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			76 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [core] example - Windows drop files
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*
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*   This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
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*
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*   This example has been created using raylib 1.3 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    int screenWidth = 800;
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    int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
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    int count = 0;
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    char **droppedFiles;
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    SetTargetFPS(60);
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        if (IsFileDropped())
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        {
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            droppedFiles = GetDroppedFiles(&count);
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        }
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            if (count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
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            else
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            {
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                DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
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                for (int i = 0; i < count; i++)
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                {
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                    if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
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                    else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
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                    DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY);
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                }
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                DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY);
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            }
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    ClearDroppedFiles();    // Clear internal buffers
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    CloseWindow();          // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |