Files
raylib/examples/shapes/shapes_starfield_effect.c

146 lines
5.7 KiB
C

/*******************************************************************************************
*
* raylib [shapes] example - starfield effect
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 5.5, last time updated with raylib 5.6-dev
*
* Example contributed by JP Mortiboys (@themushroompirates) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 JP Mortiboys (@themushroompirates)
*
********************************************************************************************/
#include "raylib.h"
#include "raymath.h" // Required for: Lerp()
#define STAR_COUNT 420
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - starfield effect");
Color bgColor = ColorLerp(DARKBLUE, BLACK, 0.69f);
// Speed at which we fly forward
float speed = 10.0f/9.0f;
// We're either drawing lines or circles
bool drawLines = true;
Vector3 stars[STAR_COUNT] = { 0 };
Vector2 starsScreenPos[STAR_COUNT] = { 0 };
// Setup the stars with a random position
for (int i = 0; i < STAR_COUNT; i++)
{
stars[i].x = GetRandomValue(-screenWidth*0.5f, screenWidth*0.5f);
stars[i].y = GetRandomValue(-screenHeight*0.5f, screenHeight*0.5f);
stars[i].z = 1.0f;
}
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// Change speed based on mouse
float mouseMove = GetMouseWheelMove();
if ((int)mouseMove != 0) speed += 2.0f*mouseMove/9.0f;
if (speed < 0.0f) speed = 0.1f;
else if (speed > 2.0f) speed = 2.0f;
// Toggle lines / points with space bar
if (IsKeyPressed(KEY_SPACE)) drawLines = !drawLines;
float dt = GetFrameTime();
for (int i = 0; i < STAR_COUNT; i++)
{
// Update star's timer
stars[i].z -= dt*speed;
// Calculate the screen position
starsScreenPos[i] = (Vector2){
screenWidth*0.5f + stars[i].x/stars[i].z,
screenHeight*0.5f + stars[i].y/stars[i].z,
};
// If the star is too old, or offscreen, it dies and we make a new random one
if ((stars[i].z < 0.0f) || (starsScreenPos[i].x < 0) || (starsScreenPos[i].y < 0.0f) ||
(starsScreenPos[i].x > screenWidth) || (starsScreenPos[i].y > screenHeight))
{
stars[i].x = GetRandomValue(-screenWidth*0.5f, screenWidth*0.5f);
stars[i].y = GetRandomValue(-screenHeight*0.5f, screenHeight*0.5f);
stars[i].z = 1.0f;
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(bgColor);
for (int i = 0; i < STAR_COUNT; i++)
{
if (drawLines)
{
// Get the time a little while ago for this star, but clamp it
float t = Clamp(stars[i].z + 1.0f/32.0f, 0.0f, 1.0f);
// If it's different enough from the current time, we proceed
if ((t - stars[i].z) > 1e-3)
{
// Calculate the screen position of the old point
Vector2 startPos = (Vector2){
screenWidth*0.5f + stars[i].x/t,
screenHeight*0.5f + stars[i].y/t,
};
// Draw a line connecting the old point to the current point
DrawLineV(startPos, starsScreenPos[i], RAYWHITE);
}
}
else
{
// Make the radius grow as the star ages
float radius = Lerp(stars[i].z, 1.0f, 5.0f);
// Draw the circle
DrawCircleV(starsScreenPos[i], radius, RAYWHITE);
}
}
DrawText(TextFormat("[MOUSE WHEEL] Current Speed: %.0f", 9.0f*speed/2.0f), 10, 40, 20, RAYWHITE);
DrawText(TextFormat("[SPACE] Current draw mode: %s", drawLines ? "Lines" : "Circles"), 10, 70, 20, RAYWHITE);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}