Files
raylib/shaders/gl330/template.fs
raysan5 b1a90a7f91 Added some useful postprocessing shaders
Shaders come in two flavours:
- shaders/gl330: OpenGL 3.3+ (Windows, Linux, OSX)
- shaders/gles100:  OpenGL ES 2.0 (Android, RPI, HTML5)
2015-09-02 02:44:16 +02:00

20 lines
327 B
GLSL

#version 330
in vec2 fragTexCoord;
out vec4 fragColor;
uniform sampler2D texture0;
uniform vec4 tintColor;
// NOTE: Add here your custom variables
void main()
{
vec4 texelColor = texture2D(texture0, fragTexCoord);
// NOTE: Implement here your fragment shader code
fragColor = texelColor*tintColor;
}