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			87 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
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| *
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| *   Example originally created with raylib 1.0, last time updated with raylib 4.2
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| *
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| *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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| *   BSD-like license that allows static linking with closed source software
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| *
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| *   Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| //------------------------------------------------------------------------------------
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| // Program main entry point
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| //------------------------------------------------------------------------------------
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| int main(void)
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     const int screenWidth = 800;
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|     const int screenHeight = 450;
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| 
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|     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
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| 
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|     float rotation = 0.0f;
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| 
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|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         // Update
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|         //----------------------------------------------------------------------------------
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|         rotation += 0.2f;
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|         //----------------------------------------------------------------------------------
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| 
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|         // Draw
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|         //----------------------------------------------------------------------------------
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|         BeginDrawing();
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| 
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|             ClearBackground(RAYWHITE);
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| 
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|             DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
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| 
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|             // Circle shapes and lines
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|             DrawCircle(screenWidth/5, 120, 35, DARKBLUE);
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|             DrawCircleGradient(screenWidth/5, 220, 60, GREEN, SKYBLUE);
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|             DrawCircleLines(screenWidth/5, 340, 80, DARKBLUE);
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| 
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|             // Rectangle shapes and lines
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|             DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
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|             DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
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|             DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE);  // NOTE: Uses QUADS internally, not lines
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| 
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|             // Triangle shapes and lines
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|             DrawTriangle((Vector2){ screenWidth/4.0f *3.0f, 80.0f },
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|                          (Vector2){ screenWidth/4.0f *3.0f - 60.0f, 150.0f },
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|                          (Vector2){ screenWidth/4.0f *3.0f + 60.0f, 150.0f }, VIOLET);
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| 
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|             DrawTriangleLines((Vector2){ screenWidth/4.0f*3.0f, 160.0f },
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|                               (Vector2){ screenWidth/4.0f*3.0f - 20.0f, 230.0f },
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|                               (Vector2){ screenWidth/4.0f*3.0f + 20.0f, 230.0f }, DARKBLUE);
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| 
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|             // Polygon shapes and lines
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|             DrawPoly((Vector2){ screenWidth/4.0f*3, 330 }, 6, 80, rotation, BROWN);
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|             DrawPolyLines((Vector2){ screenWidth/4.0f*3, 330 }, 6, 90, rotation, BROWN);
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|             DrawPolyLinesEx((Vector2){ screenWidth/4.0f*3, 330 }, 6, 85, rotation, 6, BEIGE);
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| 
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|             // NOTE: We draw all LINES based shapes together to optimize internal drawing,
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|             // this way, all LINES are rendered in a single draw pass
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|             DrawLine(18, 42, screenWidth - 18, 42, BLACK);
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|         EndDrawing();
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|         //----------------------------------------------------------------------------------
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|     }
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     CloseWindow();        // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| }
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