mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-10-26 12:27:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			108 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
 | |
| *
 | |
| *   raylib [core] example - SpriteFont loading and usage (adapted for HTML5 platform)
 | |
| *
 | |
| *   This example has been created using raylib 1.0 (www.raylib.com)
 | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 | |
| *
 | |
| *   Copyright (c) 2015 Ramon Santamaria (@raysan5)
 | |
| *
 | |
| ********************************************************************************************/
 | |
| 
 | |
| #include "raylib.h"
 | |
| 
 | |
| #if defined(PLATFORM_WEB)
 | |
|     #include <emscripten/emscripten.h>
 | |
| #endif
 | |
| 
 | |
| //----------------------------------------------------------------------------------
 | |
| // Global Variables Definition
 | |
| //----------------------------------------------------------------------------------
 | |
| int screenWidth = 800;
 | |
| int screenHeight = 450;
 | |
| 
 | |
| const char msg1[50] = "THIS IS A custom SPRITE FONT...";
 | |
| const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
 | |
| const char msg3[50] = "...and a THIRD one! GREAT! :D";
 | |
| 
 | |
| SpriteFont font1;
 | |
| SpriteFont font2;
 | |
| SpriteFont font3;
 | |
| 
 | |
| Vector2 fontPosition1, fontPosition2, fontPosition3;
 | |
| 
 | |
| //----------------------------------------------------------------------------------
 | |
| // Module Functions Declaration
 | |
| //----------------------------------------------------------------------------------
 | |
| void UpdateDrawFrame(void);     // Update and Draw one frame
 | |
| 
 | |
| //----------------------------------------------------------------------------------
 | |
| // Main Enry Point
 | |
| //----------------------------------------------------------------------------------
 | |
| int main()
 | |
| {
 | |
|     // Initialization
 | |
|     //--------------------------------------------------------------------------------------
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
 | |
|     
 | |
|     // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
 | |
|     font1 = LoadSpriteFont("resources/custom_mecha.png");          // SpriteFont loading
 | |
|     font2 = LoadSpriteFont("resources/custom_alagard.png");        // SpriteFont loading
 | |
|     font3 = LoadSpriteFont("resources/custom_jupiter_crash.png");  // SpriteFont loading
 | |
|     
 | |
|     fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2;
 | |
|     fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80;
 | |
| 
 | |
|     fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2;
 | |
|     fontPosition2.y = screenHeight/2 - font2.baseSize/2 - 10;
 | |
| 
 | |
|     fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2;
 | |
|     fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50;
 | |
|     
 | |
| #if defined(PLATFORM_WEB)
 | |
|     emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
 | |
| #else
 | |
|     SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
 | |
|     //--------------------------------------------------------------------------------------
 | |
|     
 | |
|     // Main game loop
 | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key
 | |
|     {
 | |
|         UpdateDrawFrame();
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     // De-Initialization
 | |
|     //--------------------------------------------------------------------------------------
 | |
|     UnloadSpriteFont(font1);      // SpriteFont unloading
 | |
|     UnloadSpriteFont(font2);      // SpriteFont unloading
 | |
|     UnloadSpriteFont(font3);      // SpriteFont unloading
 | |
|     CloseWindow();        // Close window and OpenGL context
 | |
|     //--------------------------------------------------------------------------------------
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| //----------------------------------------------------------------------------------
 | |
| // Module Functions Definition
 | |
| //----------------------------------------------------------------------------------
 | |
| void UpdateDrawFrame(void)
 | |
| {
 | |
|     // Update
 | |
|     //----------------------------------------------------------------------------------
 | |
|     // TODO: Update your variables here
 | |
|     //----------------------------------------------------------------------------------
 | |
| 
 | |
|     // Draw
 | |
|     //----------------------------------------------------------------------------------
 | |
|     BeginDrawing();
 | |
| 
 | |
|         ClearBackground(RAYWHITE);
 | |
| 
 | |
|         DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE);
 | |
|         DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE);
 | |
|         DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE);
 | |
| 
 | |
|     EndDrawing();
 | |
|     //----------------------------------------------------------------------------------
 | |
| } | 
