Files
raylib/examples/shapes/shapes_polygon_lines.c
Matthew Roush 935f3da3ff [examples] Add shapes_polygon_lines (#6023)
Add an example to demonstrate/observe DrawPolyLinesEx() behavior.
2026-07-27 16:30:30 +02:00

119 lines
5.0 KiB
C

/*******************************************************************************************
*
* raylib [shapes] example - polygon lines
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 6.1, last time updated with raylib 6.1
*
* Example contributed by Matthew Roush (@MatthewRoush) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2026 Matthew Roush (@MatthewRoush)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - polygon lines");
int thick = 2;
float rotation = 0.0f;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_UP)) thick = thick + 1;
if (IsKeyPressed(KEY_DOWN)) thick = thick - 1;
thick = (thick < 1) ? 1 : (thick > 60) ? 60 : thick;
rotation += (360.0f/10.0f)*GetFrameTime();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(TextFormat("thick = %d", thick), 10, 280, 20, LIME);
// The square and circle outlines in the top left should match
// The fist pair of outlines are drawn using `DrawRectangleLinesEx()` and `DrawCircleLinesEx()`
// The second pair are drawn using `DrawPolyLinesEx()` with parameters that should visually match the first pair
DrawText("These should look identical!", 10, 10, 20, MAROON);
// Outline pair 1
DrawRectangle(10, 40, 50, 50, LIGHTGRAY);
DrawRectangleLinesEx((Rectangle){ 10, 40, 50, 50 }, (float)thick, RED);
DrawCircle(95, 65, 25, LIGHTGRAY);
DrawCircleLinesEx((Vector2){ 95, 65 }, 25, (float)thick, RED);
DrawText("DrawRectangleLinesEx() and DrawCircleLinesEx()", 130, 60, 10, BLACK);
// Outline pair 2
DrawPoly((Vector2){ 35, 125 }, 4, 35.355f, 45, LIGHTGRAY);
DrawPolyLinesEx((Vector2){ 35, 125 }, 4, 35.355f, 45, (float)thick, RED);
DrawPoly((Vector2){ 95, 125 }, 36, 25, 0, LIGHTGRAY);
DrawPolyLinesEx((Vector2){ 95, 125 }, 36, 25, 0, (float)thick, RED);
DrawText("DrawPolyLinesEx()", 130, 120, 10, BLACK);
// Some other shapes, all of these outlines should have the same looking thickness
DrawPoly((Vector2){ 290, 220 }, 3, 60, rotation, LIGHTGRAY);
DrawPolyLinesEx((Vector2){ 290, 220 }, 3, 60, rotation, (float)thick, BLUE);
DrawPoly((Vector2){ 430, 220 }, 4, 60, rotation, LIGHTGRAY);
DrawPolyLinesEx((Vector2){ 430, 220 }, 4, 60, rotation, (float)thick, BLUE);
DrawPoly((Vector2){ 570, 220 }, 5, 60, rotation, LIGHTGRAY);
DrawPolyLinesEx((Vector2){ 570, 220 }, 5, 60, rotation, (float)thick, BLUE);
DrawPoly((Vector2){ 710, 220 }, 6, 60, rotation, LIGHTGRAY);
DrawPolyLinesEx((Vector2){ 710, 220 }, 6, 60, rotation, (float)thick, BLUE);
DrawPoly((Vector2){ 290, 360 }, 7, 60, rotation, LIGHTGRAY);
DrawPolyLinesEx((Vector2){ 290, 360 }, 7, 60, rotation, (float)thick, BLUE);
DrawPoly((Vector2){ 430, 360 }, 8, 60, rotation, LIGHTGRAY);
DrawPolyLinesEx((Vector2){ 430, 360 }, 8, 60, rotation, (float)thick, BLUE);
DrawPoly((Vector2){ 570, 360 }, 9, 60, rotation, LIGHTGRAY);
DrawPolyLinesEx((Vector2){ 570, 360 }, 9, 60, rotation, (float)thick, BLUE);
DrawPoly((Vector2){ 710, 360 }, 10, 60, rotation, LIGHTGRAY);
DrawPolyLinesEx((Vector2){ 710, 360 }, 10, 60, rotation, (float)thick, BLUE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}