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	* Update examples inconsistencies * Happy new years, examples! * Missed one inconsistency * Update final few examples inconsistencies --------- Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
		
			
				
	
	
		
			120 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [shapes] example - collision area
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*
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*   Example complexity rating: [★★☆☆] 2/4
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*
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*   Example originally created with raylib 2.5, last time updated with raylib 2.5
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*
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*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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*   BSD-like license that allows static linking with closed source software
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*
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*   Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <stdlib.h>     // Required for: abs()
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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    // Initialization
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    //---------------------------------------------------------
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    const int screenWidth = 800;
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    const int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - collision area");
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    // Box A: Moving box
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    Rectangle boxA = { 10, GetScreenHeight()/2.0f - 50, 200, 100 };
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    int boxASpeedX = 4;
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    // Box B: Mouse moved box
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    Rectangle boxB = { GetScreenWidth()/2.0f - 30, GetScreenHeight()/2.0f - 30, 60, 60 };
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    Rectangle boxCollision = { 0 }; // Collision rectangle
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    int screenUpperLimit = 40;      // Top menu limits
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    bool pause = false;             // Movement pause
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    bool collision = false;         // Collision detection
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    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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    //----------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //-----------------------------------------------------
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        // Move box if not paused
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        if (!pause) boxA.x += boxASpeedX;
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        // Bounce box on x screen limits
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        if (((boxA.x + boxA.width) >= GetScreenWidth()) || (boxA.x <= 0)) boxASpeedX *= -1;
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        // Update player-controlled-box (box02)
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        boxB.x = GetMouseX() - boxB.width/2;
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        boxB.y = GetMouseY() - boxB.height/2;
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        // Make sure Box B does not go out of move area limits
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        if ((boxB.x + boxB.width) >= GetScreenWidth()) boxB.x = GetScreenWidth() - boxB.width;
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        else if (boxB.x <= 0) boxB.x = 0;
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        if ((boxB.y + boxB.height) >= GetScreenHeight()) boxB.y = GetScreenHeight() - boxB.height;
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        else if (boxB.y <= screenUpperLimit) boxB.y = (float)screenUpperLimit;
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        // Check boxes collision
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        collision = CheckCollisionRecs(boxA, boxB);
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        // Get collision rectangle (only on collision)
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        if (collision) boxCollision = GetCollisionRec(boxA, boxB);
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        // Pause Box A movement
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        if (IsKeyPressed(KEY_SPACE)) pause = !pause;
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        //-----------------------------------------------------
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        // Draw
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        //-----------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            DrawRectangle(0, 0, screenWidth, screenUpperLimit, collision? RED : BLACK);
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            DrawRectangleRec(boxA, GOLD);
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            DrawRectangleRec(boxB, BLUE);
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            if (collision)
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            {
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                // Draw collision area
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                DrawRectangleRec(boxCollision, LIME);
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                // Draw collision message
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                DrawText("COLLISION!", GetScreenWidth()/2 - MeasureText("COLLISION!", 20)/2, screenUpperLimit/2 - 10, 20, BLACK);
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                // Draw collision area
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                DrawText(TextFormat("Collision Area: %i", (int)boxCollision.width*(int)boxCollision.height), GetScreenWidth()/2 - 100, screenUpperLimit + 10, 20, BLACK);
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            }
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            // Draw help instructions
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            DrawText("Press SPACE to PAUSE/RESUME", 20, screenHeight - 35, 20, LIGHTGRAY);
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            DrawFPS(10, 10);
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        EndDrawing();
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        //-----------------------------------------------------
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    }
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    // De-Initialization
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    //---------------------------------------------------------
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    CloseWindow();        // Close window and OpenGL context
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    //----------------------------------------------------------
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    return 0;
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}
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