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			87 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [textures] example - Background scrolling
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| *
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| *   This example has been created using raylib 2.0 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2019 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| int main(void)
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [textures] example - background scrolling");
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| 
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|     // NOTE: Be careful, background width must be equal or bigger than screen width
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|     // if not, texture should be draw more than two times for scrolling effect
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|     Texture2D background = LoadTexture("resources/cyberpunk_street_background.png");
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|     Texture2D midground = LoadTexture("resources/cyberpunk_street_midground.png");
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|     Texture2D foreground = LoadTexture("resources/cyberpunk_street_foreground.png");
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| 
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|     float scrollingBack = 0.0f;
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|     float scrollingMid = 0.0f;
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|     float scrollingFore = 0.0f;
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| 
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|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         scrollingBack -= 0.1f;
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|         scrollingMid -= 0.5f;
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|         scrollingFore -= 1.0f;
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| 
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|         // NOTE: Texture is scaled twice its size, so it sould be considered on scrolling
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|         if (scrollingBack <= -background.width*2) scrollingBack = 0;
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|         if (scrollingMid <= -midground.width*2) scrollingMid = 0;
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|         if (scrollingFore <= -foreground.width*2) scrollingFore = 0;
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(GetColor(0x052c46ff));
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| 
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|             // Draw background image twice
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|             // NOTE: Texture is scaled twice its size
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|             DrawTextureEx(background, (Vector2){ scrollingBack, 20 }, 0.0f, 2.0f, WHITE);
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|             DrawTextureEx(background, (Vector2){ background.width*2 + scrollingBack, 20 }, 0.0f, 2.0f, WHITE);
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| 
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|             // Draw midground image twice
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|             DrawTextureEx(midground, (Vector2){ scrollingMid, 20 }, 0.0f, 2.0f, WHITE);
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|             DrawTextureEx(midground, (Vector2){ midground.width*2 + scrollingMid, 20 }, 0.0f, 2.0f, WHITE);
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| 
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|             // Draw foreground image twice
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|             DrawTextureEx(foreground, (Vector2){ scrollingFore, 70 }, 0.0f, 2.0f, WHITE);
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|             DrawTextureEx(foreground, (Vector2){ foreground.width*2 + scrollingFore, 70 }, 0.0f, 2.0f, WHITE);
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| 
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|             DrawText("BACKGROUND SCROLLING & PARALLAX", 10, 10, 20, RED);
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|             DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, RAYWHITE);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     UnloadTexture(background);  // Unload background texture
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|     UnloadTexture(midground);   // Unload midground texture
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|     UnloadTexture(foreground);  // Unload foreground texture
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| 
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|     CloseWindow();              // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| } | 
