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	Most of the examples already working! Only some of them still fail, mostly related to data arrays...
		
			
				
	
	
		
			69 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-------------------------------------------------------------------------------------------
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--
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--  raylib [core] example - World to screen
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--
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--  This example has been created using raylib 1.6 (www.raylib.com)
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--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-------------------------------------------------------------------------------------------
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-- Initialization
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-------------------------------------------------------------------------------------------
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free")
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-- Define the camera to look into our 3d world
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local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
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local cubePosition = Vector3(0.0, 0.0, 0.0)
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local cubeScreenPosition = Vector2(0, 0)
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SetCameraMode(CameraMode.FREE)          -- Set a free camera mode
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SetCameraPosition(camera.position)      -- Set internal camera position to match our camera position
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SetCameraTarget(camera.target)          -- Set internal camera target to match our camera target
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SetCameraFovy(camera.fovy)              -- Set internal camera field-of-view Y
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SetTargetFPS(60)                        -- Set our game to run at 60 frames-per-second
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----------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do        -- Detect window close button or ESC key
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    -- Update
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    ------------------------------------------------------------------------------------
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    camera = UpdateCamera(camera)       -- Update internal camera and our camera
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    -- Calculate cube screen space position (with a little offset to be in top)
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    cubeScreenPosition = GetWorldToScreen(Vector3(cubePosition.x, cubePosition.y + 2.5, cubePosition.z), camera)
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    ------------------------------------------------------------------------------------
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    -- Draw
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    ------------------------------------------------------------------------------------
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    BeginDrawing()
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        ClearBackground(RAYWHITE)
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        Begin3dMode(camera)
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            DrawCube(cubePosition, 2.0, 2.0, 2.0, RED)
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            DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON)
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            DrawGrid(10, 1.0)
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        End3dMode()
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        DrawText("Enemy: 100 / 100", cubeScreenPosition.x//1 - MeasureText("Enemy: 100 / 100", 20)//2, cubeScreenPosition.y//1, 20, BLACK)
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        DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20))//2, 25, 20, GRAY)
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    EndDrawing()
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    ------------------------------------------------------------------------------------
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end
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-- De-Initialization
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CloseWindow()        -- Close window and OpenGL context
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