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	* Update examples inconsistencies * Happy new years, examples! * Missed one inconsistency * Update final few examples inconsistencies --------- Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
		
			
				
	
	
		
			126 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [audio] example - Mixed audio processing
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*
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*   Example complexity rating: [★★★★] 4/4
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*
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*   Example originally created with raylib 4.2, last time updated with raylib 4.2
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*
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*   Example contributed by hkc (@hatkidchan) and reviewed by Ramon Santamaria (@raysan5)
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*
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*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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*   BSD-like license that allows static linking with closed source software
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*
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*   Copyright (c) 2023-2025 hkc (@hatkidchan)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <math.h>
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static float exponent = 1.0f;                 // Audio exponentiation value
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static float averageVolume[400] = { 0.0f };   // Average volume history
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//------------------------------------------------------------------------------------
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// Audio processing function
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//------------------------------------------------------------------------------------
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void ProcessAudio(void *buffer, unsigned int frames)
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{
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    float *samples = (float *)buffer;   // Samples internally stored as <float>s
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    float average = 0.0f;               // Temporary average volume
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    for (unsigned int frame = 0; frame < frames; frame++)
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    {
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        float *left = &samples[frame * 2 + 0], *right = &samples[frame * 2 + 1];
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        *left = powf(fabsf(*left), exponent) * ( (*left < 0.0f)? -1.0f : 1.0f );
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        *right = powf(fabsf(*right), exponent) * ( (*right < 0.0f)? -1.0f : 1.0f );
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        average += fabsf(*left) / frames;   // accumulating average volume
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        average += fabsf(*right) / frames;
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    }
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    // Moving history to the left
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    for (int i = 0; i < 399; i++) averageVolume[i] = averageVolume[i + 1];
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    averageVolume[399] = average;         // Adding last average value
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}
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    const int screenWidth = 800;
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    const int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [audio] example - processing mixed output");
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    InitAudioDevice();              // Initialize audio device
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    AttachAudioMixedProcessor(ProcessAudio);
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    Music music = LoadMusicStream("resources/country.mp3");
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    Sound sound = LoadSound("resources/coin.wav");
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    PlayMusicStream(music);
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    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        UpdateMusicStream(music);   // Update music buffer with new stream data
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        // Modify processing variables
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        //----------------------------------------------------------------------------------
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        if (IsKeyPressed(KEY_LEFT)) exponent -= 0.05f;
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        if (IsKeyPressed(KEY_RIGHT)) exponent += 0.05f;
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        if (exponent <= 0.5f) exponent = 0.5f;
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        if (exponent >= 3.0f) exponent = 3.0f;
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        if (IsKeyPressed(KEY_SPACE)) PlaySound(sound);
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
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            DrawText(TextFormat("EXPONENT = %.2f", exponent), 215, 180, 20, LIGHTGRAY);
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            DrawRectangle(199, 199, 402, 34, LIGHTGRAY);
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            for (int i = 0; i < 400; i++)
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            {
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                DrawLine(201 + i, 232 - (int)(averageVolume[i] * 32), 201 + i, 232, MAROON);
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            }
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            DrawRectangleLines(199, 199, 402, 34, GRAY);
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            DrawText("PRESS SPACE TO PLAY OTHER SOUND", 200, 250, 20, LIGHTGRAY);
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            DrawText("USE LEFT AND RIGHT ARROWS TO ALTER DISTORTION", 140, 280, 20, LIGHTGRAY);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    UnloadMusicStream(music);   // Unload music stream buffers from RAM
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    DetachAudioMixedProcessor(ProcessAudio);  // Disconnect audio processor
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    CloseAudioDevice();         // Close audio device (music streaming is automatically stopped)
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    CloseWindow();              // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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}
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