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			88 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [texture] example - Image text drawing using TTF generated font
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| *
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| *   Example originally created with raylib 1.8, last time updated with raylib 4.0
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| *
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| *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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| *   BSD-like license that allows static linking with closed source software
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| *
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| *   Copyright (c) 2017-2024 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| //------------------------------------------------------------------------------------
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| // Program main entry point
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| //------------------------------------------------------------------------------------
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| int main(void)
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
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| 
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|     Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
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| 
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|     // TTF Font loading with custom generation parameters
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|     Font font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0);
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| 
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|     // Draw over image using custom font
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|     ImageDrawTextEx(&parrots, font, "[Parrots font drawing]", (Vector2){ 20.0f, 20.0f }, (float)font.baseSize, 0.0f, RED);
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| 
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|     Texture2D texture = LoadTextureFromImage(parrots);  // Image converted to texture, uploaded to GPU memory (VRAM)
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|     UnloadImage(parrots);   // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
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| 
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|     Vector2 position = { (float)(screenWidth/2 - texture.width/2), (float)(screenHeight/2 - texture.height/2 - 20) };
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| 
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|     bool showFont = false;
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| 
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|     SetTargetFPS(60);
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         if (IsKeyDown(KEY_SPACE)) showFont = true;
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|         else showFont = false;
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             if (!showFont)
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|             {
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|                 // Draw texture with text already drawn inside
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|                 DrawTextureV(texture, position, WHITE);
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| 
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|                 // Draw text directly using sprite font
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|                 DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20,
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|                            position.y + 20 + 280 }, (float)font.baseSize, 0.0f, WHITE);
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|             }
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|             else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
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| 
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|             DrawText("PRESS SPACE to SHOW FONT ATLAS USED", 290, 420, 10, DARKGRAY);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     UnloadTexture(texture);     // Texture unloading
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| 
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|     UnloadFont(font);           // Unload custom font
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| 
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|     CloseWindow();              // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| } | 
