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			269 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			269 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [text] example - Rectangle bounds
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| *
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| *   Example originally created with raylib 2.5, last time updated with raylib 4.0
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| *
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| *   Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
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| *
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| *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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| *   BSD-like license that allows static linking with closed source software
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| *
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| *   Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| static void DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);   // Draw text using font inside rectangle limits
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| static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint);    // Draw text using font inside rectangle limits with support for text selection
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| 
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| //------------------------------------------------------------------------------------
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| // Program main entry point
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| //------------------------------------------------------------------------------------
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| int main(void)
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [text] example - draw text inside a rectangle");
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| 
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|     const char text[] = "Text cannot escape\tthis container\t...word wrap also works when active so here's \
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| a long text for testing.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod \
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| tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet risus nullam eget felis eget.";
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| 
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|     bool resizing = false;
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|     bool wordWrap = true;
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| 
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|     Rectangle container = { 25.0f, 25.0f, screenWidth - 50.0f, screenHeight - 250.0f };
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|     Rectangle resizer = { container.x + container.width - 17, container.y + container.height - 17, 14, 14 };
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| 
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|     // Minimum width and heigh for the container rectangle
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|     const float minWidth = 60;
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|     const float minHeight = 60;
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|     const float maxWidth = screenWidth - 50.0f;
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|     const float maxHeight = screenHeight - 160.0f;
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| 
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|     Vector2 lastMouse = { 0.0f, 0.0f }; // Stores last mouse coordinates
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|     Color borderColor = MAROON;         // Container border color
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|     Font font = GetFontDefault();       // Get default system font
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| 
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|     SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())        // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         if (IsKeyPressed(KEY_SPACE)) wordWrap = !wordWrap;
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| 
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|         Vector2 mouse = GetMousePosition();
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| 
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|         // Check if the mouse is inside the container and toggle border color
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|         if (CheckCollisionPointRec(mouse, container)) borderColor = Fade(MAROON, 0.4f);
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|         else if (!resizing) borderColor = MAROON;
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| 
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|         // Container resizing logic
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|         if (resizing)
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|         {
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|             if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) resizing = false;
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| 
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|             float width = container.width + (mouse.x - lastMouse.x);
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|             container.width = (width > minWidth)? ((width < maxWidth)? width : maxWidth) : minWidth;
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| 
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|             float height = container.height + (mouse.y - lastMouse.y);
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|             container.height = (height > minHeight)? ((height < maxHeight)? height : maxHeight) : minHeight;
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|         }
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|         else
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|         {
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|             // Check if we're resizing
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|             if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mouse, resizer)) resizing = true;
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|         }
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| 
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|         // Move resizer rectangle properly
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|         resizer.x = container.x + container.width - 17;
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|         resizer.y = container.y + container.height - 17;
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| 
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|         lastMouse = mouse; // Update mouse
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             DrawRectangleLinesEx(container, 3, borderColor);    // Draw container border
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| 
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|             // Draw text in container (add some padding)
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|             DrawTextBoxed(font, text, (Rectangle){ container.x + 4, container.y + 4, container.width - 4, container.height - 4 }, 20.0f, 2.0f, wordWrap, GRAY);
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| 
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|             DrawRectangleRec(resizer, borderColor);             // Draw the resize box
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| 
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|             // Draw bottom info
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|             DrawRectangle(0, screenHeight - 54, screenWidth, 54, GRAY);
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|             DrawRectangleRec((Rectangle){ 382.0f, screenHeight - 34.0f, 12.0f, 12.0f }, MAROON);
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| 
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|             DrawText("Word Wrap: ", 313, screenHeight-115, 20, BLACK);
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|             if (wordWrap) DrawText("ON", 447, screenHeight - 115, 20, RED);
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|             else DrawText("OFF", 447, screenHeight - 115, 20, BLACK);
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| 
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|             DrawText("Press [SPACE] to toggle word wrap", 218, screenHeight - 86, 20, GRAY);
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| 
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|             DrawText("Click hold & drag the    to resize the container", 155, screenHeight - 38, 20, RAYWHITE);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     CloseWindow();        // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| }
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| 
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| //--------------------------------------------------------------------------------------
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| // Module functions definition
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| //--------------------------------------------------------------------------------------
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| 
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| // Draw text using font inside rectangle limits
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| static void DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint)
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| {
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|     DrawTextBoxedSelectable(font, text, rec, fontSize, spacing, wordWrap, tint, 0, 0, WHITE, WHITE);
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| }
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| 
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| // Draw text using font inside rectangle limits with support for text selection
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| static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint)
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| {
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|     int length = TextLength(text);  // Total length in bytes of the text, scanned by codepoints in loop
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| 
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|     float textOffsetY = 0;          // Offset between lines (on line break '\n')
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|     float textOffsetX = 0.0f;       // Offset X to next character to draw
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| 
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|     float scaleFactor = fontSize/(float)font.baseSize;     // Character rectangle scaling factor
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| 
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|     // Word/character wrapping mechanism variables
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|     enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
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|     int state = wordWrap? MEASURE_STATE : DRAW_STATE;
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| 
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|     int startLine = -1;         // Index where to begin drawing (where a line begins)
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|     int endLine = -1;           // Index where to stop drawing (where a line ends)
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|     int lastk = -1;             // Holds last value of the character position
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| 
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|     for (int i = 0, k = 0; i < length; i++, k++)
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|     {
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|         // Get next codepoint from byte string and glyph index in font
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|         int codepointByteCount = 0;
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|         int codepoint = GetCodepoint(&text[i], &codepointByteCount);
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|         int index = GetGlyphIndex(font, codepoint);
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| 
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|         // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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|         // but we need to draw all of the bad bytes using the '?' symbol moving one byte
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|         if (codepoint == 0x3f) codepointByteCount = 1;
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|         i += (codepointByteCount - 1);
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| 
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|         float glyphWidth = 0;
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|         if (codepoint != '\n')
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|         {
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|             glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
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| 
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|             if (i + 1 < length) glyphWidth = glyphWidth + spacing;
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|         }
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| 
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|         // NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside of the rec container
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|         // We store this info in startLine and endLine, then we change states, draw the text between those two variables
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|         // and change states again and again recursively until the end of the text (or until we get outside of the container).
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|         // When wordWrap is OFF we don't need the measure state so we go to the drawing state immediately
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|         // and begin drawing on the next line before we can get outside the container.
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|         if (state == MEASURE_STATE)
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|         {
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|             // TODO: There are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more
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|             // Ref: http://jkorpela.fi/chars/spaces.html
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|             if ((codepoint == ' ') || (codepoint == '\t') || (codepoint == '\n')) endLine = i;
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| 
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|             if ((textOffsetX + glyphWidth) > rec.width)
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|             {
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|                 endLine = (endLine < 1)? i : endLine;
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|                 if (i == endLine) endLine -= codepointByteCount;
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|                 if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount);
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| 
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|                 state = !state;
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|             }
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|             else if ((i + 1) == length)
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|             {
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|                 endLine = i;
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|                 state = !state;
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|             }
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|             else if (codepoint == '\n') state = !state;
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| 
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|             if (state == DRAW_STATE)
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|             {
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|                 textOffsetX = 0;
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|                 i = startLine;
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|                 glyphWidth = 0;
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| 
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|                 // Save character position when we switch states
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|                 int tmp = lastk;
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|                 lastk = k - 1;
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|                 k = tmp;
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|             }
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|         }
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|         else
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|         {
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|             if (codepoint == '\n')
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|             {
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|                 if (!wordWrap)
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|                 {
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|                     textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
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|                     textOffsetX = 0;
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|                 }
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|             }
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|             else
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|             {
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|                 if (!wordWrap && ((textOffsetX + glyphWidth) > rec.width))
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|                 {
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|                     textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
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|                     textOffsetX = 0;
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|                 }
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| 
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|                 // When text overflows rectangle height limit, just stop drawing
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|                 if ((textOffsetY + font.baseSize*scaleFactor) > rec.height) break;
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| 
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|                 // Draw selection background
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|                 bool isGlyphSelected = false;
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|                 if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
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|                 {
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|                     DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
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|                     isGlyphSelected = true;
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|                 }
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| 
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|                 // Draw current character glyph
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|                 if ((codepoint != ' ') && (codepoint != '\t'))
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|                 {
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|                     DrawTextCodepoint(font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, isGlyphSelected? selectTint : tint);
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|                 }
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|             }
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| 
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|             if (wordWrap && (i == endLine))
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|             {
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|                 textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
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|                 textOffsetX = 0;
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|                 startLine = endLine;
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|                 endLine = -1;
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|                 glyphWidth = 0;
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|                 selectStart += lastk - k;
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|                 k = lastk;
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| 
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|                 state = !state;
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|             }
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|         }
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| 
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|         if ((textOffsetX != 0) || (codepoint != ' ')) textOffsetX += glyphWidth;  // avoid leading spaces
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|     }
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| }
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