mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-11-04 09:44:20 +00:00 
			
		
		
		
	* Fixing typecast warnings generated by visual studio 2019 in examples. * Changes to fixes based on feedback Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
		
			
				
	
	
		
			264 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			264 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
 | 
						|
*
 | 
						|
*   raylib easings (header only file)
 | 
						|
*
 | 
						|
*   Useful easing functions for values animation
 | 
						|
*
 | 
						|
*   This header uses:
 | 
						|
*       #define EASINGS_STATIC_INLINE       // Inlines all functions code, so it runs faster.
 | 
						|
*                                           // This requires lots of memory on system.
 | 
						|
*   How to use:
 | 
						|
*   The four inputs t,b,c,d are defined as follows:
 | 
						|
*   t = current time (in any unit measure, but same unit as duration)
 | 
						|
*   b = starting value to interpolate
 | 
						|
*   c = the total change in value of b that needs to occur
 | 
						|
*   d = total time it should take to complete (duration)
 | 
						|
*
 | 
						|
*   Example:
 | 
						|
*
 | 
						|
*   int currentTime = 0;
 | 
						|
*   int duration = 100;
 | 
						|
*   float startPositionX = 0.0f;
 | 
						|
*   float finalPositionX = 30.0f;
 | 
						|
*   float currentPositionX = startPositionX;
 | 
						|
*
 | 
						|
*   while (currentPositionX < finalPositionX)
 | 
						|
*   {
 | 
						|
*       currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration);
 | 
						|
*       currentTime++;
 | 
						|
*   }
 | 
						|
*
 | 
						|
*   A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
 | 
						|
*
 | 
						|
*   Robert Penner License
 | 
						|
*   ---------------------------------------------------------------------------------
 | 
						|
*   Open source under the BSD License.
 | 
						|
*
 | 
						|
*   Copyright (c) 2001 Robert Penner. All rights reserved.
 | 
						|
*
 | 
						|
*   Redistribution and use in source and binary forms, with or without modification,
 | 
						|
*   are permitted provided that the following conditions are met:
 | 
						|
*
 | 
						|
*       - Redistributions of source code must retain the above copyright notice,
 | 
						|
*         this list of conditions and the following disclaimer.
 | 
						|
*       - Redistributions in binary form must reproduce the above copyright notice,
 | 
						|
*         this list of conditions and the following disclaimer in the documentation
 | 
						|
*         and/or other materials provided with the distribution.
 | 
						|
*       - Neither the name of the author nor the names of contributors may be used
 | 
						|
*         to endorse or promote products derived from this software without specific
 | 
						|
*         prior written permission.
 | 
						|
*
 | 
						|
*   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 | 
						|
*   ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
						|
*   WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 | 
						|
*   IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 | 
						|
*   INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 | 
						|
*   BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
						|
*   DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 | 
						|
*   LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
 | 
						|
*   OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 | 
						|
*   OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
						|
*   ---------------------------------------------------------------------------------
 | 
						|
*
 | 
						|
*   Copyright (c) 2015 Ramon Santamaria
 | 
						|
*
 | 
						|
*   This software is provided "as-is", without any express or implied warranty. In no event
 | 
						|
*   will the authors be held liable for any damages arising from the use of this software.
 | 
						|
*
 | 
						|
*   Permission is granted to anyone to use this software for any purpose, including commercial
 | 
						|
*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
 | 
						|
*
 | 
						|
*     1. The origin of this software must not be misrepresented; you must not claim that you
 | 
						|
*     wrote the original software. If you use this software in a product, an acknowledgment
 | 
						|
*     in the product documentation would be appreciated but is not required.
 | 
						|
*
 | 
						|
*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
 | 
						|
*     as being the original software.
 | 
						|
*
 | 
						|
*     3. This notice may not be removed or altered from any source distribution.
 | 
						|
*
 | 
						|
**********************************************************************************************/
 | 
						|
 | 
						|
#ifndef EASINGS_H
 | 
						|
#define EASINGS_H
 | 
						|
 | 
						|
#define EASINGS_STATIC_INLINE     // NOTE: By default, compile functions as static inline
 | 
						|
 | 
						|
#if defined(EASINGS_STATIC_INLINE)
 | 
						|
    #define EASEDEF static inline
 | 
						|
#else
 | 
						|
    #define EASEDEF extern
 | 
						|
#endif
 | 
						|
 | 
						|
#include <math.h>       // Required for: sinf(), cosf(), sqrt(), pow()
 | 
						|
 | 
						|
#ifndef PI
 | 
						|
    #define PI 3.14159265358979323846f //Required as PI is not always defined in math.h
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef __cplusplus
 | 
						|
extern "C" {            // Prevents name mangling of functions
 | 
						|
#endif
 | 
						|
 | 
						|
// Linear Easing functions
 | 
						|
EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }
 | 
						|
EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }
 | 
						|
EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }
 | 
						|
EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
 | 
						|
 | 
						|
// Sine Easing functions
 | 
						|
EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); }
 | 
						|
EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); }
 | 
						|
EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); }
 | 
						|
 | 
						|
// Circular Easing functions
 | 
						|
EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); }
 | 
						|
EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); }
 | 
						|
EASEDEF float EaseCircInOut(float t, float b, float c, float d)
 | 
						|
{
 | 
						|
    if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrtf(1.0f - t*t) - 1.0f) + b);
 | 
						|
    t -= 2.0f; return (c/2.0f*(sqrtf(1.0f - t*t) + 1.0f) + b);
 | 
						|
}
 | 
						|
 | 
						|
// Cubic Easing functions
 | 
						|
EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); }
 | 
						|
EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); }
 | 
						|
EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
 | 
						|
{
 | 
						|
    if ((t/=d/2.0f) < 1.0f) return (c/2.0f*t*t*t + b);
 | 
						|
    t -= 2.0f; return (c/2.0f*(t*t*t + 2.0f) + b);
 | 
						|
}
 | 
						|
 | 
						|
// Quadratic Easing functions
 | 
						|
EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); }
 | 
						|
EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); }
 | 
						|
EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
 | 
						|
{
 | 
						|
    if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
 | 
						|
    return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b);
 | 
						|
}
 | 
						|
 | 
						|
// Exponential Easing functions
 | 
						|
EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c * powf(2.0f, 10.0f*(t/d - 1.0f)) + b); }
 | 
						|
EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c * (-powf(2.0f, -10.0f*t/d) + 1.0f) + b);    }
 | 
						|
EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
 | 
						|
{
 | 
						|
    if (t == 0.0f) return b;
 | 
						|
    if (t == d) return (b + c);
 | 
						|
    if ((t/=d/2.0f) < 1.0f) return (c/2.0f* powf(2.0f, 10.0f*(t - 1.0f)) + b);
 | 
						|
 | 
						|
    return (c/2.0f*(-powf(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
 | 
						|
}
 | 
						|
 | 
						|
// Back Easing functions
 | 
						|
EASEDEF float EaseBackIn(float t, float b, float c, float d)
 | 
						|
{
 | 
						|
    float s = 1.70158f;
 | 
						|
    float postFix = t/=d;
 | 
						|
    return (c*(postFix)*t*((s + 1.0f)*t - s) + b);
 | 
						|
}
 | 
						|
 | 
						|
EASEDEF float EaseBackOut(float t, float b, float c, float d)
 | 
						|
{
 | 
						|
    float s = 1.70158f;
 | 
						|
    t = t/d - 1.0f;
 | 
						|
    return (c*(t*t*((s + 1.0f)*t + s) + 1.0f) + b);
 | 
						|
}
 | 
						|
 | 
						|
EASEDEF float EaseBackInOut(float t, float b, float c, float d)
 | 
						|
{
 | 
						|
    float s = 1.70158f;
 | 
						|
    if ((t/=d/2.0f) < 1.0f)
 | 
						|
    {
 | 
						|
        s *= 1.525f;
 | 
						|
        return (c/2.0f*(t*t*((s + 1.0f)*t - s)) + b);
 | 
						|
    }
 | 
						|
 | 
						|
    float postFix = t-=2.0f;
 | 
						|
    s *= 1.525f;
 | 
						|
    return (c/2.0f*((postFix)*t*((s + 1.0f)*t + s) + 2.0f) + b);
 | 
						|
}
 | 
						|
 | 
						|
// Bounce Easing functions
 | 
						|
EASEDEF float EaseBounceOut(float t, float b, float c, float d)
 | 
						|
{
 | 
						|
    if ((t/=d) < (1.0f/2.75f))
 | 
						|
    {
 | 
						|
        return (c*(7.5625f*t*t) + b);
 | 
						|
    }
 | 
						|
    else if (t < (2.0f/2.75f))
 | 
						|
    {
 | 
						|
        float postFix = t-=(1.5f/2.75f);
 | 
						|
        return (c*(7.5625f*(postFix)*t + 0.75f) + b);
 | 
						|
    }
 | 
						|
    else if (t < (2.5/2.75))
 | 
						|
    {
 | 
						|
        float postFix = t-=(2.25f/2.75f);
 | 
						|
        return (c*(7.5625f*(postFix)*t + 0.9375f) + b);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        float postFix = t-=(2.625f/2.75f);
 | 
						|
        return (c*(7.5625f*(postFix)*t + 0.984375f) + b);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); }
 | 
						|
EASEDEF float EaseBounceInOut(float t, float b, float c, float d)
 | 
						|
{
 | 
						|
    if (t < d/2.0f) return (EaseBounceIn(t*2.0f, 0.0f, c, d)*0.5f + b);
 | 
						|
    else return (EaseBounceOut(t*2.0f - d, 0.0f, c, d)*0.5f + c*0.5f + b);
 | 
						|
}
 | 
						|
 | 
						|
// Elastic Easing functions
 | 
						|
EASEDEF float EaseElasticIn(float t, float b, float c, float d)
 | 
						|
{
 | 
						|
    if (t == 0.0f) return b;
 | 
						|
    if ((t/=d) == 1.0f) return (b + c);
 | 
						|
 | 
						|
    float p = d*0.3f;
 | 
						|
    float a = c;
 | 
						|
    float s = p/4.0f;
 | 
						|
    float postFix = a*powf(2.0f, 10.0f*(t-=1.0f));
 | 
						|
 | 
						|
    return (-(postFix*sinf((t*d-s)*(2.0f*PI)/p )) + b);
 | 
						|
}
 | 
						|
 | 
						|
EASEDEF float EaseElasticOut(float t, float b, float c, float d)
 | 
						|
{
 | 
						|
    if (t == 0.0f) return b;
 | 
						|
    if ((t/=d) == 1.0f) return (b + c);
 | 
						|
 | 
						|
    float p = d*0.3f;
 | 
						|
    float a = c;
 | 
						|
    float s = p/4.0f;
 | 
						|
 | 
						|
    return (a*powf(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b);
 | 
						|
}
 | 
						|
 | 
						|
EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
 | 
						|
{
 | 
						|
    if (t == 0.0f) return b;
 | 
						|
    if ((t/=d/2.0f) == 2.0f) return (b + c);
 | 
						|
 | 
						|
    float p = d*(0.3f*1.5f);
 | 
						|
    float a = c;
 | 
						|
    float s = p/4.0f;
 | 
						|
 | 
						|
    if (t < 1.0f)
 | 
						|
    {
 | 
						|
        float postFix = a*powf(2.0f, 10.0f*(t-=1.0f));
 | 
						|
        return -0.5f*(postFix*sinf((t*d-s)*(2.0f*PI)/p)) + b;
 | 
						|
    }
 | 
						|
 | 
						|
    float postFix = a*powf(2.0f, -10.0f*(t-=1.0f));
 | 
						|
 | 
						|
    return (postFix*sinf((t*d-s)*(2.0f*PI)/p)*0.5f + c + b);
 | 
						|
}
 | 
						|
 | 
						|
#ifdef __cplusplus
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
#endif // EASINGS_H
 |