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			104 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [shapes] example - following eyes
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| *
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| *   This example has been created using raylib 2.5 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| #include <math.h>       // Required for: atan2f()
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| 
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| int main(void)
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - following eyes");
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| 
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|     Vector2 scleraLeftPosition = { GetScreenWidth()/2 - 100, GetScreenHeight()/2 };
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|     Vector2 scleraRightPosition = { GetScreenWidth()/2 + 100, GetScreenHeight()/2 };
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|     float scleraRadius = 80;
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| 
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|     Vector2 irisLeftPosition = { GetScreenWidth()/2 - 100, GetScreenHeight()/2 };
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|     Vector2 irisRightPosition = { GetScreenWidth()/2 + 100, GetScreenHeight()/2};
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|     float irisRadius = 24;
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| 
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|     float angle = 0.0f;
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|     float dx = 0.0f, dy = 0.0f, dxx = 0.0f, dyy = 0.0f;
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| 
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|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         irisLeftPosition = GetMousePosition();
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|         irisRightPosition = GetMousePosition();
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| 
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|         // Check not inside the left eye sclera
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|         if (!CheckCollisionPointCircle(irisLeftPosition, scleraLeftPosition, scleraRadius - 20))
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|         {
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|             dx = irisLeftPosition.x - scleraLeftPosition.x;
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|             dy = irisLeftPosition.y - scleraLeftPosition.y;
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| 
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|             angle = atan2f(dy, dx);
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| 
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|             dxx = (scleraRadius - irisRadius)*cosf(angle);
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|             dyy = (scleraRadius - irisRadius)*sinf(angle);
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| 
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|             irisLeftPosition.x = scleraLeftPosition.x + dxx;
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|             irisLeftPosition.y = scleraLeftPosition.y + dyy;
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|         }
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| 
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|         // Check not inside the right eye sclera
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|         if (!CheckCollisionPointCircle(irisRightPosition, scleraRightPosition, scleraRadius - 20))
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|         {
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|             dx = irisRightPosition.x - scleraRightPosition.x;
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|             dy = irisRightPosition.y - scleraRightPosition.y;
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| 
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|             angle = atan2f(dy, dx);
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| 
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|             dxx = (scleraRadius - irisRadius)*cosf(angle);
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|             dyy = (scleraRadius - irisRadius)*sinf(angle);
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| 
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|             irisRightPosition.x = scleraRightPosition.x + dxx;
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|             irisRightPosition.y = scleraRightPosition.y + dyy;
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|         }
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             DrawCircleV(scleraLeftPosition, scleraRadius, LIGHTGRAY);
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|             DrawCircleV(irisLeftPosition, irisRadius, BROWN);
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|             DrawCircleV(irisLeftPosition, 10, BLACK);
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| 
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|             DrawCircleV(scleraRightPosition, scleraRadius, LIGHTGRAY);
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|             DrawCircleV(irisRightPosition, irisRadius, DARKGREEN);
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|             DrawCircleV(irisRightPosition, 10, BLACK);
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| 
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|             DrawFPS(10, 10);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     CloseWindow();        // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| } | 
