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14 lines
210 B
GLSL
14 lines
210 B
GLSL
#version 150
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uniform sampler2D texture0;
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in vec2 fragTexCoord;
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in vec4 fragColor;
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out vec4 pixelColor;
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void main()
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{
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// Output pixel color
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pixelColor = texture(texture0, fragTexCoord) * fragColor;
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} |