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			78 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
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*
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*   This example has been created using raylib 1.0 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main(void)
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    const int screenWidth = 800;
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    const int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
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    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        // TODO: Update your variables here
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
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            // Circle shapes and lines
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            DrawCircle(screenWidth/5, 120, 35, DARKBLUE);
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            DrawCircleGradient(screenWidth/5, 220, 60, GREEN, SKYBLUE);
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            DrawCircleLines(screenWidth/5, 340, 80, DARKBLUE);
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            // Rectangle shapes and ines
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            DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
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            DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
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            DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE);  // NOTE: Uses QUADS internally, not lines
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            // Triangle shapes and lines
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            DrawTriangle((Vector2){screenWidth/4.0f *3.0f, 80.0f},
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                         (Vector2){screenWidth/4.0f *3.0f - 60.0f, 150.0f},
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                         (Vector2){screenWidth/4.0f *3.0f + 60.0f, 150.0f}, VIOLET);
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            DrawTriangleLines((Vector2){screenWidth/4.0f*3.0f, 160.0f},
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                              (Vector2){screenWidth/4.0f*3.0f - 20.0f, 230.0f},
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                              (Vector2){screenWidth/4.0f*3.0f + 20.0f, 230.0f}, DARKBLUE);
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            // Polygon shapes and lines
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            DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN);
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            DrawPolyLinesEx((Vector2){screenWidth/4*3, 320}, 6, 80, 0, 6, BEIGE);
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            // NOTE: We draw all LINES based shapes together to optimize internal drawing,
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            // this way, all LINES are rendered in a single draw pass
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            DrawLine(18, 42, screenWidth - 18, 42, BLACK);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    CloseWindow();        // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |