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			78 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [network] example - Resolve Host
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*
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*   This example has been created using raylib 3.0 (www.raylib.com)
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*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*   Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define RNET_IMPLEMENTATION
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#include "rnet.h"
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int main(void)
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    const int screenWidth = 800;
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    const int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [network] example - resolve host");
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    InitNetworkDevice();    // Init network communications
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    char buffer[ADDRESS_IPV6_ADDRSTRLEN];
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    unsigned short port = 0;
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    AddressInformation *address = LoadAddressList(1);
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    // Address info flags
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    //  ADDRESS_INFO_NUMERICHOST    // or try them in conjunction to
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    //  ADDRESS_INFO_NUMERICSERV    // specify custom behaviour from 
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    //  ADDRESS_INFO_DNS_ONLY       // the function getaddrinfo()
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    //  ADDRESS_INFO_ALL            //
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    //  ADDRESS_INFO_FQDN           // e.g. ADDRESS_INFO_CANONNAME | ADDRESS_INFO_NUMERICSERV
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    int count = ResolveHost(NULL, "5210", ADDRESS_TYPE_IPV4, 0, address);
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    if (count > 0)
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    {
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        GetAddressHostAndPort(address[0], buffer, &port);
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        TraceLog(LOG_INFO, "Resolved to ip %s::%d", buffer, port);
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    }
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    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        // TODO: Update your variables here
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            // TODO: Draw relevant connection info
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    CloseNetworkDevice();   // Close network communication
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    CloseWindow();          // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |