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	Most of the examples already working! Only some of them still fail, mostly related to data arrays...
		
			
				
	
	
		
			79 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
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--
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--  raylib [models] example - Cubicmap loading and drawing
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--
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--  This example has been created using raylib 1.6 (www.raylib.com)
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--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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--
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--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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--
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-- Initialization
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local screenWidth = 800
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local screenHeight = 450
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InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing")
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-- Define the camera to look into our 3d world
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local camera = Camera(Vector3(16.0, 14.0, 16.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
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local image = LoadImage("resources/cubicmap.png")      -- Load cubicmap image (RAM)
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local cubicmap = LoadTextureFromImage(image)           -- Convert image to texture to display (VRAM)
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local map = LoadCubicmap(image)                        -- Load cubicmap model (generate model from image)
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-- NOTE: By default each cube is mapped to one part of texture atlas
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local texture = LoadTexture("resources/cubicmap_atlas.png")    -- Load map texture
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map.material.texDiffuse = texture                      -- Set map diffuse texture
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local mapPosition = Vector3(-16.0, 0.0, -8.0)          -- Set model position
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UnloadImage(image)     -- Unload cubesmap image from RAM, already uploaded to VRAM
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SetCameraMode(CameraMode.ORBITAL)      -- Set an orbital camera mode
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SetCameraPosition(camera.position)     -- Set internal camera position to match our custom camera position
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SetCameraFovy(camera.fovy)             -- Set internal camera field-of-view Y
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SetTargetFPS(60)                       -- Set our game to run at 60 frames-per-second
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-- Main game loop
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while not WindowShouldClose() do            -- Detect window close button or ESC key
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    -- Update
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    camera = UpdateCamera(camera)           -- Update internal camera and our camera
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    ---------------------------------------------------------------------------------------
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    -- Draw
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    BeginDrawing()
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        ClearBackground(RAYWHITE)
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        Begin3dMode(camera)
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            DrawModel(map, mapPosition, 1.0, WHITE)
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        End3dMode()
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        DrawTextureEx(cubicmap, (Vector2)(screenWidth - cubicmap.width*4 - 20, 20), 0.0, 4.0, WHITE)
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        DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN)
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        DrawText("cubicmap image used to", 658, 90, 10, GRAY)
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        DrawText("generate map 3d model", 658, 104, 10, GRAY)
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        DrawFPS(10, 10)
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    EndDrawing()
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    ---------------------------------------------------------------------------------------
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end
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-- De-Initialization
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UnloadTexture(cubicmap)    -- Unload cubicmap texture
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UnloadTexture(texture)     -- Unload map texture
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UnloadModel(map)           -- Unload map model
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CloseWindow()              -- Close window and OpenGL context
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