mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-10-26 12:27:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			72 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -------------------------------------------------------------------------------------------
 | |
| --
 | |
| --  raylib [core] example - Initialize 3d camera free
 | |
| --
 | |
| --  This example has been created using raylib 1.6 (www.raylib.com)
 | |
| --  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 | |
| --
 | |
| --  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
 | |
| --
 | |
| --------------------------------------------------------------------------------------------
 | |
| 
 | |
| -- Initialization
 | |
| ----------------------------------------------------------------------------------------
 | |
| local screenWidth = 800
 | |
| local screenHeight = 450
 | |
| 
 | |
| InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free")
 | |
| 
 | |
| -- Define the camera to look into our 3d world
 | |
| local camera = {}
 | |
| camera.position = Vector3(10.0, 10.0, 10.0)  -- Camera position
 | |
| camera.target = Vector3(0.0, 0.0, 0.0)      -- Camera looking at point
 | |
| camera.up = Vector3(0.0, 1.0, 0.0)          -- Camera up vector (rotation towards target)
 | |
| camera.fovy = 45.0                          -- Camera field-of-view Y
 | |
| 
 | |
| local cubePosition = Vector3(0.0, 0.0, 0.0)
 | |
| 
 | |
| SetCameraMode(camera, CameraMode.FREE)      -- Set a free camera mode
 | |
| 
 | |
| SetTargetFPS(60)                            -- Set our game to run at 60 frames-per-second
 | |
| -------------------------------------------------------------------------------------------
 | |
| 
 | |
| -- Main game loop
 | |
| while not WindowShouldClose() do            -- Detect window close button or ESC key
 | |
|     -- Update
 | |
|     ---------------------------------------------------------------------------------------
 | |
|     camera = UpdateCamera(camera)           -- Update camera
 | |
|     ---------------------------------------------------------------------------------------
 | |
| 
 | |
|     -- Draw
 | |
|     ---------------------------------------------------------------------------------------
 | |
|     BeginDrawing()
 | |
| 
 | |
|         ClearBackground(RAYWHITE)
 | |
| 
 | |
|         Begin3dMode(camera)
 | |
| 
 | |
|             DrawCube(cubePosition, 2.0, 2.0, 2.0, RED)
 | |
|             DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON)
 | |
| 
 | |
|             DrawGrid(10, 1.0)
 | |
| 
 | |
|         End3dMode()
 | |
|         
 | |
|         DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5))
 | |
|         DrawRectangleLines( 10, 10, 320, 133, BLUE)
 | |
|         
 | |
|         DrawText("Free camera default controls:", 20, 20, 10, BLACK)
 | |
|         DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY)
 | |
|         DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY)
 | |
|         DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY)
 | |
|         DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY)
 | |
|         DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY)
 | |
| 
 | |
|     EndDrawing()
 | |
|     ---------------------------------------------------------------------------------------
 | |
| end
 | |
| 
 | |
| -- De-Initialization
 | |
| -------------------------------------------------------------------------------------------
 | |
| CloseWindow()        -- Close window and OpenGL context
 | |
| ------------------------------------------------------------------------------------------- | 
