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			80 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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|  *
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|  *   raylib [network] example - Resolve Host
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|  *
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|  *   Welcome to raylib!
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|  *
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|  *   To test examples, just press F6 and execute raylib_compile_execute script
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|  *   Note that compiled executable is placed in the same folder as .c file
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|  *
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|  *   You can find all basic examples on C:\raylib\raylib\examples folder or
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|  *   raylib official webpage: www.raylib.com
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|  *
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|  *   Enjoy using raylib. :)
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|  *
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|  *   This example has been created using raylib 2.0 (www.raylib.com)
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|  *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h
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|  *for details)
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|  *
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|  *   Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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|  *
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|  ********************************************************************************************/
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| 
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| #include "raylib.h" 
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| #include "rnet.h"
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| 
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| char     buffer[ADDRESS_IPV6_ADDRSTRLEN];
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| uint16_t port = 0;
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| 
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| int main()
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| {
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|     // Setup
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|     int screenWidth  = 800;
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|     int screenHeight = 450;
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|     InitWindow(
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|         screenWidth, screenHeight, "raylib [network] example - ping pong");
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|     SetTargetFPS(60);
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| 
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|     SetTraceLogLevel(LOG_DEBUG);
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| 
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|     // Networking
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|     InitNetwork();
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|      
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|     AddressInformation* addr = AllocAddressList(1);
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|     int count = ResolveHost(
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|         NULL,
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|         "5210",
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|         ADDRESS_TYPE_IPV4,
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|         0                               // Uncomment any of these flags
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|         //  ADDRESS_INFO_NUMERICHOST    // or try them in conjunction to
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|         //  ADDRESS_INFO_NUMERICSERV    // specify custom behaviour from 
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|         //  ADDRESS_INFO_DNS_ONLY       // the function getaddrinfo()
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|         //  ADDRESS_INFO_ALL            //
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|         //  ADDRESS_INFO_FQDN           // e.g. ADDRESS_INFO_CANONNAME | ADDRESS_INFO_NUMERICSERV
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|         ,
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|         addr
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|     );
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| 
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|     if (count > 0)
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|     {
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|         GetAddressHostAndPort(addr[0], buffer, &port);
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|         TraceLog(LOG_INFO, "Resolved to ip %s::%d\n", buffer, port);
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|     }
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| 
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|     // Main game loop
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|     while (!WindowShouldClose())
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|     {
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|         // Draw
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|         BeginDrawing();
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| 
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|         // Clear
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|         ClearBackground(RAYWHITE);
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| 
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|         // End draw
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|         EndDrawing();
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|     }
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| 
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|     // Cleanup
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|     CloseWindow();
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|     return 0;
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| } |