mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-10-26 12:27:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			80 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*******************************************************************************************
 | |
| *
 | |
| *   raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
 | |
| *
 | |
| *   This example has been created using raylib 1.0 (www.raylib.com)
 | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 | |
| *
 | |
| *   Copyright (c) 2014 Ramon Santamaria (@raysan5)
 | |
| *
 | |
| ********************************************************************************************/
 | |
| 
 | |
| #include "raylib.h"
 | |
| 
 | |
| int main(void)
 | |
| {
 | |
|     // Initialization
 | |
|     //--------------------------------------------------------------------------------------
 | |
|     const int screenWidth = 800;
 | |
|     const int screenHeight = 450;
 | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
 | |
| 
 | |
|     // Define the camera to look into our 3d world
 | |
|     Camera camera = { 0 };
 | |
|     camera.position = (Vector3){ 0.0f, 10.0f, 10.0f };
 | |
|     camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
 | |
|     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
 | |
|     camera.fovy = 45.0f;
 | |
|     camera.projection = CAMERA_PERSPECTIVE;
 | |
| 
 | |
|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
 | |
|     //--------------------------------------------------------------------------------------
 | |
| 
 | |
|     // Main game loop
 | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key
 | |
|     {
 | |
|         // Update
 | |
|         //----------------------------------------------------------------------------------
 | |
|         // TODO: Update your variables here
 | |
|         //----------------------------------------------------------------------------------
 | |
| 
 | |
|         // Draw
 | |
|         //----------------------------------------------------------------------------------
 | |
|         BeginDrawing();
 | |
| 
 | |
|             ClearBackground(RAYWHITE);
 | |
| 
 | |
|             BeginMode3D(camera);
 | |
| 
 | |
|                 DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED);
 | |
|                 DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD);
 | |
|                 DrawCubeWires((Vector3){-4.0f, 0.0f, -2.0f}, 3.0f, 6.0f, 2.0f, MAROON);
 | |
| 
 | |
|                 DrawSphere((Vector3){-1.0f, 0.0f, -2.0f}, 1.0f, GREEN);
 | |
|                 DrawSphereWires((Vector3){1.0f, 0.0f, 2.0f}, 2.0f, 16, 16, LIME);
 | |
| 
 | |
|                 DrawCylinder((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, SKYBLUE);
 | |
|                 DrawCylinderWires((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, DARKBLUE);
 | |
|                 DrawCylinderWires((Vector3){4.5f, -1.0f, 2.0f}, 1.0f, 1.0f, 2.0f, 6, BROWN);
 | |
| 
 | |
|                 DrawCylinder((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, GOLD);
 | |
|                 DrawCylinderWires((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, PINK);
 | |
| 
 | |
|                 DrawGrid(10, 1.0f);        // Draw a grid
 | |
| 
 | |
|             EndMode3D();
 | |
| 
 | |
|             DrawFPS(10, 10);
 | |
| 
 | |
|         EndDrawing();
 | |
|         //----------------------------------------------------------------------------------
 | |
|     }
 | |
| 
 | |
|     // De-Initialization
 | |
|     //--------------------------------------------------------------------------------------
 | |
|     CloseWindow();        // Close window and OpenGL context
 | |
|     //--------------------------------------------------------------------------------------
 | |
| 
 | |
|     return 0;
 | |
| } | 
