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			210 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			210 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!DOCTYPE html>
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<html>
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	<head>
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		<title>loading...</title>
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		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
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		<meta name="title" content="raylib - example">
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		<meta name="description" content="raylib is a simple and easy-to-use library to learn videogames programming. This a small example of what you can do.">
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		<meta name="keywords" content="raylib, videogames, programming, C, C++, library, learn, study, simple, easy, free, open source, raysan">
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		<meta name="viewport" content="width=device-width">
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        <!-- Facebook metatags for sharing -->
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        <meta property="og:title" content="raylib - example"/>
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        <meta property="og:image" content="http://www.raylib.com/common/img/fb_raylib_logo.png"/>
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        <meta property="og:url" content="http://www.raylib.com" />
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        <meta property="og:site_name" content="raylib"/>
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        <meta property="og:description" content="This a small example of what you can do with raylib"/>
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		<!-- Add jQuery library -->
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		<script type="text/javascript" src="http://code.jquery.com/jquery-latest.min.js"></script>
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		<!-- hightlight.js - Syntax highlighting for the Web -->
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        <link rel="stylesheet" href="http://cdnjs.cloudflare.com/ajax/libs/highlight.js/8.1/styles/default.min.css">
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		<script src="http://cdnjs.cloudflare.com/ajax/libs/highlight.js/8.1/highlight.min.js"></script>
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		<style type="text/css">
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			@font-face {
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                font-family: 'grixel_acme_7_wide_xtnd';
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				src: url('../../font/acme_7_wide_xtnd.eot');
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					 url('../../font/acme_7_wide_xtnd.ttf') format('truetype');
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				font-style: normal;
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				font-size-adjust:0.49;
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			}
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            #eximage { width: 802px; height: 452px; text-align: center; }
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			#eximage img { margin: 0 auto; border: 1px solid; border-color: black; }
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            #eximage canvas { position: relative; top: 1px; left: 1px; border: 1px solid red; background: black; }
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            pre { width: 802px!important;}
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			pre code{ border: 1px solid; border-color:#b0b0b0; height:auto; }
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			.exdownbtn{ margin-right: 20px; width:220px; height:30px; float:left; position: relative; cursor:pointer; font-weight:bold; font-size:10px; 
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						line-height:30px; text-align: center; border-width:5px;	background-color:#e1e1e1; color:#5c5a5a; 
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            .fancybox-iframe { width: 830px!important; }
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		</style>
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		<script type="text/javascript">
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			$(document).ready(function() {
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                var mainUrl = $(location).attr('href');
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                var name = mainUrl.slice(mainUrl.indexOf('=') + 1);
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                document.title = "raylib - " + name.replace('_', ' ');
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                var type = name.substring(0, name.indexOf("_"));
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                var srcUrl = '../../src/' + type + '/' + name + '.c';
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                var imgUrl = '../' + type + '/' + name + '.png';
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                $('#eximage img').attr('src', imgUrl);
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				$.get(srcUrl, function(data) { 
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					$('pre code').text(data);
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					$('pre code').each(function(i, e) {hljs.highlightBlock(e)});
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				}, 'text');
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                // Quick hack for some examples not working on web
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                if ((name == "core_drop_files") || 
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                    (name == "core_storage_values"))
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                {
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                        '<img src="' + imgUrl + '" alt=" ">' +
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                    '</canvas>');
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                    Module.canvas = document.getElementById('canvas');
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                    Module.canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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                    var jsUrl = name + '.js';
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                    // Run emscripten example
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                    $.getScript(jsUrl, function() {});
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                }
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			});
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		</script>
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	</head>
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	<body>
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        <div class="emscripten">
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            <progress value="0" max="100" id="progress" hidden=1></progress>
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        </div>
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        <!-- Canvas example or image, filled on loading -->
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        <div id="eximage"></div>
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        <!--<textarea id="output" rows="8"></textarea>-->
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		<pre><code class="cpp"></code></pre>
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        <script type='text/javascript'>
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          //var statusElement = document.getElementById('status');
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          //var progressElement = document.getElementById('progress');
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          //var spinnerElement = document.getElementById('spinner');
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          var Module = {
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            preRun: [],
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            postRun: [],
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            print: (function() {
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              var element = document.getElementById('output');
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              if (element) element.value = ''; // clear browser cache
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              return function(text) {
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                text = Array.prototype.slice.call(arguments).join(' ');
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                // These replacements are necessary if you render to raw HTML
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                //text = text.replace(/&/g, "&");
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                //text = text.replace(/</g, "<");
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                //text = text.replace(/>/g, ">");
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                //text = text.replace('\n', '<br>', 'g');
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                console.log(text);
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                if (element) {
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                  element.value += text + "\n";
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                  element.scrollTop = element.scrollHeight; // focus on bottom
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              };
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            })(),
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            printErr: function(text) {
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              text = Array.prototype.slice.call(arguments).join(' ');
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              if (0) { // XXX disabled for safety typeof dump == 'function') {
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                dump(text + '\n'); // fast, straight to the real console
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              } else {
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                console.error(text);
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              }
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            },
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            canvas: (function() {
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              // NOTE: canvas element eventListener is added after appending!
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              //var canvas = document.getElementById('canvas');
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              // As a default initial behavior, pop up an alert when webgl context is lost. To make your
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              // application robust, you may want to override this behavior before shipping!
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              // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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              //canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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              //return canvas;
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            })(),
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            setStatus: function(text) {
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              if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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              if (text === Module.setStatus.text) return;
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              var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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              var now = Date.now();
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              if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
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              if (m) {
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                text = m[1];
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                //progressElement.value = parseInt(m[2])*100;
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                //progressElement.max = parseInt(m[4])*100;
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                //progressElement.hidden = false;
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                //spinnerElement.hidden = false;
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              } else {
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                //progressElement.value = null;
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                //progressElement.max = null;
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                //progressElement.hidden = true;
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                //if (!text) spinnerElement.style.display = 'none';
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              }
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              //statusElement.innerHTML = text;
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            },
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            totalDependencies: 0,
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            monitorRunDependencies: function(left) {
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              this.totalDependencies = Math.max(this.totalDependencies, left);
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              Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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            }
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          };
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          Module.setStatus('Downloading...');
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          window.onerror = function(event) {
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            // TODO: do not warn on ok events like simulating an infinite loop or exitStatus
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            Module.setStatus('Exception thrown, see JavaScript console');
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            //spinnerElement.style.display = 'none';
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            Module.setStatus = function(text) {
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              if (text) Module.printErr('[post-exception status] ' + text);
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            };
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          };
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        </script>
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        <!--<script async type="text/javascript" src="../examples/web/core_basic_window.js"></script>-->
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	</body>
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</html> |