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			119 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			119 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [core] example - Texture source and destination rectangles (adapted for HTML5 platform)
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| *
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| *   This example has been created using raylib 1.3 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| #if defined(PLATFORM_WEB)
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|     #include <emscripten/emscripten.h>
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| #endif
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| 
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| //----------------------------------------------------------------------------------
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| // Global Variables Definition
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| //----------------------------------------------------------------------------------
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| int screenWidth = 800;
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| int screenHeight = 450;
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| 
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| // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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| Texture2D scarfy;
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| 
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| int frameWidth;
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| int frameHeight;
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| 
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| Rectangle sourceRec;
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| Rectangle destRec;
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| Vector2 origin;
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| 
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| int rotation = 0;
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| 
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| //----------------------------------------------------------------------------------
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| // Module Functions Declaration
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| //----------------------------------------------------------------------------------
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| void UpdateDrawFrame(void);     // Update and Draw one frame
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| 
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| //----------------------------------------------------------------------------------
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| // Main Enry Point
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| //----------------------------------------------------------------------------------
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| int main()
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles");
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|     
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|     scarfy = LoadTexture("resources/scarfy.png");        // Texture loading
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|     
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|     frameWidth = scarfy.width/6;
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|     frameHeight = scarfy.height;
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|     
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|     // NOTE: On PLATFORM_WEB, NPOT textures support is limited
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|     
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|     // NOTE: Source rectangle (part of the texture to use for drawing)
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|     sourceRec = (Rectangle){ 0, 0, frameWidth, frameHeight };
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| 
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|     // NOTE: Destination rectangle (screen rectangle where drawing part of texture)
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|     destRec = (Rectangle){ screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2 };
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| 
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|     // NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size
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|     origin = (Vector2){ frameWidth, frameHeight };
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| 
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| #if defined(PLATFORM_WEB)
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|     emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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| #else
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|     SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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|     
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         UpdateDrawFrame();
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|     }
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| #endif
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     UnloadTexture(scarfy);          // Texture unloading
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|      
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|     CloseWindow();                  // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| }
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| 
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| //----------------------------------------------------------------------------------
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| // Module Functions Definition
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| //----------------------------------------------------------------------------------
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| void UpdateDrawFrame(void)
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| {
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|     // Update
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|     //----------------------------------------------------------------------------------
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|     rotation++;
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|     //----------------------------------------------------------------------------------
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| 
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|     // Draw
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|     //----------------------------------------------------------------------------------
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|     BeginDrawing();
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| 
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|         ClearBackground(RAYWHITE);
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| 
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|         // NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw
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|         // sourceRec defines the part of the texture we use for drawing
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|         // destRec defines the rectangle where our texture part will fit (scaling it to fit)
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|         // origin defines the point of the texture used as reference for rotation and scaling
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|         // rotation defines the texture rotation (using origin as rotation point)
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|         DrawTexturePro(scarfy, sourceRec, destRec, origin, rotation, WHITE);
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| 
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|         DrawLine(destRec.x, 0, destRec.x, screenHeight, GRAY);
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|         DrawLine(0, destRec.y, screenWidth, destRec.y, GRAY);
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|         
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|         DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
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| 
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|     EndDrawing();
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|     //----------------------------------------------------------------------------------
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| } | 
