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			101 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
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| *
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| *   raylib [core] example - Retrieve image data from texture: GetTextureData()  (adapted for HTML5 platform)
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| *
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| *   NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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| *
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| *   This example has been created using raylib 1.3 (www.raylib.com)
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| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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| *
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| *   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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| *
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| ********************************************************************************************/
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| 
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| #include "raylib.h"
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| 
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| #if defined(PLATFORM_WEB)
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|     #include <emscripten/emscripten.h>
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| #endif
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| 
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| //----------------------------------------------------------------------------------
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| // Global Variables Definition
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| //----------------------------------------------------------------------------------
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| int screenWidth = 800;
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| int screenHeight = 450;
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| 
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| // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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| 
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| Image image;
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| Texture2D texture;
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| 
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| 
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| //----------------------------------------------------------------------------------
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| // Module Functions Declaration
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| //----------------------------------------------------------------------------------
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| void UpdateDrawFrame(void);     // Update and Draw one frame
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| 
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| //----------------------------------------------------------------------------------
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| // Main Enry Point
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| //----------------------------------------------------------------------------------
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| int main()
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| {
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|     // Initialization
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|     //--------------------------------------------------------------------------------------
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|     InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image");
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|     
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|     image = LoadImage("resources/raylib_logo.png");  // Load image data into CPU memory (RAM)
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|     texture = LoadTextureFromImage(image);           // Image converted to texture, GPU memory (RAM -> VRAM)
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|     UnloadImage(image);                              // Unload image data from CPU memory (RAM)
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|     
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|     image = GetTextureData(texture);                 // Retrieve image data from GPU memory (VRAM -> RAM)
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|     UnloadTexture(texture);                          // Unload texture from GPU memory (VRAM)
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|     
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|     texture = LoadTextureFromImage(image);           // Recreate texture from retrieved image data (RAM -> VRAM)
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|     UnloadImage(image);                              // Unload retrieved image data from CPU memory (RAM)
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|     
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| #if defined(PLATFORM_WEB)
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|     emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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| #else
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|     SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
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|     //--------------------------------------------------------------------------------------
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|     
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|     // Main game loop
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|     while (!WindowShouldClose())    // Detect window close button or ESC key
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|     {
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|         UpdateDrawFrame();
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|     }
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| #endif
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| 
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|     // De-Initialization
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|     //--------------------------------------------------------------------------------------
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|     UnloadTexture(texture);       // Texture unloading
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|     
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|     CloseWindow();        // Close window and OpenGL context
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|     //--------------------------------------------------------------------------------------
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| 
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|     return 0;
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| }
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| 
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| //----------------------------------------------------------------------------------
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| // Module Functions Definition
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| //----------------------------------------------------------------------------------
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| void UpdateDrawFrame(void)
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| {
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|     // Update
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|     //----------------------------------------------------------------------------------
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|     // TODO: Update your variables here
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|     //----------------------------------------------------------------------------------
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| 
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|     // Draw
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|     //----------------------------------------------------------------------------------
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|     BeginDrawing();
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| 
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|         ClearBackground(RAYWHITE);
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| 
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|         DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
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| 
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|         DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY);
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| 
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|     EndDrawing();
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|     //----------------------------------------------------------------------------------
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| } | 
