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			125 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [core] example - Load textures from raw data (adapted for HTML5 platform)
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| *
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| *   NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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| *
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| *   This example has been created using raylib 1.3 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| #include <stdlib.h>     // Required for malloc() and free()
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| 
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| #if defined(PLATFORM_WEB)
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|     #include <emscripten/emscripten.h>
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| #endif
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| 
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| //----------------------------------------------------------------------------------
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| // Global Variables Definition
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| //----------------------------------------------------------------------------------
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| int screenWidth = 800;
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| int screenHeight = 450;
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| 
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| Texture2D fudesumi;
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| Texture2D checked;
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| 
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| //----------------------------------------------------------------------------------
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| // Module Functions Declaration
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| //----------------------------------------------------------------------------------
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| void UpdateDrawFrame(void);     // Update and Draw one frame
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| 
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| //----------------------------------------------------------------------------------
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| // Main Enry Point
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| //----------------------------------------------------------------------------------
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| int main()
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data");
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|     
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|     // Load RAW image data (512x512, 32bit RGBA, no file header)
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|     Image fudesumiRaw = LoadImageRaw("resources/fudesumi.raw", 384, 512, UNCOMPRESSED_R8G8B8A8, 0);
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|     fudesumi = LoadTextureFromImage(fudesumiRaw);       // Upload CPU (RAM) image to GPU (VRAM)
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|     UnloadImage(fudesumiRaw);                           // Unload CPU (RAM) image data
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|     
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|     // Generate a checked texture by code (1024x1024 pixels)
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|     int width = 1024;
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|     int height = 1024;
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|     
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|     // Dynamic memory allocation to store pixels data (Color type)
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|     Color *pixels = (Color *)malloc(width*height*sizeof(Color));
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|     
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|     for (int y = 0; y < height; y++)
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|     {
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|         for (int x = 0; x < width; x++)
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|         {
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|             if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = ORANGE;
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|             else pixels[y*height + x] = GOLD;
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|         }
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|     }
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|     
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|     // Load pixels data into an image structure and create texture
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|     Image checkedIm = LoadImageEx(pixels, width, height);
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|     checked = LoadTextureFromImage(checkedIm);
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|     UnloadImage(checkedIm);     // Unload CPU (RAM) image data
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|     
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|     // Dynamic memory must be freed after using it
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|     free(pixels);               // Unload CPU (RAM) pixels data
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|     
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| #if defined(PLATFORM_WEB)
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|     emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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| #else
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|     SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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|     
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         UpdateDrawFrame();
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|     }
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| #endif
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     UnloadTexture(fudesumi);    // Texture unloading
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|     UnloadTexture(checked);     // Texture unloading
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|     
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|     CloseWindow();				// Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| }
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| 
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| //----------------------------------------------------------------------------------
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| // Module Functions Definition
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| //----------------------------------------------------------------------------------
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| void UpdateDrawFrame(void)
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| {
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|     // Update
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|     //----------------------------------------------------------------------------------
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|     // TODO: Update your variables here
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|     //----------------------------------------------------------------------------------
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| 
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|     // Draw
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|     //----------------------------------------------------------------------------------
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|     BeginDrawing();
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| 
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|         ClearBackground(RAYWHITE);
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| 
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|         DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.5f));
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|         DrawTexture(fudesumi, 430, -30, WHITE);
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| 
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|         DrawText("CHECKED TEXTURE ", 84, 100, 30, BROWN);
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|         DrawText("GENERATED by CODE", 72, 164, 30, BROWN);
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|         DrawText("and RAW IMAGE LOADING", 46, 226, 30, BROWN);
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|         
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|         DrawText("(c) Fudesumi sprite by Eiden Marsal", 310, screenHeight - 20, 10, BROWN);
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| 
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|     EndDrawing();
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|     //----------------------------------------------------------------------------------
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| } | 
