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			126 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [models] example - plane rotations (yaw, pitch, roll)
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*
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*   Example complexity rating: [★★☆☆] 2/4
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*
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*   Example originally created with raylib 1.8, last time updated with raylib 4.0
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*
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*   Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
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*
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*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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*   BSD-like license that allows static linking with closed source software
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*
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*   Copyright (c) 2017-2025 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "raymath.h"        // Required for: MatrixRotateXYZ()
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    const int screenWidth = 800;
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    const int screenHeight = 450;
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    //SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI);
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    InitWindow(screenWidth, screenHeight, "raylib [models] example - plane rotations (yaw, pitch, roll)");
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    Camera camera = { 0 };
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    camera.position = (Vector3){ 0.0f, 50.0f, -120.0f };// Camera position perspective
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    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point
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    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
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    camera.fovy = 30.0f;                                // Camera field-of-view Y
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    camera.projection = CAMERA_PERSPECTIVE;             // Camera type
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    Model model = LoadModel("resources/models/obj/plane.obj");                  // Load model
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    Texture2D texture = LoadTexture("resources/models/obj/plane_diffuse.png");  // Load model texture
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    model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;            // Set map diffuse texture
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    float pitch = 0.0f;
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    float roll = 0.0f;
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    float yaw = 0.0f;
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    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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    //--------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        // Plane pitch (x-axis) controls
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        if (IsKeyDown(KEY_DOWN)) pitch += 0.6f;
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        else if (IsKeyDown(KEY_UP)) pitch -= 0.6f;
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        else
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        {
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            if (pitch > 0.3f) pitch -= 0.3f;
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            else if (pitch < -0.3f) pitch += 0.3f;
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        }
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        // Plane yaw (y-axis) controls
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        if (IsKeyDown(KEY_S)) yaw -= 1.0f;
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        else if (IsKeyDown(KEY_A)) yaw += 1.0f;
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        else
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        {
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            if (yaw > 0.0f) yaw -= 0.5f;
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            else if (yaw < 0.0f) yaw += 0.5f;
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        }
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        // Plane roll (z-axis) controls
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        if (IsKeyDown(KEY_LEFT)) roll -= 1.0f;
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        else if (IsKeyDown(KEY_RIGHT)) roll += 1.0f;
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        else
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        {
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            if (roll > 0.0f) roll -= 0.5f;
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            else if (roll < 0.0f) roll += 0.5f;
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        }
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        // Tranformation matrix for rotations
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        model.transform = MatrixRotateXYZ((Vector3){ DEG2RAD*pitch, DEG2RAD*yaw, DEG2RAD*roll });
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            // Draw 3D model (recomended to draw 3D always before 2D)
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            BeginMode3D(camera);
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                DrawModel(model, (Vector3){ 0.0f, -8.0f, 0.0f }, 1.0f, WHITE);   // Draw 3d model with texture
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                DrawGrid(10, 10.0f);
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            EndMode3D();
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            // Draw controls info
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            DrawRectangle(30, 370, 260, 70, Fade(GREEN, 0.5f));
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            DrawRectangleLines(30, 370, 260, 70, Fade(DARKGREEN, 0.5f));
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            DrawText("Pitch controlled with: KEY_UP / KEY_DOWN", 40, 380, 10, DARKGRAY);
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            DrawText("Roll controlled with: KEY_LEFT / KEY_RIGHT", 40, 400, 10, DARKGRAY);
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            DrawText("Yaw controlled with: KEY_A / KEY_S", 40, 420, 10, DARKGRAY);
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            DrawText("(c) WWI Plane Model created by GiaHanLam", screenWidth - 240, screenHeight - 20, 10, DARKGRAY);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    UnloadModel(model);     // Unload model data
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    UnloadTexture(texture); // Unload texture data
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    CloseWindow();          // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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}
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