mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-10-26 12:27:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			133 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
 | |
| *
 | |
| *   raylib [core] example - Texture loading and drawing a part defined by a rectangle (adapted for HTML5 platform)
 | |
| *
 | |
| *   This example has been created using raylib 1.3 (www.raylib.com)
 | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 | |
| *
 | |
| *   Copyright (c) 2015 Ramon Santamaria (@raysan5)
 | |
| *
 | |
| ********************************************************************************************/
 | |
| 
 | |
| #include "raylib.h"
 | |
| 
 | |
| #if defined(PLATFORM_WEB)
 | |
|     #include <emscripten/emscripten.h>
 | |
| #endif
 | |
| 
 | |
| #define MAX_FRAME_SPEED     15
 | |
| #define MIN_FRAME_SPEED      1
 | |
| 
 | |
| //----------------------------------------------------------------------------------
 | |
| // Global Variables Definition
 | |
| //----------------------------------------------------------------------------------
 | |
| int screenWidth = 800;
 | |
| int screenHeight = 450;
 | |
| 
 | |
| // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
 | |
| Texture2D scarfy;
 | |
| 
 | |
| Vector2 position;
 | |
| Rectangle frameRec;
 | |
| 
 | |
| int currentFrame = 0;
 | |
| 
 | |
| int framesCounter = 0;
 | |
| int framesSpeed = 8;            // Number of spritesheet frames shown by second
 | |
| 
 | |
| //----------------------------------------------------------------------------------
 | |
| // Module Functions Declaration
 | |
| //----------------------------------------------------------------------------------
 | |
| void UpdateDrawFrame(void);     // Update and Draw one frame
 | |
| 
 | |
| //----------------------------------------------------------------------------------
 | |
| // Main Enry Point
 | |
| //----------------------------------------------------------------------------------
 | |
| int main()
 | |
| {
 | |
|     // Initialization
 | |
|     //--------------------------------------------------------------------------------------
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
 | |
|    
 | |
|     scarfy = LoadTexture("resources/scarfy.png");        // Texture loading
 | |
|     position = (Vector2){ 350.0f, 280.0f };
 | |
|     
 | |
|     // NOTE: On PLATFORM_WEB, NPOT textures support is limited
 | |
|     frameRec = (Rectangle){ 0, 0, scarfy.width/6, scarfy.height };
 | |
|     
 | |
| #if defined(PLATFORM_WEB)
 | |
|     emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
 | |
| #else
 | |
|     SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
 | |
|     //--------------------------------------------------------------------------------------
 | |
|     
 | |
|     // Main game loop
 | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key
 | |
|     {
 | |
|         UpdateDrawFrame();
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     // De-Initialization
 | |
|     //--------------------------------------------------------------------------------------
 | |
|     UnloadTexture(scarfy);       // Texture unloading
 | |
|     
 | |
|     CloseWindow();        // Close window and OpenGL context
 | |
|     //--------------------------------------------------------------------------------------
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| //----------------------------------------------------------------------------------
 | |
| // Module Functions Definition
 | |
| //----------------------------------------------------------------------------------
 | |
| void UpdateDrawFrame(void)
 | |
| {
 | |
|     // Update
 | |
|     //----------------------------------------------------------------------------------
 | |
|     framesCounter++;
 | |
|     
 | |
|     if (framesCounter >= (60/framesSpeed))
 | |
|     {
 | |
|         framesCounter = 0;
 | |
|         currentFrame++;
 | |
|         
 | |
|         if (currentFrame > 5) currentFrame = 0;
 | |
|         
 | |
|         frameRec.x = currentFrame*scarfy.width/6;
 | |
|     }
 | |
|     
 | |
|     if (IsKeyPressed(KEY_RIGHT)) framesSpeed++;
 | |
|     else if (IsKeyPressed(KEY_LEFT)) framesSpeed--;
 | |
|     
 | |
|     if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED;
 | |
|     else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED;
 | |
|     //----------------------------------------------------------------------------------
 | |
| 
 | |
|     // Draw
 | |
|     //----------------------------------------------------------------------------------
 | |
|     BeginDrawing();
 | |
| 
 | |
|         ClearBackground(RAYWHITE);
 | |
| 
 | |
|         DrawTexture(scarfy, 15, 40, WHITE);
 | |
|         DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME);
 | |
|         DrawRectangleLines(15 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
 | |
|         
 | |
|         DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY);
 | |
|         DrawText(FormatText("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY);
 | |
|         DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY);
 | |
|         
 | |
|         for (int i = 0; i < MAX_FRAME_SPEED; i++)
 | |
|         {
 | |
|             if (i < framesSpeed) DrawRectangle(250 + 21*i, 205, 20, 20, RED);
 | |
|             DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON);
 | |
|         }
 | |
|         
 | |
|         DrawTextureRec(scarfy, frameRec, position, WHITE);  // Draw part of the texture
 | |
| 
 | |
|         DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
 | |
| 
 | |
|     EndDrawing();
 | |
|     //----------------------------------------------------------------------------------
 | |
| } | 
