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			299 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
			
		
		
	
	
			299 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
| #**************************************************************************************************
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| #
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| #   raylib makefile for Android project (APK building)
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| #
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| #   Copyright (c) 2017 Ramon Santamaria (@raysan5)
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| #
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| #   This software is provided "as-is", without any express or implied warranty. In no event
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| #   will the authors be held liable for any damages arising from the use of this software.
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| #
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| #   Permission is granted to anyone to use this software for any purpose, including commercial
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| #   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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| #
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| #     1. The origin of this software must not be misrepresented; you must not claim that you
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| #     wrote the original software. If you use this software in a product, an acknowledgment
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| #     in the product documentation would be appreciated but is not required.
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| #
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| #     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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| #     as being the original software.
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| #
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| #     3. This notice may not be removed or altered from any source distribution.
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| #
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| #**************************************************************************************************
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| 
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| # Define required raylib variables
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| PLATFORM ?= PLATFORM_ANDROID
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| RAYLIB_PATH ?= ..\..
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| 
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| # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
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| ANDROID_ARCH ?= ARM
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| ANDROID_API_VERSION = 21
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| ifeq ($(ANDROID_ARCH),ARM)
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|     ANDROID_ARCH_NAME = armeabi-v7a
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| endif
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| ifeq ($(ANDROID_ARCH),ARM64)
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|     ANDROID_ARCH_NAME = arm64-v8a
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| endif
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| 
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| # Required path variables
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| # NOTE: JAVA_HOME must be set to JDK
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| JAVA_HOME ?= C:/JavaJDK
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| ANDROID_HOME = C:/android-sdk
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| ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
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| ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
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| ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
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| 
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| # Android project configuration variables
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| PROJECT_NAME ?= raylib_game
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| PROJECT_LIBRARY_NAME ?= main
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| PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
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| PROJECT_RESOURCES_PATH ?= resources
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| PROJECT_SOURCE_FILES ?= raylib_game.c
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| 
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| # Some source files are placed in directories, when compiling to some 
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| # output directory other than source, that directory must pre-exist.
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| # Here we get a list of required folders that need to be created on
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| # code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
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| PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
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| 
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| # Android app configuration variables
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| APP_LABEL_NAME ?= rGame
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| APP_COMPANY_NAME ?= raylib
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| APP_PRODUCT_NAME ?= rgame
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| APP_VERSION_CODE ?= 1
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| APP_VERSION_NAME ?= 1.0
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| APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
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| APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
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| APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
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| APP_SCREEN_ORIENTATION ?= landscape
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| APP_KEYSTORE_PASS ?= raylib
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| 
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| # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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| RAYLIB_LIBTYPE ?= STATIC
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| RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
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| 
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| # Shared libs must be added to APK if required
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| # NOTE: Generated NativeLoader.java automatically load those libraries
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| ifeq ($(RAYLIB_LIBTYPE),SHARED)
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|     PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so 
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| endif
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| 
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| # Compiler and archiver
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| # NOTE: GCC is being deprecated in Android NDK r16
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| ifeq ($(ANDROID_ARCH),ARM)
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|     CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
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|     AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
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| endif
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| ifeq ($(ANDROID_ARCH),ARM64)
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|     CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
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|     AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
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| endif
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| 
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| # Compiler flags for arquitecture
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| ifeq ($(ANDROID_ARCH),ARM)
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|     CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
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| endif
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| ifeq ($(ANDROID_ARCH),ARM64)
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|     CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
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| endif
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| # Compilation functions attributes options
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| CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
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| # Compiler options for the linker
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| CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
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| # Preprocessor macro definitions
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| CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
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| 
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| # Paths containing required header files
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| INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
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| 
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| # Linker options
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| LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 
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| LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings 
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| # Force linking of library module to define symbol
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| LDFLAGS += -u ANativeActivity_onCreate
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| # Library paths containing required libs
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| LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
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| 
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| # Define any libraries to link into executable
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| # if you want to link libraries (libname.so or libname.a), use the -lname
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| LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
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| 
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| # Generate target objects list from PROJECT_SOURCE_FILES
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| OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
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| 
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| # Android APK building process... some steps required...
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| # NOTE: typing 'make' will invoke the default target entry called 'all',
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| all: create_temp_project_dirs \
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|      copy_project_required_libs \
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|      copy_project_resources \
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|      generate_loader_script \
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|      generate_android_manifest \
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|      generate_apk_keystore \
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|      config_project_package \
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|      compile_project_code \
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|      compile_project_class \
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|      compile_project_class_dex \
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|      create_project_apk_package \
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|      sign_project_apk_package \
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|      zipalign_project_apk_package
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| 
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| # Create required temp directories for APK building
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| create_temp_project_dirs:
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| 	if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH) 
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| 	if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj
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| 	if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src
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| 	if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com
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| 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
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| 	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
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| 	if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
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| 	if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
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| 	if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
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| 	if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
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| 	if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
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| 	if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi
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| 	if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi
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| 	if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values
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| 	if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets
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| 	if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH)
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| 	if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens
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| 	$(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
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| 
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| define create_dir
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|     if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1)
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| endef
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|     
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| # Copy required shared libs for integration into APK
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| # NOTE: If using shared libs they are loaded by generated NativeLoader.java
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| copy_project_required_libs:
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| ifeq ($(RAYLIB_LIBTYPE),SHARED)
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| 	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so 
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| endif
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| ifeq ($(RAYLIB_LIBTYPE),STATIC)
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| 	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a 
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| endif
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| 
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| # Copy project required resources: strings.xml, icon.png, assets
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| # NOTE: Required strings.xml is generated and game resources are copied to assets folder
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| # TODO: Review xcopy usage, it can not be found in some systems!
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| copy_project_resources:
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| 	copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y
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| 	copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y
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| 	copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y
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| 	@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml
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| 	@echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
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| 	if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F
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| 
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| # Generate NativeLoader.java to load required shared libraries
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| # NOTE: Probably not the bet way to generate this file... but it works.
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| generate_loader_script:
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| 	@echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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| 	@echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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| 	@echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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| 	@echo     static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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| ifeq ($(RAYLIB_LIBTYPE),SHARED)
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| 	@echo         System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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| endif
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| 	@echo         System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java 
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| 	@echo     } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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| 	@echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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|     
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| # Generate AndroidManifest.xml with all the required options
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| # NOTE: Probably not the bet way to generate this file... but it works.
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| generate_android_manifest:
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| 	@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo         package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)"  >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo         android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo     ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo     ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo     ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo         ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo             android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo             android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo             android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo             android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo             ^<meta-data android:name="android.app.lib_name" android:value="$(PROJECT_LIBRARY_NAME)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo             ^<intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo                 ^<action android:name="android.intent.action.MAIN" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo                 ^<category android:name="android.intent.category.LAUNCHER" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo             ^</intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo         ^</activity^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo     ^</application^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 	@echo ^</manifest^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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| 
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| # Generate storekey for APK signing: $(PROJECT_NAME).keystore
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| # NOTE: Configure here your Distinguished Names (-dname) if required!
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| generate_apk_keystore: 
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| 	if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
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| 
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| # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
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| # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
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| config_project_package:
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| 	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
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| 
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| # Compile native_app_glue code as static library: obj/libnative_app_glue.a
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| compile_native_app_glue:
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| 	$(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
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| 	$(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
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| 
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| # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so 
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| compile_project_code: $(OBJS)
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| 	$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
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| 
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| # Compile all .c files required into object (.o) files
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| # NOTE: Those files will be linked into a shared library
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| $(PROJECT_BUILD_PATH)/obj/%.o:%.c
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| 	$(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot 
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|     
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| # Compile project .java code into .class (Java bytecode) 
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| compile_project_class:
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| 	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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| 
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| # Compile .class files into Dalvik executable bytecode (.dex)
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| # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
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| compile_project_class_dex:
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| 	$(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj
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| 
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| # Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk
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| # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
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| # NOTE: Use -A resources to define additional directory in which to find raw asset files
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| create_project_apk_package:
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| 	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
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| 	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
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| 
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| # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk 
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| sign_project_apk_package:
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| 	$(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
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| 
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| # Create zip-aligned APK package: $(PROJECT_NAME).apk 
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| zipalign_project_apk_package:
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| 	$(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
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| 
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| # Install $(PROJECT_NAME).apk to default emulator/device
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| # NOTE: Use -e (emulator) or -d (device) parameters if required
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| install:
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| 	$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
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|     
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| # Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
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| check_device_abi:
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| 	$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
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| 
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| # Monitorize output log coming from device, only raylib tag
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| logcat:
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| 	$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
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| 	$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
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|     
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| # Install and monitorize $(PROJECT_NAME).apk to default emulator/device
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| deploy:
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| 	$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
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| 	$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
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| 	$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
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| 
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| #$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
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| 
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| # Clean everything
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| clean:
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| 	del $(PROJECT_BUILD_PATH)\* /f /s /q
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| 	rmdir $(PROJECT_BUILD_PATH) /s /q
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| 	@echo Cleaning done
 | 
