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raylib/examples/text/text_unicode_ranges.c
2025-08-19 13:17:50 +02:00

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/*******************************************************************************************
*
* raylib [text] example - unicode ranges
*
* Example complexity rating: [★★★★] 4/4
*
* Example originally created with raylib 2.5, last time updated with raylib 4.0
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#include <stdlib.h>
typedef struct {
int* data;
int count;
int capacity;
} CodepointsArray;
//--------------------------------------------------------------------------------------
// Module functions declaration
//--------------------------------------------------------------------------------------
static void AddRange(CodepointsArray* array, int start, int stop);
static Font LoadUnicodeFont(const char* fileName, int fontSize);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - unicode ranges");
// Load font with Unicode support
Font fontUni = LoadUnicodeFont("resources/NotoSansTC-Regular.ttf", 32);
SetTextureFilter(fontUni.texture, TEXTURE_FILTER_BILINEAR);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Render test strings in different languages
DrawTextEx(fontUni, "English: Hello World!", (Vector2){ 50, 50 }, 32, 1, DARKGRAY); // English
DrawTextEx(fontUni, "Español: Hola mundo!", (Vector2){ 50, 100 }, 32, 1, DARKGRAY); // Spanish
DrawTextEx(fontUni, "Ελληνικά: Γειά σου κόσμε!", (Vector2){ 50, 150 }, 32, 1, DARKGRAY); // Greek
DrawTextEx(fontUni, "Русский: Привет мир!", (Vector2){ 50, 200 }, 32, 0, DARKGRAY); // Russian
DrawTextEx(fontUni, "中文: 你好世界!", (Vector2){ 50, 250 }, 32, 1, DARKGRAY); // Chinese
DrawTextEx(fontUni, "日本語: こんにちは世界!", (Vector2){ 50, 300 }, 32, 1, DARKGRAY); // Japanese
DrawTextEx(fontUni, "देवनागरी: होला मुंडो!", (Vector2){ 50, 350 }, 32, 1, DARKGRAY); // Devanagari
DrawRectangle(400, 16, 380, 400, BLACK);
DrawTexturePro(fontUni.texture, (Rectangle){ 0, 0, fontUni.texture.width, fontUni.texture.height },
(Rectangle){ 400, 16, 380, 400 }, (Vector2){ 0, 0 }, 0.0f, WHITE);
// Display font attribution
DrawText("Font: Noto Sans TC. License: SIL Open Font License 1.1", screenWidth - 300, screenHeight - 20, 10, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadFont(fontUni); // Unload font resource
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//--------------------------------------------------------------------------------------
// Module functions definition
//--------------------------------------------------------------------------------------
static void AddRange(CodepointsArray* array, int start, int stop)
{
int rangeSize = stop - start + 1;
if ((array->count + rangeSize) > array->capacity)
{
array->capacity = array->count + rangeSize + 1024;
array->data = (int *)MemRealloc(array->data, array->capacity*sizeof(int));
if (!array->data)
{
TraceLog(LOG_ERROR, "FONTUTIL: Memory allocation failed");
exit(1);
}
}
for (int i = start; i <= stop; i++) array->data[array->count++] = i;
}
Font LoadUnicodeFont(const char *fileName, int fontSize)
{
CodepointsArray cp = { 0 };
cp.capacity = 2048;
cp.data = (int *)MemAlloc(cp.capacity*sizeof(int));
if (!cp.data)
{
TraceLog(LOG_ERROR, "FONTUTIL: Initial allocation failed");
return GetFontDefault();
}
// Unicode range: Basic ASCII
AddRange(&cp, 32, 126);
// Unicode range: European Languages
AddRange(&cp, 0xC0, 0x17F);
AddRange(&cp, 0x180, 0x24F);
AddRange(&cp, 0x1E00, 0x1EFF);
AddRange(&cp, 0x2C60, 0x2C7F);
// Unicode range: Greek
AddRange(&cp, 0x370, 0x3FF);
AddRange(&cp, 0x1F00, 0x1FFF);
// Unicode range: Cyrillic
AddRange(&cp, 0x400, 0x4FF);
AddRange(&cp, 0x500, 0x52F);
AddRange(&cp, 0x2DE0, 0x2DFF);
AddRange(&cp, 0xA640, 0xA69F);
// Unicode range: CJK
AddRange(&cp, 0x4E00, 0x9FFF);
AddRange(&cp, 0x3400, 0x4DBF);
AddRange(&cp, 0x3000, 0x303F);
AddRange(&cp, 0x3040, 0x309F);
AddRange(&cp, 0x30A0, 0x30FF);
AddRange(&cp, 0x31F0, 0x31FF);
AddRange(&cp, 0xFF00, 0xFFEF);
AddRange(&cp, 0xAC00, 0xD7AF);
AddRange(&cp, 0x1100, 0x11FF);
// Unicode range: Other
// WARNING: Not available on provided font
AddRange(&cp, 0x900, 0x97F); // Devanagari
AddRange(&cp, 0x600, 0x6FF); // Arabic
AddRange(&cp, 0x5D0, 0x5EA); // Hebrew
Font font = {0};
if (FileExists(fileName))
{
font = LoadFontEx(fileName, fontSize, cp.data, cp.count);
}
if (font.texture.id == 0)
{
font = GetFontDefault();
TraceLog(LOG_WARNING, "FONTUTIL: Using default font");
}
MemFree(cp.data);
return font;
}