mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-10-26 12:27:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			97 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
 | |
| *
 | |
| *   raylib [textures] example - sprite button
 | |
| *
 | |
| *   This example has been created using raylib 2.5 (www.raylib.com)
 | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 | |
| *
 | |
| *   Copyright (c) 2019 Ramon Santamaria (@raysan5)
 | |
| *
 | |
| ********************************************************************************************/
 | |
| 
 | |
| #include "raylib.h"
 | |
| 
 | |
| #define NUM_FRAMES  3       // Number of frames (rectangles) for the button sprite texture
 | |
| 
 | |
| int main(void)
 | |
| {
 | |
|     // Initialization
 | |
|     //--------------------------------------------------------------------------------------
 | |
|     const int screenWidth = 800;
 | |
|     const int screenHeight = 450;
 | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button");
 | |
| 
 | |
|     InitAudioDevice();      // Initialize audio device
 | |
| 
 | |
|     Sound fxButton = LoadSound("resources/buttonfx.wav");   // Load button sound
 | |
|     Texture2D button = LoadTexture("resources/button.png"); // Load button texture
 | |
| 
 | |
|     // Define frame rectangle for drawing
 | |
|     int frameHeight = button.height/NUM_FRAMES;
 | |
|     Rectangle sourceRec = { 0, 0, button.width, frameHeight };
 | |
| 
 | |
|     // Define button bounds on screen
 | |
|     Rectangle btnBounds = { screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight };
 | |
| 
 | |
|     int btnState = 0;               // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED
 | |
|     bool btnAction = false;         // Button action should be activated
 | |
| 
 | |
|     Vector2 mousePoint = { 0.0f, 0.0f };
 | |
| 
 | |
|     SetTargetFPS(60);
 | |
|     //--------------------------------------------------------------------------------------
 | |
| 
 | |
|     // Main game loop
 | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key
 | |
|     {
 | |
|         // Update
 | |
|         //----------------------------------------------------------------------------------
 | |
|         mousePoint = GetMousePosition();
 | |
|         btnAction = false;
 | |
| 
 | |
|         // Check button state
 | |
|         if (CheckCollisionPointRec(mousePoint, btnBounds))
 | |
|         {
 | |
|             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) btnState = 2;
 | |
|             else btnState = 1;
 | |
| 
 | |
|             if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) btnAction = true;
 | |
|         }
 | |
|         else btnState = 0;
 | |
| 
 | |
|         if (btnAction)
 | |
|         {
 | |
|             PlaySound(fxButton);
 | |
| 
 | |
|             // TODO: Any desired action
 | |
|         }
 | |
| 
 | |
|         // Calculate button frame rectangle to draw depending on button state
 | |
|         sourceRec.y = btnState*frameHeight;
 | |
|         //----------------------------------------------------------------------------------
 | |
| 
 | |
|         // Draw
 | |
|         //----------------------------------------------------------------------------------
 | |
|         BeginDrawing();
 | |
| 
 | |
|             ClearBackground(RAYWHITE);
 | |
| 
 | |
|             DrawTextureRec(button, sourceRec, (Vector2){ btnBounds.x, btnBounds.y }, WHITE); // Draw button frame
 | |
| 
 | |
|         EndDrawing();
 | |
|         //----------------------------------------------------------------------------------
 | |
|     }
 | |
| 
 | |
|     // De-Initialization
 | |
|     //--------------------------------------------------------------------------------------
 | |
|     UnloadTexture(button);  // Unload button texture
 | |
|     UnloadSound(fxButton);  // Unload sound
 | |
| 
 | |
|     CloseAudioDevice();     // Close audio device
 | |
| 
 | |
|     CloseWindow();          // Close window and OpenGL context
 | |
|     //--------------------------------------------------------------------------------------
 | |
| 
 | |
|     return 0;
 | |
| } | 
