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			Some examples included in this batch require the included libraries: `easings.h` and `raygui.h`. Examples included: - shapes_bouncing_ball - shapes_collision_area - shapes_following_eyes - shapes_draw_circle_sector (requires raygui.h) - shapes_draw_rectangle_rounded (requires raygui.h) - shapes_draw_ring (requires raygui.h) - shapes_easings_ball_anim (requires easings.h) - shapes_easings_box_anim (requires easings.h) - shapes_easings_rectangle_array (requires easings.h)
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [shapes] example - bouncing ball
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| *
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| *   This example has been created using raylib 1.0 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2013 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| int main()
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| {
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|     // Initialization
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|     //---------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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|     
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|     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball");
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|     
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| 	Vector2 ballPosition = { GetScreenWidth()/2, GetScreenHeight()/2 };
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| 	Vector2 ballSpeed = { 5.0f, 4.0f };
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| 	int ballRadius = 20;
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|     
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|     bool pause = 0;
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|     int framesCounter = 0;
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| 
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|     SetTargetFPS(60);
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|     //----------------------------------------------------------
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|     
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //-----------------------------------------------------
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|         if (IsKeyPressed(KEY_SPACE)) pause = !pause;
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|         
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|         if (!pause)
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|         {
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|             ballPosition.x += ballSpeed.x;
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|             ballPosition.y += ballSpeed.y;
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|             
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|             // Check walls collision for bouncing
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|             if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
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|             if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
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|         }
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|         else framesCounter++;
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|         //-----------------------------------------------------
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|         
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|         // Draw
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|         //-----------------------------------------------------
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|         BeginDrawing();
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|         
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|             ClearBackground(RAYWHITE);
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|             
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|             DrawCircleV(ballPosition, ballRadius, MAROON);
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|             DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);
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|             
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|             // On pause, we draw a blinking message
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|             if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY);
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| 
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|             DrawFPS(10, 10);
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|         
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|         EndDrawing();
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|         //-----------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //---------------------------------------------------------
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|     CloseWindow();        // Close window and OpenGL context
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|     //----------------------------------------------------------
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|     
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|     return 0;
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| } |