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	1f6eb1fc61
	
	
	
		
			
			raylib webpage has been completely reorganized and moved from gh-pages (a pain to work with) to docs folder. Useless libs have been removed, webs have been renamed, etc. Now it would be easier (hopefully) to update webpage. :)
		
			
				
	
	
		
			451 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
			
		
		
	
	
			451 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
| #**************************************************************************************************
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| #
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| #   raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
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| #
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| #   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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| #
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| #   This software is provided "as-is", without any express or implied warranty. In no event 
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| #   will the authors be held liable for any damages arising from the use of this software.
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| #
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| #   Permission is granted to anyone to use this software for any purpose, including commercial 
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| #   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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| #
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| #     1. The origin of this software must not be misrepresented; you must not claim that you 
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| #     wrote the original software. If you use this software in a product, an acknowledgment 
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| #     in the product documentation would be appreciated but is not required.
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| #
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| #     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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| #     as being the original software.
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| #
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| #     3. This notice may not be removed or altered from any source distribution.
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| #
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| #**************************************************************************************************
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| 
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| # define raylib platform to compile for
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| # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
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| # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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| PLATFORM ?= PLATFORM_DESKTOP
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| 
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| # determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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| ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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|     # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
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|     ifeq ($(OS),Windows_NT)
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|         PLATFORM_OS=WINDOWS
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|         LIBPATH=win32
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|     else
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|         UNAMEOS:=$(shell uname)
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|         ifeq ($(UNAMEOS),Linux)
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|             PLATFORM_OS=LINUX
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|             LIBPATH=linux
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|         else
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|         ifeq ($(UNAMEOS),Darwin)
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|             PLATFORM_OS=OSX
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|             LIBPATH=osx
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|         endif
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|         endif
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|     endif
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| endif
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| 
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| # define compiler: gcc for C program, define as g++ for C++
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| ifeq ($(PLATFORM),PLATFORM_WEB)
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|     # define emscripten compiler
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|     CC = emcc
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| else
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| ifeq ($(PLATFORM_OS),OSX)
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|     # define llvm compiler for mac
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|     CC = clang
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| else
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|     # define default gcc compiler
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|     CC = gcc
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| endif
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| endif
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| 
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| # define compiler flags:
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| #  -O2         defines optimization level
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| #  -Wall       turns on most, but not all, compiler warnings
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| #  -std=c99    use standard C from 1999 revision
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| ifeq ($(PLATFORM),PLATFORM_RPI)
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|     CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
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| else
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|     CFLAGS = -O2 -Wall -std=c99
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| endif
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| ifeq ($(PLATFORM),PLATFORM_WEB)
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|     CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3
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|     #-s ASSERTIONS=1            # to check for memory allocation errors (-O1 disables it)
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|     #-s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
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|     #-s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
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| endif
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| 
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| #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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| 
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| # define any directories containing required header files
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| ifeq ($(PLATFORM),PLATFORM_RPI)
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|     INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
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| else
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|     INCLUDES = -I. -I../src -I../github/raylib/src
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| # external libraries headers
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| # GLFW3
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|     INCLUDES += -I../external/glfw3/include
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| # GLEW: Not required any more, replaced by GLAD
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|     #INCLUDES += -I../external/glew/include
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| # OpenAL Soft
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|     INCLUDES += -I../external/openal_soft/include
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| endif
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| 
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| # define library paths containing required libs
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| ifeq ($(PLATFORM),PLATFORM_RPI)
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|     LFLAGS = -L. -L../src -L/opt/vc/lib
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| else
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|     LFLAGS = -L. -L../src
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| # external libraries to link with
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| # GLFW3
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|     LFLAGS += -L../external/glfw3/lib/$(LIBPATH)
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|     ifneq ($(PLATFORM_OS),OSX)
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|     # OpenAL Soft
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|         LFLAGS += -L../external/openal_soft/lib/$(LIBPATH)
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|     # GLEW: Not required any more, replaced by GLAD
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|         #LFLAGS += -L../external/glew/lib/$(LIBPATH)
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|     endif
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| endif
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| 
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| # define any libraries to link into executable
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| # if you want to link libraries (libname.so or libname.a), use the -lname
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| ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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|     ifeq ($(PLATFORM_OS),LINUX)
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|         # libraries for Debian GNU/Linux desktop compiling
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|         # requires the following packages:
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|         # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
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|         LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread
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|         # on XWindow could require also below libraries, just uncomment
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|         #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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|     else
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|     ifeq ($(PLATFORM_OS),OSX)
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|         # libraries for OS X 10.9 desktop compiling
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|         # requires the following packages:
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|         # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
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|         LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
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|     else
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|         # libraries for Windows desktop compiling
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|         # NOTE: GLFW3 and OpenAL Soft libraries should be installed
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|         LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
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|     endif
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|     endif
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| endif
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| ifeq ($(PLATFORM),PLATFORM_RPI)
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|     # libraries for Raspberry Pi compiling
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|     # NOTE: OpenAL Soft library should be installed (libopenal1 package)
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|     LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
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| endif
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| ifeq ($(PLATFORM),PLATFORM_WEB)
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|     # just adjust the correct path to libraylib.bc
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|     LIBS = ../github/raylib/src/libraylib.bc
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| endif
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| 
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| # define additional parameters and flags for windows
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| ifeq ($(PLATFORM_OS),WINDOWS)
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|     # resources file contains windows exe icon
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|     # -Wl,--subsystem,windows hides the console window
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|     WINFLAGS = ../src/resources -Wl,--subsystem,windows
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| endif
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| 
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| ifeq ($(PLATFORM),PLATFORM_WEB)
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|     EXT = .html
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| endif
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| 
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| # define all object files required
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| EXAMPLES = \
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|     core_basic_window \
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|     core_input_keys \
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|     core_input_mouse \
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|     core_mouse_wheel \
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|     core_input_gamepad \
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|     core_random_values \
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|     core_color_select \
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|     core_drop_files \
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|     core_storage_values \
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|     core_gestures_detection \
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|     core_3d_mode \
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|     core_3d_picking \
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|     core_3d_camera_free \
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|     core_3d_camera_first_person \
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|     shapes_logo_raylib \
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|     shapes_basic_shapes \
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|     shapes_colors_palette \
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|     shapes_logo_raylib_anim \
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|     textures_logo_raylib \
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|     textures_image_loading \
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|     textures_rectangle \
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|     textures_srcrec_dstrec \
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|     textures_to_image \
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|     textures_raw_data \
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|     textures_formats_loading \
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|     textures_particles_trail_blending \
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|     textures_image_processing \
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|     textures_image_drawing \
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|     text_sprite_fonts \
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|     text_bmfont_ttf \
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|     text_rbmf_fonts \
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|     text_format_text \
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|     text_font_select \
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|     text_writing_anim \
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|     models_geometric_shapes \
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|     models_box_collisions \
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|     models_billboard \
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|     models_obj_loading \
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|     models_heightmap \
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|     models_cubicmap \
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|     shaders_model_shader \
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|     shaders_shapes_textures \
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|     shaders_custom_uniform \
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|     shaders_postprocessing \
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|     shaders_basic_lighting \
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|     audio_sound_loading \
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|     audio_music_stream \
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|     fix_dylib \
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| 
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| 
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| # typing 'make' will invoke the first target entry in the file,
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| # in this case, the 'default' target entry is raylib
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| default: examples
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| 
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| # compile all examples
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| examples: $(EXAMPLES)
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| 
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| # compile [core] example - basic window
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| core_basic_window: core_basic_window.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [core] example - keyboard input
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| core_input_keys: core_input_keys.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [core] example - mouse input
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| core_input_mouse: core_input_mouse.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [core] example - mouse wheel
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| core_mouse_wheel: core_mouse_wheel.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [core] example - gamepad input
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| core_input_gamepad: core_input_gamepad.c
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| ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| else
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| 	@echo core_input_gamepad: Only supported on desktop platform
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| endif
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| 
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| # compile [core] example - generate random values
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| core_random_values: core_random_values.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [core] example - color selection (collision detection)
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| core_color_select: core_color_select.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [core] example - drop files
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| core_drop_files: core_drop_files.c
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| ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| else
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| 	@echo core_drop_files: Only supported on desktop platform
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| endif
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| 
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| # compile [core] example - storage values
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| core_storage_values: core_storage_values.c
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| ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| else
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| 	@echo core_storage_values: Only supported on desktop platform
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| endif
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| 
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| # compile [core] example - gestures detection
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| core_gestures_detection: core_gestures_detection.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [core] example - 3d mode
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| core_3d_mode: core_3d_mode.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [core] example - 3d picking
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| core_3d_picking: core_3d_picking.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [core] example - 3d camera free
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| core_3d_camera_free: core_3d_camera_free.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [core] example - 3d camera first person
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| core_3d_camera_first_person: core_3d_camera_first_person.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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|     
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| # compile [shapes] example - raylib logo (with basic shapes)
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| shapes_logo_raylib: shapes_logo_raylib.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [shapes] example - basic shapes usage (rectangle, circle, ...)
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| shapes_basic_shapes: shapes_basic_shapes.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [shapes] example - raylib color palette
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| shapes_colors_palette: shapes_colors_palette.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [shapes] example - raylib logo animation
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| shapes_logo_raylib_anim: shapes_logo_raylib_anim.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [textures] example - raylib logo texture loading
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| textures_logo_raylib: textures_logo_raylib.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/raylib_logo.png
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| 
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| # compile [textures] example - image loading and conversion to texture
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| textures_image_loading: textures_image_loading.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/raylib_logo.png
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| 
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| # compile [textures] example - texture rectangle drawing
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| textures_rectangle: textures_rectangle.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/guybrush.png
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| 
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| # compile [textures] example - texture source and destination rectangles
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| textures_srcrec_dstrec: textures_srcrec_dstrec.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/guybrush.png
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| 
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| # compile [textures] example - texture to image
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| textures_to_image: textures_to_image.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/raylib_logo.png
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|     
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| # compile [textures] example - texture raw data
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| textures_raw_data: textures_raw_data.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/texture_formats/sonic_R8G8B8A8.raw
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|     
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| # compile [textures] example - texture formats loading
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| textures_formats_loading: textures_formats_loading.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s ALLOW_MEMORY_GROWTH=1 --preload-file resources/texture_formats
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|     
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| # compile [textures] example - texture particles trail blending
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| textures_particles_trail_blending: textures_particles_trail_blending.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/smoke.png
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|     
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| # compile [textures] example - texture image processing
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| textures_image_processing: textures_image_processing.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/parrots.png
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|     
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| # compile [textures] example - texture image drawing
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| textures_image_drawing: textures_image_drawing.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/parrots.png --preload-file resources/cat.png
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|     
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| # compile [text] example - sprite fonts loading
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| text_sprite_fonts: text_sprite_fonts.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/custom_mecha.png --preload-file resources/fonts/custom_alagard.png --preload-file resources/fonts/custom_jupiter_crash.png
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| 
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| # compile [text] example - bmfonts and ttf loading
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| text_bmfont_ttf: text_bmfont_ttf.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/bmfont.fnt --preload-file resources/fonts/pixantiqua.ttf
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| 
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| # compile [text] example - raylib bitmap fonts (rBMF)
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| text_rbmf_fonts: text_rbmf_fonts.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/alagard.rbmf --preload-file resources/fonts/pixelplay.rbmf --preload-file resources/fonts/mecha.rbmf --preload-file resources/fonts/setback.rbmf --preload-file resources/fonts/romulus.rbmf --preload-file resources/fonts/pixantiqua.rbmf --preload-file resources/fonts/alpha_beta.rbmf --preload-file resources/fonts/jupiter_crash.rbmf
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| 
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| # compile [text] example - text formatting
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| text_format_text: text_format_text.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [text] example - font selection program
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| text_font_select: text_font_select.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/alagard.rbmf --preload-file resources/fonts/pixelplay.rbmf --preload-file resources/fonts/mecha.rbmf --preload-file resources/fonts/setback.rbmf --preload-file resources/fonts/romulus.rbmf --preload-file resources/fonts/pixantiqua.rbmf --preload-file resources/fonts/alpha_beta.rbmf --preload-file resources/fonts/jupiter_crash.rbmf
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| 
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| # compile [text] example - text writing animation
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| text_writing_anim: text_writing_anim.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [models] example - basic geometric 3d shapes
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| models_geometric_shapes: models_geometric_shapes.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [models] example - box collisions
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| models_box_collisions: models_box_collisions.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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|     
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| # compile [models] example - basic window
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| models_planes: models_planes.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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| 
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| # compile [models] example - billboard usage
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| models_billboard: models_billboard.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/billboard.png
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| 
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| # compile [models] example - OBJ model loading
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| models_obj_loading: models_obj_loading.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png
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| 
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| # compile [models] example - heightmap loading
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| models_heightmap: models_heightmap.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/heightmap.png
 | |
| 
 | |
| # compile [models] example - cubesmap loading
 | |
| models_cubicmap: models_cubicmap.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/cubicmap.png --preload-file resources/cubicmap_atlas.png
 | |
| 
 | |
| # compile [shaders] example - model shader
 | |
| shaders_model_shader: shaders_model_shader.c
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| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/base.vs --preload-file resources/shaders/grayscale.fs
 | |
|     
 | |
| # compile [shaders] example - shapes texture shader
 | |
| shaders_shapes_textures: shaders_shapes_textures.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/texture_formats/sonic.png --preload-file resources/shaders/shapes_base.vs --preload-file resources/shaders/shapes_grayscale.fs
 | |
|     
 | |
| # compile [shaders] example - custom uniform in shader
 | |
| shaders_custom_uniform: shaders_custom_uniform.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/base.vs --preload-file resources/shaders/swirl.fs
 | |
|     
 | |
| # compile [shaders] example - postprocessing shader
 | |
| shaders_postprocessing: shaders_postprocessing.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/base.vs --preload-file resources/shaders/bloom.fs
 | |
| 
 | |
| # compile [shaders] example - shaders_basic_lighting
 | |
| shaders_basic_lighting: shaders_basic_lighting.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/shaders/phong.vs --preload-file resources/shaders/phong.fs
 | |
|     
 | |
| # compile [audio] example - sound loading and playing (WAV and OGG)
 | |
| audio_sound_loading: audio_sound_loading.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/audio/weird.wav --preload-file resources/audio/tanatana.ogg
 | |
| 
 | |
| # compile [audio] example - music stream playing (OGG)
 | |
| audio_music_stream: audio_music_stream.c
 | |
| 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/audio/guitar_noodling.ogg
 | |
| 
 | |
| # fix dylib install path name for each executable (MAC)
 | |
| fix_dylib:
 | |
| ifeq ($(PLATFORM_OS),OSX)
 | |
| 	find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
 | |
| endif
 | |
| 
 | |
| # clean everything
 | |
| clean:
 | |
| ifeq ($(PLATFORM),PLATFORM_DESKTOP)
 | |
|     ifeq ($(PLATFORM_OS),OSX)
 | |
| 		find . -type f -perm +ugo+x -delete
 | |
| 		rm -f *.o
 | |
|     else
 | |
|     ifeq ($(PLATFORM_OS),LINUX)
 | |
| 		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
 | |
|     else
 | |
| 		del *.o *.exe
 | |
|     endif
 | |
|     endif
 | |
| endif
 | |
| ifeq ($(PLATFORM),PLATFORM_RPI)
 | |
| 	find . -type f -executable -delete
 | |
| 	rm -f *.o
 | |
| endif
 | |
| ifeq ($(PLATFORM),PLATFORM_WEB)
 | |
| 	del *.o *.html *.js
 | |
| endif
 | |
| 	@echo Cleaning done
 | |
| 
 | |
| # instead of defining every module one by one, we can define a pattern
 | |
| # this pattern below will automatically compile every module defined on $(OBJS)
 | |
| #%.exe : %.c
 | |
| #	$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
 |