* Added my own model and license to Raylib exclusively created by me and provided for use in the examples (and other projects if anyone decides to) * Use animation vertices on initial load if possible. * Added girl model to model example * Revamped GLTF model loading as it was wrong by default. Also updated some comments. GLTF models were loaded only by mesh but they should be loaded recursively by hierarchical nodes because tehre are some static node transformations that are to be applied to the vertices. It also resulted in more meshes being included in some models. It is the correct way of loading GLTF and what is suggested in the official examples. Currenlty limiting to only one scene but more can be included later. * Refactored the new names and structure of extracted functions. * Safer and easier read value. * Made reading easier for accessor->bufferView->buffer in GLTF. Now there is no need to check for supported types or anything. * Correct inclusion of limits.h in the cases of MSVC based compilers vs the world * Removed weird example file
EXAMPLES LIST
category: core
Examples using raylib core platform functionality like window creation, inputs, drawing modes and system functionality.
| ## | example | image | developer | new |
|---|---|---|---|---|
| 01 | core_basic_window | ![]() |
ray | |
| 02 | core_input_keys | ![]() |
ray | |
| 03 | core_input_mouse | ![]() |
ray | |
| 04 | core_input_mouse_wheel | ![]() |
ray | |
| 05 | core_input_gamepad | ![]() |
ray | |
| 06 | core_input_multitouch | ![]() |
Berni | |
| 07 | core_input_gestures | ![]() |
ray | |
| 08 | core_2d_camera | ![]() |
ray | |
| 09 | core_2d_camera_platformer | ![]() |
avyy | ⭐️ |
| 10 | core_3d_camera_mode | ![]() |
ray | |
| 11 | core_3d_camera_free | ![]() |
ray | |
| 12 | core_3d_camera_first_person | ![]() |
ray | |
| 13 | core_3d_picking | ![]() |
ray | |
| 14 | core_world_screen | ![]() |
ray | |
| 15 | core_custom_logging | ![]() |
Pablo Marcos | |
| 16 | core_window_letterbox | ![]() |
Anata | |
| 17 | core_drop_files | ![]() |
ray | |
| 18 | core_random_values | ![]() |
ray | |
| 19 | core_scissor_test | ![]() |
Chris Dill | |
| 20 | core_storage_values | ![]() |
ray | |
| 21 | core_vr_simulator | ![]() |
ray | ⭐️ |
| 22 | core_loading_thread | ![]() |
ray | |
| 23 | core/core_quat_conversion | ![]() |
Chris Camacho | |
| 24 | core/core_window_flags | ![]() |
ray |
category: shapes
Examples using raylib shapes drawing functionality, provided by raylib shapes module.
| ## | example | image | developer | new |
|---|---|---|---|---|
| 25 | shapes_basic_shapes | ![]() |
ray | |
| 26 | shapes_bouncing_ball | ![]() |
ray | |
| 27 | shapes_colors_palette | ![]() |
ray | |
| 28 | shapes_logo_raylib | ![]() |
ray | |
| 29 | shapes_logo_raylib_anim | ![]() |
ray | |
| 30 | shapes_rectangle_scaling | ![]() |
Vlad Adrian | |
| 31 | shapes_lines_bezier | ![]() |
ray | |
| 32 | shapes_collision_area | ![]() |
ray | |
| 33 | shapes_following_eyes | ![]() |
ray | |
| 34 | shapes_easings_ball_anim | ![]() |
ray | |
| 35 | shapes_easings_box_anim | ![]() |
ray | |
| 36 | shapes_easings_rectangle_array | ![]() |
ray | |
| 37 | shapes_draw_ring | ![]() |
Vlad Adrian | |
| 38 | shapes_draw_circle_sector | ![]() |
Vlad Adrian | |
| 39 | shapes_draw_rectangle_rounded | ![]() |
Vlad Adrian |
category: textures
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib textures module.
| ## | example | image | developer | new |
|---|---|---|---|---|
| 40 | textures_logo_raylib | ![]() |
ray | |
| 41 | textures_rectangle | ![]() |
ray | |
| 42 | textures_srcrec_dstrec | ![]() |
ray | |
| 43 | textures_image_drawing | ![]() |
ray | |
| 44 | textures_image_generation | ![]() |
ray | |
| 45 | textures_image_loading | ![]() |
ray | |
| 46 | textures_image_processing | ![]() |
ray | |
| 47 | textures_image_text | ![]() |
ray | |
| 48 | textures_to_image | ![]() |
ray | |
| 49 | textures_raw_data | ![]() |
ray | |
| 50 | textures_particles_blending | ![]() |
ray | |
| 51 | textures_npatch_drawing | ![]() |
Jorge A. Gomes | |
| 52 | textures_background_scrolling | ![]() |
ray | |
| 53 | textures_sprite_button | ray | ||
| 54 | textures_sprite_explosion | ray | ||
| 55 | textures_bunnymark | ![]() |
ray | |
| 56 | textures_mouse_painting | ![]() |
Chris Dill | |
| 57 | textures_blend_modes | ![]() |
Karlo Licudine | |
| 58 | textures_draw_tiled | ![]() |
Vlad Adrian | |
| -- | textures_poly | ![]() |
Chris Camacho | ⭐️ |
category: text
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib text module.
| ## | example | image | developer | new |
|---|---|---|---|---|
| 59 | text_raylib_fonts | ![]() |
ray | |
| 60 | text_font_spritefont | ray | ||
| 61 | text_font_filters | ![]() |
ray | |
| 62 | text_font_loading | ![]() |
ray | |
| 63 | text_font_sdf | ![]() |
ray | |
| 64 | text_format_text | ![]() |
ray | |
| 65 | text_input_box | ![]() |
ray | |
| 66 | text_writing_anim | ![]() |
ray | |
| 67 | text_rectangle_bounds | ![]() |
Vlad Adrian | |
| 68 | text_unicode | ![]() |
Vlad Adrian | |
| -- | text_draw_3d | ![]() |
Vlad Adrian | ⭐️ |
category: models
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib models module.
| ## | example | image | developer | new |
|---|---|---|---|---|
| 69 | models_animation | ![]() |
culacant | |
| 70 | models_billboard | ![]() |
ray | |
| 71 | models_box_collisions | ![]() |
ray | |
| 72 | models_cubicmap | ![]() |
ray | |
| 73 | models_first_person_maze | ![]() |
ray | |
| 74 | models_geometric_shapes | ![]() |
ray | |
| 75 | models_material_pbr | ![]() |
ray | |
| 76 | models_mesh_generation | ![]() |
ray | |
| 77 | models_mesh_picking | ![]() |
Joel Davis | |
| 78 | models_loading | ![]() |
ray | |
| 79 | models_orthographic_projection | ![]() |
Max Danielsson | |
| 80 | models_rlgl_solar_system | ![]() |
ray | |
| 81 | models_skybox | ![]() |
ray | |
| 82 | models_yaw_pitch_roll | ![]() |
Berni | ⭐️ |
| 83 | models_heightmap | ![]() |
ray | |
| 84 | models_waving_cubes | ![]() |
codecat | |
| -- | models_gltf_model | ![]() |
object71 | ⭐️ |
category: shaders
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib rlgl module.
| ## | example | image | developer | new |
|---|---|---|---|---|
| 85 | shaders_basic_lighting | ![]() |
Chris Camacho | |
| 86 | shaders_model_shader | ![]() |
ray | |
| 87 | shaders_shapes_textures | ![]() |
ray | |
| 88 | shaders_custom_uniform | ![]() |
ray | |
| 89 | shaders_postprocessing | ![]() |
ray | |
| 90 | shaders_palette_switch | ![]() |
Marco Lizza | |
| 91 | shaders_raymarching | ![]() |
Shader by Iñigo Quilez | |
| 92 | shaders_texture_drawing | ![]() |
Michał Ciesielski | |
| 93 | shaders_texture_waves | ![]() |
Anata | |
| 94 | shaders_julia_set | ![]() |
eggmund | |
| 95 | shaders_eratosthenes | ![]() |
ProfJski | |
| 96 | shaders_fog | ![]() |
Chris Camacho | |
| 97 | shaders_simple_mask | ![]() |
Chris Camacho | |
| 98 | shaders_spotlight | ![]() |
Chris Camacho | |
| 99 | shaders_hot_reloading | ![]() |
ray | |
| 100 | shaders_mesh_instancing | ![]() |
seanpringle, moliad | ⭐️ |
| 101 | shaders_multi_sample2d | ![]() |
ray |
category: audio
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib raudio module. Note this module can be used standalone independently of raylib, check raudio_standalone example.
| ## | example | image | developer | new |
|---|---|---|---|---|
| 102 | audio_module_playing | ![]() |
ray | |
| 103 | audio_music_stream | ![]() |
ray | |
| 104 | audio_raw_stream | ![]() |
ray | |
| 105 | audio_sound_loading | ![]() |
ray | |
| 106 | audio_multichannel_sound | ![]() |
Chris Camacho | ⭐️ |
category: physics
Examples showing physics functionality with raylib. This functionality is provided by physac library, included with raylib sources. Note this library is not linked with raylib by default, it should be manually included in user code.
| ## | example | image | developer | new |
|---|---|---|---|---|
| 107 | physics_demo | ![]() |
Victor Fisac | |
| 108 | physics_friction | ![]() |
Victor Fisac | |
| 109 | physics_movement | ![]() |
Victor Fisac | |
| 110 | physics_restitution | ![]() |
Victor Fisac | |
| 111 | physics_shatter | ![]() |
Victor Fisac |
category: network
Examples showing raylib network functionality. This functionality is provided by rnet module.
Note that rnet module is under development and not ready yet.
| ## | example | image | developer | new |
|---|---|---|---|---|
| 112 | network_ping_pong | Jak Barnes | ||
| 113 | network_resolve_host | Jak Barnes | ||
| 114 | network_tcp_client | Jak Barnes | ||
| 115 | network_tcp_server | Jak Barnes | ||
| 116 | network_test | Jak Barnes | ||
| 117 | network_udp_client | Jak Barnes | ||
| 118 | network_udp_server | Jak Barnes |
category: others
Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
| ## | example | image | developer | new |
|---|---|---|---|---|
| 119 | raudio_standalone | ray | ||
| 120 | rlgl_standalone | ray | ||
| 121 | easings_testbed | Juan Miguel López | ||
| 122 | embedded_files_loading | Kristian Holmgren |
As always contributions are welcome, feel free to send new examples! Here it is an examples template to start with!














































































































