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			106 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [core] example - Picking in 3d mode
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*
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*   This example has been created using raylib 1.3 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    int screenWidth = 800;
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    int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking");
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    // Define the camera to look into our 3d world
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    Camera camera;
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    camera.position = (Vector3){ 0.0f, 10.0f, 10.0f };  // Camera position
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    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point
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    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
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    camera.fovy = 45.0f;                                // Camera field-of-view Y
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    Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
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    Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
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    Ray ray;        // Picking line ray
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    bool collision = false;
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    SetCameraMode(CAMERA_FREE);         // Set a free camera mode
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    SetCameraPosition(camera.position); // Set internal camera position to match our camera position
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    SetCameraFovy(camera.fovy);         // Set internal camera field-of-view Y
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    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())        // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        UpdateCamera(&camera);          // Update internal camera and our camera
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        if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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        {
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            // NOTE: This function is NOT WORKING properly!
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            ray = GetMouseRay(GetMousePosition(), camera);
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            // Check collision between ray and box
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            collision = CheckCollisionRayBox(ray,
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                        (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
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                                      (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }});
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        }
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            Begin3dMode(camera);
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                if (collision) 
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                {
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                    DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED);
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                    DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON);
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                    DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN);
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                }
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                else
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                {
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                    DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
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                    DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
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                }
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                DrawRay(ray, MAROON);
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                DrawGrid(10, 1.0f);
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            End3dMode();
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            DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY);
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            if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN);
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            DrawFPS(10, 10);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    CloseWindow();        // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |