Files
raylib/src/external/OculusSDK/LibOVR/Include/OVR_CAPI_D3D.h
raysan5 c5bf9623d1 Updated LibOVR to SDK version 1.8
Weird, OVR_Version.h still points to 1.7, probably a typo...
2016-09-20 20:16:19 +02:00

159 lines
9.3 KiB
C

/********************************************************************************//**
\file OVR_CAPI_D3D.h
\brief D3D specific structures used by the CAPI interface.
\copyright Copyright 2014-2016 Oculus VR, LLC All Rights reserved.
************************************************************************************/
#ifndef OVR_CAPI_D3D_h
#define OVR_CAPI_D3D_h
#include "OVR_CAPI.h"
#include "OVR_Version.h"
#if defined (_WIN32)
#include <Unknwn.h>
#if !defined(OVR_EXPORTING_CAPI)
//-----------------------------------------------------------------------------------
// ***** Direct3D Specific
/// Create Texture Swap Chain suitable for use with Direct3D 11 and 12.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] d3dPtr Specifies the application's D3D11Device to create resources with or the D3D12CommandQueue
/// which must be the same one the application renders to the eye textures with.
/// \param[in] desc Specifies requested texture properties. See notes for more info about texture format.
/// \param[in] bindFlags Specifies what ovrTextureBindFlags the application requires for this texture chain.
/// \param[out] out_TextureSwapChain Returns the created ovrTextureSwapChain, which will be valid upon a successful return value, else it will be NULL.
/// This texture chain must be eventually destroyed via ovr_DestroyTextureSwapChain before destroying the session with ovr_Destroy.
///
/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
/// ovr_GetLastErrorInfo to get more information.
///
/// \note The texture format provided in \a desc should be thought of as the format the distortion-compositor will use for the
/// ShaderResourceView when reading the contents of the texture. To that end, it is highly recommended that the application
/// requests texture swapchain formats that are in sRGB-space (e.g. OVR_FORMAT_R8G8B8A8_UNORM_SRGB) as the compositor
/// does sRGB-correct rendering. As such, the compositor relies on the GPU's hardware sampler to do the sRGB-to-linear
/// conversion. If the application still prefers to render to a linear format (e.g. OVR_FORMAT_R8G8B8A8_UNORM) while handling the
/// linear-to-gamma conversion via HLSL code, then the application must still request the corresponding sRGB format and also use
/// the \a ovrTextureMisc_DX_Typeless flag in the ovrTextureSwapChainDesc's Flag field. This will allow the application to create
/// a RenderTargetView that is the desired linear format while the compositor continues to treat it as sRGB. Failure to do so
/// will cause the compositor to apply unexpected gamma conversions leading to gamma-curve artifacts. The \a ovrTextureMisc_DX_Typeless
/// flag for depth buffer formats (e.g. OVR_FORMAT_D32_FLOAT) is ignored as they are always converted to be typeless.
///
/// \see ovr_GetTextureSwapChainLength
/// \see ovr_GetTextureSwapChainCurrentIndex
/// \see ovr_GetTextureSwapChainDesc
/// \see ovr_GetTextureSwapChainBufferDX
/// \see ovr_DestroyTextureSwapChain
///
OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateTextureSwapChainDX(ovrSession session,
IUnknown* d3dPtr,
const ovrTextureSwapChainDesc* desc,
ovrTextureSwapChain* out_TextureSwapChain);
/// Get a specific buffer within the chain as any compatible COM interface (similar to QueryInterface)
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] chain Specifies an ovrTextureSwapChain previously returned by ovr_CreateTextureSwapChainDX
/// \param[in] index Specifies the index within the chain to retrieve. Must be between 0 and length (see ovr_GetTextureSwapChainLength),
/// or may pass -1 to get the buffer at the CurrentIndex location. (Saving a call to GetTextureSwapChainCurrentIndex)
/// \param[in] iid Specifies the interface ID of the interface pointer to query the buffer for.
/// \param[out] out_Buffer Returns the COM interface pointer retrieved.
///
/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
/// ovr_GetLastErrorInfo to get more information.
///
/// <b>Example code</b>
/// \code{.cpp}
/// ovr_GetTextureSwapChainBufferDX(session, chain, 0, IID_ID3D11Texture2D, &d3d11Texture);
/// ovr_GetTextureSwapChainBufferDX(session, chain, 1, IID_PPV_ARGS(&dxgiResource));
/// \endcode
///
OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetTextureSwapChainBufferDX(ovrSession session,
ovrTextureSwapChain chain,
int index,
IID iid,
void** out_Buffer);
/// Create Mirror Texture which is auto-refreshed to mirror Rift contents produced by this application.
///
/// A second call to ovr_CreateMirrorTextureDX for a given ovrSession before destroying the first one
/// is not supported and will result in an error return.
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] d3dPtr Specifies the application's D3D11Device to create resources with or the D3D12CommandQueue
/// which must be the same one the application renders to the textures with.
/// \param[in] desc Specifies requested texture properties. See notes for more info about texture format.
/// \param[out] out_MirrorTexture Returns the created ovrMirrorTexture, which will be valid upon a successful return value, else it will be NULL.
/// This texture must be eventually destroyed via ovr_DestroyMirrorTexture before destroying the session with ovr_Destroy.
///
/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
/// ovr_GetLastErrorInfo to get more information.
///
/// \note The texture format provided in \a desc should be thought of as the format the compositor will use for the RenderTargetView when
/// writing into mirror texture. To that end, it is highly recommended that the application requests a mirror texture format that is
/// in sRGB-space (e.g. OVR_FORMAT_R8G8B8A8_UNORM_SRGB) as the compositor does sRGB-correct rendering. If however the application wants
/// to still read the mirror texture as a linear format (e.g. OVR_FORMAT_R8G8B8A8_UNORM) and handle the sRGB-to-linear conversion in
/// HLSL code, then it is recommended the application still requests an sRGB format and also use the \a ovrTextureMisc_DX_Typeless flag in the
/// ovrMirrorTextureDesc's Flags field. This will allow the application to bind a ShaderResourceView that is a linear format while the
/// compositor continues to treat is as sRGB. Failure to do so will cause the compositor to apply unexpected gamma conversions leading to
/// gamma-curve artifacts.
///
///
/// <b>Example code</b>
/// \code{.cpp}
/// ovrMirrorTexture mirrorTexture = nullptr;
/// ovrMirrorTextureDesc mirrorDesc = {};
/// mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
/// mirrorDesc.Width = mirrorWindowWidth;
/// mirrorDesc.Height = mirrorWindowHeight;
/// ovrResult result = ovr_CreateMirrorTextureDX(session, d3d11Device, &mirrorDesc, &mirrorTexture);
/// [...]
/// // Destroy the texture when done with it.
/// ovr_DestroyMirrorTexture(session, mirrorTexture);
/// mirrorTexture = nullptr;
/// \endcode
///
/// \see ovr_GetMirrorTextureBufferDX
/// \see ovr_DestroyMirrorTexture
///
OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateMirrorTextureDX(ovrSession session,
IUnknown* d3dPtr,
const ovrMirrorTextureDesc* desc,
ovrMirrorTexture* out_MirrorTexture);
/// Get a the underlying buffer as any compatible COM interface (similar to QueryInterface)
///
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
/// \param[in] mirrorTexture Specifies an ovrMirrorTexture previously returned by ovr_CreateMirrorTextureDX
/// \param[in] iid Specifies the interface ID of the interface pointer to query the buffer for.
/// \param[out] out_Buffer Returns the COM interface pointer retrieved.
///
/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
/// ovr_GetLastErrorInfo to get more information.
///
/// <b>Example code</b>
/// \code{.cpp}
/// ID3D11Texture2D* d3d11Texture = nullptr;
/// ovr_GetMirrorTextureBufferDX(session, mirrorTexture, IID_PPV_ARGS(&d3d11Texture));
/// d3d11DeviceContext->CopyResource(d3d11TextureBackBuffer, d3d11Texture);
/// d3d11Texture->Release();
/// dxgiSwapChain->Present(0, 0);
/// \endcode
///
OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetMirrorTextureBufferDX(ovrSession session,
ovrMirrorTexture mirrorTexture,
IID iid,
void** out_Buffer);
#endif // !defined(OVR_EXPORTING_CAPI)
#endif // _WIN32
#endif // OVR_CAPI_D3D_h