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e5e2bc83c3c6a960047d19bb18f0ec8b9416d3a0
raylib
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examples
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shaders
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shaders
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Ray
6fbf08cc1f
Update pbr.fs
2024-12-01 22:41:38 +01:00
..
glsl100
Update pbr.fs
2024-12-01 22:41:38 +01:00
glsl120
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (
#4482
)
2024-11-11 19:55:33 +01:00
glsl330
Fix
#4527
2024-11-21 12:38:29 +01:00