mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-11-04 01:34:19 +00:00 
			
		
		
		
	- Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D()
		
			
				
	
	
		
			121 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
 | 
						|
*
 | 
						|
*   raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
 | 
						|
*
 | 
						|
*   This example has been created using raylib 1.3 (www.raylib.com)
 | 
						|
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 | 
						|
*
 | 
						|
*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
 | 
						|
*
 | 
						|
********************************************************************************************/
 | 
						|
 | 
						|
#include "raylib.h"
 | 
						|
 | 
						|
int main()
 | 
						|
{
 | 
						|
    // Initialization
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
    int screenWidth = 800;
 | 
						|
    int screenHeight = 450;
 | 
						|
 | 
						|
    InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions");
 | 
						|
 | 
						|
    // Define the camera to look into our 3d world
 | 
						|
    Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
 | 
						|
    
 | 
						|
    Vector3 playerPosition = { 0.0f, 1.0f, 2.0f };
 | 
						|
    Vector3 playerSize = { 1.0f, 2.0f, 1.0f };
 | 
						|
    Color playerColor = GREEN;
 | 
						|
    
 | 
						|
    Vector3 enemyBoxPos = { -4.0f, 1.0f, 0.0f };
 | 
						|
    Vector3 enemyBoxSize = { 2.0f, 2.0f, 2.0f };
 | 
						|
    
 | 
						|
    Vector3 enemySpherePos = { 4.0f, 0.0f, 0.0f };
 | 
						|
    float enemySphereSize = 1.5f;
 | 
						|
    
 | 
						|
    bool collision = false;
 | 
						|
 | 
						|
    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
 | 
						|
    // Main game loop
 | 
						|
    while (!WindowShouldClose())    // Detect window close button or ESC key
 | 
						|
    {
 | 
						|
        // Update
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
        
 | 
						|
        // Move player
 | 
						|
        if (IsKeyDown(KEY_RIGHT)) playerPosition.x += 0.2f;
 | 
						|
        else if (IsKeyDown(KEY_LEFT)) playerPosition.x -= 0.2f;
 | 
						|
        else if (IsKeyDown(KEY_DOWN)) playerPosition.z += 0.2f;
 | 
						|
        else if (IsKeyDown(KEY_UP)) playerPosition.z -= 0.2f;
 | 
						|
        
 | 
						|
        collision = false;
 | 
						|
        
 | 
						|
        // Check collisions player vs enemy-box
 | 
						|
        if (CheckCollisionBoxes(
 | 
						|
            (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2, 
 | 
						|
                                     playerPosition.y - playerSize.y/2, 
 | 
						|
                                     playerPosition.z - playerSize.z/2 }, 
 | 
						|
                          (Vector3){ playerPosition.x + playerSize.x/2,
 | 
						|
                                     playerPosition.y + playerSize.y/2, 
 | 
						|
                                     playerPosition.z + playerSize.z/2 }},
 | 
						|
            (BoundingBox){(Vector3){ enemyBoxPos.x - enemyBoxSize.x/2, 
 | 
						|
                                     enemyBoxPos.y - enemyBoxSize.y/2, 
 | 
						|
                                     enemyBoxPos.z - enemyBoxSize.z/2 }, 
 | 
						|
                          (Vector3){ enemyBoxPos.x + enemyBoxSize.x/2,
 | 
						|
                                     enemyBoxPos.y + enemyBoxSize.y/2, 
 | 
						|
                                     enemyBoxPos.z + enemyBoxSize.z/2 }})) collision = true;
 | 
						|
        
 | 
						|
        // Check collisions player vs enemy-sphere
 | 
						|
        if (CheckCollisionBoxSphere(
 | 
						|
            (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2, 
 | 
						|
                                     playerPosition.y - playerSize.y/2, 
 | 
						|
                                     playerPosition.z - playerSize.z/2 }, 
 | 
						|
                          (Vector3){ playerPosition.x + playerSize.x/2,
 | 
						|
                                     playerPosition.y + playerSize.y/2, 
 | 
						|
                                     playerPosition.z + playerSize.z/2 }}, 
 | 
						|
            enemySpherePos, enemySphereSize)) collision = true;
 | 
						|
        
 | 
						|
        if (collision) playerColor = RED;
 | 
						|
        else playerColor = GREEN;
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
 | 
						|
        // Draw
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
        BeginDrawing();
 | 
						|
 | 
						|
            ClearBackground(RAYWHITE);
 | 
						|
 | 
						|
            BeginMode3D(camera);
 | 
						|
 | 
						|
                // Draw enemy-box
 | 
						|
                DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY);
 | 
						|
                DrawCubeWires(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, DARKGRAY);
 | 
						|
                
 | 
						|
                // Draw enemy-sphere
 | 
						|
                DrawSphere(enemySpherePos, enemySphereSize, GRAY);
 | 
						|
                DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, DARKGRAY);
 | 
						|
                
 | 
						|
                // Draw player
 | 
						|
                DrawCubeV(playerPosition, playerSize, playerColor);
 | 
						|
 | 
						|
                DrawGrid(10, 1.0f);        // Draw a grid
 | 
						|
 | 
						|
            EndMode3D();
 | 
						|
            
 | 
						|
            DrawText("Move player with cursors to collide", 220, 40, 20, GRAY);
 | 
						|
 | 
						|
            DrawFPS(10, 10);
 | 
						|
 | 
						|
        EndDrawing();
 | 
						|
        //----------------------------------------------------------------------------------
 | 
						|
    }
 | 
						|
 | 
						|
    // De-Initialization
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
    CloseWindow();        // Close window and OpenGL context
 | 
						|
    //--------------------------------------------------------------------------------------
 | 
						|
 | 
						|
    return 0;
 | 
						|
} |