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			83 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [core] example - Basic 3d example
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| *
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| *   Welcome to raylib!
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| *
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| *   To compile example, just press F5.
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| *   Note that compiled executable is placed in the same folder as .c file
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| *
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| *   You can find all basic examples on C:\raylib\raylib\examples folder or
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| *   raylib official webpage: www.raylib.com
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| *
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| *   Enjoy using raylib. :)
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| *
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| *   This example has been created using raylib 1.0 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| int main() 
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib");
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| 
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|     Camera camera = { 0 };
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|     camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
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|     camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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|     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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|     camera.fovy = 60.0f;
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|     camera.type = CAMERA_PERSPECTIVE;
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|     
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|     SetCameraMode(camera, CAMERA_ORBITAL);
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| 
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|     Vector3 cubePosition = { 0.0f };
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| 
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|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         UpdateCamera(&camera);
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             BeginMode3D(camera);
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| 
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|                 DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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|                 DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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|                 DrawGrid(10, 1.0f);
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| 
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|             EndMode3D();
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| 
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|             DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
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| 
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|             DrawFPS(10, 10);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     CloseWindow();        // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| } |