Files
raylib/examples/shaders
Ray 9fd410b8a8 Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
2019-05-16 17:07:59 +02:00
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2019-03-29 20:22:50 +01:00
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2019-05-14 00:08:21 +02:00
2019-05-14 15:34:23 +02:00
2019-05-14 15:34:23 +02:00