Files
raylib/src/simple150.frag
2014-03-25 12:40:35 +01:00

14 lines
210 B
GLSL

#version 150
uniform sampler2D texture0;
in vec2 fragTexCoord;
in vec4 fragColor;
out vec4 pixelColor;
void main()
{
// Output pixel color
pixelColor = texture(texture0, fragTexCoord) * fragColor;
}