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			73 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raylib [textures] example - Retrieve image data from texture: LoadImageFromTexture()
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*
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*   NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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*
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*   Example originally created with raylib 1.3, last time updated with raylib 4.0
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*
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*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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*   BSD-like license that allows static linking with closed source software
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*
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*   Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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    // Initialization
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    //--------------------------------------------------------------------------------------
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    const int screenWidth = 800;
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    const int screenHeight = 450;
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    InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image");
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    // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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    Image image = LoadImage("resources/raylib_logo.png");  // Load image data into CPU memory (RAM)
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    Texture2D texture = LoadTextureFromImage(image);       // Image converted to texture, GPU memory (RAM -> VRAM)
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    UnloadImage(image);                                    // Unload image data from CPU memory (RAM)
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    image = LoadImageFromTexture(texture);                 // Load image from GPU texture (VRAM -> RAM)
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    UnloadTexture(texture);                                // Unload texture from GPU memory (VRAM)
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    texture = LoadTextureFromImage(image);                 // Recreate texture from retrieved image data (RAM -> VRAM)
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    UnloadImage(image);                                    // Unload retrieved image data from CPU memory (RAM)
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    //---------------------------------------------------------------------------------------
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    // Main game loop
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    while (!WindowShouldClose())    // Detect window close button or ESC key
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    {
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        // Update
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        //----------------------------------------------------------------------------------
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        // TODO: Update your variables here
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        //----------------------------------------------------------------------------------
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        // Draw
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        //----------------------------------------------------------------------------------
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        BeginDrawing();
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            ClearBackground(RAYWHITE);
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            DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
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            DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY);
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        EndDrawing();
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        //----------------------------------------------------------------------------------
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    }
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    // De-Initialization
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    //--------------------------------------------------------------------------------------
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    UnloadTexture(texture);       // Texture unloading
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    CloseWindow();                // Close window and OpenGL context
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    //--------------------------------------------------------------------------------------
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    return 0;
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} |