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21 lines
475 B
GLSL
21 lines
475 B
GLSL
#version 120
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// Input vertex attributes (from vertex shader)
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varying vec2 fragTexCoord;
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varying vec2 fragTexCoord2;
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varying vec3 fragPosition;
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varying vec4 fragColor;
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// Input uniform values
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uniform sampler2D texture0;
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uniform sampler2D texture1;
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void main()
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{
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// Texel color fetching from texture sampler
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vec4 texelColor = texture2D(texture0, fragTexCoord);
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vec4 texelColor2 = texture2D(texture1, fragTexCoord2);
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gl_FragColor = texelColor*texelColor2;
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}
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