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	 1f6eb1fc61
			
		
	
	1f6eb1fc61
	
	
	
		
			
			raylib webpage has been completely reorganized and moved from gh-pages (a pain to work with) to docs folder. Useless libs have been removed, webs have been renamed, etc. Now it would be easier (hopefully) to update webpage. :)
		
			
				
	
	
		
			35 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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|     // Shader loading/unloading functions
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|     Shader LoadShader(char *vsFileName, char *fsFileName);                                              // Load a custom shader and bind default locations
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|     void UnloadShader(Shader shader);                                                                   // Unload a custom shader from memory
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|     Shader GetDefaultShader(void);                                                                      // Get default shader
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|     Shader GetStandardShader(void);                                                                     // Get standard shader
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|     Texture2D GetDefaultTexture(void);                                                                  // Get default texture
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| 
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|     // Shader access functions
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|     int GetShaderLocation(Shader shader, const char *uniformName);                                      // Get shader uniform location
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|     void SetShaderValue(Shader shader, int uniformLoc, float *value, int size);                         // Set shader uniform value (float)
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|     void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size);                          // Set shader uniform value (int)
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|     void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);                               // Set shader uniform value (matrix 4x4)
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|     void SetMatrixProjection(Matrix proj);                                                              // Set a custom projection matrix (replaces internal projection matrix)
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|     void SetMatrixModelview(Matrix view);                                                               // Set a custom modelview matrix (replaces internal modelview matrix)
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| 
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|     // Shading beegin/end functions
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|     void BeginShaderMode(Shader shader);                                                                // Begin custom shader drawing
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|     void EndShaderMode(void);                                                                           // End custom shader drawing (use default shader)
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|     void BeginBlendMode(int mode);                                                                      // Begin blending mode (alpha, additive, multiplied)
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|     void EndBlendMode(void);                                                                            // End blending mode (reset to default: alpha blending)
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|     
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|     // Light creation/destruction functions
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|     Light CreateLight(int type, Vector3 position, Color diffuse);                                       // Create a new light, initialize it and add to pool
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|     void DestroyLight(Light light);                                                                     // Destroy a light and take it out of the list
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|     
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|     // VR control functions
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|     void InitVrDevice(int vrDevice);                                                                    // Init VR device
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|     void CloseVrDevice(void);                                                                           // Close VR device
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|     bool IsVrDeviceReady(void);                                                                         // Detect if VR device is ready
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|     bool IsVrSimulator(void);                                                                           // Detect if VR simulator is running
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|     void UpdateVrTracking(Camera *camera);                                                              // Update VR tracking (position and orientation) and camera
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|     void ToggleVrMode(void);                                                                            // Enable/Disable VR experience (device or simulator)
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