mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-11-03 17:24:25 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			88 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
 | 
						|
*
 | 
						|
*   raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
 | 
						|
*
 | 
						|
*   Example originally created with raylib 1.0, last time updated with raylib 3.5
 | 
						|
*
 | 
						|
*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 | 
						|
*   BSD-like license that allows static linking with closed source software
 | 
						|
*
 | 
						|
*   Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
 | 
						|
*
 | 
						|
********************************************************************************************/
 | 
						|
 | 
						|
#include "raylib.h"
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------
 | 
						|
// Program main entry point
 | 
						|
//------------------------------------------------------------------------------------
 | 
						|
int main(void)
 | 
						|
{
 | 
						|
    // Initialization
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
    const int screenWidth = 800;
 | 
						|
    const int screenHeight = 450;
 | 
						|
 | 
						|
    InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
 | 
						|
 | 
						|
    // Define the camera to look into our 3d world
 | 
						|
    Camera camera = { 0 };
 | 
						|
    camera.position = (Vector3){ 0.0f, 10.0f, 10.0f };
 | 
						|
    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
 | 
						|
    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
 | 
						|
    camera.fovy = 45.0f;
 | 
						|
    camera.projection = CAMERA_PERSPECTIVE;
 | 
						|
 | 
						|
    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
 | 
						|
    // Main game loop
 | 
						|
    while (!WindowShouldClose())    // Detect window close button or ESC key
 | 
						|
    {
 | 
						|
        // Update
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
        // TODO: Update your variables here
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
 | 
						|
        // Draw
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
        BeginDrawing();
 | 
						|
 | 
						|
            ClearBackground(RAYWHITE);
 | 
						|
 | 
						|
            BeginMode3D(camera);
 | 
						|
 | 
						|
                DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED);
 | 
						|
                DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD);
 | 
						|
                DrawCubeWires((Vector3){-4.0f, 0.0f, -2.0f}, 3.0f, 6.0f, 2.0f, MAROON);
 | 
						|
 | 
						|
                DrawSphere((Vector3){-1.0f, 0.0f, -2.0f}, 1.0f, GREEN);
 | 
						|
                DrawSphereWires((Vector3){1.0f, 0.0f, 2.0f}, 2.0f, 16, 16, LIME);
 | 
						|
 | 
						|
                DrawCylinder((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, SKYBLUE);
 | 
						|
                DrawCylinderWires((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, DARKBLUE);
 | 
						|
                DrawCylinderWires((Vector3){4.5f, -1.0f, 2.0f}, 1.0f, 1.0f, 2.0f, 6, BROWN);
 | 
						|
 | 
						|
                DrawCylinder((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, GOLD);
 | 
						|
                DrawCylinderWires((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, PINK);
 | 
						|
 | 
						|
                DrawCapsule     ((Vector3){-3.0f, 1.5f, -4.0f}, (Vector3){-4.0f, -1.0f, -4.0f}, 1.2f, 8, 8, VIOLET);
 | 
						|
                DrawCapsuleWires((Vector3){-3.0f, 1.5f, -4.0f}, (Vector3){-4.0f, -1.0f, -4.0f}, 1.2f, 8, 8, PURPLE);
 | 
						|
 | 
						|
                DrawGrid(10, 1.0f);        // Draw a grid
 | 
						|
 | 
						|
            EndMode3D();
 | 
						|
 | 
						|
            DrawFPS(10, 10);
 | 
						|
 | 
						|
        EndDrawing();
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
    }
 | 
						|
 | 
						|
    // De-Initialization
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
    CloseWindow();        // Close window and OpenGL context
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
 | 
						|
    return 0;
 | 
						|
} |