mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-11-04 01:34:19 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			59 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
 | 
						|
*
 | 
						|
*   raylib [core] example - Keyboard input
 | 
						|
*
 | 
						|
*   This example has been created using raylib 1.0 (www.raylib.com)
 | 
						|
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 | 
						|
*
 | 
						|
*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 | 
						|
*
 | 
						|
********************************************************************************************/
 | 
						|
 | 
						|
#include "raylib.h"
 | 
						|
 | 
						|
int main()
 | 
						|
{
 | 
						|
    // Initialization
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
    int screenWidth = 800;
 | 
						|
    int screenHeight = 450;
 | 
						|
 | 
						|
    InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
 | 
						|
 | 
						|
    Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
 | 
						|
 | 
						|
    SetTargetFPS(60);       // Set target frames-per-second
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
 | 
						|
    // Main game loop
 | 
						|
    while (!WindowShouldClose())    // Detect window close button or ESC key
 | 
						|
    {
 | 
						|
        // Update
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
        if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8f;
 | 
						|
        if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8f;
 | 
						|
        if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8f;
 | 
						|
        if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8f;
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
 | 
						|
        // Draw
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
        BeginDrawing();
 | 
						|
 | 
						|
            ClearBackground(RAYWHITE);
 | 
						|
 | 
						|
            DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
 | 
						|
 | 
						|
            DrawCircleV(ballPosition, 50, MAROON);
 | 
						|
 | 
						|
        EndDrawing();
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
    }
 | 
						|
 | 
						|
    // De-Initialization
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
    CloseWindow();        // Close window and OpenGL context
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
 | 
						|
    return 0;
 | 
						|
} |