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			151 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [audio] example - Module playing (streaming)
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| *
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| *   Example originally created with raylib 1.5, last time updated with raylib 3.5
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| *
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| *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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| *   BSD-like license that allows static linking with closed source software
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| *
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| *   Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| #define MAX_CIRCLES  64
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| 
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| typedef struct {
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|     Vector2 position;
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|     float radius;
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|     float alpha;
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|     float speed;
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|     Color color;
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| } CircleWave;
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| 
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| //------------------------------------------------------------------------------------
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| // Program main entry point
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| //------------------------------------------------------------------------------------
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| int main(void)
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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| 
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|     SetConfigFlags(FLAG_MSAA_4X_HINT);  // NOTE: Try to enable MSAA 4X
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
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| 
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|     InitAudioDevice();                  // Initialize audio device
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| 
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|     Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
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|                          YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
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| 
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|     // Creates some circles for visual effect
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|     CircleWave circles[MAX_CIRCLES] = { 0 };
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| 
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|     for (int i = MAX_CIRCLES - 1; i >= 0; i--)
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|     {
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|         circles[i].alpha = 0.0f;
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|         circles[i].radius = (float)GetRandomValue(10, 40);
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|         circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius));
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|         circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius));
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|         circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
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|         circles[i].color = colors[GetRandomValue(0, 13)];
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|     }
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| 
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|     Music music = LoadMusicStream("resources/mini1111.xm");
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|     music.looping = false;
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|     float pitch = 1.0f;
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| 
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|     PlayMusicStream(music);
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| 
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|     float timePlayed = 0.0f;
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|     bool pause = false;
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| 
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|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         UpdateMusicStream(music);      // Update music buffer with new stream data
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| 
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|         // Restart music playing (stop and play)
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|         if (IsKeyPressed(KEY_SPACE))
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|         {
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|             StopMusicStream(music);
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|             PlayMusicStream(music);
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|         }
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| 
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|         // Pause/Resume music playing
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|         if (IsKeyPressed(KEY_P))
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|         {
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|             pause = !pause;
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| 
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|             if (pause) PauseMusicStream(music);
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|             else ResumeMusicStream(music);
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|         }
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| 
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|         if (IsKeyDown(KEY_DOWN)) pitch -= 0.01f;
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|         else if (IsKeyDown(KEY_UP)) pitch += 0.01f;
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| 
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|         SetMusicPitch(music, pitch);
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| 
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|         // Get timePlayed scaled to bar dimensions
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|         timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*(screenWidth - 40);
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| 
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|         // Color circles animation
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|         for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
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|         {
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|             circles[i].alpha += circles[i].speed;
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|             circles[i].radius += circles[i].speed*10.0f;
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| 
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|             if (circles[i].alpha > 1.0f) circles[i].speed *= -1;
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| 
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|             if (circles[i].alpha <= 0.0f)
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|             {
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|                 circles[i].alpha = 0.0f;
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|                 circles[i].radius = (float)GetRandomValue(10, 40);
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|                 circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius));
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|                 circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius));
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|                 circles[i].color = colors[GetRandomValue(0, 13)];
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|                 circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
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|             }
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|         }
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             for (int i = MAX_CIRCLES - 1; i >= 0; i--)
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|             {
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|                 DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
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|             }
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| 
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|             // Draw time bar
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|             DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
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|             DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
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|             DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
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| 
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     UnloadMusicStream(music);          // Unload music stream buffers from RAM
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| 
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|     CloseAudioDevice();     // Close audio device (music streaming is automatically stopped)
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| 
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|     CloseWindow();          // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| } | 
