(DEFAULT, TEXT_SIZE);
 | ||
|     textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
 | ||
|     textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         if (CheckCollisionPointRec(mousePoint, bounds))
 | ||
|         {
 | ||
|             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
 | ||
|             {
 | ||
|                 state = GUI_STATE_PRESSED;
 | ||
| 
 | ||
|                 // Get equivalent value and slider position from mousePoint.x
 | ||
|                 value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
 | ||
| 
 | ||
|                 if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2;  // Slider
 | ||
|                 else if (sliderWidth == 0) slider.width = sliderValue;          // SliderBar
 | ||
|             }
 | ||
|             else state = GUI_STATE_FOCUSED;
 | ||
|         }
 | ||
| 
 | ||
|         if (value > maxValue) value = maxValue;
 | ||
|         else if (value < minValue) value = minValue;
 | ||
|     }
 | ||
| 
 | ||
|     // Bar limits check
 | ||
|     if (sliderWidth > 0)        // Slider
 | ||
|     {
 | ||
|         if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
 | ||
|         else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
 | ||
|     }
 | ||
|     else if (sliderWidth == 0)  // SliderBar
 | ||
|     {
 | ||
|         if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     DrawRectangleLinesEx(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha));
 | ||
|     DrawRectangle(bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, (state != GUI_STATE_DISABLED)?  BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
 | ||
|     
 | ||
|     // Draw slider internal bar (depends on state)
 | ||
|     if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
 | ||
|     else if (state == GUI_STATE_FOCUSED) DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
 | ||
| 
 | ||
|     GuiDrawText(text, textBounds, GuiGetStyle(SLIDER, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
 | ||
| 
 | ||
|     // TODO: Review showValue parameter, really ugly...
 | ||
|     if (showValue) GuiDrawText(TextFormat("%.02f", value), RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING),
 | ||
|                                (float)bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(SLIDER, INNER_PADDING),
 | ||
|                                (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, GUI_TEXT_ALIGN_LEFT,
 | ||
|                                Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     return value;
 | ||
| }
 | ||
| 
 | ||
| // Slider control extended, returns selected value and has text
 | ||
| RAYGUIDEF float GuiSlider(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue)
 | ||
| {
 | ||
|     return GuiSliderPro(bounds, text, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), showValue);
 | ||
| }
 | ||
| 
 | ||
| // Slider Bar control extended, returns selected value
 | ||
| RAYGUIDEF float GuiSliderBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue)
 | ||
| {
 | ||
|     return GuiSliderPro(bounds, text, value, minValue, maxValue, 0, showValue);
 | ||
| }
 | ||
| 
 | ||
| // Progress Bar control extended, shows current progress value
 | ||
| RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *text, float value, float minValue, float maxValue, bool showValue)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
| 
 | ||
|     Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH),
 | ||
|                            bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, INNER_PADDING), 0,
 | ||
|                            bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, INNER_PADDING) };
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if (state != GUI_STATE_DISABLED) progress.width = (int)(value/(maxValue - minValue)*(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)));
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if (showValue) GuiLabel(RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING), (float)bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(SLIDER, INNER_PADDING), (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, TextFormat("%.02f", value));
 | ||
| 
 | ||
|     DrawRectangleLinesEx(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha));
 | ||
|     
 | ||
|     // Draw slider internal progress bar (depends on state)
 | ||
|     if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) DrawRectangleRec(progress, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha));
 | ||
|     else if (state == GUI_STATE_FOCUSED) DrawRectangleRec(progress, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha));
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     return value;
 | ||
| }
 | ||
| 
 | ||
| // Status Bar control
 | ||
| RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha));
 | ||
|     DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2, bounds.height - GuiGetStyle(DEFAULT, BORDER_WIDTH)*2 }, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
 | ||
| 
 | ||
|     GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
 | ||
|     //--------------------------------------------------------------------
 | ||
| }
 | ||
| 
 | ||
| // Dummy rectangle control, intended for placeholding
 | ||
| RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         // Check button state
 | ||
|         if (CheckCollisionPointRec(mousePoint, bounds))
 | ||
|         {
 | ||
|             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
 | ||
|             else state = GUI_STATE_FOCUSED;
 | ||
|         }
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
 | ||
| 
 | ||
|     GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
 | ||
|     //------------------------------------------------------------------
 | ||
| }
 | ||
| 
 | ||
| // Scroll Bar control
 | ||
| RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
| 
 | ||
|     // Is the scrollbar horizontal or vertical?
 | ||
|     bool isVertical = (bounds.width > bounds.height)? false : true;
 | ||
| 
 | ||
|     // The size (width or height depending on scrollbar type) of the spinner buttons
 | ||
|     const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? (isVertical? bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
 | ||
| 
 | ||
|     // Arrow buttons [<] [>] [∧] [∨]
 | ||
|     Rectangle arrowUpLeft = { 0 };
 | ||
|     Rectangle arrowDownRight = { 0 };
 | ||
|     
 | ||
|     // Actual area of the scrollbar excluding the arrow buttons
 | ||
|     Rectangle scrollbar = { 0 };
 | ||
|     
 | ||
|     // Slider bar that moves     --[///]-----
 | ||
|     Rectangle slider = { 0 };
 | ||
| 
 | ||
|     // Normalize value
 | ||
|     if (value > maxValue) value = maxValue;
 | ||
|     if (value < minValue) value = minValue;
 | ||
| 
 | ||
|     const int range = maxValue - minValue;
 | ||
|     int sliderSize = GuiGetStyle(SCROLLBAR, SLIDER_SIZE);
 | ||
| 
 | ||
|     // Calculate rectangles for all of the components
 | ||
|     arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
 | ||
| 
 | ||
|     if (isVertical)
 | ||
|     {
 | ||
|         arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
 | ||
|         scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
 | ||
|         sliderSize = (sliderSize >= scrollbar.height)? (scrollbar.height - 2) : sliderSize;     // Make sure the slider won't get outside of the scrollbar
 | ||
|         slider = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING), (float)scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)), (float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING)), (float)sliderSize };
 | ||
|     }
 | ||
|     else
 | ||
|     {
 | ||
|         arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
 | ||
|         scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, INNER_PADDING))};
 | ||
|         sliderSize = (sliderSize >= scrollbar.width)? (scrollbar.width - 2) : sliderSize;       // Make sure the slider won't get outside of the scrollbar
 | ||
|         slider = RAYGUI_CLITERAL(Rectangle){ (float)scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING), (float)sliderSize, (float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SLIDER_PADDING)) };
 | ||
|     }
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         if (CheckCollisionPointRec(mousePoint, bounds))
 | ||
|         {
 | ||
|             state = GUI_STATE_FOCUSED;
 | ||
| 
 | ||
|             // Handle mouse wheel
 | ||
|             int wheel = GetMouseWheelMove();
 | ||
|             if (wheel != 0) value += wheel;
 | ||
| 
 | ||
|             if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
 | ||
|             {
 | ||
|                 if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
 | ||
|                 else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
 | ||
| 
 | ||
|                 state = GUI_STATE_PRESSED;
 | ||
|             }
 | ||
|             else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
 | ||
|             {
 | ||
|                 if (!isVertical)
 | ||
|                 {
 | ||
|                     Rectangle scrollArea = { arrowUpLeft.x + arrowUpLeft.width, arrowUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)};
 | ||
|                     if (CheckCollisionPointRec(mousePoint, scrollArea)) value = ((float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue;
 | ||
|                 }
 | ||
|                 else
 | ||
|                 {
 | ||
|                     Rectangle scrollArea = { arrowUpLeft.x, arrowUpLeft.y+arrowUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH),  scrollbar.height};
 | ||
|                     if (CheckCollisionPointRec(mousePoint, scrollArea)) value = ((float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue;
 | ||
|                 }
 | ||
|             }
 | ||
|         }
 | ||
| 
 | ||
|         // Normalize value
 | ||
|         if (value > maxValue) value = maxValue;
 | ||
|         if (value < minValue) value = minValue;
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha));   // Draw the background
 | ||
|     DrawRectangleRec(scrollbar, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha));     // Draw the scrollbar active area background
 | ||
| 
 | ||
|     DrawRectangleLinesEx(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
 | ||
| 
 | ||
|     DrawRectangleRec(slider, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha));         // Draw the slider bar
 | ||
| 
 | ||
|     // Draw arrows
 | ||
|     const int padding = (spinnerSize - GuiGetStyle(SCROLLBAR, ARROWS_SIZE))/2;
 | ||
|     const Vector2 lineCoords[] =
 | ||
|     {
 | ||
|         // Coordinates for <     0,1,2
 | ||
|         { arrowUpLeft.x + padding, arrowUpLeft.y + spinnerSize/2 },
 | ||
|         { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + padding },
 | ||
|         { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + spinnerSize - padding },
 | ||
| 
 | ||
|         // Coordinates for >     3,4,5
 | ||
|         { arrowDownRight.x + padding, arrowDownRight.y + padding },
 | ||
|         { arrowDownRight.x + spinnerSize - padding, arrowDownRight.y + spinnerSize/2 },
 | ||
|         { arrowDownRight.x + padding, arrowDownRight.y + spinnerSize - padding },
 | ||
| 
 | ||
|         // Coordinates for ∧     6,7,8
 | ||
|         { arrowUpLeft.x + spinnerSize/2, arrowUpLeft.y + padding },
 | ||
|         { arrowUpLeft.x + padding, arrowUpLeft.y + spinnerSize - padding },
 | ||
|         { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + spinnerSize - padding },
 | ||
| 
 | ||
|         // Coordinates for ∨     9,10,11
 | ||
|         { arrowDownRight.x + padding, arrowDownRight.y + padding },
 | ||
|         { arrowDownRight.x + spinnerSize/2, arrowDownRight.y + spinnerSize - padding },
 | ||
|         { arrowDownRight.x + spinnerSize - padding, arrowDownRight.y + padding }
 | ||
|     };
 | ||
| 
 | ||
|     Color lineColor = Fade(GetColor(GuiGetStyle(BUTTON, TEXT + state*3)), guiAlpha);
 | ||
| 
 | ||
|     if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE))
 | ||
|     {
 | ||
|         if (isVertical)
 | ||
|         {
 | ||
|             DrawTriangle(lineCoords[6], lineCoords[7], lineCoords[8], lineColor);
 | ||
|             DrawTriangle(lineCoords[9], lineCoords[10], lineCoords[11], lineColor);
 | ||
|         }
 | ||
|         else
 | ||
|         {
 | ||
|             DrawTriangle(lineCoords[2], lineCoords[1], lineCoords[0], lineColor);
 | ||
|             DrawTriangle(lineCoords[5], lineCoords[4], lineCoords[3], lineColor);
 | ||
|         }
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     return value;
 | ||
| }
 | ||
| 
 | ||
| // List Element control, returns element state
 | ||
| static bool GuiListElement(Rectangle bounds, const char *text, bool active, bool editMode)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
| 
 | ||
|     if (!guiLocked && editMode) state = GUI_STATE_NORMAL;
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         if (CheckCollisionPointRec(mousePoint, bounds))
 | ||
|         {
 | ||
|             if (!active)
 | ||
|             {
 | ||
|                 if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
 | ||
|                 else state = GUI_STATE_FOCUSED;
 | ||
|             }
 | ||
| 
 | ||
|             if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) active = !active;
 | ||
|         }
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     // Draw element rectangle
 | ||
|     switch (state)
 | ||
|     {
 | ||
|         case GUI_STATE_NORMAL:
 | ||
|         {
 | ||
|             if (active)
 | ||
|             {
 | ||
|                 DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
 | ||
|                 DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
 | ||
|             }
 | ||
|         } break;
 | ||
|         case GUI_STATE_FOCUSED:
 | ||
|         {
 | ||
|             DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
 | ||
|             DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha));
 | ||
|         } break;
 | ||
|         case GUI_STATE_PRESSED:
 | ||
|         {
 | ||
|             DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
 | ||
|             DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
 | ||
|         } break;
 | ||
|         case GUI_STATE_DISABLED:
 | ||
|         {
 | ||
|             if (active)
 | ||
|             {
 | ||
|                 DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
 | ||
|                 DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), guiAlpha));
 | ||
|             }
 | ||
|         } break;
 | ||
|         default: break;
 | ||
|     }
 | ||
| 
 | ||
|     // Draw text depending on state
 | ||
|     if (state == GUI_STATE_NORMAL) GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, active? TEXT_COLOR_PRESSED : TEXT_COLOR_NORMAL)), guiAlpha));
 | ||
|     else if (state == GUI_STATE_DISABLED) GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, active? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
 | ||
|     else GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GuiGetStyle(DEFAULT, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + state*3)), guiAlpha));
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     return active;
 | ||
| }
 | ||
| 
 | ||
| // List View control
 | ||
| RAYGUIDEF bool GuiListView(Rectangle bounds, const char *text, int *active, int *scrollIndex, bool editMode)
 | ||
| {
 | ||
|     bool result = 0;
 | ||
| 
 | ||
|     int count = 0;
 | ||
|     const char **textList = GuiTextSplit(text, &count, NULL);
 | ||
| 
 | ||
|     result = GuiListViewEx(bounds, textList, count, NULL, active, NULL, scrollIndex, editMode);
 | ||
| 
 | ||
|     return result;
 | ||
| }
 | ||
| 
 | ||
| // List View control extended parameters
 | ||
| // NOTE: Elements could be disabled individually and focused element could be obtained:
 | ||
| //  int *enabled defines an array with enabled elements inside the list
 | ||
| //  int *focus returns focused element (may be not pressed)
 | ||
| RAYGUIDEF bool GuiListViewEx(Rectangle bounds, const char **text, int count, int *enabled, int *active, int *focus, int *scrollIndex, bool editMode)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
|     bool pressed = false;
 | ||
| 
 | ||
|     int focusElement = -1;
 | ||
|     int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
 | ||
|     bool useScrollBar = true;
 | ||
|     bool pressedKey = false;
 | ||
| 
 | ||
|     int visibleElements = bounds.height/(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
 | ||
|     if ((startIndex < 0) || (startIndex > count - visibleElements)) startIndex = 0;
 | ||
|     int endIndex = startIndex + visibleElements;
 | ||
| 
 | ||
|     int auxActive = *active;
 | ||
| 
 | ||
|     float barHeight = bounds.height;
 | ||
|     float minBarHeight = 10;
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     // All the elements fit inside ListView and dont need scrollbar.
 | ||
|     if (visibleElements >= count)
 | ||
|     {
 | ||
|         useScrollBar = false;
 | ||
|         startIndex = 0;
 | ||
|         endIndex = count;
 | ||
|     }
 | ||
| 
 | ||
|     // Calculate position X and width to draw each element.
 | ||
|     int posX = bounds.x + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
 | ||
|     int elementWidth = bounds.width - 2*GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
 | ||
| 
 | ||
|     if (useScrollBar)
 | ||
|     {
 | ||
|         posX = GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE? posX + GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : posX;
 | ||
|         elementWidth = bounds.width - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) - 2*GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
 | ||
|     }
 | ||
| 
 | ||
|     Rectangle scrollBarRect = { (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), (float)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
 | ||
| 
 | ||
|     if (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_RIGHT_SIDE) scrollBarRect.x = posX + elementWidth + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
 | ||
| 
 | ||
|     // Area without the scrollbar
 | ||
|     Rectangle viewArea = { (float)posX, (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)elementWidth, (float)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
 | ||
| 
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked) // && !guiLocked
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         if (editMode)
 | ||
|         {
 | ||
|             state = GUI_STATE_PRESSED;
 | ||
| 
 | ||
|             // Change active with keys
 | ||
|             if (IsKeyPressed(KEY_UP))
 | ||
|             {
 | ||
|                 if (auxActive > 0)
 | ||
|                 {
 | ||
|                     auxActive--;
 | ||
|                     if ((useScrollBar) && (auxActive < startIndex)) startIndex--;
 | ||
|                 }
 | ||
| 
 | ||
|                 pressedKey = true;
 | ||
|             }
 | ||
|             else if (IsKeyPressed(KEY_DOWN))
 | ||
|             {
 | ||
|                 if (auxActive < count - 1)
 | ||
|                 {
 | ||
|                     auxActive++;
 | ||
|                     if ((useScrollBar) && (auxActive >= endIndex)) startIndex++;
 | ||
|                 }
 | ||
| 
 | ||
|                 pressedKey = true;
 | ||
|             }
 | ||
| 
 | ||
|             if (useScrollBar)
 | ||
|             {
 | ||
|                 endIndex = startIndex + visibleElements;
 | ||
|                 if (CheckCollisionPointRec(mousePoint, viewArea))
 | ||
|                 {
 | ||
|                     int wheel = GetMouseWheelMove();
 | ||
| 
 | ||
|                     if (wheel < 0 && endIndex < count) startIndex -= wheel;
 | ||
|                     else if (wheel > 0 && startIndex > 0)  startIndex -= wheel;
 | ||
|                 }
 | ||
| 
 | ||
|                 if (pressedKey)
 | ||
|                 {
 | ||
|                     pressedKey = false;
 | ||
|                     if ((auxActive < startIndex) || (auxActive  >= endIndex)) startIndex = auxActive;
 | ||
|                 }
 | ||
| 
 | ||
|                 if (startIndex < 0) startIndex = 0;
 | ||
|                 else if (startIndex > (count - (endIndex - startIndex)))
 | ||
|                 {
 | ||
|                     startIndex = count - (endIndex - startIndex);
 | ||
|                 }
 | ||
| 
 | ||
|                 endIndex = startIndex + visibleElements;
 | ||
| 
 | ||
|                 if (endIndex > count) endIndex = count;
 | ||
|             }
 | ||
|         }
 | ||
| 
 | ||
|         if (!editMode)
 | ||
|         {
 | ||
|             if (CheckCollisionPointRec(mousePoint, viewArea))
 | ||
|             {
 | ||
|                 state = GUI_STATE_FOCUSED;
 | ||
|                 if (IsMouseButtonPressed(0)) pressed = true;
 | ||
| 
 | ||
|                 startIndex -= GetMouseWheelMove();
 | ||
| 
 | ||
|                 if (startIndex < 0) startIndex = 0;
 | ||
|                 else if (startIndex > (count - (endIndex - startIndex)))
 | ||
|                 {
 | ||
|                     startIndex = count - (endIndex - startIndex);
 | ||
|                 }
 | ||
| 
 | ||
|                 pressed = true;
 | ||
|             }
 | ||
|         }
 | ||
|         else
 | ||
|         {
 | ||
|             if (!CheckCollisionPointRec(mousePoint, viewArea))
 | ||
|             {
 | ||
|                 if (IsMouseButtonPressed(0) || (GetMouseWheelMove() != 0)) pressed = true;
 | ||
|             }
 | ||
|         }
 | ||
| 
 | ||
|         // Get focused element
 | ||
|         for (int i = startIndex; i < endIndex; i++)
 | ||
|         {
 | ||
|             if (CheckCollisionPointRec(mousePoint, RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }))
 | ||
|             {
 | ||
|                 focusElement = i;
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
| 
 | ||
|     const int slider = GuiGetStyle(SCROLLBAR, SLIDER_SIZE); // Save default slider size
 | ||
| 
 | ||
|     // Calculate percentage of visible elements and apply same percentage to scrollbar
 | ||
|     if (useScrollBar)
 | ||
|     {
 | ||
|         float percentVisible = (endIndex - startIndex)*100/count;
 | ||
|         barHeight *= percentVisible/100;
 | ||
| 
 | ||
|         if (barHeight < minBarHeight) barHeight = minBarHeight;
 | ||
|         else if (barHeight > bounds.height) barHeight = bounds.height;
 | ||
| 
 | ||
|         GuiSetStyle(SCROLLBAR, SLIDER_SIZE, barHeight); // Change slider size
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));     // Draw background
 | ||
| 
 | ||
|     // Draw scrollBar
 | ||
|     if (useScrollBar)
 | ||
|     {
 | ||
|         const int scrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED);     // Save default scroll speed
 | ||
|         GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleElements);    // Hack to make the spinner buttons work
 | ||
| 
 | ||
|         int index = scrollIndex != NULL? *scrollIndex : startIndex;
 | ||
|         index = GuiScrollBar(scrollBarRect, index, 0, count - visibleElements);
 | ||
| 
 | ||
|         GuiSetStyle(SCROLLBAR, SCROLL_SPEED, scrollSpeed); // Reset scroll speed to default
 | ||
|         GuiSetStyle(SCROLLBAR, SLIDER_SIZE, slider); // Reset slider size to default
 | ||
| 
 | ||
|         // FIXME: Quick hack to make this thing work, think of a better way
 | ||
|         if (scrollIndex != NULL && CheckCollisionPointRec(GetMousePosition(), scrollBarRect) && IsMouseButtonDown(MOUSE_LEFT_BUTTON))
 | ||
|         {
 | ||
|             startIndex = index;
 | ||
|             if (startIndex < 0) startIndex = 0;
 | ||
|             if (startIndex > (count - (endIndex - startIndex)))
 | ||
|             {
 | ||
|                 startIndex = count - (endIndex - startIndex);
 | ||
|             }
 | ||
| 
 | ||
|             endIndex = startIndex + visibleElements;
 | ||
| 
 | ||
|             if (endIndex > count) endIndex = count;
 | ||
|         }
 | ||
|     }
 | ||
| 
 | ||
|     DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
 | ||
| 
 | ||
|     // Draw ListView states
 | ||
|     switch (state)
 | ||
|     {
 | ||
|         case GUI_STATE_NORMAL:
 | ||
|         {
 | ||
|             for (int i = startIndex; i < endIndex; i++)
 | ||
|             {
 | ||
|                 if ((enabled != NULL) && (enabled[i] == 0))
 | ||
|                 {
 | ||
|                     GuiDisable();
 | ||
|                     GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
 | ||
|                     GuiEnable();
 | ||
|                 }
 | ||
|                 else if (i == auxActive)
 | ||
|                 {
 | ||
|                     GuiDisable();
 | ||
|                     GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
 | ||
|                     GuiEnable();
 | ||
|                 }
 | ||
|                 else GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
 | ||
|             }
 | ||
|         } break;
 | ||
|         case GUI_STATE_FOCUSED:
 | ||
|         {
 | ||
|             for (int i = startIndex; i < endIndex; i++)
 | ||
|             {
 | ||
|                 if ((enabled != NULL) && (enabled[i] == 0))
 | ||
|                 {
 | ||
|                     GuiDisable();
 | ||
|                     GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
 | ||
|                     GuiEnable();
 | ||
|                 }
 | ||
|                 else if (i == auxActive) GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
 | ||
|                 else GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y  + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
 | ||
|             }
 | ||
|         } break;
 | ||
|         case GUI_STATE_PRESSED:
 | ||
|         {
 | ||
|             for (int i = startIndex; i < endIndex; i++)
 | ||
|             {
 | ||
|                 if ((enabled != NULL) && (enabled[i] == 0))
 | ||
|                 {
 | ||
|                     GuiDisable();
 | ||
|                     GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
 | ||
|                     GuiEnable();
 | ||
|                 }
 | ||
|                 else if ((i == auxActive) && editMode)
 | ||
|                 {
 | ||
|                     if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, true) == false) auxActive = -1;
 | ||
|                 }
 | ||
|                 else
 | ||
|                 {
 | ||
|                     if (GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y  + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, true) == true) auxActive = i;
 | ||
|                 }
 | ||
|             }
 | ||
|         } break;
 | ||
|         case GUI_STATE_DISABLED:
 | ||
|         {
 | ||
|             for (int i = startIndex; i < endIndex; i++)
 | ||
|             {
 | ||
|                 if (i == auxActive) GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], true, false);
 | ||
|                 else GuiListElement(RAYGUI_CLITERAL(Rectangle){ (float)posX, (float)bounds.y  + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + (i - startIndex)*(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING)), (float)elementWidth, (float)GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) }, text[i], false, false);
 | ||
|             }
 | ||
|         } break;
 | ||
|         default: break;
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     if (scrollIndex != NULL) *scrollIndex = startIndex;
 | ||
|     if (focus != NULL) *focus = focusElement;
 | ||
|     *active = auxActive;
 | ||
| 
 | ||
|     return pressed;
 | ||
| }
 | ||
| 
 | ||
| // Color Panel control
 | ||
| RAYGUIDEF Color GuiColorPanelEx(Rectangle bounds, Color color, float hue)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
|     Vector2 pickerSelector = { 0 };
 | ||
| 
 | ||
|     Vector3 vcolor = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
 | ||
|     Vector3 hsv = ConvertRGBtoHSV(vcolor);
 | ||
| 
 | ||
|     pickerSelector.x = bounds.x + (float)hsv.y*bounds.width;            // HSV: Saturation
 | ||
|     pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height;  // HSV: Value
 | ||
| 
 | ||
|     Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
 | ||
|     Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
 | ||
|     Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
 | ||
|                       (unsigned char)(255.0f*rgbHue.y),
 | ||
|                       (unsigned char)(255.0f*rgbHue.z), 255 };
 | ||
|                       
 | ||
|     const Color colWhite = { 255, 255, 255, 255 };
 | ||
|     const Color colBlack = { 0, 0, 0, 255 };
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         if (CheckCollisionPointRec(mousePoint, bounds))
 | ||
|         {
 | ||
|             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
 | ||
|             {
 | ||
|                 state = GUI_STATE_PRESSED;
 | ||
|                 pickerSelector = mousePoint;
 | ||
| 
 | ||
|                 // Calculate color from picker
 | ||
|                 Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
 | ||
| 
 | ||
|                 colorPick.x /= (float)bounds.width;     // Get normalized value on x
 | ||
|                 colorPick.y /= (float)bounds.height;    // Get normalized value on y
 | ||
| 
 | ||
|                 hsv.y = colorPick.x;
 | ||
|                 hsv.z = 1.0f - colorPick.y;
 | ||
| 
 | ||
|                 Vector3 rgb = ConvertHSVtoRGB(hsv);
 | ||
| 
 | ||
|                 // NOTE: Vector3ToColor() only available on raylib 1.8.1
 | ||
|                 color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x),
 | ||
|                                  (unsigned char)(255.0f*rgb.y),
 | ||
|                                  (unsigned char)(255.0f*rgb.z),
 | ||
|                                  (unsigned char)(255.0f*(float)color.a/255.0f) };
 | ||
| 
 | ||
|             }
 | ||
|             else state = GUI_STATE_FOCUSED;
 | ||
|         }
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if (state != GUI_STATE_DISABLED)
 | ||
|     {
 | ||
|         DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
 | ||
|         DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
 | ||
| 
 | ||
|         // Draw color picker: selector
 | ||
|         DrawRectangle(pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), Fade(colWhite, guiAlpha));
 | ||
|     }
 | ||
|     else
 | ||
|     {
 | ||
|         DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
 | ||
|     }
 | ||
| 
 | ||
|     DrawRectangleLinesEx(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     return color;
 | ||
| }
 | ||
| 
 | ||
| RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color)
 | ||
| {
 | ||
|     return GuiColorPanelEx(bounds, color, -1.0f);
 | ||
| }
 | ||
| 
 | ||
| // Color Bar Alpha control
 | ||
| // NOTE: Returns alpha value normalized [0..1]
 | ||
| RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha)
 | ||
| {
 | ||
|     #define COLORBARALPHA_CHECKED_SIZE          10
 | ||
| 
 | ||
|     GuiControlState state = guiState;
 | ||
|     Rectangle selector = { (float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)bounds.y - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)GuiGetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)*2 };
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         if (CheckCollisionPointRec(mousePoint, bounds) ||
 | ||
|             CheckCollisionPointRec(mousePoint, selector))
 | ||
|         {
 | ||
|             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
 | ||
|             {
 | ||
|                 state = GUI_STATE_PRESSED;
 | ||
|                 selector.x = mousePoint.x - selector.width/2;
 | ||
| 
 | ||
|                 alpha = (mousePoint.x - bounds.x)/bounds.width;
 | ||
|                 if (alpha <= 0.0f) alpha = 0.0f;
 | ||
|                 if (alpha >= 1.0f) alpha = 1.0f;
 | ||
|                 //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2;
 | ||
|             }
 | ||
|             else state = GUI_STATE_FOCUSED;
 | ||
|         }
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw alpha bar: checked background
 | ||
|     if (state != GUI_STATE_DISABLED)
 | ||
|     {
 | ||
|         int checksX = bounds.width/COLORBARALPHA_CHECKED_SIZE;
 | ||
|         int checksY = bounds.height/COLORBARALPHA_CHECKED_SIZE;
 | ||
|         
 | ||
|         for (int x = 0; x < checksX; x++)
 | ||
|         {
 | ||
|             for (int y = 0; y < checksY; y++)
 | ||
|             {
 | ||
|                 DrawRectangle(bounds.x + x*COLORBARALPHA_CHECKED_SIZE, 
 | ||
|                               bounds.y + y*COLORBARALPHA_CHECKED_SIZE, 
 | ||
|                               COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE, 
 | ||
|                               ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) : 
 | ||
|                                      Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha));
 | ||
|             }
 | ||
|         }
 | ||
| 
 | ||
|         DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha));
 | ||
|     }
 | ||
|     else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
 | ||
| 
 | ||
|     DrawRectangleLinesEx(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
 | ||
|     
 | ||
|     // Draw alpha bar: selector
 | ||
|     DrawRectangleRec(selector, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     return alpha;
 | ||
| }
 | ||
| 
 | ||
| // Color Bar Hue control
 | ||
| // NOTE: Returns hue value normalized [0..1]
 | ||
| RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float hue)
 | ||
| {
 | ||
|     GuiControlState state = guiState;
 | ||
|     Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (float)bounds.width + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)*2, (float)GuiGetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT) };
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         Vector2 mousePoint = GetMousePosition();
 | ||
| 
 | ||
|         if (CheckCollisionPointRec(mousePoint, bounds) ||
 | ||
|             CheckCollisionPointRec(mousePoint, selector))
 | ||
|         {
 | ||
|             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
 | ||
|             {
 | ||
|                 state = GUI_STATE_PRESSED;
 | ||
|                 selector.y = mousePoint.y - selector.height/2;
 | ||
| 
 | ||
|                 hue = (mousePoint.y - bounds.y)*360/bounds.height;
 | ||
|                 if (hue <= 0.0f) hue = 0.0f;
 | ||
|                 if (hue >= 359.0f) hue = 359.0f;
 | ||
| 
 | ||
|             }
 | ||
|             else state = GUI_STATE_FOCUSED;
 | ||
| 
 | ||
|             /*if (IsKeyDown(KEY_UP))
 | ||
|             {
 | ||
|                 hue -= 2.0f;
 | ||
|                 if (hue <= 0.0f) hue = 0.0f;
 | ||
|             }
 | ||
|             else if (IsKeyDown(KEY_DOWN))
 | ||
|             {
 | ||
|                 hue += 2.0f;
 | ||
|                 if (hue >= 360.0f) hue = 360.0f;
 | ||
|             }*/
 | ||
|         }
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if (state != GUI_STATE_DISABLED)
 | ||
|     {
 | ||
|         // Draw hue bar:color bars
 | ||
|         DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha));
 | ||
|         DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + (int)bounds.height/6 + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha));
 | ||
|         DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 2*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha));
 | ||
|         DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 3*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha));
 | ||
|         DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 4*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha));
 | ||
|         DrawRectangleGradientV(bounds.x + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.y + 5*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING)/2, bounds.width - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), (int)bounds.height/6 - GuiGetStyle(COLORPICKER, BAR_SELECTOR_PADDING), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha));
 | ||
|     }
 | ||
|     else DrawRectangleGradientV(bounds.x, bounds.y, bounds.width, bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
 | ||
|     
 | ||
|     DrawRectangleLinesEx(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
 | ||
| 
 | ||
|     // Draw hue bar: selector
 | ||
|     DrawRectangleRec(selector, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     return hue;
 | ||
| }
 | ||
| 
 | ||
| // TODO: Color GuiColorBarSat() [WHITE->color]
 | ||
| // TODO: Color GuiColorBarValue() [BLACK->color], HSV / HSL
 | ||
| // TODO: float GuiColorBarLuminance() [BLACK->WHITE]
 | ||
| 
 | ||
| // Color Picker control
 | ||
| // NOTE: It's divided in multiple controls:
 | ||
| //      Color GuiColorPanel() - Color select panel
 | ||
| //      float GuiColorBarAlpha(Rectangle bounds, float alpha)
 | ||
| //      float GuiColorBarHue(Rectangle bounds, float value)
 | ||
| // NOTE: bounds define GuiColorPanel() size
 | ||
| RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color)
 | ||
| {
 | ||
|     color = GuiColorPanel(bounds, color);
 | ||
| 
 | ||
|     Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, BAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, BAR_WIDTH), (float)bounds.height };
 | ||
|     //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };
 | ||
| 
 | ||
|     Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ color.r/255.0f, color.g/255.0f, color.b/255.0f });
 | ||
|     hsv.x = GuiColorBarHue(boundsHue, hsv.x);
 | ||
|     //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
 | ||
|     Vector3 rgb = ConvertHSVtoRGB(hsv);
 | ||
|     color = RAYGUI_CLITERAL(Color){ (unsigned char)(rgb.x*255.0f), (unsigned char)(rgb.y*255.0f), (unsigned char)(rgb.z*255.0f), color.a };
 | ||
| 
 | ||
|     return color;
 | ||
| }
 | ||
| 
 | ||
| // Message Box control
 | ||
| RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *windowTitle, const char *message, const char *buttons)
 | ||
| {
 | ||
|     #define MESSAGEBOX_BUTTON_HEIGHT            24
 | ||
|     #define MESSAGEBOX_BUTTON_PADDING           10
 | ||
| 
 | ||
|     int clicked = -1;    // Returns clicked button from buttons list, 0 refers to closed window button
 | ||
| 
 | ||
|     int buttonsCount = 0;
 | ||
|     const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
 | ||
| 
 | ||
|     Vector2 textSize = MeasureTextEx(guiFont, message, GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
 | ||
| 
 | ||
|     Rectangle textBounds = { 0 };
 | ||
|     textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
 | ||
|     textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + (bounds.height - WINDOW_STATUSBAR_HEIGHT)/4 - textSize.y/2;
 | ||
|     textBounds.width = textSize.x;
 | ||
|     textBounds.height = textSize.y;
 | ||
| 
 | ||
|     Rectangle buttonBounds = { 0 };
 | ||
|     buttonBounds.x = bounds.x + MESSAGEBOX_BUTTON_PADDING;
 | ||
|     buttonBounds.y = bounds.y + bounds.height/2 + bounds.height/4 - MESSAGEBOX_BUTTON_HEIGHT/2;
 | ||
|     buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
 | ||
|     buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT;
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if (GuiWindowBox(bounds, windowTitle)) clicked = 0;
 | ||
| 
 | ||
|     int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
 | ||
|     GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
 | ||
|     GuiLabel(textBounds, message);
 | ||
|     GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
 | ||
| 
 | ||
|     prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
 | ||
|     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
 | ||
| 
 | ||
|     for (int i = 0; i < buttonsCount; i++)
 | ||
|     {
 | ||
|         if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1;
 | ||
|         buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
 | ||
|     }
 | ||
| 
 | ||
|     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment);
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     return clicked;
 | ||
| }
 | ||
| 
 | ||
| // Text Input Box control, ask for text
 | ||
| RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *windowTitle, const char *message, char *text, const char *buttons)
 | ||
| {
 | ||
|     int btnIndex = -1;
 | ||
|     
 | ||
|     // TODO: GuiTextInputBox()
 | ||
|     
 | ||
|     return btnIndex;
 | ||
| }
 | ||
| 
 | ||
| // Grid control
 | ||
| // NOTE: Returns grid mouse-hover selected cell
 | ||
| // About drawing lines at subpixel spacing, simple put, not easy solution:
 | ||
| // https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
 | ||
| RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
 | ||
| {
 | ||
|     #define GRID_COLOR_ALPHA    0.15f           // Grid lines alpha amount
 | ||
| 
 | ||
|     GuiControlState state = guiState;
 | ||
|     Vector2 mousePoint = GetMousePosition();
 | ||
|     Vector2 currentCell = { -1, -1 };
 | ||
| 
 | ||
|     int linesV = ((int)(bounds.width/spacing) + 1)*subdivs;
 | ||
|     int linesH = ((int)(bounds.height/spacing) + 1)*subdivs;
 | ||
| 
 | ||
|     // Update control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     if ((state != GUI_STATE_DISABLED) && !guiLocked)
 | ||
|     {
 | ||
|         if (CheckCollisionPointRec(mousePoint, bounds))
 | ||
|         {
 | ||
|             currentCell.x = (int)((mousePoint.x - bounds.x)/spacing);
 | ||
|             currentCell.y = (int)((mousePoint.y - bounds.y)/spacing);
 | ||
|         }
 | ||
|     }
 | ||
|     //--------------------------------------------------------------------
 | ||
| 
 | ||
|     // Draw control
 | ||
|     //--------------------------------------------------------------------
 | ||
|     switch (state)
 | ||
|     {
 | ||
|         case GUI_STATE_NORMAL:
 | ||
|         {
 | ||
|             // Draw vertical grid lines
 | ||
|             for (int i = 0; i < linesV; i++)
 | ||
|             {
 | ||
|                 DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + spacing*i, bounds.y, 1, bounds.height }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
 | ||
|             }
 | ||
| 
 | ||
|             // Draw horizontal grid lines
 | ||
|             for (int i = 0; i < linesH; i++)
 | ||
|             {
 | ||
|                 DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + spacing*i, bounds.width, 1 }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
 | ||
|             }
 | ||
| 
 | ||
|         } break;
 | ||
|         default: break;
 | ||
|     }
 | ||
| 
 | ||
|     return currentCell;
 | ||
| }
 | ||
| 
 | ||
| //----------------------------------------------------------------------------------
 | ||
| // Styles loading functions
 | ||
| //----------------------------------------------------------------------------------
 | ||
| 
 | ||
| // Load raygui style file (.rgs)
 | ||
| RAYGUIDEF void GuiLoadStyle(const char *fileName)
 | ||
| {
 | ||
|     bool tryBinary = false;
 | ||
|     
 | ||
|     // Try reading the files as text file first
 | ||
|     FILE *rgsFile = fopen(fileName, "rt");
 | ||
| 
 | ||
|     if (rgsFile != NULL)
 | ||
|     {
 | ||
|         char buffer[256] = { 0 };
 | ||
|         fgets(buffer, 256, rgsFile);
 | ||
|         
 | ||
|         if (buffer[0] == '#')
 | ||
|         {
 | ||
|             int controlId = 0;
 | ||
|             int propertyId = 0;
 | ||
|             int propertyValue = 0;
 | ||
| 
 | ||
|             while (!feof(rgsFile))
 | ||
|             {
 | ||
|                 switch (buffer[0])
 | ||
|                 {
 | ||
|                     case 'p':
 | ||
|                     {
 | ||
|                         sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue);
 | ||
|                         
 | ||
|                         if (controlId == 0) // DEFAULT control
 | ||
|                         {
 | ||
|                             // If a DEFAULT property is loaded, it is propagated to all controls,
 | ||
|                             // NOTE: All DEFAULT properties should be defined first in the file
 | ||
|                             GuiSetStyle(0, propertyId, propertyValue);
 | ||
|                             
 | ||
|                             if (propertyId < NUM_PROPS_DEFAULT) for (int i = 1; i < NUM_CONTROLS; i++) GuiSetStyle(i, propertyId, propertyValue);
 | ||
|                         }
 | ||
|                         else GuiSetStyle(controlId, propertyId, propertyValue);
 | ||
|                         
 | ||
|                     } break;
 | ||
|                     case 'f':
 | ||
|                     {
 | ||
|                         int fontSize = 0;
 | ||
|                         int fontSpacing = 0;
 | ||
|                         char fontFileName[256] = { 0 };
 | ||
|                         sscanf(buffer, "f %d %d %[^\n]s", &fontSize, &fontSpacing, fontFileName);
 | ||
| 
 | ||
|                         Font font = LoadFontEx(FormatText("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0);
 | ||
|                         
 | ||
|                         if ((font.texture.id > 0) && (font.charsCount > 0))
 | ||
|                         {
 | ||
|                             GuiFont(font);
 | ||
|                             GuiSetStyle(DEFAULT, TEXT_SIZE, fontSize);
 | ||
|                             GuiSetStyle(DEFAULT, TEXT_SPACING, fontSpacing);
 | ||
|                         }
 | ||
|                     } break;
 | ||
|                     default: break;
 | ||
|                 }
 | ||
| 
 | ||
|                 fgets(buffer, 256, rgsFile);
 | ||
|             }
 | ||
|         }
 | ||
|         else tryBinary = true;
 | ||
| 
 | ||
|         fclose(rgsFile);
 | ||
|     }
 | ||
|     else return;
 | ||
|     
 | ||
|     if (tryBinary)
 | ||
|     {
 | ||
|         rgsFile = fopen(fileName, "rb");
 | ||
|         
 | ||
|         if (rgsFile == NULL) return;
 | ||
| 
 | ||
|         char signature[5] = "";
 | ||
|         short version = 0;
 | ||
|         short reserved = 0;
 | ||
|         int propertiesCount = 0;
 | ||
| 
 | ||
|         fread(signature, 1, 4, rgsFile);
 | ||
|         fread(&version, 1, sizeof(short), rgsFile);
 | ||
|         fread(&reserved, 1, sizeof(short), rgsFile);
 | ||
|         fread(&propertiesCount, 1, sizeof(int), rgsFile);
 | ||
| 
 | ||
|         if ((signature[0] == 'r') &&
 | ||
|             (signature[1] == 'G') &&
 | ||
|             (signature[2] == 'S') &&
 | ||
|             (signature[3] == ' '))
 | ||
|         {
 | ||
|             short controlId = 0;
 | ||
|             short propertyId = 0;
 | ||
|             int propertyValue = 0;
 | ||
|             
 | ||
|             for (int i = 0; i < propertiesCount; i++)
 | ||
|             {
 | ||
|                 fread(&controlId, 1, sizeof(short), rgsFile);
 | ||
|                 fread(&propertyId, 1, sizeof(short), rgsFile);
 | ||
|                 fread(&propertyValue, 1, sizeof(int), rgsFile);
 | ||
| 
 | ||
|                 if (controlId == 0) // DEFAULT control
 | ||
|                 {
 | ||
|                     // If a DEFAULT property is loaded, it is propagated to all controls
 | ||
|                     // NOTE: All DEFAULT properties should be defined first in the file
 | ||
|                     GuiSetStyle(0, (int)propertyId, propertyValue);
 | ||
|                     
 | ||
|                     if (propertyId < NUM_PROPS_DEFAULT) for (int i = 1; i < NUM_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue);
 | ||
|                 }
 | ||
|                 else GuiSetStyle((int)controlId, (int)propertyId, propertyValue);
 | ||
|             }
 | ||
| 
 | ||
|             // Font loading is highly dependant on raylib API to load font data and image
 | ||
|             // TODO: Find some mechanism to support it in standalone mode
 | ||
| #if !defined(RAYGUI_STANDALONE)
 | ||
|             // Load custom font if available
 | ||
|             int fontDataSize = 0;
 | ||
|             fread(&fontDataSize, 1, sizeof(int), rgsFile);
 | ||
| 
 | ||
|             if (fontDataSize > 0)
 | ||
|             {
 | ||
|                 Font font = { 0 };
 | ||
|                 int fontType = 0;   // 0-Normal, 1-SDF
 | ||
|                 Rectangle whiteRec = { 0 };
 | ||
| 
 | ||
|                 fread(&font.baseSize, 1, sizeof(int), rgsFile);
 | ||
|                 fread(&font.charsCount, 1, sizeof(int), rgsFile);
 | ||
|                 fread(&fontType, 1, sizeof(int), rgsFile);
 | ||
| 
 | ||
|                 // Load font white rectangle
 | ||
|                 fread(&whiteRec, 1, sizeof(Rectangle), rgsFile);
 | ||
| 
 | ||
|                 // Load font image parameters
 | ||
|                 int fontImageSize = 0;
 | ||
|                 fread(&fontImageSize, 1, sizeof(int), rgsFile);
 | ||
| 
 | ||
|                 if (fontImageSize > 0)
 | ||
|                 {
 | ||
|                     Image imFont = { 0 };
 | ||
|                     imFont.mipmaps = 1;
 | ||
|                     fread(&imFont.width, 1, sizeof(int), rgsFile);
 | ||
|                     fread(&imFont.height, 1, sizeof(int), rgsFile);
 | ||
|                     fread(&imFont.format, 1, sizeof(int), rgsFile);
 | ||
|                     
 | ||
|                     imFont.data = (unsigned char *)malloc(fontImageSize);
 | ||
|                     fread(imFont.data, 1, fontImageSize, rgsFile);
 | ||
| 
 | ||
|                     font.texture = LoadTextureFromImage(imFont);
 | ||
|                     
 | ||
|                     UnloadImage(imFont);
 | ||
|                 }
 | ||
| 
 | ||
|                 // Load font chars data
 | ||
|                 font.chars = (CharInfo *)calloc(font.charsCount, sizeof(CharInfo));
 | ||
|                 for (int i = 0; i < font.charsCount; i++)
 | ||
|                 {
 | ||
|                     fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile);
 | ||
|                     fread(&font.chars[i].value, 1, sizeof(int), rgsFile);
 | ||
|                     fread(&font.chars[i].offsetX, 1, sizeof(int), rgsFile);
 | ||
|                     fread(&font.chars[i].offsetY, 1, sizeof(int), rgsFile);
 | ||
|                     fread(&font.chars[i].advanceX, 1, sizeof(int), rgsFile);
 | ||
|                 }
 | ||
| 
 | ||
|                 GuiFont(font);
 | ||
| 
 | ||
|                 // Set font texture source rectangle to be used as white texture to draw shapes
 | ||
|                 // NOTE: This way, all gui can be draw using a single draw call
 | ||
|                 if ((whiteRec.width != 0) && (whiteRec.height != 0)) SetShapesTexture(font.texture, whiteRec);
 | ||
|             }
 | ||
| #endif
 | ||
|         }
 | ||
| 
 | ||
|         fclose(rgsFile);
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| // Load style from a palette values array
 | ||
| RAYGUIDEF void GuiLoadStyleProps(const int *props, int count)
 | ||
| {
 | ||
|     int completeSets = count/(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED);
 | ||
|     int uncompleteSetProps = count%(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED);
 | ||
| 
 | ||
|     // Load style palette values from array (complete property sets)
 | ||
|     for (int i = 0; i < completeSets; i++)
 | ||
|     {
 | ||
|         for (int j = 0; j < (NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED); j++) GuiSetStyle(i, j, props[i]);
 | ||
|     }
 | ||
| 
 | ||
|     // Load style palette values from array (uncomplete property set)
 | ||
|     for (int k = 0; k < uncompleteSetProps; k++) GuiSetStyle(completeSets, k, props[completeSets*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + k]);
 | ||
| }
 | ||
| 
 | ||
| // Load style default over global style
 | ||
| RAYGUIDEF void GuiLoadStyleDefault(void)
 | ||
| {
 | ||
|     // We set this variable first to avoid cyclic function calls
 | ||
|     // when calling GuiSetStyle() and GuiGetStyle()
 | ||
|     guiStyleLoaded = true;
 | ||
| 
 | ||
|     // Initialize default LIGHT style property values
 | ||
|     GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff);
 | ||
|     GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff);
 | ||
|     GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff);
 | ||
|     GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff);
 | ||
|     GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff);
 | ||
|     GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff);
 | ||
|     GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff);
 | ||
|     GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff);
 | ||
|     GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff);
 | ||
|     GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff);
 | ||
|     GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff);
 | ||
|     GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
 | ||
|     GuiSetStyle(DEFAULT, BORDER_WIDTH, 1);
 | ||
|     GuiSetStyle(DEFAULT, INNER_PADDING, 1);
 | ||
|     GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
 | ||
| 
 | ||
|     // Populate all controls with default style
 | ||
|     for (int i = 1; i < NUM_CONTROLS; i++)
 | ||
|     {
 | ||
|         for (int j = 0; j < NUM_PROPS_DEFAULT; j++) GuiSetStyle(i, j, GuiGetStyle(DEFAULT, j));
 | ||
|     }
 | ||
|     
 | ||
|     guiFont = GetFontDefault();     // Initialize default font
 | ||
| 
 | ||
|     // Initialize extended property values
 | ||
|     // NOTE: By default, extended property values are initialized to 0
 | ||
|     GuiSetStyle(DEFAULT, TEXT_SIZE, 10);
 | ||
|     GuiSetStyle(DEFAULT, TEXT_SPACING, 1);
 | ||
|     GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff);           // DEFAULT specific property
 | ||
|     GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff);     // DEFAULT specific property
 | ||
| 
 | ||
|     GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
 | ||
|     GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
 | ||
|     GuiSetStyle(BUTTON, INNER_PADDING, 4);
 | ||
|     GuiSetStyle(TOGGLE, GROUP_PADDING, 2);
 | ||
|     GuiSetStyle(SLIDER, SLIDER_WIDTH, 15);
 | ||
|     GuiSetStyle(SLIDER, TEXT_PADDING, 5);
 | ||
|     GuiSetStyle(CHECKBOX, CHECK_TEXT_PADDING, 5);
 | ||
|     GuiSetStyle(COMBOBOX, SELECTOR_WIDTH, 30);
 | ||
|     GuiSetStyle(COMBOBOX, SELECTOR_PADDING, 2);
 | ||
|     GuiSetStyle(DROPDOWNBOX, ARROW_RIGHT_PADDING, 16);
 | ||
|     GuiSetStyle(TEXTBOX, INNER_PADDING, 4);
 | ||
|     GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
 | ||
|     GuiSetStyle(TEXTBOX, MULTILINE_PADDING, 5);
 | ||
|     GuiSetStyle(TEXTBOX, COLOR_SELECTED_FG, 0xf0fffeff);
 | ||
|     GuiSetStyle(TEXTBOX, COLOR_SELECTED_BG, 0x839affe0);
 | ||
|     GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
 | ||
|     GuiSetStyle(SPINNER, SELECT_BUTTON_WIDTH, 20);
 | ||
|     GuiSetStyle(SPINNER, SELECT_BUTTON_PADDING, 2);
 | ||
|     GuiSetStyle(SPINNER, SELECT_BUTTON_BORDER_WIDTH, 1);
 | ||
|     GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
 | ||
|     GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
 | ||
|     GuiSetStyle(SCROLLBAR, INNER_PADDING, 0);
 | ||
|     GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
 | ||
|     GuiSetStyle(SCROLLBAR, SLIDER_PADDING, 0);
 | ||
|     GuiSetStyle(SCROLLBAR, SLIDER_SIZE, 16);
 | ||
|     GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 10);
 | ||
|     GuiSetStyle(LISTVIEW, ELEMENTS_HEIGHT, 0x1e);
 | ||
|     GuiSetStyle(LISTVIEW, ELEMENTS_PADDING, 2);
 | ||
|     GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 10);
 | ||
|     GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
 | ||
|     GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 6);
 | ||
|     GuiSetStyle(COLORPICKER, BAR_WIDTH, 0x14);
 | ||
|     GuiSetStyle(COLORPICKER, BAR_PADDING, 0xa);
 | ||
|     GuiSetStyle(COLORPICKER, BAR_SELECTOR_HEIGHT, 6);
 | ||
|     GuiSetStyle(COLORPICKER, BAR_SELECTOR_PADDING, 2);
 | ||
| }
 | ||
| 
 | ||
| // Updates controls style with default values
 | ||
| RAYGUIDEF void GuiUpdateStyleComplete(void)
 | ||
| {
 | ||
|     // Populate all controls with default style
 | ||
|     // NOTE: Extended style properties are ignored
 | ||
|     for (int i = 1; i < NUM_CONTROLS; i++)
 | ||
|     {
 | ||
|         for (int j = 0; j < NUM_PROPS_DEFAULT; j++) GuiSetStyle(i, j, GuiGetStyle(DEFAULT, j));
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| // Get text with icon id prepended
 | ||
| // NOTE: Useful to add icons by name id (enum) instead of
 | ||
| // a number that can change between ricon versions
 | ||
| RAYGUIDEF const char *GuiIconText(int iconId, const char *text)
 | ||
| {
 | ||
|     static char buffer[1024] = { 0 };
 | ||
|     memset(buffer, 0, 1024);
 | ||
| 
 | ||
|     sprintf(buffer, "#%03i#", iconId);
 | ||
| 
 | ||
|     if (text != NULL)
 | ||
|     {
 | ||
|         for (int i = 5; i < 1024; i++)
 | ||
|         {
 | ||
|             buffer[i] = text[i - 5];
 | ||
|             if (text[i - 5] == '\0') break;
 | ||
|         }
 | ||
|     }
 | ||
| 
 | ||
|     return buffer;
 | ||
| }
 | ||
| 
 | ||
| //----------------------------------------------------------------------------------
 | ||
| // Module specific Functions Definition
 | ||
| //----------------------------------------------------------------------------------
 | ||
| 
 | ||
| // Split controls text into multiple strings
 | ||
| // Also check for multiple columns (required by GuiToggleGroup())
 | ||
| static const char **GuiTextSplit(const char *text, int *count, int *textRow)
 | ||
| {
 | ||
|     // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
 | ||
|     // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
 | ||
|     // all used memory is static... it has some limitations:
 | ||
|     //      1. Maximum number of possible split strings is set by MAX_SUBSTRINGS_COUNT
 | ||
|     //      2. Maximum size of text to split is MAX_TEXT_BUFFER_LENGTH
 | ||
| 
 | ||
|     #define MAX_TEXT_BUFFER_LENGTH   1024
 | ||
|     #define MAX_SUBSTRINGS_COUNT       64
 | ||
| 
 | ||
|     static const char *result[MAX_SUBSTRINGS_COUNT] = { NULL };
 | ||
|     static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
 | ||
|     memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH);
 | ||
| 
 | ||
|     result[0] = buffer;
 | ||
|     int counter = 1;
 | ||
| 
 | ||
|     if (textRow != NULL) textRow[0] = 0;
 | ||
| 
 | ||
|     // Count how many substrings we have on text and point to every one
 | ||
|     for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++)
 | ||
|     {
 | ||
|         buffer[i] = text[i];
 | ||
|         if (buffer[i] == '\0') break;
 | ||
|         else if ((buffer[i] == ';') || (buffer[i] == '\n'))
 | ||
|         {
 | ||
|             result[counter] = buffer + i + 1;
 | ||
| 
 | ||
|             if (textRow != NULL)
 | ||
|             {
 | ||
|                 if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1;
 | ||
|                 else textRow[counter] = textRow[counter - 1];
 | ||
|             }
 | ||
| 
 | ||
|             buffer[i] = '\0';   // Set an end of string at this point
 | ||
| 
 | ||
|             counter++;
 | ||
|             if (counter == MAX_SUBSTRINGS_COUNT) break;
 | ||
|         }
 | ||
|     }
 | ||
| 
 | ||
|     *count = counter;
 | ||
| 
 | ||
|     return result;
 | ||
| }
 | ||
| 
 | ||
| // Convert color data from RGB to HSV
 | ||
| // NOTE: Color data should be passed normalized
 | ||
| static Vector3 ConvertRGBtoHSV(Vector3 rgb)
 | ||
| {
 | ||
|     Vector3 hsv = { 0.0f };
 | ||
|     float min = 0.0f;
 | ||
|     float max = 0.0f;
 | ||
|     float delta = 0.0f;
 | ||
| 
 | ||
|     min = (rgb.x < rgb.y)? rgb.x : rgb.y;
 | ||
|     min = (min < rgb.z)? min  : rgb.z;
 | ||
| 
 | ||
|     max = (rgb.x > rgb.y)? rgb.x : rgb.y;
 | ||
|     max = (max > rgb.z)? max  : rgb.z;
 | ||
| 
 | ||
|     hsv.z = max;            // Value
 | ||
|     delta = max - min;
 | ||
| 
 | ||
|     if (delta < 0.00001f)
 | ||
|     {
 | ||
|         hsv.y = 0.0f;
 | ||
|         hsv.x = 0.0f;       // Undefined, maybe NAN?
 | ||
|         return hsv;
 | ||
|     }
 | ||
| 
 | ||
|     if (max > 0.0f)
 | ||
|     {
 | ||
|         // NOTE: If max is 0, this divide would cause a crash
 | ||
|         hsv.y = (delta/max);    // Saturation
 | ||
|     }
 | ||
|     else
 | ||
|     {
 | ||
|         // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
 | ||
|         hsv.y = 0.0f;
 | ||
|         hsv.x = 0.0f;        // Undefined, maybe NAN?
 | ||
|         return hsv;
 | ||
|     }
 | ||
| 
 | ||
|     // NOTE: Comparing float values could not work properly
 | ||
|     if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta;    // Between yellow & magenta
 | ||
|     else
 | ||
|     {
 | ||
|         if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta;  // Between cyan & yellow
 | ||
|         else hsv.x = 4.0f + (rgb.x - rgb.y)/delta;      // Between magenta & cyan
 | ||
|     }
 | ||
| 
 | ||
|     hsv.x *= 60.0f;     // Convert to degrees
 | ||
| 
 | ||
|     if (hsv.x < 0.0f) hsv.x += 360.0f;
 | ||
| 
 | ||
|     return hsv;
 | ||
| }
 | ||
| 
 | ||
| // Convert color data from HSV to RGB
 | ||
| // NOTE: Color data should be passed normalized
 | ||
| static Vector3 ConvertHSVtoRGB(Vector3 hsv)
 | ||
| {
 | ||
|     Vector3 rgb = { 0.0f };
 | ||
|     float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f;
 | ||
|     long i = 0;
 | ||
| 
 | ||
|     // NOTE: Comparing float values could not work properly
 | ||
|     if (hsv.y <= 0.0f)
 | ||
|     {
 | ||
|         rgb.x = hsv.z;
 | ||
|         rgb.y = hsv.z;
 | ||
|         rgb.z = hsv.z;
 | ||
|         return rgb;
 | ||
|     }
 | ||
| 
 | ||
|     hh = hsv.x;
 | ||
|     if (hh >= 360.0f) hh = 0.0f;
 | ||
|     hh /= 60.0f;
 | ||
| 
 | ||
|     i = (long)hh;
 | ||
|     ff = hh - i;
 | ||
|     p = hsv.z*(1.0f - hsv.y);
 | ||
|     q = hsv.z*(1.0f - (hsv.y*ff));
 | ||
|     t = hsv.z*(1.0f - (hsv.y*(1.0f - ff)));
 | ||
| 
 | ||
|     switch (i)
 | ||
|     {
 | ||
|         case 0:
 | ||
|         {
 | ||
|             rgb.x = hsv.z;
 | ||
|             rgb.y = t;
 | ||
|             rgb.z = p;
 | ||
|         } break;
 | ||
|         case 1:
 | ||
|         {
 | ||
|             rgb.x = q;
 | ||
|             rgb.y = hsv.z;
 | ||
|             rgb.z = p;
 | ||
|         } break;
 | ||
|         case 2:
 | ||
|         {
 | ||
|             rgb.x = p;
 | ||
|             rgb.y = hsv.z;
 | ||
|             rgb.z = t;
 | ||
|         } break;
 | ||
|         case 3:
 | ||
|         {
 | ||
|             rgb.x = p;
 | ||
|             rgb.y = q;
 | ||
|             rgb.z = hsv.z;
 | ||
|         } break;
 | ||
|         case 4:
 | ||
|         {
 | ||
|             rgb.x = t;
 | ||
|             rgb.y = p;
 | ||
|             rgb.z = hsv.z;
 | ||
|         } break;
 | ||
|         case 5:
 | ||
|         default:
 | ||
|         {
 | ||
|             rgb.x = hsv.z;
 | ||
|             rgb.y = p;
 | ||
|             rgb.z = q;
 | ||
|         } break;
 | ||
|     }
 | ||
| 
 | ||
|     return rgb;
 | ||
| }
 | ||
| 
 | ||
| #if defined(RAYGUI_STANDALONE)
 | ||
| // Returns a Color struct from hexadecimal value
 | ||
| static Color GetColor(int hexValue)
 | ||
| {
 | ||
|     Color color;
 | ||
| 
 | ||
|     color.r = (unsigned char)(hexValue >> 24) & 0xFF;
 | ||
|     color.g = (unsigned char)(hexValue >> 16) & 0xFF;
 | ||
|     color.b = (unsigned char)(hexValue >> 8) & 0xFF;
 | ||
|     color.a = (unsigned char)hexValue & 0xFF;
 | ||
| 
 | ||
|     return color;
 | ||
| }
 | ||
| 
 | ||
| // Returns hexadecimal value for a Color
 | ||
| static int ColorToInt(Color color)
 | ||
| {
 | ||
|     return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
 | ||
| }
 | ||
| 
 | ||
| // Check if point is inside rectangle
 | ||
| static bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
 | ||
| {
 | ||
|     bool collision = false;
 | ||
| 
 | ||
|     if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) &&
 | ||
|         (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;
 | ||
| 
 | ||
|     return collision;
 | ||
| }
 | ||
| 
 | ||
| // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
 | ||
| static Color Fade(Color color, float alpha)
 | ||
| {
 | ||
|     if (alpha < 0.0f) alpha = 0.0f;
 | ||
|     else if (alpha > 1.0f) alpha = 1.0f;
 | ||
| 
 | ||
|     return RAYGUI_CLITERAL(Color){ color.r, color.g, color.b, (unsigned char)(255.0f*alpha) };
 | ||
| }
 | ||
| 
 | ||
| // Formatting of text with variables to 'embed'
 | ||
| static const char *TextFormat(const char *text, ...)
 | ||
| {
 | ||
|     #define MAX_FORMATTEXT_LENGTH   64
 | ||
| 
 | ||
|     static char buffer[MAX_FORMATTEXT_LENGTH];
 | ||
| 
 | ||
|     va_list args;
 | ||
|     va_start(args, text);
 | ||
|     vsprintf(buffer, text, args);
 | ||
|     va_end(args);
 | ||
| 
 | ||
|     return buffer;
 | ||
| }
 | ||
| 
 | ||
| // Draw rectangle filled with color
 | ||
| static void DrawRectangleRec(Rectangle rec, Color color)
 | ||
| { 
 | ||
|     DrawRectangle(rec.x, rec.y, rec.width, rec.height, color);
 | ||
| }
 | ||
| 
 | ||
| // Draw rectangle border lines with color
 | ||
| static void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color)
 | ||
| {
 | ||
|     DrawRectangle(rec.x, rec.y, rec.width, lineThick, color);
 | ||
|     DrawRectangle(rec.x, rec.y + lineThick, lineThick, rec.height - 2*lineThick, color);
 | ||
|     DrawRectangle(rec.x + rec.width - lineThick, rec.y + lineThick, lineThick, rec.height - 2*lineThick, color);
 | ||
|     DrawRectangle(rec.x, rec.y + rec.height - lineThick, rec.width, lineThick, color);
 | ||
| }
 | ||
| 
 | ||
| // Draw rectangle with vertical gradient fill color
 | ||
| // NOTE: This function is only used by GuiColorPicker()
 | ||
| static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
 | ||
| {
 | ||
|     Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height };
 | ||
|     DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
 | ||
| }
 | ||
| 
 | ||
| #endif      // RAYGUI_STANDALONE
 | ||
| 
 | ||
| #endif      // RAYGUI_IMPLEMENTATION
 | 
