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			105 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [textures] example - Image loading and drawing on it
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| *
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| *   NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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| *
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| *   This example has been created using raylib 1.4 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2016 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| #if defined(PLATFORM_WEB)
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|     #include <emscripten/emscripten.h>
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| #endif
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| 
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| //----------------------------------------------------------------------------------
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| // Global Variables Definition
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| //----------------------------------------------------------------------------------
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| int screenWidth = 800;
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| int screenHeight = 450;
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| 
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| Texture2D texture;              // Texture, GPU memory (VRAM)
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| 
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| //----------------------------------------------------------------------------------
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| // Module Functions Declaration
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| //----------------------------------------------------------------------------------
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| void UpdateDrawFrame(void);     // Update and Draw one frame
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| 
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| //----------------------------------------------------------------------------------
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| // Main Enry Point
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| //----------------------------------------------------------------------------------
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| int main()
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     InitWindow(screenWidth, screenHeight, "raylib [textures] example - image drawing");
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|     
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|     Image cat = LoadImage("resources/cat.png");             // Load image in CPU memory (RAM)
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|     ImageCrop(&cat, (Rectangle){ 100, 10, 280, 380 });      // Crop an image piece
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|     ImageFlipHorizontal(&cat);                              // Flip cropped image horizontally
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|     ImageResize(&cat, 150, 200);                            // Resize flipped-cropped image
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|     
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|     Image parrots = LoadImage("resources/parrots.png");     // Load image in CPU memory (RAM)
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|     
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|     // Draw one image over the other with a scaling of 1.5f
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|     ImageDraw(&parrots, cat, (Rectangle){ 0, 0, cat.width, cat.height }, (Rectangle){ 30, 40, cat.width*1.5f, cat.height*1.5f });
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|     ImageCrop(&parrots, (Rectangle){ 0, 50, parrots.width, parrots.height - 100 }); // Crop resulting image
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|     
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|     UnloadImage(cat);       // Unload image from RAM
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|     
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|     texture = LoadTextureFromImage(parrots);      // Image converted to texture, uploaded to GPU memory (VRAM)
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|     UnloadImage(parrots);   // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
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|     
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| #if defined(PLATFORM_WEB)
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|     emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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| #else
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|     SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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|     
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         UpdateDrawFrame();
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|     }
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| #endif
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     UnloadTexture(texture);		// Texture unloading
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|     
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|     CloseWindow();				// Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| }
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| 
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| //----------------------------------------------------------------------------------
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| // Module Functions Definition
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| //----------------------------------------------------------------------------------
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| void UpdateDrawFrame(void)
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| {
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|     // Update
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|     //----------------------------------------------------------------------------------
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|     // TODO: Update your variables here
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|     //----------------------------------------------------------------------------------
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| 
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|     // Draw
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|     //----------------------------------------------------------------------------------
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|     BeginDrawing();
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| 
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|         ClearBackground(RAYWHITE);
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| 
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|         DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, WHITE);
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|         DrawRectangleLines(screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, texture.width, texture.height, DARKGRAY);
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| 
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|         DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, DARKGRAY);
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|         DrawText("Source images have been cropped, scaled, flipped and copied one over the other.", 190, 370, 10, DARKGRAY);
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| 
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|     EndDrawing();
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|     //----------------------------------------------------------------------------------
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| } | 
