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			5524 lines
		
	
	
		
			262 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			5524 lines
		
	
	
		
			262 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*******************************************************************************************
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*
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*   raygui v4.0 - A simple and easy-to-use immediate-mode gui library
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*
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*   DESCRIPTION:
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*       raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
 | 
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*       available as a standalone library, as long as input and drawing functions are provided.
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*
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*   FEATURES:
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*       - Immediate-mode gui, minimal retained data
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*       - +25 controls provided (basic and advanced)
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*       - Styling system for colors, font and metrics
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*       - Icons supported, embedded as a 1-bit icons pack
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*       - Standalone mode option (custom input/graphics backend)
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*       - Multiple support tools provided for raygui development
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*
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*   POSSIBLE IMPROVEMENTS:
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*       - Better standalone mode API for easy plug of custom backends
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*       - Externalize required inputs, allow user easier customization
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*
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*   LIMITATIONS:
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*       - No editable multi-line word-wraped text box supported
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*       - No auto-layout mechanism, up to the user to define controls position and size
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*       - Standalone mode requires library modification and some user work to plug another backend
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*
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*   NOTES:
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*       - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for
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*         font atlas recs and glyphs, freeing that memory is (usually) up to the user,
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*         no unload function is explicitly provided... but note that GuiLoadStyleDefaulf() unloads
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*         by default any previously loaded font (texture, recs, glyphs).
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*       - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions
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*
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*   CONTROLS PROVIDED:
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*     # Container/separators Controls
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*       - WindowBox     --> StatusBar, Panel
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*       - GroupBox      --> Line
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*       - Line
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*       - Panel         --> StatusBar
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*       - ScrollPanel   --> StatusBar
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*       - TabBar        --> Button
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*
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*     # Basic Controls
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*       - Label
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*       - LabelButton   --> Label
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*       - Button
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*       - Toggle
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*       - ToggleGroup   --> Toggle
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*       - ToggleSlider
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*       - CheckBox
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*       - ComboBox
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*       - DropdownBox
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*       - TextBox
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*       - ValueBox      --> TextBox
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*       - Spinner       --> Button, ValueBox
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*       - Slider
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*       - SliderBar     --> Slider
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*       - ProgressBar
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*       - StatusBar
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*       - DummyRec
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*       - Grid
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*
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*     # Advance Controls
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*       - ListView
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*       - ColorPicker   --> ColorPanel, ColorBarHue
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*       - MessageBox    --> Window, Label, Button
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*       - TextInputBox  --> Window, Label, TextBox, Button
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*
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*     It also provides a set of functions for styling the controls based on its properties (size, color).
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*
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*
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*   RAYGUI STYLE (guiStyle):
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*       raygui uses a global data array for all gui style properties (allocated on data segment by default),
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*       when a new style is loaded, it is loaded over the global style... but a default gui style could always be
 | 
						||
*       recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one
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*
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*       The global style array size is fixed and depends on the number of controls and properties:
 | 
						||
*
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*           static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)];
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*
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*       guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
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*
 | 
						||
*       Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style
 | 
						||
*       used for all controls, when any of those base values is set, it is automatically populated to all
 | 
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*       controls, so, specific control values overwriting generic style should be set after base values.
 | 
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*
 | 
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*       After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those
 | 
						||
*       properties are actually common to all controls and can not be overwritten individually (like BASE ones)
 | 
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*       Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR
 | 
						||
*
 | 
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*       Custom control properties can be defined using the EXTENDED properties for each independent control.
 | 
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*
 | 
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*       TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler
 | 
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*
 | 
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*
 | 
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*   RAYGUI ICONS (guiIcons):
 | 
						||
*       raygui could use a global array containing icons data (allocated on data segment by default),
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*       a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set
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*       must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded
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*
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*       Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon
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*       requires 8 integers (16*16/32) to be stored in memory.
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*
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						||
*       When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set.
 | 
						||
*
 | 
						||
*       The global icons array size is fixed and depends on the number of icons and size:
 | 
						||
*
 | 
						||
*           static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS];
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*
 | 
						||
*       guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
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*
 | 
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*       TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons
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*
 | 
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*   RAYGUI LAYOUT:
 | 
						||
*       raygui currently does not provide an auto-layout mechanism like other libraries,
 | 
						||
*       layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it.
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						||
*
 | 
						||
*       TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout
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*
 | 
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*   CONFIGURATION:
 | 
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*       #define RAYGUI_IMPLEMENTATION
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*           Generates the implementation of the library into the included file.
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*           If not defined, the library is in header only mode and can be included in other headers
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*           or source files without problems. But only ONE file should hold the implementation.
 | 
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*
 | 
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*       #define RAYGUI_STANDALONE
 | 
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*           Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
 | 
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*           internally in the library and input management and drawing functions must be provided by
 | 
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*           the user (check library implementation for further details).
 | 
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*
 | 
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*       #define RAYGUI_NO_ICONS
 | 
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*           Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB)
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*
 | 
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*       #define RAYGUI_CUSTOM_ICONS
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*           Includes custom ricons.h header defining a set of custom icons,
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*           this file can be generated using rGuiIcons tool
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*
 | 
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*       #define RAYGUI_DEBUG_RECS_BOUNDS
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*           Draw control bounds rectangles for debug
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*
 | 
						||
*       #define RAYGUI_DEBUG_TEXT_BOUNDS
 | 
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*           Draw text bounds rectangles for debug
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*
 | 
						||
*   VERSIONS HISTORY:
 | 
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*       4.0 (12-Sep-2023) ADDED: GuiToggleSlider()
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*                         ADDED: GuiColorPickerHSV() and GuiColorPanelHSV()
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*                         ADDED: Multiple new icons, mostly compiler related
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*                         ADDED: New DEFAULT properties: TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE
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*                         ADDED: New enum values: GuiTextAlignment, GuiTextAlignmentVertical, GuiTextWrapMode
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*                         ADDED: Support loading styles with custom font charset from external file
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*                         REDESIGNED: GuiTextBox(), support mouse cursor positioning
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*                         REDESIGNED: GuiDrawText(), support multiline and word-wrap modes (read only)
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*                         REDESIGNED: GuiProgressBar() to be more visual, progress affects border color
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*                         REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText()
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*                         REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value
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*                         REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value
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*                         REDESIGNED: GuiComboBox(), get parameters by reference and return result value
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*                         REDESIGNED: GuiCheckBox(), get parameters by reference and return result value
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*                         REDESIGNED: GuiSlider(), get parameters by reference and return result value
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*                         REDESIGNED: GuiSliderBar(), get parameters by reference and return result value
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*                         REDESIGNED: GuiProgressBar(), get parameters by reference and return result value
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*                         REDESIGNED: GuiListView(), get parameters by reference and return result value
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*                         REDESIGNED: GuiColorPicker(), get parameters by reference and return result value
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*                         REDESIGNED: GuiColorPanel(), get parameters by reference and return result value
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*                         REDESIGNED: GuiColorBarAlpha(), get parameters by reference and return result value
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*                         REDESIGNED: GuiColorBarHue(), get parameters by reference and return result value
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*                         REDESIGNED: GuiGrid(), get parameters by reference and return result value
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*                         REDESIGNED: GuiGrid(), added extra parameter
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*                         REDESIGNED: GuiListViewEx(), change parameters order
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*                         REDESIGNED: All controls return result as int value
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*                         REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars
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*                         REVIEWED: All examples and specially controls_test_suite
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*                         RENAMED: gui_file_dialog module to gui_window_file_dialog
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*                         UPDATED: All styles to include ISO-8859-15 charset (as much as possible)
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*
 | 
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*       3.6 (10-May-2023) ADDED: New icon: SAND_TIMER
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*                         ADDED: GuiLoadStyleFromMemory() (binary only)
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*                         REVIEWED: GuiScrollBar() horizontal movement key
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*                         REVIEWED: GuiTextBox() crash on cursor movement
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*                         REVIEWED: GuiTextBox(), additional inputs support
 | 
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*                         REVIEWED: GuiLabelButton(), avoid text cut
 | 
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*                         REVIEWED: GuiTextInputBox(), password input
 | 
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*                         REVIEWED: Local GetCodepointNext(), aligned with raylib
 | 
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*                         REDESIGNED: GuiSlider*()/GuiScrollBar() to support out-of-bounds
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*
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*       3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle()
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*                         ADDED: Helper functions to split text in separate lines
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*                         ADDED: Multiple new icons, useful for code editing tools
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*                         REMOVED: Unneeded icon editing functions
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*                         REMOVED: GuiTextBoxMulti(), very limited and broken
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*                         REMOVED: MeasureTextEx() dependency, logic directly implemented
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*                         REMOVED: DrawTextEx() dependency, logic directly implemented
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*                         REVIEWED: GuiScrollBar(), improve mouse-click behaviour
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*                         REVIEWED: Library header info, more info, better organized
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*                         REDESIGNED: GuiTextBox() to support cursor movement
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*                         REDESIGNED: GuiDrawText() to divide drawing by lines
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*
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*       3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes
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*                         REMOVED: GuiScrollBar(), only internal
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*                         REDESIGNED: GuiPanel() to support text parameter
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*                         REDESIGNED: GuiScrollPanel() to support text parameter
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*                         REDESIGNED: GuiColorPicker() to support text parameter
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*                         REDESIGNED: GuiColorPanel() to support text parameter
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*                         REDESIGNED: GuiColorBarAlpha() to support text parameter
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*                         REDESIGNED: GuiColorBarHue() to support text parameter
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*                         REDESIGNED: GuiTextInputBox() to support password
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*
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*       3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool)
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*                         REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures
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*                         REVIEWED: External icons usage logic
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*                         REVIEWED: GuiLine() for centered alignment when including text
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*                         RENAMED: Multiple controls properties definitions to prepend RAYGUI_
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*                         RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency
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*                         Projects updated and multiple tweaks
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*
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*       3.0 (04-Nov-2021) Integrated ricons data to avoid external file
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*                         REDESIGNED: GuiTextBoxMulti()
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*                         REMOVED: GuiImageButton*()
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*                         Multiple minor tweaks and bugs corrected
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*
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*       2.9 (17-Mar-2021) REMOVED: Tooltip API
 | 
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*       2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle()
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*       2.7 (20-Feb-2020) ADDED: Possible tooltips API
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*       2.6 (09-Sep-2019) ADDED: GuiTextInputBox()
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*                         REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox()
 | 
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*                         REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle()
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*                         Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties
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*                         ADDED: 8 new custom styles ready to use
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*                         Multiple minor tweaks and bugs corrected
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*
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*       2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
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*       2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed
 | 
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*                         Refactor all controls drawing mechanism to use control state
 | 
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*       2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
 | 
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*       2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
 | 
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*                         REDESIGNED: Style system (breaking change)
 | 
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*       2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts
 | 
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*                         REVIEWED: GuiComboBox(), GuiListView()...
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*       1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
 | 
						||
*       1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
 | 
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*       1.5 (21-Jun-2017) Working in an improved styles system
 | 
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*       1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
 | 
						||
*       1.3 (12-Jun-2017) Complete redesign of style system
 | 
						||
*       1.1 (01-Jun-2017) Complete review of the library
 | 
						||
*       1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
 | 
						||
*       0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
 | 
						||
*       0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
 | 
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*
 | 
						||
*   DEPENDENCIES:
 | 
						||
*       raylib 5.0  - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing
 | 
						||
*
 | 
						||
*   STANDALONE MODE:
 | 
						||
*       By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled
 | 
						||
*       with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs.
 | 
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*
 | 
						||
*       The following functions should be redefined for a custom backend:
 | 
						||
*
 | 
						||
*           - Vector2 GetMousePosition(void);
 | 
						||
*           - float GetMouseWheelMove(void);
 | 
						||
*           - bool IsMouseButtonDown(int button);
 | 
						||
*           - bool IsMouseButtonPressed(int button);
 | 
						||
*           - bool IsMouseButtonReleased(int button);
 | 
						||
*           - bool IsKeyDown(int key);
 | 
						||
*           - bool IsKeyPressed(int key);
 | 
						||
*           - int GetCharPressed(void);         // -- GuiTextBox(), GuiValueBox()
 | 
						||
*
 | 
						||
*           - void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle()
 | 
						||
*           - void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
 | 
						||
*
 | 
						||
*           - Font GetFontDefault(void);                            // -- GuiLoadStyleDefault()
 | 
						||
*           - Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle()
 | 
						||
*           - Texture2D LoadTextureFromImage(Image image);          // -- GuiLoadStyle(), required to load texture from embedded font atlas image
 | 
						||
*           - void SetShapesTexture(Texture2D tex, Rectangle rec);  // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization)
 | 
						||
*           - char *LoadFileText(const char *fileName);             // -- GuiLoadStyle(), required to load charset data
 | 
						||
*           - void UnloadFileText(char *text);                      // -- GuiLoadStyle(), required to unload charset data
 | 
						||
*           - const char *GetDirectoryPath(const char *filePath);   // -- GuiLoadStyle(), required to find charset/font file from text .rgs
 | 
						||
*           - int *LoadCodepoints(const char *text, int *count);    // -- GuiLoadStyle(), required to load required font codepoints list
 | 
						||
*           - void UnloadCodepoints(int *codepoints);               // -- GuiLoadStyle(), required to unload codepoints list
 | 
						||
*           - unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle()
 | 
						||
*
 | 
						||
*   CONTRIBUTORS:
 | 
						||
*       Ramon Santamaria:   Supervision, review, redesign, update and maintenance
 | 
						||
*       Vlad Adrian:        Complete rewrite of GuiTextBox() to support extended features (2019)
 | 
						||
*       Sergio Martinez:    Review, testing (2015) and redesign of multiple controls (2018)
 | 
						||
*       Adria Arranz:       Testing and implementation of additional controls (2018)
 | 
						||
*       Jordi Jorba:        Testing and implementation of additional controls (2018)
 | 
						||
*       Albert Martos:      Review and testing of the library (2015)
 | 
						||
*       Ian Eito:           Review and testing of the library (2015)
 | 
						||
*       Kevin Gato:         Initial implementation of basic components (2014)
 | 
						||
*       Daniel Nicolas:     Initial implementation of basic components (2014)
 | 
						||
*
 | 
						||
*
 | 
						||
*   LICENSE: zlib/libpng
 | 
						||
*
 | 
						||
*   Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
 | 
						||
*
 | 
						||
*   This software is provided "as-is", without any express or implied warranty. In no event
 | 
						||
*   will the authors be held liable for any damages arising from the use of this software.
 | 
						||
*
 | 
						||
*   Permission is granted to anyone to use this software for any purpose, including commercial
 | 
						||
*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
 | 
						||
*
 | 
						||
*     1. The origin of this software must not be misrepresented; you must not claim that you
 | 
						||
*     wrote the original software. If you use this software in a product, an acknowledgment
 | 
						||
*     in the product documentation would be appreciated but is not required.
 | 
						||
*
 | 
						||
*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
 | 
						||
*     as being the original software.
 | 
						||
*
 | 
						||
*     3. This notice may not be removed or altered from any source distribution.
 | 
						||
*
 | 
						||
**********************************************************************************************/
 | 
						||
 | 
						||
#ifndef RAYGUI_H
 | 
						||
#define RAYGUI_H
 | 
						||
 | 
						||
#define RAYGUI_VERSION_MAJOR 4
 | 
						||
#define RAYGUI_VERSION_MINOR 0
 | 
						||
#define RAYGUI_VERSION_PATCH 0
 | 
						||
#define RAYGUI_VERSION  "4.0"
 | 
						||
 | 
						||
#if !defined(RAYGUI_STANDALONE)
 | 
						||
    #include "raylib.h"
 | 
						||
#endif
 | 
						||
 | 
						||
// Function specifiers in case library is build/used as a shared library (Windows)
 | 
						||
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
 | 
						||
#if defined(_WIN32)
 | 
						||
    #if defined(BUILD_LIBTYPE_SHARED)
 | 
						||
        #define RAYGUIAPI __declspec(dllexport)     // We are building the library as a Win32 shared library (.dll)
 | 
						||
    #elif defined(USE_LIBTYPE_SHARED)
 | 
						||
        #define RAYGUIAPI __declspec(dllimport)     // We are using the library as a Win32 shared library (.dll)
 | 
						||
    #endif
 | 
						||
#endif
 | 
						||
 | 
						||
// Function specifiers definition
 | 
						||
#ifndef RAYGUIAPI
 | 
						||
    #define RAYGUIAPI       // Functions defined as 'extern' by default (implicit specifiers)
 | 
						||
#endif
 | 
						||
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Defines and Macros
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Allow custom memory allocators
 | 
						||
#ifndef RAYGUI_MALLOC
 | 
						||
    #define RAYGUI_MALLOC(sz)       malloc(sz)
 | 
						||
#endif
 | 
						||
#ifndef RAYGUI_CALLOC
 | 
						||
    #define RAYGUI_CALLOC(n,sz)     calloc(n,sz)
 | 
						||
#endif
 | 
						||
#ifndef RAYGUI_FREE
 | 
						||
    #define RAYGUI_FREE(p)          free(p)
 | 
						||
#endif
 | 
						||
 | 
						||
// Simple log system to avoid printf() calls if required
 | 
						||
// NOTE: Avoiding those calls, also avoids const strings memory usage
 | 
						||
#define RAYGUI_SUPPORT_LOG_INFO
 | 
						||
#if defined(RAYGUI_SUPPORT_LOG_INFO)
 | 
						||
  #define RAYGUI_LOG(...)           printf(__VA_ARGS__)
 | 
						||
#else
 | 
						||
  #define RAYGUI_LOG(...)
 | 
						||
#endif
 | 
						||
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Types and Structures Definition
 | 
						||
// NOTE: Some types are required for RAYGUI_STANDALONE usage
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
#if defined(RAYGUI_STANDALONE)
 | 
						||
    #ifndef __cplusplus
 | 
						||
    // Boolean type
 | 
						||
        #ifndef true
 | 
						||
            typedef enum { false, true } bool;
 | 
						||
        #endif
 | 
						||
    #endif
 | 
						||
 | 
						||
    // Vector2 type
 | 
						||
    typedef struct Vector2 {
 | 
						||
        float x;
 | 
						||
        float y;
 | 
						||
    } Vector2;
 | 
						||
 | 
						||
    // Vector3 type                 // -- ConvertHSVtoRGB(), ConvertRGBtoHSV()
 | 
						||
    typedef struct Vector3 {
 | 
						||
        float x;
 | 
						||
        float y;
 | 
						||
        float z;
 | 
						||
    } Vector3;
 | 
						||
 | 
						||
    // Color type, RGBA (32bit)
 | 
						||
    typedef struct Color {
 | 
						||
        unsigned char r;
 | 
						||
        unsigned char g;
 | 
						||
        unsigned char b;
 | 
						||
        unsigned char a;
 | 
						||
    } Color;
 | 
						||
 | 
						||
    // Rectangle type
 | 
						||
    typedef struct Rectangle {
 | 
						||
        float x;
 | 
						||
        float y;
 | 
						||
        float width;
 | 
						||
        float height;
 | 
						||
    } Rectangle;
 | 
						||
 | 
						||
    // TODO: Texture2D type is very coupled to raylib, required by Font type
 | 
						||
    // It should be redesigned to be provided by user
 | 
						||
    typedef struct Texture2D {
 | 
						||
        unsigned int id;        // OpenGL texture id
 | 
						||
        int width;              // Texture base width
 | 
						||
        int height;             // Texture base height
 | 
						||
        int mipmaps;            // Mipmap levels, 1 by default
 | 
						||
        int format;             // Data format (PixelFormat type)
 | 
						||
    } Texture2D;
 | 
						||
 | 
						||
    // Image, pixel data stored in CPU memory (RAM)
 | 
						||
    typedef struct Image {
 | 
						||
        void *data;             // Image raw data
 | 
						||
        int width;              // Image base width
 | 
						||
        int height;             // Image base height
 | 
						||
        int mipmaps;            // Mipmap levels, 1 by default
 | 
						||
        int format;             // Data format (PixelFormat type)
 | 
						||
    } Image;
 | 
						||
 | 
						||
    // GlyphInfo, font characters glyphs info
 | 
						||
    typedef struct GlyphInfo {
 | 
						||
        int value;              // Character value (Unicode)
 | 
						||
        int offsetX;            // Character offset X when drawing
 | 
						||
        int offsetY;            // Character offset Y when drawing
 | 
						||
        int advanceX;           // Character advance position X
 | 
						||
        Image image;            // Character image data
 | 
						||
    } GlyphInfo;
 | 
						||
 | 
						||
    // TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle()
 | 
						||
    // It should be redesigned to be provided by user
 | 
						||
    typedef struct Font {
 | 
						||
        int baseSize;           // Base size (default chars height)
 | 
						||
        int glyphCount;         // Number of glyph characters
 | 
						||
        int glyphPadding;       // Padding around the glyph characters
 | 
						||
        Texture2D texture;      // Texture atlas containing the glyphs
 | 
						||
        Rectangle *recs;        // Rectangles in texture for the glyphs
 | 
						||
        GlyphInfo *glyphs;      // Glyphs info data
 | 
						||
    } Font;
 | 
						||
#endif
 | 
						||
 | 
						||
 | 
						||
// Style property
 | 
						||
// NOTE: Used when exporting style as code for convenience
 | 
						||
typedef struct GuiStyleProp {
 | 
						||
    unsigned short controlId;   // Control identifier
 | 
						||
    unsigned short propertyId;  // Property identifier
 | 
						||
    int propertyValue;          // Property value
 | 
						||
} GuiStyleProp;
 | 
						||
 | 
						||
/*
 | 
						||
// Controls text style -NOT USED-
 | 
						||
// NOTE: Text style is defined by control
 | 
						||
typedef struct GuiTextStyle {
 | 
						||
    unsigned int size;
 | 
						||
    int charSpacing;
 | 
						||
    int lineSpacing;
 | 
						||
    int alignmentH;
 | 
						||
    int alignmentV;
 | 
						||
    int padding;
 | 
						||
} GuiTextStyle;
 | 
						||
*/
 | 
						||
 | 
						||
// Gui control state
 | 
						||
typedef enum {
 | 
						||
    STATE_NORMAL = 0,
 | 
						||
    STATE_FOCUSED,
 | 
						||
    STATE_PRESSED,
 | 
						||
    STATE_DISABLED
 | 
						||
} GuiState;
 | 
						||
 | 
						||
// Gui control text alignment
 | 
						||
typedef enum {
 | 
						||
    TEXT_ALIGN_LEFT = 0,
 | 
						||
    TEXT_ALIGN_CENTER,
 | 
						||
    TEXT_ALIGN_RIGHT
 | 
						||
} GuiTextAlignment;
 | 
						||
 | 
						||
// Gui control text alignment vertical
 | 
						||
// NOTE: Text vertical position inside the text bounds
 | 
						||
typedef enum {
 | 
						||
    TEXT_ALIGN_TOP = 0,
 | 
						||
    TEXT_ALIGN_MIDDLE,
 | 
						||
    TEXT_ALIGN_BOTTOM
 | 
						||
} GuiTextAlignmentVertical;
 | 
						||
 | 
						||
// Gui control text wrap mode
 | 
						||
// NOTE: Useful for multiline text
 | 
						||
typedef enum {
 | 
						||
    TEXT_WRAP_NONE = 0,
 | 
						||
    TEXT_WRAP_CHAR,
 | 
						||
    TEXT_WRAP_WORD
 | 
						||
} GuiTextWrapMode;
 | 
						||
 | 
						||
// Gui controls
 | 
						||
typedef enum {
 | 
						||
    // Default -> populates to all controls when set
 | 
						||
    DEFAULT = 0,
 | 
						||
 | 
						||
    // Basic controls
 | 
						||
    LABEL,          // Used also for: LABELBUTTON
 | 
						||
    BUTTON,
 | 
						||
    TOGGLE,         // Used also for: TOGGLEGROUP
 | 
						||
    SLIDER,         // Used also for: SLIDERBAR, TOGGLESLIDER
 | 
						||
    PROGRESSBAR,
 | 
						||
    CHECKBOX,
 | 
						||
    COMBOBOX,
 | 
						||
    DROPDOWNBOX,
 | 
						||
    TEXTBOX,        // Used also for: TEXTBOXMULTI
 | 
						||
    VALUEBOX,
 | 
						||
    SPINNER,        // Uses: BUTTON, VALUEBOX
 | 
						||
    LISTVIEW,
 | 
						||
    COLORPICKER,
 | 
						||
    SCROLLBAR,
 | 
						||
    STATUSBAR
 | 
						||
} GuiControl;
 | 
						||
 | 
						||
// Gui base properties for every control
 | 
						||
// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties)
 | 
						||
typedef enum {
 | 
						||
    BORDER_COLOR_NORMAL = 0,    // Control border color in STATE_NORMAL
 | 
						||
    BASE_COLOR_NORMAL,          // Control base color in STATE_NORMAL
 | 
						||
    TEXT_COLOR_NORMAL,          // Control text color in STATE_NORMAL
 | 
						||
    BORDER_COLOR_FOCUSED,       // Control border color in STATE_FOCUSED
 | 
						||
    BASE_COLOR_FOCUSED,         // Control base color in STATE_FOCUSED
 | 
						||
    TEXT_COLOR_FOCUSED,         // Control text color in STATE_FOCUSED
 | 
						||
    BORDER_COLOR_PRESSED,       // Control border color in STATE_PRESSED
 | 
						||
    BASE_COLOR_PRESSED,         // Control base color in STATE_PRESSED
 | 
						||
    TEXT_COLOR_PRESSED,         // Control text color in STATE_PRESSED
 | 
						||
    BORDER_COLOR_DISABLED,      // Control border color in STATE_DISABLED
 | 
						||
    BASE_COLOR_DISABLED,        // Control base color in STATE_DISABLED
 | 
						||
    TEXT_COLOR_DISABLED,        // Control text color in STATE_DISABLED
 | 
						||
    BORDER_WIDTH,               // Control border size, 0 for no border
 | 
						||
    //TEXT_SIZE,                  // Control text size (glyphs max height) -> GLOBAL for all controls
 | 
						||
    //TEXT_SPACING,               // Control text spacing between glyphs -> GLOBAL for all controls
 | 
						||
    //TEXT_LINE_SPACING           // Control text spacing between lines -> GLOBAL for all controls
 | 
						||
    TEXT_PADDING,               // Control text padding, not considering border
 | 
						||
    TEXT_ALIGNMENT,             // Control text horizontal alignment inside control text bound (after border and padding)
 | 
						||
    //TEXT_WRAP_MODE              // Control text wrap-mode inside text bounds -> GLOBAL for all controls
 | 
						||
} GuiControlProperty;
 | 
						||
 | 
						||
// TODO: Which text styling properties should be global or per-control?
 | 
						||
// At this moment TEXT_PADDING and TEXT_ALIGNMENT is configured and saved per control while
 | 
						||
// TEXT_SIZE, TEXT_SPACING, TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE are global and
 | 
						||
// should be configured by user as needed while defining the UI layout
 | 
						||
 | 
						||
 | 
						||
// Gui extended properties depend on control
 | 
						||
// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default, max 8 properties)
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// DEFAULT extended properties
 | 
						||
// NOTE: Those properties are common to all controls or global
 | 
						||
// WARNING: We only have 8 slots for those properties by default!!! -> New global control: TEXT?
 | 
						||
typedef enum {
 | 
						||
    TEXT_SIZE = 16,             // Text size (glyphs max height)
 | 
						||
    TEXT_SPACING,               // Text spacing between glyphs
 | 
						||
    LINE_COLOR,                 // Line control color
 | 
						||
    BACKGROUND_COLOR,           // Background color
 | 
						||
    TEXT_LINE_SPACING,          // Text spacing between lines
 | 
						||
    TEXT_ALIGNMENT_VERTICAL,    // Text vertical alignment inside text bounds (after border and padding)
 | 
						||
    TEXT_WRAP_MODE              // Text wrap-mode inside text bounds
 | 
						||
    //TEXT_DECORATION             // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline
 | 
						||
    //TEXT_DECORATION_THICK       // Text decoration line thikness
 | 
						||
} GuiDefaultProperty;
 | 
						||
 | 
						||
// Other possible text properties:
 | 
						||
// TEXT_WEIGHT                  // Normal, Italic, Bold -> Requires specific font change
 | 
						||
// TEXT_INDENT	                // Text indentation -> Now using TEXT_PADDING...
 | 
						||
 | 
						||
// Label
 | 
						||
//typedef enum { } GuiLabelProperty;
 | 
						||
 | 
						||
// Button/Spinner
 | 
						||
//typedef enum { } GuiButtonProperty;
 | 
						||
 | 
						||
// Toggle/ToggleGroup
 | 
						||
typedef enum {
 | 
						||
    GROUP_PADDING = 16,         // ToggleGroup separation between toggles
 | 
						||
} GuiToggleProperty;
 | 
						||
 | 
						||
// Slider/SliderBar
 | 
						||
typedef enum {
 | 
						||
    SLIDER_WIDTH = 16,          // Slider size of internal bar
 | 
						||
    SLIDER_PADDING              // Slider/SliderBar internal bar padding
 | 
						||
} GuiSliderProperty;
 | 
						||
 | 
						||
// ProgressBar
 | 
						||
typedef enum {
 | 
						||
    PROGRESS_PADDING = 16,      // ProgressBar internal padding
 | 
						||
} GuiProgressBarProperty;
 | 
						||
 | 
						||
// ScrollBar
 | 
						||
typedef enum {
 | 
						||
    ARROWS_SIZE = 16,           // ScrollBar arrows size
 | 
						||
    ARROWS_VISIBLE,             // ScrollBar arrows visible
 | 
						||
    SCROLL_SLIDER_PADDING,      // ScrollBar slider internal padding
 | 
						||
    SCROLL_SLIDER_SIZE,         // ScrollBar slider size
 | 
						||
    SCROLL_PADDING,             // ScrollBar scroll padding from arrows
 | 
						||
    SCROLL_SPEED,               // ScrollBar scrolling speed
 | 
						||
} GuiScrollBarProperty;
 | 
						||
 | 
						||
// CheckBox
 | 
						||
typedef enum {
 | 
						||
    CHECK_PADDING = 16          // CheckBox internal check padding
 | 
						||
} GuiCheckBoxProperty;
 | 
						||
 | 
						||
// ComboBox
 | 
						||
typedef enum {
 | 
						||
    COMBO_BUTTON_WIDTH = 16,    // ComboBox right button width
 | 
						||
    COMBO_BUTTON_SPACING        // ComboBox button separation
 | 
						||
} GuiComboBoxProperty;
 | 
						||
 | 
						||
// DropdownBox
 | 
						||
typedef enum {
 | 
						||
    ARROW_PADDING = 16,         // DropdownBox arrow separation from border and items
 | 
						||
    DROPDOWN_ITEMS_SPACING      // DropdownBox items separation
 | 
						||
} GuiDropdownBoxProperty;
 | 
						||
 | 
						||
// TextBox/TextBoxMulti/ValueBox/Spinner
 | 
						||
typedef enum {
 | 
						||
    TEXT_READONLY = 16,         // TextBox in read-only mode: 0-text editable, 1-text no-editable
 | 
						||
} GuiTextBoxProperty;
 | 
						||
 | 
						||
// Spinner
 | 
						||
typedef enum {
 | 
						||
    SPIN_BUTTON_WIDTH = 16,     // Spinner left/right buttons width
 | 
						||
    SPIN_BUTTON_SPACING,        // Spinner buttons separation
 | 
						||
} GuiSpinnerProperty;
 | 
						||
 | 
						||
// ListView
 | 
						||
typedef enum {
 | 
						||
    LIST_ITEMS_HEIGHT = 16,     // ListView items height
 | 
						||
    LIST_ITEMS_SPACING,         // ListView items separation
 | 
						||
    SCROLLBAR_WIDTH,            // ListView scrollbar size (usually width)
 | 
						||
    SCROLLBAR_SIDE,             // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE)
 | 
						||
} GuiListViewProperty;
 | 
						||
 | 
						||
// ColorPicker
 | 
						||
typedef enum {
 | 
						||
    COLOR_SELECTOR_SIZE = 16,
 | 
						||
    HUEBAR_WIDTH,               // ColorPicker right hue bar width
 | 
						||
    HUEBAR_PADDING,             // ColorPicker right hue bar separation from panel
 | 
						||
    HUEBAR_SELECTOR_HEIGHT,     // ColorPicker right hue bar selector height
 | 
						||
    HUEBAR_SELECTOR_OVERFLOW    // ColorPicker right hue bar selector overflow
 | 
						||
} GuiColorPickerProperty;
 | 
						||
 | 
						||
#define SCROLLBAR_LEFT_SIDE     0
 | 
						||
#define SCROLLBAR_RIGHT_SIDE    1
 | 
						||
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Global Variables Definition
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// ...
 | 
						||
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Module Functions Declaration
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
 | 
						||
#if defined(__cplusplus)
 | 
						||
extern "C" {            // Prevents name mangling of functions
 | 
						||
#endif
 | 
						||
 | 
						||
// Global gui state control functions
 | 
						||
RAYGUIAPI void GuiEnable(void);                                 // Enable gui controls (global state)
 | 
						||
RAYGUIAPI void GuiDisable(void);                                // Disable gui controls (global state)
 | 
						||
RAYGUIAPI void GuiLock(void);                                   // Lock gui controls (global state)
 | 
						||
RAYGUIAPI void GuiUnlock(void);                                 // Unlock gui controls (global state)
 | 
						||
RAYGUIAPI bool GuiIsLocked(void);                               // Check if gui is locked (global state)
 | 
						||
RAYGUIAPI void GuiSetAlpha(float alpha);                        // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
 | 
						||
RAYGUIAPI void GuiSetState(int state);                          // Set gui state (global state)
 | 
						||
RAYGUIAPI int GuiGetState(void);                                // Get gui state (global state)
 | 
						||
 | 
						||
// Font set/get functions
 | 
						||
RAYGUIAPI void GuiSetFont(Font font);                           // Set gui custom font (global state)
 | 
						||
RAYGUIAPI Font GuiGetFont(void);                                // Get gui custom font (global state)
 | 
						||
 | 
						||
// Style set/get functions
 | 
						||
RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property
 | 
						||
RAYGUIAPI int GuiGetStyle(int control, int property);           // Get one style property
 | 
						||
 | 
						||
// Styles loading functions
 | 
						||
RAYGUIAPI void GuiLoadStyle(const char *fileName);              // Load style file over global style variable (.rgs)
 | 
						||
RAYGUIAPI void GuiLoadStyleDefault(void);                       // Load style default over global style
 | 
						||
 | 
						||
// Tooltips management functions
 | 
						||
RAYGUIAPI void GuiEnableTooltip(void);                          // Enable gui tooltips (global state)
 | 
						||
RAYGUIAPI void GuiDisableTooltip(void);                         // Disable gui tooltips (global state)
 | 
						||
RAYGUIAPI void GuiSetTooltip(const char *tooltip);              // Set tooltip string
 | 
						||
 | 
						||
// Icons functionality
 | 
						||
RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported)
 | 
						||
#if !defined(RAYGUI_NO_ICONS)
 | 
						||
RAYGUIAPI void GuiSetIconScale(int scale);                      // Set default icon drawing size
 | 
						||
RAYGUIAPI unsigned int *GuiGetIcons(void);                      // Get raygui icons data pointer
 | 
						||
RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data
 | 
						||
RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position
 | 
						||
#endif
 | 
						||
 | 
						||
 | 
						||
// Controls
 | 
						||
//----------------------------------------------------------------------------------------------------------
 | 
						||
// Container/separator controls, useful for controls organization
 | 
						||
RAYGUIAPI int GuiWindowBox(Rectangle bounds, const char *title);                                       // Window Box control, shows a window that can be closed
 | 
						||
RAYGUIAPI int GuiGroupBox(Rectangle bounds, const char *text);                                         // Group Box control with text name
 | 
						||
RAYGUIAPI int GuiLine(Rectangle bounds, const char *text);                                             // Line separator control, could contain text
 | 
						||
RAYGUIAPI int GuiPanel(Rectangle bounds, const char *text);                                            // Panel control, useful to group controls
 | 
						||
RAYGUIAPI int GuiTabBar(Rectangle bounds, const char **text, int count, int *active);                  // Tab Bar control, returns TAB to be closed or -1
 | 
						||
RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control
 | 
						||
 | 
						||
// Basic controls set
 | 
						||
RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text);                                            // Label control, shows text
 | 
						||
RAYGUIAPI int GuiButton(Rectangle bounds, const char *text);                                           // Button control, returns true when clicked
 | 
						||
RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text);                                      // Label button control, show true when clicked
 | 
						||
RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active);                             // Toggle Button control, returns true when active
 | 
						||
RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active);                         // Toggle Group control, returns active toggle index
 | 
						||
RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active);                        // Toggle Slider control, returns true when clicked
 | 
						||
RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked);                          // Check Box control, returns true when active
 | 
						||
RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active);                            // Combo Box control, returns selected item index
 | 
						||
 | 
						||
RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode);          // Dropdown Box control, returns selected item
 | 
						||
RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
 | 
						||
RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
 | 
						||
RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode);                   // Text Box control, updates input text
 | 
						||
 | 
						||
RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control, returns selected value
 | 
						||
RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control, returns selected value
 | 
						||
RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control, shows current progress value
 | 
						||
RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text);                                        // Status Bar control, shows info text
 | 
						||
RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text);                                         // Dummy control for placeholders
 | 
						||
RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control, returns mouse cell position
 | 
						||
 | 
						||
// Advance controls set
 | 
						||
RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active);          // List View control, returns selected list item index
 | 
						||
RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus); // List View with extended parameters
 | 
						||
RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message
 | 
						||
RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive); // Text Input Box control, ask for text, supports secret
 | 
						||
RAYGUIAPI int GuiColorPicker(Rectangle bounds, const char *text, Color *color);                        // Color Picker control (multiple color controls)
 | 
						||
RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color);                         // Color Panel control
 | 
						||
RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha);                      // Color Bar Alpha control
 | 
						||
RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value);                        // Color Bar Hue control
 | 
						||
RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv);                // Color Picker control that avoids conversion to RGB on each call (multiple color controls)
 | 
						||
RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv);                 // Color Panel control that returns HSV color value, used by GuiColorPickerHSV()
 | 
						||
//----------------------------------------------------------------------------------------------------------
 | 
						||
 | 
						||
 | 
						||
#if !defined(RAYGUI_NO_ICONS)
 | 
						||
 | 
						||
#if !defined(RAYGUI_CUSTOM_ICONS)
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Icons enumeration
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
typedef enum {
 | 
						||
    ICON_NONE                     = 0,
 | 
						||
    ICON_FOLDER_FILE_OPEN         = 1,
 | 
						||
    ICON_FILE_SAVE_CLASSIC        = 2,
 | 
						||
    ICON_FOLDER_OPEN              = 3,
 | 
						||
    ICON_FOLDER_SAVE              = 4,
 | 
						||
    ICON_FILE_OPEN                = 5,
 | 
						||
    ICON_FILE_SAVE                = 6,
 | 
						||
    ICON_FILE_EXPORT              = 7,
 | 
						||
    ICON_FILE_ADD                 = 8,
 | 
						||
    ICON_FILE_DELETE              = 9,
 | 
						||
    ICON_FILETYPE_TEXT            = 10,
 | 
						||
    ICON_FILETYPE_AUDIO           = 11,
 | 
						||
    ICON_FILETYPE_IMAGE           = 12,
 | 
						||
    ICON_FILETYPE_PLAY            = 13,
 | 
						||
    ICON_FILETYPE_VIDEO           = 14,
 | 
						||
    ICON_FILETYPE_INFO            = 15,
 | 
						||
    ICON_FILE_COPY                = 16,
 | 
						||
    ICON_FILE_CUT                 = 17,
 | 
						||
    ICON_FILE_PASTE               = 18,
 | 
						||
    ICON_CURSOR_HAND              = 19,
 | 
						||
    ICON_CURSOR_POINTER           = 20,
 | 
						||
    ICON_CURSOR_CLASSIC           = 21,
 | 
						||
    ICON_PENCIL                   = 22,
 | 
						||
    ICON_PENCIL_BIG               = 23,
 | 
						||
    ICON_BRUSH_CLASSIC            = 24,
 | 
						||
    ICON_BRUSH_PAINTER            = 25,
 | 
						||
    ICON_WATER_DROP               = 26,
 | 
						||
    ICON_COLOR_PICKER             = 27,
 | 
						||
    ICON_RUBBER                   = 28,
 | 
						||
    ICON_COLOR_BUCKET             = 29,
 | 
						||
    ICON_TEXT_T                   = 30,
 | 
						||
    ICON_TEXT_A                   = 31,
 | 
						||
    ICON_SCALE                    = 32,
 | 
						||
    ICON_RESIZE                   = 33,
 | 
						||
    ICON_FILTER_POINT             = 34,
 | 
						||
    ICON_FILTER_BILINEAR          = 35,
 | 
						||
    ICON_CROP                     = 36,
 | 
						||
    ICON_CROP_ALPHA               = 37,
 | 
						||
    ICON_SQUARE_TOGGLE            = 38,
 | 
						||
    ICON_SYMMETRY                 = 39,
 | 
						||
    ICON_SYMMETRY_HORIZONTAL      = 40,
 | 
						||
    ICON_SYMMETRY_VERTICAL        = 41,
 | 
						||
    ICON_LENS                     = 42,
 | 
						||
    ICON_LENS_BIG                 = 43,
 | 
						||
    ICON_EYE_ON                   = 44,
 | 
						||
    ICON_EYE_OFF                  = 45,
 | 
						||
    ICON_FILTER_TOP               = 46,
 | 
						||
    ICON_FILTER                   = 47,
 | 
						||
    ICON_TARGET_POINT             = 48,
 | 
						||
    ICON_TARGET_SMALL             = 49,
 | 
						||
    ICON_TARGET_BIG               = 50,
 | 
						||
    ICON_TARGET_MOVE              = 51,
 | 
						||
    ICON_CURSOR_MOVE              = 52,
 | 
						||
    ICON_CURSOR_SCALE             = 53,
 | 
						||
    ICON_CURSOR_SCALE_RIGHT       = 54,
 | 
						||
    ICON_CURSOR_SCALE_LEFT        = 55,
 | 
						||
    ICON_UNDO                     = 56,
 | 
						||
    ICON_REDO                     = 57,
 | 
						||
    ICON_REREDO                   = 58,
 | 
						||
    ICON_MUTATE                   = 59,
 | 
						||
    ICON_ROTATE                   = 60,
 | 
						||
    ICON_REPEAT                   = 61,
 | 
						||
    ICON_SHUFFLE                  = 62,
 | 
						||
    ICON_EMPTYBOX                 = 63,
 | 
						||
    ICON_TARGET                   = 64,
 | 
						||
    ICON_TARGET_SMALL_FILL        = 65,
 | 
						||
    ICON_TARGET_BIG_FILL          = 66,
 | 
						||
    ICON_TARGET_MOVE_FILL         = 67,
 | 
						||
    ICON_CURSOR_MOVE_FILL         = 68,
 | 
						||
    ICON_CURSOR_SCALE_FILL        = 69,
 | 
						||
    ICON_CURSOR_SCALE_RIGHT_FILL  = 70,
 | 
						||
    ICON_CURSOR_SCALE_LEFT_FILL   = 71,
 | 
						||
    ICON_UNDO_FILL                = 72,
 | 
						||
    ICON_REDO_FILL                = 73,
 | 
						||
    ICON_REREDO_FILL              = 74,
 | 
						||
    ICON_MUTATE_FILL              = 75,
 | 
						||
    ICON_ROTATE_FILL              = 76,
 | 
						||
    ICON_REPEAT_FILL              = 77,
 | 
						||
    ICON_SHUFFLE_FILL             = 78,
 | 
						||
    ICON_EMPTYBOX_SMALL           = 79,
 | 
						||
    ICON_BOX                      = 80,
 | 
						||
    ICON_BOX_TOP                  = 81,
 | 
						||
    ICON_BOX_TOP_RIGHT            = 82,
 | 
						||
    ICON_BOX_RIGHT                = 83,
 | 
						||
    ICON_BOX_BOTTOM_RIGHT         = 84,
 | 
						||
    ICON_BOX_BOTTOM               = 85,
 | 
						||
    ICON_BOX_BOTTOM_LEFT          = 86,
 | 
						||
    ICON_BOX_LEFT                 = 87,
 | 
						||
    ICON_BOX_TOP_LEFT             = 88,
 | 
						||
    ICON_BOX_CENTER               = 89,
 | 
						||
    ICON_BOX_CIRCLE_MASK          = 90,
 | 
						||
    ICON_POT                      = 91,
 | 
						||
    ICON_ALPHA_MULTIPLY           = 92,
 | 
						||
    ICON_ALPHA_CLEAR              = 93,
 | 
						||
    ICON_DITHERING                = 94,
 | 
						||
    ICON_MIPMAPS                  = 95,
 | 
						||
    ICON_BOX_GRID                 = 96,
 | 
						||
    ICON_GRID                     = 97,
 | 
						||
    ICON_BOX_CORNERS_SMALL        = 98,
 | 
						||
    ICON_BOX_CORNERS_BIG          = 99,
 | 
						||
    ICON_FOUR_BOXES               = 100,
 | 
						||
    ICON_GRID_FILL                = 101,
 | 
						||
    ICON_BOX_MULTISIZE            = 102,
 | 
						||
    ICON_ZOOM_SMALL               = 103,
 | 
						||
    ICON_ZOOM_MEDIUM              = 104,
 | 
						||
    ICON_ZOOM_BIG                 = 105,
 | 
						||
    ICON_ZOOM_ALL                 = 106,
 | 
						||
    ICON_ZOOM_CENTER              = 107,
 | 
						||
    ICON_BOX_DOTS_SMALL           = 108,
 | 
						||
    ICON_BOX_DOTS_BIG             = 109,
 | 
						||
    ICON_BOX_CONCENTRIC           = 110,
 | 
						||
    ICON_BOX_GRID_BIG             = 111,
 | 
						||
    ICON_OK_TICK                  = 112,
 | 
						||
    ICON_CROSS                    = 113,
 | 
						||
    ICON_ARROW_LEFT               = 114,
 | 
						||
    ICON_ARROW_RIGHT              = 115,
 | 
						||
    ICON_ARROW_DOWN               = 116,
 | 
						||
    ICON_ARROW_UP                 = 117,
 | 
						||
    ICON_ARROW_LEFT_FILL          = 118,
 | 
						||
    ICON_ARROW_RIGHT_FILL         = 119,
 | 
						||
    ICON_ARROW_DOWN_FILL          = 120,
 | 
						||
    ICON_ARROW_UP_FILL            = 121,
 | 
						||
    ICON_AUDIO                    = 122,
 | 
						||
    ICON_FX                       = 123,
 | 
						||
    ICON_WAVE                     = 124,
 | 
						||
    ICON_WAVE_SINUS               = 125,
 | 
						||
    ICON_WAVE_SQUARE              = 126,
 | 
						||
    ICON_WAVE_TRIANGULAR          = 127,
 | 
						||
    ICON_CROSS_SMALL              = 128,
 | 
						||
    ICON_PLAYER_PREVIOUS          = 129,
 | 
						||
    ICON_PLAYER_PLAY_BACK         = 130,
 | 
						||
    ICON_PLAYER_PLAY              = 131,
 | 
						||
    ICON_PLAYER_PAUSE             = 132,
 | 
						||
    ICON_PLAYER_STOP              = 133,
 | 
						||
    ICON_PLAYER_NEXT              = 134,
 | 
						||
    ICON_PLAYER_RECORD            = 135,
 | 
						||
    ICON_MAGNET                   = 136,
 | 
						||
    ICON_LOCK_CLOSE               = 137,
 | 
						||
    ICON_LOCK_OPEN                = 138,
 | 
						||
    ICON_CLOCK                    = 139,
 | 
						||
    ICON_TOOLS                    = 140,
 | 
						||
    ICON_GEAR                     = 141,
 | 
						||
    ICON_GEAR_BIG                 = 142,
 | 
						||
    ICON_BIN                      = 143,
 | 
						||
    ICON_HAND_POINTER             = 144,
 | 
						||
    ICON_LASER                    = 145,
 | 
						||
    ICON_COIN                     = 146,
 | 
						||
    ICON_EXPLOSION                = 147,
 | 
						||
    ICON_1UP                      = 148,
 | 
						||
    ICON_PLAYER                   = 149,
 | 
						||
    ICON_PLAYER_JUMP              = 150,
 | 
						||
    ICON_KEY                      = 151,
 | 
						||
    ICON_DEMON                    = 152,
 | 
						||
    ICON_TEXT_POPUP               = 153,
 | 
						||
    ICON_GEAR_EX                  = 154,
 | 
						||
    ICON_CRACK                    = 155,
 | 
						||
    ICON_CRACK_POINTS             = 156,
 | 
						||
    ICON_STAR                     = 157,
 | 
						||
    ICON_DOOR                     = 158,
 | 
						||
    ICON_EXIT                     = 159,
 | 
						||
    ICON_MODE_2D                  = 160,
 | 
						||
    ICON_MODE_3D                  = 161,
 | 
						||
    ICON_CUBE                     = 162,
 | 
						||
    ICON_CUBE_FACE_TOP            = 163,
 | 
						||
    ICON_CUBE_FACE_LEFT           = 164,
 | 
						||
    ICON_CUBE_FACE_FRONT          = 165,
 | 
						||
    ICON_CUBE_FACE_BOTTOM         = 166,
 | 
						||
    ICON_CUBE_FACE_RIGHT          = 167,
 | 
						||
    ICON_CUBE_FACE_BACK           = 168,
 | 
						||
    ICON_CAMERA                   = 169,
 | 
						||
    ICON_SPECIAL                  = 170,
 | 
						||
    ICON_LINK_NET                 = 171,
 | 
						||
    ICON_LINK_BOXES               = 172,
 | 
						||
    ICON_LINK_MULTI               = 173,
 | 
						||
    ICON_LINK                     = 174,
 | 
						||
    ICON_LINK_BROKE               = 175,
 | 
						||
    ICON_TEXT_NOTES               = 176,
 | 
						||
    ICON_NOTEBOOK                 = 177,
 | 
						||
    ICON_SUITCASE                 = 178,
 | 
						||
    ICON_SUITCASE_ZIP             = 179,
 | 
						||
    ICON_MAILBOX                  = 180,
 | 
						||
    ICON_MONITOR                  = 181,
 | 
						||
    ICON_PRINTER                  = 182,
 | 
						||
    ICON_PHOTO_CAMERA             = 183,
 | 
						||
    ICON_PHOTO_CAMERA_FLASH       = 184,
 | 
						||
    ICON_HOUSE                    = 185,
 | 
						||
    ICON_HEART                    = 186,
 | 
						||
    ICON_CORNER                   = 187,
 | 
						||
    ICON_VERTICAL_BARS            = 188,
 | 
						||
    ICON_VERTICAL_BARS_FILL       = 189,
 | 
						||
    ICON_LIFE_BARS                = 190,
 | 
						||
    ICON_INFO                     = 191,
 | 
						||
    ICON_CROSSLINE                = 192,
 | 
						||
    ICON_HELP                     = 193,
 | 
						||
    ICON_FILETYPE_ALPHA           = 194,
 | 
						||
    ICON_FILETYPE_HOME            = 195,
 | 
						||
    ICON_LAYERS_VISIBLE           = 196,
 | 
						||
    ICON_LAYERS                   = 197,
 | 
						||
    ICON_WINDOW                   = 198,
 | 
						||
    ICON_HIDPI                    = 199,
 | 
						||
    ICON_FILETYPE_BINARY          = 200,
 | 
						||
    ICON_HEX                      = 201,
 | 
						||
    ICON_SHIELD                   = 202,
 | 
						||
    ICON_FILE_NEW                 = 203,
 | 
						||
    ICON_FOLDER_ADD               = 204,
 | 
						||
    ICON_ALARM                    = 205,
 | 
						||
    ICON_CPU                      = 206,
 | 
						||
    ICON_ROM                      = 207,
 | 
						||
    ICON_STEP_OVER                = 208,
 | 
						||
    ICON_STEP_INTO                = 209,
 | 
						||
    ICON_STEP_OUT                 = 210,
 | 
						||
    ICON_RESTART                  = 211,
 | 
						||
    ICON_BREAKPOINT_ON            = 212,
 | 
						||
    ICON_BREAKPOINT_OFF           = 213,
 | 
						||
    ICON_BURGER_MENU              = 214,
 | 
						||
    ICON_CASE_SENSITIVE           = 215,
 | 
						||
    ICON_REG_EXP                  = 216,
 | 
						||
    ICON_FOLDER                   = 217,
 | 
						||
    ICON_FILE                     = 218,
 | 
						||
    ICON_SAND_TIMER               = 219,
 | 
						||
    ICON_220                      = 220,
 | 
						||
    ICON_221                      = 221,
 | 
						||
    ICON_222                      = 222,
 | 
						||
    ICON_223                      = 223,
 | 
						||
    ICON_224                      = 224,
 | 
						||
    ICON_225                      = 225,
 | 
						||
    ICON_226                      = 226,
 | 
						||
    ICON_227                      = 227,
 | 
						||
    ICON_228                      = 228,
 | 
						||
    ICON_229                      = 229,
 | 
						||
    ICON_230                      = 230,
 | 
						||
    ICON_231                      = 231,
 | 
						||
    ICON_232                      = 232,
 | 
						||
    ICON_233                      = 233,
 | 
						||
    ICON_234                      = 234,
 | 
						||
    ICON_235                      = 235,
 | 
						||
    ICON_236                      = 236,
 | 
						||
    ICON_237                      = 237,
 | 
						||
    ICON_238                      = 238,
 | 
						||
    ICON_239                      = 239,
 | 
						||
    ICON_240                      = 240,
 | 
						||
    ICON_241                      = 241,
 | 
						||
    ICON_242                      = 242,
 | 
						||
    ICON_243                      = 243,
 | 
						||
    ICON_244                      = 244,
 | 
						||
    ICON_245                      = 245,
 | 
						||
    ICON_246                      = 246,
 | 
						||
    ICON_247                      = 247,
 | 
						||
    ICON_248                      = 248,
 | 
						||
    ICON_249                      = 249,
 | 
						||
    ICON_250                      = 250,
 | 
						||
    ICON_251                      = 251,
 | 
						||
    ICON_252                      = 252,
 | 
						||
    ICON_253                      = 253,
 | 
						||
    ICON_254                      = 254,
 | 
						||
    ICON_255                      = 255,
 | 
						||
} GuiIconName;
 | 
						||
#endif
 | 
						||
 | 
						||
#endif
 | 
						||
 | 
						||
#if defined(__cplusplus)
 | 
						||
}            // Prevents name mangling of functions
 | 
						||
#endif
 | 
						||
 | 
						||
#endif // RAYGUI_H
 | 
						||
 | 
						||
/***********************************************************************************
 | 
						||
*
 | 
						||
*   RAYGUI IMPLEMENTATION
 | 
						||
*
 | 
						||
************************************************************************************/
 | 
						||
 | 
						||
#if defined(RAYGUI_IMPLEMENTATION)
 | 
						||
 | 
						||
#include <stdio.h>              // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()]
 | 
						||
#include <stdlib.h>             // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()]
 | 
						||
#include <string.h>             // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy()
 | 
						||
#include <stdarg.h>             // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()]
 | 
						||
#include <math.h>               // Required for: roundf() [GuiColorPicker()]
 | 
						||
 | 
						||
#ifdef __cplusplus
 | 
						||
    #define RAYGUI_CLITERAL(name) name
 | 
						||
#else
 | 
						||
    #define RAYGUI_CLITERAL(name) (name)
 | 
						||
#endif
 | 
						||
 | 
						||
// Check if two rectangles are equal, used to validate a slider bounds as an id
 | 
						||
#ifndef CHECK_BOUNDS_ID
 | 
						||
    #define CHECK_BOUNDS_ID(src, dst) ((src.x == dst.x) && (src.y == dst.y) && (src.width == dst.width) && (src.height == dst.height))
 | 
						||
#endif
 | 
						||
 | 
						||
#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS)
 | 
						||
 | 
						||
// Embedded icons, no external file provided
 | 
						||
#define RAYGUI_ICON_SIZE               16          // Size of icons in pixels (squared)
 | 
						||
#define RAYGUI_ICON_MAX_ICONS         256          // Maximum number of icons
 | 
						||
#define RAYGUI_ICON_MAX_NAME_LENGTH    32          // Maximum length of icon name id
 | 
						||
 | 
						||
// Icons data is defined by bit array (every bit represents one pixel)
 | 
						||
// Those arrays are stored as unsigned int data arrays, so,
 | 
						||
// every array element defines 32 pixels (bits) of information
 | 
						||
// One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels)
 | 
						||
// NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
 | 
						||
#define RAYGUI_ICON_DATA_ELEMENTS   (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32)
 | 
						||
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Icons data for all gui possible icons (allocated on data segment by default)
 | 
						||
//
 | 
						||
// NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so,
 | 
						||
// every 16x16 icon requires 8 integers (16*16/32) to be stored
 | 
						||
//
 | 
						||
// NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(),
 | 
						||
// but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS
 | 
						||
//
 | 
						||
// guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = {
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_NONE
 | 
						||
    0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe,      // ICON_FOLDER_FILE_OPEN
 | 
						||
    0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe,      // ICON_FILE_SAVE_CLASSIC
 | 
						||
    0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100,      // ICON_FOLDER_OPEN
 | 
						||
    0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000,      // ICON_FOLDER_SAVE
 | 
						||
    0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc,      // ICON_FILE_OPEN
 | 
						||
    0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc,      // ICON_FILE_SAVE
 | 
						||
    0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc,      // ICON_FILE_EXPORT
 | 
						||
    0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc,      // ICON_FILE_ADD
 | 
						||
    0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc,      // ICON_FILE_DELETE
 | 
						||
    0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_TEXT
 | 
						||
    0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_AUDIO
 | 
						||
    0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_IMAGE
 | 
						||
    0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_PLAY
 | 
						||
    0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4,      // ICON_FILETYPE_VIDEO
 | 
						||
    0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc,      // ICON_FILETYPE_INFO
 | 
						||
    0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0,      // ICON_FILE_COPY
 | 
						||
    0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000,      // ICON_FILE_CUT
 | 
						||
    0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0,      // ICON_FILE_PASTE
 | 
						||
    0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_CURSOR_HAND
 | 
						||
    0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000,      // ICON_CURSOR_POINTER
 | 
						||
    0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000,      // ICON_CURSOR_CLASSIC
 | 
						||
    0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000,      // ICON_PENCIL
 | 
						||
    0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000,      // ICON_PENCIL_BIG
 | 
						||
    0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8,      // ICON_BRUSH_CLASSIC
 | 
						||
    0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080,      // ICON_BRUSH_PAINTER
 | 
						||
    0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000,      // ICON_WATER_DROP
 | 
						||
    0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000,      // ICON_COLOR_PICKER
 | 
						||
    0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000,      // ICON_RUBBER
 | 
						||
    0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040,      // ICON_COLOR_BUCKET
 | 
						||
    0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000,      // ICON_TEXT_T
 | 
						||
    0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f,      // ICON_TEXT_A
 | 
						||
    0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e,      // ICON_SCALE
 | 
						||
    0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe,      // ICON_RESIZE
 | 
						||
    0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000,      // ICON_FILTER_POINT
 | 
						||
    0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000,      // ICON_FILTER_BILINEAR
 | 
						||
    0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002,      // ICON_CROP
 | 
						||
    0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000,      // ICON_CROP_ALPHA
 | 
						||
    0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002,      // ICON_SQUARE_TOGGLE
 | 
						||
    0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000,      // ICON_SYMMETRY
 | 
						||
    0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100,      // ICON_SYMMETRY_HORIZONTAL
 | 
						||
    0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180,      // ICON_SYMMETRY_VERTICAL
 | 
						||
    0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000,      // ICON_LENS
 | 
						||
    0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000,      // ICON_LENS_BIG
 | 
						||
    0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000,      // ICON_EYE_ON
 | 
						||
    0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000,      // ICON_EYE_OFF
 | 
						||
    0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100,      // ICON_FILTER_TOP
 | 
						||
    0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0,      // ICON_FILTER
 | 
						||
    0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_POINT
 | 
						||
    0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_SMALL
 | 
						||
    0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_BIG
 | 
						||
    0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280,      // ICON_TARGET_MOVE
 | 
						||
    0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280,      // ICON_CURSOR_MOVE
 | 
						||
    0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e,      // ICON_CURSOR_SCALE
 | 
						||
    0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000,      // ICON_CURSOR_SCALE_RIGHT
 | 
						||
    0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000,      // ICON_CURSOR_SCALE_LEFT
 | 
						||
    0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000,      // ICON_UNDO
 | 
						||
    0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000,      // ICON_REDO
 | 
						||
    0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000,      // ICON_REREDO
 | 
						||
    0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000,      // ICON_MUTATE
 | 
						||
    0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020,      // ICON_ROTATE
 | 
						||
    0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000,      // ICON_REPEAT
 | 
						||
    0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000,      // ICON_SHUFFLE
 | 
						||
    0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe,      // ICON_EMPTYBOX
 | 
						||
    0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000,      // ICON_TARGET
 | 
						||
    0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_SMALL_FILL
 | 
						||
    0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_BIG_FILL
 | 
						||
    0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380,      // ICON_TARGET_MOVE_FILL
 | 
						||
    0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380,      // ICON_CURSOR_MOVE_FILL
 | 
						||
    0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e,      // ICON_CURSOR_SCALE_FILL
 | 
						||
    0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000,      // ICON_CURSOR_SCALE_RIGHT_FILL
 | 
						||
    0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000,      // ICON_CURSOR_SCALE_LEFT_FILL
 | 
						||
    0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000,      // ICON_UNDO_FILL
 | 
						||
    0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000,      // ICON_REDO_FILL
 | 
						||
    0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000,      // ICON_REREDO_FILL
 | 
						||
    0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000,      // ICON_MUTATE_FILL
 | 
						||
    0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020,      // ICON_ROTATE_FILL
 | 
						||
    0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000,      // ICON_REPEAT_FILL
 | 
						||
    0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000,      // ICON_SHUFFLE_FILL
 | 
						||
    0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000,      // ICON_EMPTYBOX_SMALL
 | 
						||
    0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX
 | 
						||
    0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_TOP
 | 
						||
    0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_TOP_RIGHT
 | 
						||
    0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_RIGHT
 | 
						||
    0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000,      // ICON_BOX_BOTTOM_RIGHT
 | 
						||
    0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000,      // ICON_BOX_BOTTOM
 | 
						||
    0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000,      // ICON_BOX_BOTTOM_LEFT
 | 
						||
    0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_LEFT
 | 
						||
    0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_TOP_LEFT
 | 
						||
    0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_CENTER
 | 
						||
    0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe,      // ICON_BOX_CIRCLE_MASK
 | 
						||
    0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff,      // ICON_POT
 | 
						||
    0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe,      // ICON_ALPHA_MULTIPLY
 | 
						||
    0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe,      // ICON_ALPHA_CLEAR
 | 
						||
    0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe,      // ICON_DITHERING
 | 
						||
    0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0,      // ICON_MIPMAPS
 | 
						||
    0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000,      // ICON_BOX_GRID
 | 
						||
    0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248,      // ICON_GRID
 | 
						||
    0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000,      // ICON_BOX_CORNERS_SMALL
 | 
						||
    0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e,      // ICON_BOX_CORNERS_BIG
 | 
						||
    0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000,      // ICON_FOUR_BOXES
 | 
						||
    0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000,      // ICON_GRID_FILL
 | 
						||
    0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e,      // ICON_BOX_MULTISIZE
 | 
						||
    0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e,      // ICON_ZOOM_SMALL
 | 
						||
    0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e,      // ICON_ZOOM_MEDIUM
 | 
						||
    0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e,      // ICON_ZOOM_BIG
 | 
						||
    0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e,      // ICON_ZOOM_ALL
 | 
						||
    0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000,      // ICON_ZOOM_CENTER
 | 
						||
    0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000,      // ICON_BOX_DOTS_SMALL
 | 
						||
    0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000,      // ICON_BOX_DOTS_BIG
 | 
						||
    0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe,      // ICON_BOX_CONCENTRIC
 | 
						||
    0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000,      // ICON_BOX_GRID_BIG
 | 
						||
    0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000,      // ICON_OK_TICK
 | 
						||
    0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000,      // ICON_CROSS
 | 
						||
    0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000,      // ICON_ARROW_LEFT
 | 
						||
    0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000,      // ICON_ARROW_RIGHT
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000,      // ICON_ARROW_DOWN
 | 
						||
    0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000,      // ICON_ARROW_UP
 | 
						||
    0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000,      // ICON_ARROW_LEFT_FILL
 | 
						||
    0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000,      // ICON_ARROW_RIGHT_FILL
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000,      // ICON_ARROW_DOWN_FILL
 | 
						||
    0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000,      // ICON_ARROW_UP_FILL
 | 
						||
    0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000,      // ICON_AUDIO
 | 
						||
    0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000,      // ICON_FX
 | 
						||
    0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000,      // ICON_WAVE
 | 
						||
    0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000,      // ICON_WAVE_SINUS
 | 
						||
    0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000,      // ICON_WAVE_SQUARE
 | 
						||
    0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000,      // ICON_WAVE_TRIANGULAR
 | 
						||
    0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000,      // ICON_CROSS_SMALL
 | 
						||
    0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000,      // ICON_PLAYER_PREVIOUS
 | 
						||
    0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000,      // ICON_PLAYER_PLAY_BACK
 | 
						||
    0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000,      // ICON_PLAYER_PLAY
 | 
						||
    0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000,      // ICON_PLAYER_PAUSE
 | 
						||
    0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000,      // ICON_PLAYER_STOP
 | 
						||
    0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000,      // ICON_PLAYER_NEXT
 | 
						||
    0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000,      // ICON_PLAYER_RECORD
 | 
						||
    0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000,      // ICON_MAGNET
 | 
						||
    0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000,      // ICON_LOCK_CLOSE
 | 
						||
    0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000,      // ICON_LOCK_OPEN
 | 
						||
    0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770,      // ICON_CLOCK
 | 
						||
    0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70,      // ICON_TOOLS
 | 
						||
    0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180,      // ICON_GEAR
 | 
						||
    0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180,      // ICON_GEAR_BIG
 | 
						||
    0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8,      // ICON_BIN
 | 
						||
    0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000,      // ICON_HAND_POINTER
 | 
						||
    0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000,      // ICON_LASER
 | 
						||
    0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000,      // ICON_COIN
 | 
						||
    0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000,      // ICON_EXPLOSION
 | 
						||
    0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000,      // ICON_1UP
 | 
						||
    0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240,      // ICON_PLAYER
 | 
						||
    0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000,      // ICON_PLAYER_JUMP
 | 
						||
    0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0,      // ICON_KEY
 | 
						||
    0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0,      // ICON_DEMON
 | 
						||
    0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000,      // ICON_TEXT_POPUP
 | 
						||
    0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000,      // ICON_GEAR_EX
 | 
						||
    0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000,      // ICON_CRACK
 | 
						||
    0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000,      // ICON_CRACK_POINTS
 | 
						||
    0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808,      // ICON_STAR
 | 
						||
    0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8,      // ICON_DOOR
 | 
						||
    0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0,      // ICON_EXIT
 | 
						||
    0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000,      // ICON_MODE_2D
 | 
						||
    0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000,      // ICON_MODE_3D
 | 
						||
    0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe,      // ICON_CUBE
 | 
						||
    0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe,      // ICON_CUBE_FACE_TOP
 | 
						||
    0x7fe00000, 0x50386030, 0x47c2483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe,      // ICON_CUBE_FACE_LEFT
 | 
						||
    0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe,      // ICON_CUBE_FACE_FRONT
 | 
						||
    0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3bf27be2, 0x0bfe1bfa, 0x000007fe,      // ICON_CUBE_FACE_BOTTOM
 | 
						||
    0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe,      // ICON_CUBE_FACE_RIGHT
 | 
						||
    0x7fe00000, 0x6fe85ff0, 0x781e77e4, 0x7be27be2, 0x7be27be2, 0x24127be2, 0x0c06140a, 0x000007fe,      // ICON_CUBE_FACE_BACK
 | 
						||
    0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000,      // ICON_CAMERA
 | 
						||
    0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000,      // ICON_SPECIAL
 | 
						||
    0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800,      // ICON_LINK_NET
 | 
						||
    0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00,      // ICON_LINK_BOXES
 | 
						||
    0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000,      // ICON_LINK_MULTI
 | 
						||
    0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00,      // ICON_LINK
 | 
						||
    0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00,      // ICON_LINK_BROKE
 | 
						||
    0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc,      // ICON_TEXT_NOTES
 | 
						||
    0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc,      // ICON_NOTEBOOK
 | 
						||
    0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000,      // ICON_SUITCASE
 | 
						||
    0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000,      // ICON_SUITCASE_ZIP
 | 
						||
    0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000,      // ICON_MAILBOX
 | 
						||
    0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000,      // ICON_MONITOR
 | 
						||
    0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000,      // ICON_PRINTER
 | 
						||
    0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000,      // ICON_PHOTO_CAMERA
 | 
						||
    0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000,      // ICON_PHOTO_CAMERA_FLASH
 | 
						||
    0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000,      // ICON_HOUSE
 | 
						||
    0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000,      // ICON_HEART
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000,      // ICON_CORNER
 | 
						||
    0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000,      // ICON_VERTICAL_BARS
 | 
						||
    0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000,      // ICON_VERTICAL_BARS_FILL
 | 
						||
    0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000,      // ICON_LIFE_BARS
 | 
						||
    0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc,      // ICON_INFO
 | 
						||
    0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002,      // ICON_CROSSLINE
 | 
						||
    0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000,      // ICON_HELP
 | 
						||
    0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc,      // ICON_FILETYPE_ALPHA
 | 
						||
    0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_HOME
 | 
						||
    0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0,      // ICON_LAYERS_VISIBLE
 | 
						||
    0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0,      // ICON_LAYERS
 | 
						||
    0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000,      // ICON_WINDOW
 | 
						||
    0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000,      // ICON_HIDPI
 | 
						||
    0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc,      // ICON_FILETYPE_BINARY
 | 
						||
    0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000,      // ICON_HEX
 | 
						||
    0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180,      // ICON_SHIELD
 | 
						||
    0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8,      // ICON_FILE_NEW
 | 
						||
    0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000,      // ICON_FOLDER_ADD
 | 
						||
    0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420,      // ICON_ALARM
 | 
						||
    0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0,      // ICON_CPU
 | 
						||
    0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0,      // ICON_ROM
 | 
						||
    0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000,      // ICON_STEP_OVER
 | 
						||
    0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180,      // ICON_STEP_INTO
 | 
						||
    0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180,      // ICON_STEP_OUT
 | 
						||
    0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000,      // ICON_RESTART
 | 
						||
    0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000,      // ICON_BREAKPOINT_ON
 | 
						||
    0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000,      // ICON_BREAKPOINT_OFF
 | 
						||
    0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000,      // ICON_BURGER_MENU
 | 
						||
    0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000,      // ICON_CASE_SENSITIVE
 | 
						||
    0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000,      // ICON_REG_EXP
 | 
						||
    0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000,      // ICON_FOLDER
 | 
						||
    0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc,      // ICON_FILE
 | 
						||
    0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0,      // ICON_SAND_TIMER
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_220
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_221
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_222
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_223
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_224
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_225
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_226
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_227
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_228
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_229
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_230
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_231
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_232
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_233
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_234
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_235
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_236
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_237
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_238
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_239
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_240
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_241
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_242
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_243
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_244
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_245
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_246
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_247
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_248
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_249
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_250
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_251
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_252
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_253
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_254
 | 
						||
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_255
 | 
						||
};
 | 
						||
 | 
						||
// NOTE: We keep a pointer to the icons array, useful to point to other sets if required
 | 
						||
static unsigned int *guiIconsPtr = guiIcons;
 | 
						||
 | 
						||
#endif      // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS
 | 
						||
 | 
						||
#ifndef RAYGUI_ICON_SIZE
 | 
						||
    #define RAYGUI_ICON_SIZE             0
 | 
						||
#endif
 | 
						||
 | 
						||
// WARNING: Those values define the total size of the style data array,
 | 
						||
// if changed, previous saved styles could become incompatible
 | 
						||
#define RAYGUI_MAX_CONTROLS             16      // Maximum number of controls
 | 
						||
#define RAYGUI_MAX_PROPS_BASE           16      // Maximum number of base properties
 | 
						||
#define RAYGUI_MAX_PROPS_EXTENDED        8      // Maximum number of extended properties
 | 
						||
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Types and Structures Definition
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Gui control property style color element
 | 
						||
typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement;
 | 
						||
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Global Variables Definition
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
static GuiState guiState = STATE_NORMAL;        // Gui global state, if !STATE_NORMAL, forces defined state
 | 
						||
 | 
						||
static Font guiFont = { 0 };                    // Gui current font (WARNING: highly coupled to raylib)
 | 
						||
static bool guiLocked = false;                  // Gui lock state (no inputs processed)
 | 
						||
static float guiAlpha = 1.0f;                   // Gui controls transparency
 | 
						||
 | 
						||
static unsigned int guiIconScale = 1;           // Gui icon default scale (if icons enabled)
 | 
						||
 | 
						||
static bool guiTooltip = false;                 // Tooltip enabled/disabled
 | 
						||
static const char *guiTooltipPtr = NULL;        // Tooltip string pointer (string provided by user)
 | 
						||
 | 
						||
static bool guiSliderDragging = false;          // Gui slider drag state (no inputs processed except dragged slider)
 | 
						||
static Rectangle guiSliderActive = { 0 };       // Gui slider active bounds rectangle, used as an unique identifier
 | 
						||
 | 
						||
static int textBoxCursorIndex = 0;              // Cursor index, shared by all GuiTextBox*()
 | 
						||
//static int blinkCursorFrameCounter = 0;       // Frame counter for cursor blinking
 | 
						||
static int autoCursorCooldownCounter = 0;       // Cooldown frame counter for automatic cursor movement on key-down
 | 
						||
static int autoCursorDelayCounter = 0;          // Delay frame counter for automatic cursor movement
 | 
						||
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Style data array for all gui style properties (allocated on data segment by default)
 | 
						||
//
 | 
						||
// NOTE 1: First set of BASE properties are generic to all controls but could be individually
 | 
						||
// overwritten per control, first set of EXTENDED properties are generic to all controls and
 | 
						||
// can not be overwritten individually but custom EXTENDED properties can be used by control
 | 
						||
//
 | 
						||
// NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(),
 | 
						||
// but default gui style could always be recovered with GuiLoadStyleDefault()
 | 
						||
//
 | 
						||
// guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 };
 | 
						||
 | 
						||
static bool guiStyleLoaded = false;         // Style loaded flag for lazy style initialization
 | 
						||
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Standalone Mode Functions Declaration
 | 
						||
//
 | 
						||
// NOTE: raygui depend on some raylib input and drawing functions
 | 
						||
// To use raygui as standalone library, below functions must be defined by the user
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
#if defined(RAYGUI_STANDALONE)
 | 
						||
 | 
						||
#define KEY_RIGHT           262
 | 
						||
#define KEY_LEFT            263
 | 
						||
#define KEY_DOWN            264
 | 
						||
#define KEY_UP              265
 | 
						||
#define KEY_BACKSPACE       259
 | 
						||
#define KEY_ENTER           257
 | 
						||
 | 
						||
#define MOUSE_LEFT_BUTTON     0
 | 
						||
 | 
						||
// Input required functions
 | 
						||
//-------------------------------------------------------------------------------
 | 
						||
static Vector2 GetMousePosition(void);
 | 
						||
static float GetMouseWheelMove(void);
 | 
						||
static bool IsMouseButtonDown(int button);
 | 
						||
static bool IsMouseButtonPressed(int button);
 | 
						||
static bool IsMouseButtonReleased(int button);
 | 
						||
 | 
						||
static bool IsKeyDown(int key);
 | 
						||
static bool IsKeyPressed(int key);
 | 
						||
static int GetCharPressed(void);         // -- GuiTextBox(), GuiValueBox()
 | 
						||
//-------------------------------------------------------------------------------
 | 
						||
 | 
						||
// Drawing required functions
 | 
						||
//-------------------------------------------------------------------------------
 | 
						||
static void DrawRectangle(int x, int y, int width, int height, Color color);        // -- GuiDrawRectangle()
 | 
						||
static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
 | 
						||
//-------------------------------------------------------------------------------
 | 
						||
 | 
						||
// Text required functions
 | 
						||
//-------------------------------------------------------------------------------
 | 
						||
static Font GetFontDefault(void);                            // -- GuiLoadStyleDefault()
 | 
						||
static Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle(), load font
 | 
						||
 | 
						||
static Texture2D LoadTextureFromImage(Image image);          // -- GuiLoadStyle(), required to load texture from embedded font atlas image
 | 
						||
static void SetShapesTexture(Texture2D tex, Rectangle rec);  // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization)
 | 
						||
 | 
						||
static char *LoadFileText(const char *fileName);             // -- GuiLoadStyle(), required to load charset data
 | 
						||
static void UnloadFileText(char *text);                      // -- GuiLoadStyle(), required to unload charset data
 | 
						||
 | 
						||
static const char *GetDirectoryPath(const char *filePath);   // -- GuiLoadStyle(), required to find charset/font file from text .rgs
 | 
						||
 | 
						||
static int *LoadCodepoints(const char *text, int *count);    // -- GuiLoadStyle(), required to load required font codepoints list
 | 
						||
static void UnloadCodepoints(int *codepoints);               // -- GuiLoadStyle(), required to unload codepoints list
 | 
						||
 | 
						||
static unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle()
 | 
						||
//-------------------------------------------------------------------------------
 | 
						||
 | 
						||
// raylib functions already implemented in raygui
 | 
						||
//-------------------------------------------------------------------------------
 | 
						||
static Color GetColor(int hexValue);                // Returns a Color struct from hexadecimal value
 | 
						||
static int ColorToInt(Color color);                 // Returns hexadecimal value for a Color
 | 
						||
static bool CheckCollisionPointRec(Vector2 point, Rectangle rec);   // Check if point is inside rectangle
 | 
						||
static const char *TextFormat(const char *text, ...);               // Formatting of text with variables to 'embed'
 | 
						||
static const char **TextSplit(const char *text, char delimiter, int *count);    // Split text into multiple strings
 | 
						||
static int TextToInteger(const char *text);         // Get integer value from text
 | 
						||
 | 
						||
static int GetCodepointNext(const char *text, int *codepointSize);  // Get next codepoint in a UTF-8 encoded text
 | 
						||
static const char *CodepointToUTF8(int codepoint, int *byteSize);   // Encode codepoint into UTF-8 text (char array size returned as parameter)
 | 
						||
 | 
						||
static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);  // Draw rectangle vertical gradient
 | 
						||
//-------------------------------------------------------------------------------
 | 
						||
 | 
						||
#endif      // RAYGUI_STANDALONE
 | 
						||
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Module specific Functions Declaration
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize);    // Load style from memory (binary only)
 | 
						||
 | 
						||
static int GetTextWidth(const char *text);                      // Gui get text width using gui font and style
 | 
						||
static Rectangle GetTextBounds(int control, Rectangle bounds);  // Get text bounds considering control bounds
 | 
						||
static const char *GetTextIcon(const char *text, int *iconId);  // Get text icon if provided and move text cursor
 | 
						||
 | 
						||
static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint);     // Gui draw text using default font
 | 
						||
static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color);   // Gui draw rectangle using default raygui style
 | 
						||
 | 
						||
static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow);   // Split controls text into multiple strings
 | 
						||
static Vector3 ConvertHSVtoRGB(Vector3 hsv);                    // Convert color data from HSV to RGB
 | 
						||
static Vector3 ConvertRGBtoHSV(Vector3 rgb);                    // Convert color data from RGB to HSV
 | 
						||
 | 
						||
static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue);   // Scroll bar control, used by GuiScrollPanel()
 | 
						||
static void GuiTooltip(Rectangle controlRec);                   // Draw tooltip using control rec position
 | 
						||
 | 
						||
static Color GuiFade(Color color, float alpha);         // Fade color by an alpha factor
 | 
						||
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Gui Setup Functions Definition
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Enable gui global state
 | 
						||
// NOTE: We check for STATE_DISABLED to avoid messing custom global state setups
 | 
						||
void GuiEnable(void) { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; }
 | 
						||
 | 
						||
// Disable gui global state
 | 
						||
// NOTE: We check for STATE_NORMAL to avoid messing custom global state setups
 | 
						||
void GuiDisable(void) { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; }
 | 
						||
 | 
						||
// Lock gui global state
 | 
						||
void GuiLock(void) { guiLocked = true; }
 | 
						||
 | 
						||
// Unlock gui global state
 | 
						||
void GuiUnlock(void) { guiLocked = false; }
 | 
						||
 | 
						||
// Check if gui is locked (global state)
 | 
						||
bool GuiIsLocked(void) { return guiLocked; }
 | 
						||
 | 
						||
// Set gui controls alpha global state
 | 
						||
void GuiSetAlpha(float alpha)
 | 
						||
{
 | 
						||
    if (alpha < 0.0f) alpha = 0.0f;
 | 
						||
    else if (alpha > 1.0f) alpha = 1.0f;
 | 
						||
 | 
						||
    guiAlpha = alpha;
 | 
						||
}
 | 
						||
 | 
						||
// Set gui state (global state)
 | 
						||
void GuiSetState(int state) { guiState = (GuiState)state; }
 | 
						||
 | 
						||
// Get gui state (global state)
 | 
						||
int GuiGetState(void) { return guiState; }
 | 
						||
 | 
						||
// Set custom gui font
 | 
						||
// NOTE: Font loading/unloading is external to raygui
 | 
						||
void GuiSetFont(Font font)
 | 
						||
{
 | 
						||
    if (font.texture.id > 0)
 | 
						||
    {
 | 
						||
        // NOTE: If we try to setup a font but default style has not been
 | 
						||
        // lazily loaded before, it will be overwritten, so we need to force
 | 
						||
        // default style loading first
 | 
						||
        if (!guiStyleLoaded) GuiLoadStyleDefault();
 | 
						||
 | 
						||
        guiFont = font;
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
// Get custom gui font
 | 
						||
Font GuiGetFont(void)
 | 
						||
{
 | 
						||
    return guiFont;
 | 
						||
}
 | 
						||
 | 
						||
// Set control style property value
 | 
						||
void GuiSetStyle(int control, int property, int value)
 | 
						||
{
 | 
						||
    if (!guiStyleLoaded) GuiLoadStyleDefault();
 | 
						||
    guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
 | 
						||
 | 
						||
    // Default properties are propagated to all controls
 | 
						||
    if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE))
 | 
						||
    {
 | 
						||
        for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
// Get control style property value
 | 
						||
int GuiGetStyle(int control, int property)
 | 
						||
{
 | 
						||
    if (!guiStyleLoaded) GuiLoadStyleDefault();
 | 
						||
    return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property];
 | 
						||
}
 | 
						||
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Gui Controls Functions Definition
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
 | 
						||
// Window Box control
 | 
						||
int GuiWindowBox(Rectangle bounds, const char *title)
 | 
						||
{
 | 
						||
    // Window title bar height (including borders)
 | 
						||
    // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox()
 | 
						||
    #if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT)
 | 
						||
        #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT        24
 | 
						||
    #endif
 | 
						||
 | 
						||
    int result = 0;
 | 
						||
    //GuiState state = guiState;
 | 
						||
 | 
						||
    int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT;
 | 
						||
 | 
						||
    Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight };
 | 
						||
    if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f;
 | 
						||
 | 
						||
    Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight + 1 };
 | 
						||
    Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20,
 | 
						||
                                 statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 };
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    // NOTE: Logic is directly managed by button
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    GuiStatusBar(statusBar, title); // Draw window header as status bar
 | 
						||
    GuiPanel(windowPanel, NULL);    // Draw window base
 | 
						||
 | 
						||
    // Draw window close button
 | 
						||
    int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
 | 
						||
    int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
 | 
						||
    GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
 | 
						||
    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
 | 
						||
#if defined(RAYGUI_NO_ICONS)
 | 
						||
    result = GuiButton(closeButtonRec, "x");
 | 
						||
#else
 | 
						||
    result = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL));
 | 
						||
#endif
 | 
						||
    GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
 | 
						||
    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;      // Window close button clicked: result = 1
 | 
						||
}
 | 
						||
 | 
						||
// Group Box control with text name
 | 
						||
int GuiGroupBox(Rectangle bounds, const char *text)
 | 
						||
{
 | 
						||
    #if !defined(RAYGUI_GROUPBOX_LINE_THICK)
 | 
						||
        #define RAYGUI_GROUPBOX_LINE_THICK     1
 | 
						||
    #endif
 | 
						||
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)));
 | 
						||
    GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)));
 | 
						||
    GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)));
 | 
						||
 | 
						||
    GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, text);
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Line control
 | 
						||
int GuiLine(Rectangle bounds, const char *text)
 | 
						||
{
 | 
						||
    #if !defined(RAYGUI_LINE_ORIGIN_SIZE)
 | 
						||
        #define RAYGUI_LINE_MARGIN_TEXT  12
 | 
						||
    #endif
 | 
						||
    #if !defined(RAYGUI_LINE_TEXT_PADDING)
 | 
						||
        #define RAYGUI_LINE_TEXT_PADDING  4
 | 
						||
    #endif
 | 
						||
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    Color color = GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR));
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color);
 | 
						||
    else
 | 
						||
    {
 | 
						||
        Rectangle textBounds = { 0 };
 | 
						||
        textBounds.width = (float)GetTextWidth(text) + 2;
 | 
						||
        textBounds.height = bounds.height;
 | 
						||
        textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT;
 | 
						||
        textBounds.y = bounds.y;
 | 
						||
 | 
						||
        // Draw line with embedded text label: "--- text --------------"
 | 
						||
        GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color);
 | 
						||
        GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color);
 | 
						||
        GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color);
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Panel control
 | 
						||
int GuiPanel(Rectangle bounds, const char *text)
 | 
						||
{
 | 
						||
    #if !defined(RAYGUI_PANEL_BORDER_WIDTH)
 | 
						||
        #define RAYGUI_PANEL_BORDER_WIDTH   1
 | 
						||
    #endif
 | 
						||
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    // Text will be drawn as a header bar (if provided)
 | 
						||
    Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
 | 
						||
    if ((text != NULL) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f;
 | 
						||
 | 
						||
    if (text != NULL)
 | 
						||
    {
 | 
						||
        // Move panel bounds after the header bar
 | 
						||
        bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
 | 
						||
        bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
 | 
						||
    }
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if (text != NULL) GuiStatusBar(statusBar, text);  // Draw panel header as status bar
 | 
						||
 | 
						||
    GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)),
 | 
						||
                     GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)));
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Tab Bar control
 | 
						||
// NOTE: Using GuiToggle() for the TABS
 | 
						||
int GuiTabBar(Rectangle bounds, const char **text, int count, int *active)
 | 
						||
{
 | 
						||
    #define RAYGUI_TABBAR_ITEM_WIDTH    160
 | 
						||
 | 
						||
    int result = -1;
 | 
						||
    //GuiState state = guiState;
 | 
						||
 | 
						||
    Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height };
 | 
						||
 | 
						||
    if (*active < 0) *active = 0;
 | 
						||
    else if (*active > count - 1) *active = count - 1;
 | 
						||
 | 
						||
    int offsetX = 0;    // Required in case tabs go out of screen
 | 
						||
    offsetX = (*active + 2)*RAYGUI_TABBAR_ITEM_WIDTH - GetScreenWidth();
 | 
						||
    if (offsetX < 0) offsetX = 0;
 | 
						||
 | 
						||
    bool toggle = false;    // Required for individual toggles
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    for (int i = 0; i < count; i++)
 | 
						||
    {
 | 
						||
        tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i - offsetX;
 | 
						||
 | 
						||
        if (tabBounds.x < GetScreenWidth())
 | 
						||
        {
 | 
						||
            // Draw tabs as toggle controls
 | 
						||
            int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT);
 | 
						||
            int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING);
 | 
						||
            GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
 | 
						||
            GuiSetStyle(TOGGLE, TEXT_PADDING, 8);
 | 
						||
 | 
						||
            if (i == (*active))
 | 
						||
            {
 | 
						||
                toggle = true;
 | 
						||
                GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle);
 | 
						||
            }
 | 
						||
            else
 | 
						||
            {
 | 
						||
                toggle = false;
 | 
						||
                GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle);
 | 
						||
                if (toggle) *active = i;
 | 
						||
            }
 | 
						||
 | 
						||
            GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding);
 | 
						||
            GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment);
 | 
						||
 | 
						||
            // Draw tab close button
 | 
						||
            // NOTE: Only draw close button for current tab: if (CheckCollisionPointRec(mousePosition, tabBounds))
 | 
						||
            int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
 | 
						||
            int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
 | 
						||
            GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
 | 
						||
            GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
 | 
						||
#if defined(RAYGUI_NO_ICONS)
 | 
						||
            if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, "x")) result = i;
 | 
						||
#else
 | 
						||
            if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, GuiIconText(ICON_CROSS_SMALL, NULL))) result = i;
 | 
						||
#endif
 | 
						||
            GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
 | 
						||
            GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
    // Draw tab-bar bottom line
 | 
						||
    GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL)));
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;     // Return as result the current TAB closing requested
 | 
						||
}
 | 
						||
 | 
						||
// Scroll Panel control
 | 
						||
int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view)
 | 
						||
{
 | 
						||
    #define RAYGUI_MIN_SCROLLBAR_WIDTH     40
 | 
						||
    #define RAYGUI_MIN_SCROLLBAR_HEIGHT    40
 | 
						||
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
    float mouseWheelSpeed = 20.0f;      // Default movement speed with mouse wheel
 | 
						||
 | 
						||
    Rectangle temp = { 0 };
 | 
						||
    if (view == NULL) view = &temp;
 | 
						||
 | 
						||
    Vector2 scrollPos = { 0.0f, 0.0f };
 | 
						||
    if (scroll != NULL) scrollPos = *scroll;
 | 
						||
 | 
						||
    // Text will be drawn as a header bar (if provided)
 | 
						||
    Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
 | 
						||
    if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f;
 | 
						||
 | 
						||
    if (text != NULL)
 | 
						||
    {
 | 
						||
        // Move panel bounds after the header bar
 | 
						||
        bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
 | 
						||
        bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1;
 | 
						||
    }
 | 
						||
 | 
						||
    bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
 | 
						||
    bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
 | 
						||
 | 
						||
    // Recheck to account for the other scrollbar being visible
 | 
						||
    if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
 | 
						||
    if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
 | 
						||
 | 
						||
    int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
 | 
						||
    int verticalScrollBarWidth =  hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
 | 
						||
    Rectangle horizontalScrollBar = {
 | 
						||
        (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH),
 | 
						||
        (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH),
 | 
						||
        (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH),
 | 
						||
        (float)horizontalScrollBarWidth
 | 
						||
    };
 | 
						||
    Rectangle verticalScrollBar = {
 | 
						||
        (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)),
 | 
						||
        (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
 | 
						||
        (float)verticalScrollBarWidth,
 | 
						||
        (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
 | 
						||
    };
 | 
						||
 | 
						||
    // Make sure scroll bars have a minimum width/height
 | 
						||
    // NOTE: If content >>> bounds, size could be very small or even 0
 | 
						||
    if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH)
 | 
						||
    {
 | 
						||
        horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH;
 | 
						||
        mouseWheelSpeed = 30.0f;    // TODO: Calculate speed increment based on content.height vs bounds.height
 | 
						||
    }
 | 
						||
    if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT)
 | 
						||
    {
 | 
						||
        verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT;
 | 
						||
        mouseWheelSpeed = 30.0f;    // TODO: Calculate speed increment based on content.width vs bounds.width
 | 
						||
    }
 | 
						||
 | 
						||
    // Calculate view area (area without the scrollbars)
 | 
						||
    *view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
 | 
						||
                RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } :
 | 
						||
                RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth };
 | 
						||
 | 
						||
    // Clip view area to the actual content size
 | 
						||
    if (view->width > content.width) view->width = content.width;
 | 
						||
    if (view->height > content.height) view->height = content.height;
 | 
						||
 | 
						||
    float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH);
 | 
						||
    float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
 | 
						||
    float verticalMin = hasVerticalScrollBar? 0.0f : -1.0f;
 | 
						||
    float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        // Check button state
 | 
						||
        if (CheckCollisionPointRec(mousePoint, bounds))
 | 
						||
        {
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
 | 
						||
            else state = STATE_FOCUSED;
 | 
						||
 | 
						||
#if defined(SUPPORT_SCROLLBAR_KEY_INPUT)
 | 
						||
            if (hasHorizontalScrollBar)
 | 
						||
            {
 | 
						||
                if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
 | 
						||
                if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
 | 
						||
            }
 | 
						||
 | 
						||
            if (hasVerticalScrollBar)
 | 
						||
            {
 | 
						||
                if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
 | 
						||
                if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
 | 
						||
            }
 | 
						||
#endif
 | 
						||
            float wheelMove = GetMouseWheelMove();
 | 
						||
 | 
						||
            // Horizontal and vertical scrolling with mouse wheel
 | 
						||
            if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*mouseWheelSpeed;
 | 
						||
            else scrollPos.y += wheelMove*mouseWheelSpeed; // Vertical scroll
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
    // Normalize scroll values
 | 
						||
    if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin;
 | 
						||
    if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax;
 | 
						||
    if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin;
 | 
						||
    if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax;
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if (text != NULL) GuiStatusBar(statusBar, text);  // Draw panel header as status bar
 | 
						||
 | 
						||
    GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));        // Draw background
 | 
						||
 | 
						||
    // Save size of the scrollbar slider
 | 
						||
    const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
 | 
						||
 | 
						||
    // Draw horizontal scrollbar if visible
 | 
						||
    if (hasHorizontalScrollBar)
 | 
						||
    {
 | 
						||
        // Change scrollbar slider size to show the diff in size between the content width and the widget width
 | 
						||
        GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)));
 | 
						||
        scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax);
 | 
						||
    }
 | 
						||
    else scrollPos.x = 0.0f;
 | 
						||
 | 
						||
    // Draw vertical scrollbar if visible
 | 
						||
    if (hasVerticalScrollBar)
 | 
						||
    {
 | 
						||
        // Change scrollbar slider size to show the diff in size between the content height and the widget height
 | 
						||
        GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)));
 | 
						||
        scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax);
 | 
						||
    }
 | 
						||
    else scrollPos.y = 0.0f;
 | 
						||
 | 
						||
    // Draw detail corner rectangle if both scroll bars are visible
 | 
						||
    if (hasHorizontalScrollBar && hasVerticalScrollBar)
 | 
						||
    {
 | 
						||
        Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 };
 | 
						||
        GuiDrawRectangle(corner, 0, BLANK, GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))));
 | 
						||
    }
 | 
						||
 | 
						||
    // Draw scrollbar lines depending on current state
 | 
						||
    GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK);
 | 
						||
 | 
						||
    // Set scrollbar slider size back to the way it was before
 | 
						||
    GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider);
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    if (scroll != NULL) *scroll = scrollPos;
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Label control
 | 
						||
int GuiLabel(Rectangle bounds, const char *text)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    //...
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Button control, returns true when clicked
 | 
						||
int GuiButton(Rectangle bounds, const char *text)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        // Check button state
 | 
						||
        if (CheckCollisionPointRec(mousePoint, bounds))
 | 
						||
        {
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
 | 
						||
            else state = STATE_FOCUSED;
 | 
						||
 | 
						||
            if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1;
 | 
						||
        }
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), GetColor(GuiGetStyle(BUTTON, BASE + (state*3))));
 | 
						||
    GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))));
 | 
						||
 | 
						||
    if (state == STATE_FOCUSED) GuiTooltip(bounds);
 | 
						||
    //------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;      // Button pressed: result = 1
 | 
						||
}
 | 
						||
 | 
						||
// Label button control
 | 
						||
int GuiLabelButton(Rectangle bounds, const char *text)
 | 
						||
{
 | 
						||
    GuiState state = guiState;
 | 
						||
    bool pressed = false;
 | 
						||
 | 
						||
    // NOTE: We force bounds.width to be all text
 | 
						||
    float textWidth = (float)GetTextWidth(text);
 | 
						||
    if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2;
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        // Check checkbox state
 | 
						||
        if (CheckCollisionPointRec(mousePoint, bounds))
 | 
						||
        {
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
 | 
						||
            else state = STATE_FOCUSED;
 | 
						||
 | 
						||
            if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
 | 
						||
        }
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return pressed;
 | 
						||
}
 | 
						||
 | 
						||
// Toggle Button control, returns true when active
 | 
						||
int GuiToggle(Rectangle bounds, const char *text, bool *active)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    bool temp = false;
 | 
						||
    if (active == NULL) active = &temp;
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        // Check toggle button state
 | 
						||
        if (CheckCollisionPointRec(mousePoint, bounds))
 | 
						||
        {
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
 | 
						||
            else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
 | 
						||
            {
 | 
						||
                state = STATE_NORMAL;
 | 
						||
                *active = !(*active);
 | 
						||
            }
 | 
						||
            else state = STATE_FOCUSED;
 | 
						||
        }
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if (state == STATE_NORMAL)
 | 
						||
    {
 | 
						||
        GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, ((*active)? BORDER_COLOR_PRESSED : (BORDER + state*3)))), GetColor(GuiGetStyle(TOGGLE, ((*active)? BASE_COLOR_PRESSED : (BASE + state*3)))));
 | 
						||
        GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, ((*active)? TEXT_COLOR_PRESSED : (TEXT + state*3)))));
 | 
						||
    }
 | 
						||
    else
 | 
						||
    {
 | 
						||
        GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), GetColor(GuiGetStyle(TOGGLE, BASE + state*3)));
 | 
						||
        GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)));
 | 
						||
    }
 | 
						||
 | 
						||
    if (state == STATE_FOCUSED) GuiTooltip(bounds);
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Toggle Group control, returns toggled button codepointIndex
 | 
						||
int GuiToggleGroup(Rectangle bounds, const char *text, int *active)
 | 
						||
{
 | 
						||
    #if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEMS)
 | 
						||
        #define RAYGUI_TOGGLEGROUP_MAX_ITEMS    32
 | 
						||
    #endif
 | 
						||
 | 
						||
    int result = 0;
 | 
						||
    float initBoundsX = bounds.x;
 | 
						||
 | 
						||
    int temp = 0;
 | 
						||
    if (active == NULL) active = &temp;
 | 
						||
 | 
						||
    bool toggle = false;    // Required for individual toggles
 | 
						||
 | 
						||
    // Get substrings items from text (items pointers)
 | 
						||
    int rows[RAYGUI_TOGGLEGROUP_MAX_ITEMS] = { 0 };
 | 
						||
    int itemCount = 0;
 | 
						||
    const char **items = GuiTextSplit(text, ';', &itemCount, rows);
 | 
						||
 | 
						||
    int prevRow = rows[0];
 | 
						||
 | 
						||
    for (int i = 0; i < itemCount; i++)
 | 
						||
    {
 | 
						||
        if (prevRow != rows[i])
 | 
						||
        {
 | 
						||
            bounds.x = initBoundsX;
 | 
						||
            bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING));
 | 
						||
            prevRow = rows[i];
 | 
						||
        }
 | 
						||
 | 
						||
        if (i == (*active))
 | 
						||
        {
 | 
						||
            toggle = true;
 | 
						||
            GuiToggle(bounds, items[i], &toggle);
 | 
						||
        }
 | 
						||
        else
 | 
						||
        {
 | 
						||
            toggle = false;
 | 
						||
            GuiToggle(bounds, items[i], &toggle);
 | 
						||
            if (toggle) *active = i;
 | 
						||
        }
 | 
						||
 | 
						||
        bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING));
 | 
						||
    }
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Toggle Slider control extended, returns true when clicked
 | 
						||
int GuiToggleSlider(Rectangle bounds, const char *text, int *active)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    int temp = 0;
 | 
						||
    if (active == NULL) active = &temp;
 | 
						||
 | 
						||
    //bool toggle = false;    // Required for individual toggles
 | 
						||
 | 
						||
    // Get substrings items from text (items pointers)
 | 
						||
    int itemCount = 0;
 | 
						||
    const char **items = GuiTextSplit(text, ';', &itemCount, NULL);
 | 
						||
 | 
						||
    Rectangle slider = {
 | 
						||
        0,      // Calculated later depending on the active toggle
 | 
						||
        bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
 | 
						||
        (bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - (itemCount + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING))/itemCount,
 | 
						||
        bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        if (CheckCollisionPointRec(mousePoint, bounds))
 | 
						||
        {
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
 | 
						||
            else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
 | 
						||
            {
 | 
						||
                state = STATE_PRESSED;
 | 
						||
                (*active)++;
 | 
						||
                result = 1;
 | 
						||
            }
 | 
						||
            else state = STATE_FOCUSED;
 | 
						||
        }
 | 
						||
 | 
						||
        if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED;
 | 
						||
    }
 | 
						||
 | 
						||
    if (*active >= itemCount) *active = 0;
 | 
						||
    slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + (*active + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING) + (*active)*slider.width;
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + (state*3))),
 | 
						||
        GetColor(GuiGetStyle(TOGGLE, BASE_COLOR_NORMAL)));
 | 
						||
 | 
						||
    // Draw internal slider
 | 
						||
    if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)));
 | 
						||
    else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_FOCUSED)));
 | 
						||
    else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)));
 | 
						||
 | 
						||
    // Draw text in slider
 | 
						||
    if (text != NULL)
 | 
						||
    {
 | 
						||
        Rectangle textBounds = { 0 };
 | 
						||
        textBounds.width = (float)GetTextWidth(text);
 | 
						||
        textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
 | 
						||
        textBounds.x = slider.x + slider.width/2 - textBounds.width/2;
 | 
						||
        textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
 | 
						||
 | 
						||
        GuiDrawText(items[*active], textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + (state*3))), guiAlpha));
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Check Box control, returns 1 when state changed
 | 
						||
int GuiCheckBox(Rectangle bounds, const char *text, bool *checked)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    bool temp = false;
 | 
						||
    if (checked == NULL) checked = &temp;
 | 
						||
 | 
						||
    Rectangle textBounds = { 0 };
 | 
						||
 | 
						||
    if (text != NULL)
 | 
						||
    {
 | 
						||
        textBounds.width = (float)GetTextWidth(text) + 2;
 | 
						||
        textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
 | 
						||
        textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING);
 | 
						||
        textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
 | 
						||
        if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING);
 | 
						||
    }
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        Rectangle totalBounds = {
 | 
						||
            (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x,
 | 
						||
            bounds.y,
 | 
						||
            bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING),
 | 
						||
            bounds.height,
 | 
						||
        };
 | 
						||
 | 
						||
        // Check checkbox state
 | 
						||
        if (CheckCollisionPointRec(mousePoint, totalBounds))
 | 
						||
        {
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
 | 
						||
            else state = STATE_FOCUSED;
 | 
						||
 | 
						||
            if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
 | 
						||
            {
 | 
						||
                *checked = !(*checked);
 | 
						||
                result = 1;
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), BLANK);
 | 
						||
 | 
						||
    if (*checked)
 | 
						||
    {
 | 
						||
        Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
 | 
						||
                            bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
 | 
						||
                            bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)),
 | 
						||
                            bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) };
 | 
						||
        GuiDrawRectangle(check, 0, BLANK, GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)));
 | 
						||
    }
 | 
						||
 | 
						||
    GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Combo Box control, returns selected item codepointIndex
 | 
						||
int GuiComboBox(Rectangle bounds, const char *text, int *active)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    int temp = 0;
 | 
						||
    if (active == NULL) active = &temp;
 | 
						||
 | 
						||
    bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING));
 | 
						||
 | 
						||
    Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING),
 | 
						||
                           (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height };
 | 
						||
 | 
						||
    // Get substrings items from text (items pointers, lengths and count)
 | 
						||
    int itemCount = 0;
 | 
						||
    const char **items = GuiTextSplit(text, ';', &itemCount, NULL);
 | 
						||
 | 
						||
    if (*active < 0) *active = 0;
 | 
						||
    else if (*active > (itemCount - 1)) *active = itemCount - 1;
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiSliderDragging)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        if (CheckCollisionPointRec(mousePoint, bounds) ||
 | 
						||
            CheckCollisionPointRec(mousePoint, selector))
 | 
						||
        {
 | 
						||
            if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
 | 
						||
            {
 | 
						||
                *active += 1;
 | 
						||
                if (*active >= itemCount) *active = 0;      // Cyclic combobox
 | 
						||
            }
 | 
						||
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
 | 
						||
            else state = STATE_FOCUSED;
 | 
						||
        }
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    // Draw combo box main
 | 
						||
    GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))));
 | 
						||
    GuiDrawText(items[*active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))));
 | 
						||
 | 
						||
    // Draw selector using a custom button
 | 
						||
    // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
 | 
						||
    int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
 | 
						||
    int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
 | 
						||
    GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
 | 
						||
    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
 | 
						||
 | 
						||
    GuiButton(selector, TextFormat("%i/%i", *active + 1, itemCount));
 | 
						||
 | 
						||
    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
 | 
						||
    GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Dropdown Box control
 | 
						||
// NOTE: Returns mouse click
 | 
						||
int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    int itemSelected = *active;
 | 
						||
    int itemFocused = -1;
 | 
						||
 | 
						||
    // Get substrings items from text (items pointers, lengths and count)
 | 
						||
    int itemCount = 0;
 | 
						||
    const char **items = GuiTextSplit(text, ';', &itemCount, NULL);
 | 
						||
 | 
						||
    Rectangle boundsOpen = bounds;
 | 
						||
    boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
 | 
						||
 | 
						||
    Rectangle itemBounds = bounds;
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiSliderDragging)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        if (editMode)
 | 
						||
        {
 | 
						||
            state = STATE_PRESSED;
 | 
						||
 | 
						||
            // Check if mouse has been pressed or released outside limits
 | 
						||
            if (!CheckCollisionPointRec(mousePoint, boundsOpen))
 | 
						||
            {
 | 
						||
                if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1;
 | 
						||
            }
 | 
						||
 | 
						||
            // Check if already selected item has been pressed again
 | 
						||
            if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1;
 | 
						||
 | 
						||
            // Check focused and selected item
 | 
						||
            for (int i = 0; i < itemCount; i++)
 | 
						||
            {
 | 
						||
                // Update item rectangle y position for next item
 | 
						||
                itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
 | 
						||
 | 
						||
                if (CheckCollisionPointRec(mousePoint, itemBounds))
 | 
						||
                {
 | 
						||
                    itemFocused = i;
 | 
						||
                    if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
 | 
						||
                    {
 | 
						||
                        itemSelected = i;
 | 
						||
                        result = 1;         // Item selected
 | 
						||
                    }
 | 
						||
                    break;
 | 
						||
                }
 | 
						||
            }
 | 
						||
 | 
						||
            itemBounds = bounds;
 | 
						||
        }
 | 
						||
        else
 | 
						||
        {
 | 
						||
            if (CheckCollisionPointRec(mousePoint, bounds))
 | 
						||
            {
 | 
						||
                if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
 | 
						||
                {
 | 
						||
                    result = 1;
 | 
						||
                    state = STATE_PRESSED;
 | 
						||
                }
 | 
						||
                else state = STATE_FOCUSED;
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if (editMode) GuiPanel(boundsOpen, NULL);
 | 
						||
 | 
						||
    GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3)));
 | 
						||
    GuiDrawText(items[itemSelected], GetTextBounds(DROPDOWNBOX, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3)));
 | 
						||
 | 
						||
    if (editMode)
 | 
						||
    {
 | 
						||
        // Draw visible items
 | 
						||
        for (int i = 0; i < itemCount; i++)
 | 
						||
        {
 | 
						||
            // Update item rectangle y position for next item
 | 
						||
            itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
 | 
						||
 | 
						||
            if (i == itemSelected)
 | 
						||
            {
 | 
						||
                GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED)));
 | 
						||
                GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED)));
 | 
						||
            }
 | 
						||
            else if (i == itemFocused)
 | 
						||
            {
 | 
						||
                GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED)));
 | 
						||
                GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED)));
 | 
						||
            }
 | 
						||
            else GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL)));
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
    // Draw arrows (using icon if available)
 | 
						||
#if defined(RAYGUI_NO_ICONS)
 | 
						||
    GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 },
 | 
						||
                TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))));
 | 
						||
#else
 | 
						||
    GuiDrawText("#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 },
 | 
						||
                TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))));   // ICON_ARROW_DOWN_FILL
 | 
						||
#endif
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    *active = itemSelected;
 | 
						||
 | 
						||
    // TODO: Use result to return more internal states: mouse-press out-of-bounds, mouse-press over selected-item...
 | 
						||
    return result;   // Mouse click: result = 1
 | 
						||
}
 | 
						||
 | 
						||
// Text Box control
 | 
						||
// NOTE: Returns true on ENTER pressed (useful for data validation)
 | 
						||
int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
 | 
						||
{
 | 
						||
    #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)
 | 
						||
        #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN  40        // Frames to wait for autocursor movement
 | 
						||
    #endif
 | 
						||
    #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY)
 | 
						||
        #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY      1        // Frames delay for autocursor movement
 | 
						||
    #endif
 | 
						||
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    bool multiline = false;     // TODO: Consider multiline text input
 | 
						||
    int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE);
 | 
						||
 | 
						||
    Rectangle textBounds = GetTextBounds(TEXTBOX, bounds);
 | 
						||
    int textWidth = GetTextWidth(text) - GetTextWidth(text + textBoxCursorIndex);
 | 
						||
    int textIndexOffset = 0;    // Text index offset to start drawing in the box
 | 
						||
 | 
						||
    // Cursor rectangle
 | 
						||
    // NOTE: Position X value should be updated
 | 
						||
    Rectangle cursor = {
 | 
						||
        textBounds.x + textWidth + GuiGetStyle(DEFAULT, TEXT_SPACING),
 | 
						||
        textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE),
 | 
						||
        2,
 | 
						||
        (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2
 | 
						||
    };
 | 
						||
 | 
						||
    if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2;
 | 
						||
    if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH);
 | 
						||
 | 
						||
    // Mouse cursor rectangle
 | 
						||
    // NOTE: Initialized outside of screen
 | 
						||
    Rectangle mouseCursor = cursor;
 | 
						||
    mouseCursor.x = -1;
 | 
						||
    mouseCursor.width = 1;
 | 
						||
 | 
						||
    // Auto-cursor movement logic
 | 
						||
    // NOTE: Cursor moves automatically when key down after some time
 | 
						||
    if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCooldownCounter++;
 | 
						||
    else
 | 
						||
    {
 | 
						||
        autoCursorCooldownCounter = 0;      // GLOBAL: Cursor cooldown counter
 | 
						||
        autoCursorDelayCounter = 0;         // GLOBAL: Cursor delay counter
 | 
						||
    }
 | 
						||
 | 
						||
    // Blink-cursor frame counter
 | 
						||
    //if (!autoCursorMode) blinkCursorFrameCounter++;
 | 
						||
    //else blinkCursorFrameCounter = 0;
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    // WARNING: Text editing is only supported under certain conditions:
 | 
						||
    if ((state != STATE_DISABLED) &&                // Control not disabled
 | 
						||
        !GuiGetStyle(TEXTBOX, TEXT_READONLY) &&     // TextBox not on read-only mode
 | 
						||
        !guiLocked &&                               // Gui not locked
 | 
						||
        !guiSliderDragging &&                       // No gui slider on dragging
 | 
						||
        (wrapMode == TEXT_WRAP_NONE))               // No wrap mode
 | 
						||
    {
 | 
						||
        Vector2 mousePosition = GetMousePosition();
 | 
						||
 | 
						||
        if (editMode)
 | 
						||
        {
 | 
						||
            state = STATE_PRESSED;
 | 
						||
 | 
						||
            // If text does not fit in the textbox and current cursor position is out of bounds,
 | 
						||
            // we add an index offset to text for drawing only what requires depending on cursor
 | 
						||
            while (textWidth >= textBounds.width)
 | 
						||
            {
 | 
						||
                int nextCodepointSize = 0;
 | 
						||
                GetCodepointNext(text + textIndexOffset, &nextCodepointSize);
 | 
						||
 | 
						||
                textIndexOffset += nextCodepointSize;
 | 
						||
 | 
						||
                textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex);
 | 
						||
            }
 | 
						||
 | 
						||
            int textLength = (int)strlen(text);     // Get current text length
 | 
						||
            int codepoint = GetCharPressed();       // Get Unicode codepoint
 | 
						||
            if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n';
 | 
						||
 | 
						||
            if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength;
 | 
						||
 | 
						||
            // Encode codepoint as UTF-8
 | 
						||
            int codepointSize = 0;
 | 
						||
            const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize);
 | 
						||
 | 
						||
            // Add codepoint to text, at current cursor position
 | 
						||
            // NOTE: Make sure we do not overflow buffer size
 | 
						||
            if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < bufferSize))
 | 
						||
            {
 | 
						||
                // Move forward data from cursor position
 | 
						||
                for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize];
 | 
						||
 | 
						||
                // Add new codepoint in current cursor position
 | 
						||
                for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i];
 | 
						||
 | 
						||
                textBoxCursorIndex += codepointSize;
 | 
						||
                textLength += codepointSize;
 | 
						||
 | 
						||
                // Make sure text last character is EOL
 | 
						||
                text[textLength] = '\0';
 | 
						||
            }
 | 
						||
 | 
						||
            // Move cursor to start
 | 
						||
            if ((textLength > 0) && IsKeyPressed(KEY_HOME)) textBoxCursorIndex = 0;
 | 
						||
 | 
						||
            // Move cursor to end
 | 
						||
            if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_END)) textBoxCursorIndex = textLength;
 | 
						||
 | 
						||
            // Delete codepoint from text, after current cursor position
 | 
						||
            if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))))
 | 
						||
            {
 | 
						||
                autoCursorDelayCounter++;
 | 
						||
 | 
						||
                if (IsKeyPressed(KEY_DELETE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0)      // Delay every movement some frames
 | 
						||
                {
 | 
						||
                    int nextCodepointSize = 0;
 | 
						||
                    GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize);
 | 
						||
 | 
						||
                    // Move backward text from cursor position
 | 
						||
                    for (int i = textBoxCursorIndex; i < textLength; i++) text[i] = text[i + nextCodepointSize];
 | 
						||
 | 
						||
                    textLength -= codepointSize;
 | 
						||
 | 
						||
                    // Make sure text last character is EOL
 | 
						||
                    text[textLength] = '\0';
 | 
						||
                }
 | 
						||
            }
 | 
						||
 | 
						||
            // Delete codepoint from text, before current cursor position
 | 
						||
            if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))))
 | 
						||
            {
 | 
						||
                autoCursorDelayCounter++;
 | 
						||
 | 
						||
                if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0)      // Delay every movement some frames
 | 
						||
                {
 | 
						||
                    int prevCodepointSize = 0;
 | 
						||
                    GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
 | 
						||
 | 
						||
                    // Move backward text from cursor position
 | 
						||
                    for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize];
 | 
						||
 | 
						||
                    // Prevent cursor index from decrementing past 0
 | 
						||
                    if (textBoxCursorIndex > 0)
 | 
						||
                    {
 | 
						||
                        textBoxCursorIndex -= codepointSize;
 | 
						||
                        textLength -= codepointSize;
 | 
						||
                    }
 | 
						||
 | 
						||
                    // Make sure text last character is EOL
 | 
						||
                    text[textLength] = '\0';
 | 
						||
                }
 | 
						||
            }
 | 
						||
 | 
						||
            // Move cursor position with keys
 | 
						||
            if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))
 | 
						||
            {
 | 
						||
                autoCursorDelayCounter++;
 | 
						||
 | 
						||
                if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0)      // Delay every movement some frames
 | 
						||
                {
 | 
						||
                    int prevCodepointSize = 0;
 | 
						||
                    GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
 | 
						||
 | 
						||
                    if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize;
 | 
						||
                }
 | 
						||
            }
 | 
						||
            else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))
 | 
						||
            {
 | 
						||
                autoCursorDelayCounter++;
 | 
						||
 | 
						||
                if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0)      // Delay every movement some frames
 | 
						||
                {
 | 
						||
                    int nextCodepointSize = 0;
 | 
						||
                    GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize);
 | 
						||
 | 
						||
                    if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize;
 | 
						||
                }
 | 
						||
            }
 | 
						||
 | 
						||
            // Move cursor position with mouse
 | 
						||
            if (CheckCollisionPointRec(mousePosition, textBounds))     // Mouse hover text
 | 
						||
            {
 | 
						||
                float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize;
 | 
						||
                int codepointIndex = 0;
 | 
						||
                float glyphWidth = 0.0f;
 | 
						||
                float widthToMouseX = 0;
 | 
						||
                int mouseCursorIndex = 0;
 | 
						||
 | 
						||
                for (int i = textIndexOffset; i < textLength; i++)
 | 
						||
                {
 | 
						||
                    codepoint = GetCodepointNext(&text[i], &codepointSize);
 | 
						||
                    codepointIndex = GetGlyphIndex(guiFont, codepoint);
 | 
						||
 | 
						||
                    if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor);
 | 
						||
                    else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor);
 | 
						||
 | 
						||
                    if (mousePosition.x <= (textBounds.x + (widthToMouseX + glyphWidth/2)))
 | 
						||
                    {
 | 
						||
                        mouseCursor.x = textBounds.x + widthToMouseX;
 | 
						||
                        mouseCursorIndex = i;
 | 
						||
                        break;
 | 
						||
                    }
 | 
						||
 | 
						||
                    widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
 | 
						||
                }
 | 
						||
 | 
						||
                // Check if mouse cursor is at the last position
 | 
						||
                int textEndWidth = GetTextWidth(text + textIndexOffset);
 | 
						||
                if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2))
 | 
						||
                {
 | 
						||
                    mouseCursor.x = textBounds.x + textEndWidth;
 | 
						||
                    mouseCursorIndex = (int)strlen(text);
 | 
						||
                }
 | 
						||
 | 
						||
                // Place cursor at required index on mouse click
 | 
						||
                if ((mouseCursor.x >= 0) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
 | 
						||
                {
 | 
						||
                    cursor.x = mouseCursor.x;
 | 
						||
                    textBoxCursorIndex = mouseCursorIndex;
 | 
						||
                }
 | 
						||
            }
 | 
						||
            else mouseCursor.x = -1;
 | 
						||
 | 
						||
            // Recalculate cursor position.y depending on textBoxCursorIndex
 | 
						||
            cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING);
 | 
						||
            //if (multiline) cursor.y = GetTextLines()
 | 
						||
 | 
						||
            // Finish text editing on ENTER or mouse click outside bounds
 | 
						||
            if ((!multiline && IsKeyPressed(KEY_ENTER)) ||
 | 
						||
                (!CheckCollisionPointRec(mousePosition, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
 | 
						||
            {
 | 
						||
                textBoxCursorIndex = 0;     // GLOBAL: Reset the shared cursor index
 | 
						||
                result = 1;
 | 
						||
            }
 | 
						||
        }
 | 
						||
        else
 | 
						||
        {
 | 
						||
            if (CheckCollisionPointRec(mousePosition, bounds))
 | 
						||
            {
 | 
						||
                state = STATE_FOCUSED;
 | 
						||
 | 
						||
                if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
 | 
						||
                {
 | 
						||
                    textBoxCursorIndex = (int)strlen(text);   // GLOBAL: Place cursor index to the end of current text
 | 
						||
                    result = 1;
 | 
						||
                }
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if (state == STATE_PRESSED)
 | 
						||
    {
 | 
						||
        GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)));
 | 
						||
    }
 | 
						||
    else if (state == STATE_DISABLED)
 | 
						||
    {
 | 
						||
        GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)));
 | 
						||
    }
 | 
						||
    else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), BLANK);
 | 
						||
 | 
						||
    // Draw text considering index offset if required
 | 
						||
    // NOTE: Text index offset depends on cursor position
 | 
						||
    GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))));
 | 
						||
 | 
						||
    // Draw cursor
 | 
						||
    if (editMode && !GuiGetStyle(TEXTBOX, TEXT_READONLY))
 | 
						||
    {
 | 
						||
        //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0))
 | 
						||
        GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)));
 | 
						||
 | 
						||
        // Draw mouse position cursor (if required)
 | 
						||
        if (mouseCursor.x >= 0) GuiDrawRectangle(mouseCursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)));
 | 
						||
    }
 | 
						||
    else if (state == STATE_FOCUSED) GuiTooltip(bounds);
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;      // Mouse button pressed: result = 1
 | 
						||
}
 | 
						||
 | 
						||
/*
 | 
						||
// Text Box control with multiple lines and word-wrap
 | 
						||
// NOTE: This text-box is readonly, no editing supported by default
 | 
						||
bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode)
 | 
						||
{
 | 
						||
    bool pressed = false;
 | 
						||
 | 
						||
    GuiSetStyle(TEXTBOX, TEXT_READONLY, 1);
 | 
						||
    GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD);   // WARNING: If wrap mode enabled, text editing is not supported
 | 
						||
    GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP);
 | 
						||
 | 
						||
    // TODO: Implement methods to calculate cursor position properly
 | 
						||
    pressed = GuiTextBox(bounds, text, bufferSize, editMode);
 | 
						||
 | 
						||
    GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE);
 | 
						||
    GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE);
 | 
						||
    GuiSetStyle(TEXTBOX, TEXT_READONLY, 0);
 | 
						||
 | 
						||
    return pressed;
 | 
						||
}
 | 
						||
*/
 | 
						||
 | 
						||
// Spinner control, returns selected value
 | 
						||
int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
 | 
						||
{
 | 
						||
    int result = 1;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    int tempValue = *value;
 | 
						||
 | 
						||
    Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y,
 | 
						||
                          bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height };
 | 
						||
    Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
 | 
						||
    Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
 | 
						||
 | 
						||
    Rectangle textBounds = { 0 };
 | 
						||
    if (text != NULL)
 | 
						||
    {
 | 
						||
        textBounds.width = (float)GetTextWidth(text) + 2;
 | 
						||
        textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
 | 
						||
        textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING);
 | 
						||
        textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
 | 
						||
        if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING);
 | 
						||
    }
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        // Check spinner state
 | 
						||
        if (CheckCollisionPointRec(mousePoint, bounds))
 | 
						||
        {
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
 | 
						||
            else state = STATE_FOCUSED;
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
#if defined(RAYGUI_NO_ICONS)
 | 
						||
    if (GuiButton(leftButtonBound, "<")) tempValue--;
 | 
						||
    if (GuiButton(rightButtonBound, ">")) tempValue++;
 | 
						||
#else
 | 
						||
    if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, NULL))) tempValue--;
 | 
						||
    if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, NULL))) tempValue++;
 | 
						||
#endif
 | 
						||
 | 
						||
    if (!editMode)
 | 
						||
    {
 | 
						||
        if (tempValue < minValue) tempValue = minValue;
 | 
						||
        if (tempValue > maxValue) tempValue = maxValue;
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    result = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode);
 | 
						||
 | 
						||
    // Draw value selector custom buttons
 | 
						||
    // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
 | 
						||
    int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
 | 
						||
    int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
 | 
						||
    GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
 | 
						||
    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
 | 
						||
 | 
						||
    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
 | 
						||
    GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
 | 
						||
 | 
						||
    // Draw text label if provided
 | 
						||
    GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    *value = tempValue;
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Value Box control, updates input text with numbers
 | 
						||
// NOTE: Requires static variables: frameCounter
 | 
						||
int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
 | 
						||
{
 | 
						||
    #if !defined(RAYGUI_VALUEBOX_MAX_CHARS)
 | 
						||
        #define RAYGUI_VALUEBOX_MAX_CHARS  32
 | 
						||
    #endif
 | 
						||
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0";
 | 
						||
    sprintf(textValue, "%i", *value);
 | 
						||
 | 
						||
    Rectangle textBounds = { 0 };
 | 
						||
    if (text != NULL)
 | 
						||
    {
 | 
						||
        textBounds.width = (float)GetTextWidth(text) + 2;
 | 
						||
        textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
 | 
						||
        textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
 | 
						||
        textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
 | 
						||
        if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
 | 
						||
    }
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        bool valueHasChanged = false;
 | 
						||
 | 
						||
        if (editMode)
 | 
						||
        {
 | 
						||
            state = STATE_PRESSED;
 | 
						||
 | 
						||
            int keyCount = (int)strlen(textValue);
 | 
						||
 | 
						||
            // Only allow keys in range [48..57]
 | 
						||
            if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS)
 | 
						||
            {
 | 
						||
                if (GetTextWidth(textValue) < bounds.width)
 | 
						||
                {
 | 
						||
                    int key = GetCharPressed();
 | 
						||
                    if ((key >= 48) && (key <= 57))
 | 
						||
                    {
 | 
						||
                        textValue[keyCount] = (char)key;
 | 
						||
                        keyCount++;
 | 
						||
                        valueHasChanged = true;
 | 
						||
                    }
 | 
						||
                }
 | 
						||
            }
 | 
						||
 | 
						||
            // Delete text
 | 
						||
            if (keyCount > 0)
 | 
						||
            {
 | 
						||
                if (IsKeyPressed(KEY_BACKSPACE))
 | 
						||
                {
 | 
						||
                    keyCount--;
 | 
						||
                    textValue[keyCount] = '\0';
 | 
						||
                    valueHasChanged = true;
 | 
						||
                }
 | 
						||
            }
 | 
						||
 | 
						||
            if (valueHasChanged) *value = TextToInteger(textValue);
 | 
						||
 | 
						||
            // NOTE: We are not clamp values until user input finishes
 | 
						||
            //if (*value > maxValue) *value = maxValue;
 | 
						||
            //else if (*value < minValue) *value = minValue;
 | 
						||
 | 
						||
            if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) result = 1;
 | 
						||
        }
 | 
						||
        else
 | 
						||
        {
 | 
						||
            if (*value > maxValue) *value = maxValue;
 | 
						||
            else if (*value < minValue) *value = minValue;
 | 
						||
 | 
						||
            if (CheckCollisionPointRec(mousePoint, bounds))
 | 
						||
            {
 | 
						||
                state = STATE_FOCUSED;
 | 
						||
                if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1;
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    Color baseColor = BLANK;
 | 
						||
    if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
 | 
						||
    else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
 | 
						||
 | 
						||
    GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor);
 | 
						||
    GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))));
 | 
						||
 | 
						||
    // Draw cursor
 | 
						||
    if (editMode)
 | 
						||
    {
 | 
						||
        // NOTE: ValueBox internal text is always centered
 | 
						||
        Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
 | 
						||
        GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)));
 | 
						||
    }
 | 
						||
 | 
						||
    // Draw text label if provided
 | 
						||
    GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Slider control with pro parameters
 | 
						||
// NOTE: Other GuiSlider*() controls use this one
 | 
						||
int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
    float oldValue = *value;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    float temp = (maxValue - minValue)/2.0f;
 | 
						||
    if (value == NULL) value = &temp;
 | 
						||
 | 
						||
    int sliderValue = (int)(((*value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
 | 
						||
 | 
						||
    Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
 | 
						||
                         0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
 | 
						||
 | 
						||
    if (sliderWidth > 0)        // Slider
 | 
						||
    {
 | 
						||
        slider.x += (sliderValue - sliderWidth/2);
 | 
						||
        slider.width = (float)sliderWidth;
 | 
						||
    }
 | 
						||
    else if (sliderWidth == 0)  // SliderBar
 | 
						||
    {
 | 
						||
        slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
 | 
						||
        slider.width = (float)sliderValue;
 | 
						||
    }
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        if (guiSliderDragging) // Keep dragging outside of bounds
 | 
						||
        {
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
 | 
						||
            {
 | 
						||
                if (CHECK_BOUNDS_ID(bounds, guiSliderActive))
 | 
						||
                {
 | 
						||
                    state = STATE_PRESSED;
 | 
						||
 | 
						||
                    // Get equivalent value and slider position from mousePosition.x
 | 
						||
                    *value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
 | 
						||
                }
 | 
						||
            }
 | 
						||
            else
 | 
						||
            {
 | 
						||
                guiSliderDragging = false;
 | 
						||
                guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
 | 
						||
            }
 | 
						||
        }
 | 
						||
        else if (CheckCollisionPointRec(mousePoint, bounds))
 | 
						||
        {
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
 | 
						||
            {
 | 
						||
                state = STATE_PRESSED;
 | 
						||
                guiSliderDragging = true;
 | 
						||
                guiSliderActive = bounds; // Store bounds as an identifier when dragging starts
 | 
						||
 | 
						||
                if (!CheckCollisionPointRec(mousePoint, slider))
 | 
						||
                {
 | 
						||
                    // Get equivalent value and slider position from mousePosition.x
 | 
						||
                    *value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
 | 
						||
 | 
						||
                    if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2;      // Slider
 | 
						||
                    else if (sliderWidth == 0) slider.width = (float)sliderValue;       // SliderBar
 | 
						||
                }
 | 
						||
            }
 | 
						||
            else state = STATE_FOCUSED;
 | 
						||
        }
 | 
						||
 | 
						||
        if (*value > maxValue) *value = maxValue;
 | 
						||
        else if (*value < minValue) *value = minValue;
 | 
						||
    }
 | 
						||
 | 
						||
    // Control value change check
 | 
						||
    if(oldValue == *value) result = 0;
 | 
						||
    else result = 1;
 | 
						||
 | 
						||
    // Bar limits check
 | 
						||
    if (sliderWidth > 0)        // Slider
 | 
						||
    {
 | 
						||
        if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
 | 
						||
        else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
 | 
						||
    }
 | 
						||
    else if (sliderWidth == 0)  // SliderBar
 | 
						||
    {
 | 
						||
        if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)?  BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)));
 | 
						||
 | 
						||
    // Draw slider internal bar (depends on state)
 | 
						||
    if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)));
 | 
						||
    else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)));
 | 
						||
    else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED)));
 | 
						||
 | 
						||
    // Draw left/right text if provided
 | 
						||
    if (textLeft != NULL)
 | 
						||
    {
 | 
						||
        Rectangle textBounds = { 0 };
 | 
						||
        textBounds.width = (float)GetTextWidth(textLeft);
 | 
						||
        textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
 | 
						||
        textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
 | 
						||
        textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
 | 
						||
 | 
						||
        GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))));
 | 
						||
    }
 | 
						||
 | 
						||
    if (textRight != NULL)
 | 
						||
    {
 | 
						||
        Rectangle textBounds = { 0 };
 | 
						||
        textBounds.width = (float)GetTextWidth(textRight);
 | 
						||
        textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
 | 
						||
        textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
 | 
						||
        textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
 | 
						||
 | 
						||
        GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))));
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Slider control extended, returns selected value and has text
 | 
						||
int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue)
 | 
						||
{
 | 
						||
    return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH));
 | 
						||
}
 | 
						||
 | 
						||
// Slider Bar control extended, returns selected value
 | 
						||
int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue)
 | 
						||
{
 | 
						||
    return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0);
 | 
						||
}
 | 
						||
 | 
						||
// Progress Bar control extended, shows current progress value
 | 
						||
int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    float temp = (maxValue - minValue)/2.0f;
 | 
						||
    if (value == NULL) value = &temp;
 | 
						||
 | 
						||
    // Progress bar
 | 
						||
    Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH),
 | 
						||
                           bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0,
 | 
						||
                           bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) };
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if (*value > maxValue) *value = maxValue;
 | 
						||
 | 
						||
    // WARNING: Working with floats could lead to rounding issues
 | 
						||
    if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue)? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f);
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if (state == STATE_DISABLED)
 | 
						||
    {
 | 
						||
        GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), BLANK);
 | 
						||
    }
 | 
						||
    else
 | 
						||
    {
 | 
						||
        if (*value > minValue)
 | 
						||
        {
 | 
						||
            // Draw progress bar with colored border, more visual
 | 
						||
            GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)));
 | 
						||
            GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)));
 | 
						||
            GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)));
 | 
						||
        }
 | 
						||
        else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)));
 | 
						||
 | 
						||
        if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + 1, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)));
 | 
						||
        else
 | 
						||
        {
 | 
						||
            // Draw borders not yet reached by value
 | 
						||
            GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)));
 | 
						||
            GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y + bounds.height - 1, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)));
 | 
						||
            GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)));
 | 
						||
        }
 | 
						||
 | 
						||
        // Draw slider internal progress bar (depends on state)
 | 
						||
        GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)));
 | 
						||
    }
 | 
						||
 | 
						||
    // Draw left/right text if provided
 | 
						||
    if (textLeft != NULL)
 | 
						||
    {
 | 
						||
        Rectangle textBounds = { 0 };
 | 
						||
        textBounds.width = (float)GetTextWidth(textLeft);
 | 
						||
        textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
 | 
						||
        textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
 | 
						||
        textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
 | 
						||
 | 
						||
        GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))));
 | 
						||
    }
 | 
						||
 | 
						||
    if (textRight != NULL)
 | 
						||
    {
 | 
						||
        Rectangle textBounds = { 0 };
 | 
						||
        textBounds.width = (float)GetTextWidth(textRight);
 | 
						||
        textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
 | 
						||
        textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
 | 
						||
        textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
 | 
						||
 | 
						||
        GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))));
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Status Bar control
 | 
						||
int GuiStatusBar(Rectangle bounds, const char *text)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(STATUSBAR, BORDER + (state*3))), GetColor(GuiGetStyle(STATUSBAR, BASE + (state*3))));
 | 
						||
    GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), GetColor(GuiGetStyle(STATUSBAR, TEXT + (state*3))));
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Dummy rectangle control, intended for placeholding
 | 
						||
int GuiDummyRec(Rectangle bounds, const char *text)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        // Check button state
 | 
						||
        if (CheckCollisionPointRec(mousePoint, bounds))
 | 
						||
        {
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
 | 
						||
            else state = STATE_FOCUSED;
 | 
						||
        }
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)));
 | 
						||
    GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)));
 | 
						||
    //------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// List View control
 | 
						||
int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
    int itemCount = 0;
 | 
						||
    const char **items = NULL;
 | 
						||
 | 
						||
    if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL);
 | 
						||
 | 
						||
    result = GuiListViewEx(bounds, items, itemCount, scrollIndex, active, NULL);
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// List View control with extended parameters
 | 
						||
int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    int itemFocused = (focus == NULL)? -1 : *focus;
 | 
						||
    int itemSelected = (active == NULL)? -1 : *active;
 | 
						||
 | 
						||
    // Check if we need a scroll bar
 | 
						||
    bool useScrollBar = false;
 | 
						||
    if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true;
 | 
						||
 | 
						||
    // Define base item rectangle [0]
 | 
						||
    Rectangle itemBounds = { 0 };
 | 
						||
    itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING);
 | 
						||
    itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
 | 
						||
    itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
 | 
						||
    itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
 | 
						||
    if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
 | 
						||
 | 
						||
    // Get items on the list
 | 
						||
    int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
 | 
						||
    if (visibleItems > count) visibleItems = count;
 | 
						||
 | 
						||
    int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
 | 
						||
    if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
 | 
						||
    int endIndex = startIndex + visibleItems;
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        // Check mouse inside list view
 | 
						||
        if (CheckCollisionPointRec(mousePoint, bounds))
 | 
						||
        {
 | 
						||
            state = STATE_FOCUSED;
 | 
						||
 | 
						||
            // Check focused and selected item
 | 
						||
            for (int i = 0; i < visibleItems; i++)
 | 
						||
            {
 | 
						||
                if (CheckCollisionPointRec(mousePoint, itemBounds))
 | 
						||
                {
 | 
						||
                    itemFocused = startIndex + i;
 | 
						||
                    if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
 | 
						||
                    {
 | 
						||
                        if (itemSelected == (startIndex + i)) itemSelected = -1;
 | 
						||
                        else itemSelected = startIndex + i;
 | 
						||
                    }
 | 
						||
                    break;
 | 
						||
                }
 | 
						||
 | 
						||
                // Update item rectangle y position for next item
 | 
						||
                itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
 | 
						||
            }
 | 
						||
 | 
						||
            if (useScrollBar)
 | 
						||
            {
 | 
						||
                int wheelMove = (int)GetMouseWheelMove();
 | 
						||
                startIndex -= wheelMove;
 | 
						||
 | 
						||
                if (startIndex < 0) startIndex = 0;
 | 
						||
                else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
 | 
						||
 | 
						||
                endIndex = startIndex + visibleItems;
 | 
						||
                if (endIndex > count) endIndex = count;
 | 
						||
            }
 | 
						||
        }
 | 
						||
        else itemFocused = -1;
 | 
						||
 | 
						||
        // Reset item rectangle y to [0]
 | 
						||
        itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));     // Draw background
 | 
						||
 | 
						||
    // Draw visible items
 | 
						||
    for (int i = 0; ((i < visibleItems) && (text != NULL)); i++)
 | 
						||
    {
 | 
						||
        if (state == STATE_DISABLED)
 | 
						||
        {
 | 
						||
            if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)));
 | 
						||
 | 
						||
            GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)));
 | 
						||
        }
 | 
						||
        else
 | 
						||
        {
 | 
						||
            if (((startIndex + i) == itemSelected) && (active != NULL))
 | 
						||
            {
 | 
						||
                // Draw item selected
 | 
						||
                GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)));
 | 
						||
                GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)));
 | 
						||
            }
 | 
						||
            else if (((startIndex + i) == itemFocused)) // && (focus != NULL))  // NOTE: We want items focused, despite not returned!
 | 
						||
            {
 | 
						||
                // Draw item focused
 | 
						||
                GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)));
 | 
						||
                GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)));
 | 
						||
            }
 | 
						||
            else
 | 
						||
            {
 | 
						||
                // Draw item normal
 | 
						||
                GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)));
 | 
						||
            }
 | 
						||
        }
 | 
						||
 | 
						||
        // Update item rectangle y position for next item
 | 
						||
        itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
 | 
						||
    }
 | 
						||
 | 
						||
    if (useScrollBar)
 | 
						||
    {
 | 
						||
        Rectangle scrollBarBounds = {
 | 
						||
            bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
 | 
						||
            bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
 | 
						||
            bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
 | 
						||
        };
 | 
						||
 | 
						||
        // Calculate percentage of visible items and apply same percentage to scrollbar
 | 
						||
        float percentVisible = (float)(endIndex - startIndex)/count;
 | 
						||
        float sliderSize = bounds.height*percentVisible;
 | 
						||
 | 
						||
        int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);   // Save default slider size
 | 
						||
        int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
 | 
						||
        GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize);            // Change slider size
 | 
						||
        GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
 | 
						||
 | 
						||
        startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
 | 
						||
 | 
						||
        GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
 | 
						||
        GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    if (active != NULL) *active = itemSelected;
 | 
						||
    if (focus != NULL) *focus = itemFocused;
 | 
						||
    if (scrollIndex != NULL) *scrollIndex = startIndex;
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Color Panel control
 | 
						||
int GuiColorPanel(Rectangle bounds, const char *text, Color *color)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
    Vector2 pickerSelector = { 0 };
 | 
						||
 | 
						||
    const Color colWhite = { 255, 255, 255, 255 };
 | 
						||
    const Color colBlack = { 0, 0, 0, 255 };
 | 
						||
 | 
						||
    Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f };
 | 
						||
    Vector3 hsv = ConvertRGBtoHSV(vcolor);
 | 
						||
 | 
						||
    pickerSelector.x = bounds.x + (float)hsv.y*bounds.width;            // HSV: Saturation
 | 
						||
    pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height;  // HSV: Value
 | 
						||
 | 
						||
    Vector3 maxHue = { hsv.x, 1.0f, 1.0f };
 | 
						||
    Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
 | 
						||
    Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
 | 
						||
                      (unsigned char)(255.0f*rgbHue.y),
 | 
						||
                      (unsigned char)(255.0f*rgbHue.z), 255 };
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        if (CheckCollisionPointRec(mousePoint, bounds))
 | 
						||
        {
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
 | 
						||
            {
 | 
						||
                state = STATE_PRESSED;
 | 
						||
                pickerSelector = mousePoint;
 | 
						||
 | 
						||
                // Calculate color from picker
 | 
						||
                Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
 | 
						||
 | 
						||
                colorPick.x /= (float)bounds.width;     // Get normalized value on x
 | 
						||
                colorPick.y /= (float)bounds.height;    // Get normalized value on y
 | 
						||
 | 
						||
                hsv.y = colorPick.x;
 | 
						||
                hsv.z = 1.0f - colorPick.y;
 | 
						||
 | 
						||
                Vector3 rgb = ConvertHSVtoRGB(hsv);
 | 
						||
 | 
						||
                // NOTE: Vector3ToColor() only available on raylib 1.8.1
 | 
						||
                *color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x),
 | 
						||
                                 (unsigned char)(255.0f*rgb.y),
 | 
						||
                                 (unsigned char)(255.0f*rgb.z),
 | 
						||
                                 (unsigned char)(255.0f*(float)color->a/255.0f) };
 | 
						||
 | 
						||
            }
 | 
						||
            else state = STATE_FOCUSED;
 | 
						||
        }
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if (state != STATE_DISABLED)
 | 
						||
    {
 | 
						||
        DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
 | 
						||
        DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
 | 
						||
 | 
						||
        // Draw color picker: selector
 | 
						||
        Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
 | 
						||
        GuiDrawRectangle(selector, 0, BLANK, colWhite);
 | 
						||
    }
 | 
						||
    else
 | 
						||
    {
 | 
						||
        DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
 | 
						||
    }
 | 
						||
 | 
						||
    GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK);
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Color Bar Alpha control
 | 
						||
// NOTE: Returns alpha value normalized [0..1]
 | 
						||
int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha)
 | 
						||
{
 | 
						||
    #if !defined(RAYGUI_COLORBARALPHA_CHECKED_SIZE)
 | 
						||
        #define RAYGUI_COLORBARALPHA_CHECKED_SIZE   10
 | 
						||
    #endif
 | 
						||
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
    Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 };
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        if (guiSliderDragging) // Keep dragging outside of bounds
 | 
						||
        {
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
 | 
						||
            {
 | 
						||
                if (CHECK_BOUNDS_ID(bounds, guiSliderActive))
 | 
						||
                {
 | 
						||
                    state = STATE_PRESSED;
 | 
						||
 | 
						||
                    *alpha = (mousePoint.x - bounds.x)/bounds.width;
 | 
						||
                    if (*alpha <= 0.0f) *alpha = 0.0f;
 | 
						||
                    if (*alpha >= 1.0f) *alpha = 1.0f;
 | 
						||
                }
 | 
						||
            }
 | 
						||
            else
 | 
						||
            {
 | 
						||
                guiSliderDragging = false;
 | 
						||
                guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
 | 
						||
            }
 | 
						||
        }
 | 
						||
        else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector))
 | 
						||
        {
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
 | 
						||
            {
 | 
						||
                state = STATE_PRESSED;
 | 
						||
                guiSliderDragging = true;
 | 
						||
                guiSliderActive = bounds; // Store bounds as an identifier when dragging starts
 | 
						||
 | 
						||
                *alpha = (mousePoint.x - bounds.x)/bounds.width;
 | 
						||
                if (*alpha <= 0.0f) *alpha = 0.0f;
 | 
						||
                if (*alpha >= 1.0f) *alpha = 1.0f;
 | 
						||
                //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2;
 | 
						||
            }
 | 
						||
            else state = STATE_FOCUSED;
 | 
						||
        }
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw alpha bar: checked background
 | 
						||
    if (state != STATE_DISABLED)
 | 
						||
    {
 | 
						||
        int checksX = (int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE;
 | 
						||
        int checksY = (int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE;
 | 
						||
 | 
						||
        for (int x = 0; x < checksX; x++)
 | 
						||
        {
 | 
						||
            for (int y = 0; y < checksY; y++)
 | 
						||
            {
 | 
						||
                Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE };
 | 
						||
                GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f) : Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f));
 | 
						||
            }
 | 
						||
        }
 | 
						||
 | 
						||
        DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha));
 | 
						||
    }
 | 
						||
    else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
 | 
						||
 | 
						||
    GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK);
 | 
						||
 | 
						||
    // Draw alpha bar: selector
 | 
						||
    GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)));
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Color Bar Hue control
 | 
						||
// Returns hue value normalized [0..1]
 | 
						||
// NOTE: Other similar bars (for reference):
 | 
						||
//      Color GuiColorBarSat() [WHITE->color]
 | 
						||
//      Color GuiColorBarValue() [BLACK->color], HSV/HSL
 | 
						||
//      float GuiColorBarLuminance() [BLACK->WHITE]
 | 
						||
int GuiColorBarHue(Rectangle bounds, const char *text, float *hue)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
    Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + (*hue)/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) };
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        if (guiSliderDragging) // Keep dragging outside of bounds
 | 
						||
        {
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
 | 
						||
            {
 | 
						||
                if (CHECK_BOUNDS_ID(bounds, guiSliderActive))
 | 
						||
                {
 | 
						||
                    state = STATE_PRESSED;
 | 
						||
 | 
						||
                    *hue = (mousePoint.y - bounds.y)*360/bounds.height;
 | 
						||
                    if (*hue <= 0.0f) *hue = 0.0f;
 | 
						||
                    if (*hue >= 359.0f) *hue = 359.0f;
 | 
						||
                }
 | 
						||
            }
 | 
						||
            else
 | 
						||
            {
 | 
						||
                guiSliderDragging = false;
 | 
						||
                guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
 | 
						||
            }
 | 
						||
        }
 | 
						||
        else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector))
 | 
						||
        {
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
 | 
						||
            {
 | 
						||
                state = STATE_PRESSED;
 | 
						||
                guiSliderDragging = true;
 | 
						||
                guiSliderActive = bounds; // Store bounds as an identifier when dragging starts
 | 
						||
 | 
						||
                *hue = (mousePoint.y - bounds.y)*360/bounds.height;
 | 
						||
                if (*hue <= 0.0f) *hue = 0.0f;
 | 
						||
                if (*hue >= 359.0f) *hue = 359.0f;
 | 
						||
 | 
						||
            }
 | 
						||
            else state = STATE_FOCUSED;
 | 
						||
 | 
						||
            /*if (IsKeyDown(KEY_UP))
 | 
						||
            {
 | 
						||
                hue -= 2.0f;
 | 
						||
                if (hue <= 0.0f) hue = 0.0f;
 | 
						||
            }
 | 
						||
            else if (IsKeyDown(KEY_DOWN))
 | 
						||
            {
 | 
						||
                hue += 2.0f;
 | 
						||
                if (hue >= 360.0f) hue = 360.0f;
 | 
						||
            }*/
 | 
						||
        }
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if (state != STATE_DISABLED)
 | 
						||
    {
 | 
						||
        // Draw hue bar:color bars
 | 
						||
        // TODO: Use directly DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
 | 
						||
        DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha));
 | 
						||
        DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha));
 | 
						||
        DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha));
 | 
						||
        DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha));
 | 
						||
        DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha));
 | 
						||
        DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha));
 | 
						||
    }
 | 
						||
    else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
 | 
						||
 | 
						||
    GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK);
 | 
						||
 | 
						||
    // Draw hue bar: selector
 | 
						||
    GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)));
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Color Picker control
 | 
						||
// NOTE: It's divided in multiple controls:
 | 
						||
//      Color GuiColorPanel(Rectangle bounds, Color color)
 | 
						||
//      float GuiColorBarAlpha(Rectangle bounds, float alpha)
 | 
						||
//      float GuiColorBarHue(Rectangle bounds, float value)
 | 
						||
// NOTE: bounds define GuiColorPanel() size
 | 
						||
int GuiColorPicker(Rectangle bounds, const char *text, Color *color)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
 | 
						||
    Color temp = { 200, 0, 0, 255 };
 | 
						||
    if (color == NULL) color = &temp;
 | 
						||
 | 
						||
    GuiColorPanel(bounds, NULL, color);
 | 
						||
 | 
						||
    Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height };
 | 
						||
    //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };
 | 
						||
 | 
						||
    Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f });
 | 
						||
 | 
						||
    GuiColorBarHue(boundsHue, NULL, &hsv.x);
 | 
						||
 | 
						||
    //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
 | 
						||
    Vector3 rgb = ConvertHSVtoRGB(hsv);
 | 
						||
 | 
						||
    *color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), (*color).a };
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering.
 | 
						||
// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB.
 | 
						||
// NOTE: It's divided in multiple controls:
 | 
						||
//      int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
 | 
						||
//      int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha)
 | 
						||
//      float GuiColorBarHue(Rectangle bounds, float value)
 | 
						||
// NOTE: bounds define GuiColorPanelHSV() size
 | 
						||
int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
 | 
						||
    Vector3 tempHsv = { 0 };
 | 
						||
 | 
						||
    if (colorHsv == NULL)
 | 
						||
    {
 | 
						||
        const Vector3 tempColor = { 200.0f/255.0f, 0.0f, 0.0f };
 | 
						||
        tempHsv = ConvertRGBtoHSV(tempColor);
 | 
						||
        colorHsv = &tempHsv;
 | 
						||
    }
 | 
						||
 | 
						||
    GuiColorPanelHSV(bounds, NULL, colorHsv);
 | 
						||
 | 
						||
    const Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height };
 | 
						||
 | 
						||
    GuiColorBarHue(boundsHue, NULL, &colorHsv->x);
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Color Panel control, returns HSV color value in *colorHsv.
 | 
						||
// Used by GuiColorPickerHSV()
 | 
						||
int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
 | 
						||
{
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
    Vector2 pickerSelector = { 0 };
 | 
						||
 | 
						||
    const Color colWhite = { 255, 255, 255, 255 };
 | 
						||
    const Color colBlack = { 0, 0, 0, 255 };
 | 
						||
 | 
						||
    pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width;            // HSV: Saturation
 | 
						||
    pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height;  // HSV: Value
 | 
						||
 | 
						||
    Vector3 maxHue = { colorHsv->x, 1.0f, 1.0f };
 | 
						||
    Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
 | 
						||
    Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
 | 
						||
                      (unsigned char)(255.0f*rgbHue.y),
 | 
						||
                      (unsigned char)(255.0f*rgbHue.z), 255 };
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        if (CheckCollisionPointRec(mousePoint, bounds))
 | 
						||
        {
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
 | 
						||
            {
 | 
						||
                state = STATE_PRESSED;
 | 
						||
                pickerSelector = mousePoint;
 | 
						||
 | 
						||
                // Calculate color from picker
 | 
						||
                Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
 | 
						||
 | 
						||
                colorPick.x /= (float)bounds.width;     // Get normalized value on x
 | 
						||
                colorPick.y /= (float)bounds.height;    // Get normalized value on y
 | 
						||
 | 
						||
                colorHsv->y = colorPick.x;
 | 
						||
                colorHsv->z = 1.0f - colorPick.y;
 | 
						||
            }
 | 
						||
            else state = STATE_FOCUSED;
 | 
						||
        }
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if (state != STATE_DISABLED)
 | 
						||
    {
 | 
						||
        DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
 | 
						||
        DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
 | 
						||
 | 
						||
        // Draw color picker: selector
 | 
						||
        Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
 | 
						||
        GuiDrawRectangle(selector, 0, BLANK, colWhite);
 | 
						||
    }
 | 
						||
    else
 | 
						||
    {
 | 
						||
        DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
 | 
						||
    }
 | 
						||
 | 
						||
    GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK);
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Message Box control
 | 
						||
int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons)
 | 
						||
{
 | 
						||
    #if !defined(RAYGUI_MESSAGEBOX_BUTTON_HEIGHT)
 | 
						||
        #define RAYGUI_MESSAGEBOX_BUTTON_HEIGHT    24
 | 
						||
    #endif
 | 
						||
    #if !defined(RAYGUI_MESSAGEBOX_BUTTON_PADDING)
 | 
						||
        #define RAYGUI_MESSAGEBOX_BUTTON_PADDING   12
 | 
						||
    #endif
 | 
						||
 | 
						||
    int result = -1;    // Returns clicked button from buttons list, 0 refers to closed window button
 | 
						||
 | 
						||
    int buttonCount = 0;
 | 
						||
    const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL);
 | 
						||
    Rectangle buttonBounds = { 0 };
 | 
						||
    buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
 | 
						||
    buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING;
 | 
						||
    buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
 | 
						||
    buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;
 | 
						||
 | 
						||
    int textWidth = GetTextWidth(message) + 2;
 | 
						||
 | 
						||
    Rectangle textBounds = { 0 };
 | 
						||
    textBounds.x = bounds.x + bounds.width/2 - textWidth/2;
 | 
						||
    textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
 | 
						||
    textBounds.width = (float)textWidth;
 | 
						||
    textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if (GuiWindowBox(bounds, title)) result = 0;
 | 
						||
 | 
						||
    int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
 | 
						||
    GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
 | 
						||
    GuiLabel(textBounds, message);
 | 
						||
    GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
 | 
						||
 | 
						||
    prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
 | 
						||
    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
 | 
						||
 | 
						||
    for (int i = 0; i < buttonCount; i++)
 | 
						||
    {
 | 
						||
        if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1;
 | 
						||
        buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING);
 | 
						||
    }
 | 
						||
 | 
						||
    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment);
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Text Input Box control, ask for text
 | 
						||
int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive)
 | 
						||
{
 | 
						||
    #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT)
 | 
						||
        #define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT      24
 | 
						||
    #endif
 | 
						||
    #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING)
 | 
						||
        #define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING     12
 | 
						||
    #endif
 | 
						||
    #if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT)
 | 
						||
        #define RAYGUI_TEXTINPUTBOX_HEIGHT             26
 | 
						||
    #endif
 | 
						||
 | 
						||
    // Used to enable text edit mode
 | 
						||
    // WARNING: No more than one GuiTextInputBox() should be open at the same time
 | 
						||
    static bool textEditMode = false;
 | 
						||
 | 
						||
    int result = -1;
 | 
						||
 | 
						||
    int buttonCount = 0;
 | 
						||
    const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL);
 | 
						||
    Rectangle buttonBounds = { 0 };
 | 
						||
    buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
 | 
						||
    buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
 | 
						||
    buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
 | 
						||
    buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT;
 | 
						||
 | 
						||
    int messageInputHeight = (int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
 | 
						||
 | 
						||
    Rectangle textBounds = { 0 };
 | 
						||
    if (message != NULL)
 | 
						||
    {
 | 
						||
        int textSize = GetTextWidth(message) + 2;
 | 
						||
 | 
						||
        textBounds.x = bounds.x + bounds.width/2 - textSize/2;
 | 
						||
        textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
 | 
						||
        textBounds.width = (float)textSize;
 | 
						||
        textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
 | 
						||
    }
 | 
						||
 | 
						||
    Rectangle textBoxBounds = { 0 };
 | 
						||
    textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
 | 
						||
    textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2;
 | 
						||
    if (message == NULL) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
 | 
						||
    else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4);
 | 
						||
    textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2;
 | 
						||
    textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT;
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if (GuiWindowBox(bounds, title)) result = 0;
 | 
						||
 | 
						||
    // Draw message if available
 | 
						||
    if (message != NULL)
 | 
						||
    {
 | 
						||
        int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
 | 
						||
        GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
 | 
						||
        GuiLabel(textBounds, message);
 | 
						||
        GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
 | 
						||
    }
 | 
						||
 | 
						||
    if (secretViewActive != NULL)
 | 
						||
    {
 | 
						||
        static char stars[] = "****************";
 | 
						||
        if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height },
 | 
						||
            ((*secretViewActive == 1) || textEditMode)? text : stars, textMaxSize, textEditMode)) textEditMode = !textEditMode;
 | 
						||
 | 
						||
        GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, (*secretViewActive == 1)? "#44#" : "#45#", secretViewActive);
 | 
						||
    }
 | 
						||
    else
 | 
						||
    {
 | 
						||
        if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode;
 | 
						||
    }
 | 
						||
 | 
						||
    int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
 | 
						||
    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
 | 
						||
 | 
						||
    for (int i = 0; i < buttonCount; i++)
 | 
						||
    {
 | 
						||
        if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1;
 | 
						||
        buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING);
 | 
						||
    }
 | 
						||
 | 
						||
    if (result >= 0) textEditMode = false;
 | 
						||
 | 
						||
    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment);
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return result;      // Result is the pressed button index
 | 
						||
}
 | 
						||
 | 
						||
// Grid control
 | 
						||
// NOTE: Returns grid mouse-hover selected cell
 | 
						||
// About drawing lines at subpixel spacing, simple put, not easy solution:
 | 
						||
// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
 | 
						||
int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell)
 | 
						||
{
 | 
						||
    // Grid lines alpha amount
 | 
						||
    #if !defined(RAYGUI_GRID_ALPHA)
 | 
						||
        #define RAYGUI_GRID_ALPHA    0.15f
 | 
						||
    #endif
 | 
						||
 | 
						||
    int result = 0;
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    Vector2 mousePoint = GetMousePosition();
 | 
						||
    Vector2 currentMouseCell = { -1, -1 };
 | 
						||
 | 
						||
    float spaceWidth = spacing/(float)subdivs;
 | 
						||
    int linesV = (int)(bounds.width/spaceWidth) + 1;
 | 
						||
    int linesH = (int)(bounds.height/spaceWidth) + 1;
 | 
						||
 | 
						||
    int color = GuiGetStyle(DEFAULT, LINE_COLOR);
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
 | 
						||
    {
 | 
						||
        if (CheckCollisionPointRec(mousePoint, bounds))
 | 
						||
        {
 | 
						||
            // NOTE: Cell values must be the upper left of the cell the mouse is in
 | 
						||
            currentMouseCell.x = floorf((mousePoint.x - bounds.x)/spacing);
 | 
						||
            currentMouseCell.y = floorf((mousePoint.y - bounds.y)/spacing);
 | 
						||
        }
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if (state == STATE_DISABLED) color = GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED);
 | 
						||
 | 
						||
    if (subdivs > 0)
 | 
						||
    {
 | 
						||
        // Draw vertical grid lines
 | 
						||
        for (int i = 0; i < linesV; i++)
 | 
						||
        {
 | 
						||
            Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height };
 | 
						||
            GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA));
 | 
						||
        }
 | 
						||
 | 
						||
        // Draw horizontal grid lines
 | 
						||
        for (int i = 0; i < linesH; i++)
 | 
						||
        {
 | 
						||
            Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 };
 | 
						||
            GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA));
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
    if (mouseCell != NULL) *mouseCell = currentMouseCell;
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Tooltip management functions
 | 
						||
// NOTE: Tooltips requires some global variables: tooltipPtr
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Enable gui tooltips (global state)
 | 
						||
void GuiEnableTooltip(void) { guiTooltip = true; }
 | 
						||
 | 
						||
// Disable gui tooltips (global state)
 | 
						||
void GuiDisableTooltip(void) { guiTooltip = false; }
 | 
						||
 | 
						||
// Set tooltip string
 | 
						||
void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; }
 | 
						||
 | 
						||
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Styles loading functions
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
 | 
						||
// Load raygui style file (.rgs)
 | 
						||
// NOTE: By default a binary file is expected, that file could contain a custom font,
 | 
						||
// in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE)
 | 
						||
void GuiLoadStyle(const char *fileName)
 | 
						||
{
 | 
						||
    #define MAX_LINE_BUFFER_SIZE    256
 | 
						||
 | 
						||
    bool tryBinary = false;
 | 
						||
 | 
						||
    // Try reading the files as text file first
 | 
						||
    FILE *rgsFile = fopen(fileName, "rt");
 | 
						||
 | 
						||
    if (rgsFile != NULL)
 | 
						||
    {
 | 
						||
        char buffer[MAX_LINE_BUFFER_SIZE] = { 0 };
 | 
						||
        fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile);
 | 
						||
 | 
						||
        if (buffer[0] == '#')
 | 
						||
        {
 | 
						||
            int controlId = 0;
 | 
						||
            int propertyId = 0;
 | 
						||
            unsigned int propertyValue = 0;
 | 
						||
 | 
						||
            while (!feof(rgsFile))
 | 
						||
            {
 | 
						||
                switch (buffer[0])
 | 
						||
                {
 | 
						||
                    case 'p':
 | 
						||
                    {
 | 
						||
                        // Style property: p <control_id> <property_id> <property_value> <property_name>
 | 
						||
 | 
						||
                        sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue);
 | 
						||
                        GuiSetStyle(controlId, propertyId, (int)propertyValue);
 | 
						||
 | 
						||
                    } break;
 | 
						||
                    case 'f':
 | 
						||
                    {
 | 
						||
                        // Style font: f <gen_font_size> <charmap_file> <font_file>
 | 
						||
 | 
						||
                        int fontSize = 0;
 | 
						||
                        char charmapFileName[256] = { 0 };
 | 
						||
                        char fontFileName[256] = { 0 };
 | 
						||
                        sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName);
 | 
						||
 | 
						||
                        Font font = { 0 };
 | 
						||
                        int *codepoints = NULL;
 | 
						||
                        int codepointCount = 0;
 | 
						||
 | 
						||
                        if (charmapFileName[0] != '0')
 | 
						||
                        {
 | 
						||
                            // Load text data from file
 | 
						||
                            // NOTE: Expected an UTF-8 array of codepoints, no separation
 | 
						||
                            char *textData = LoadFileText(TextFormat("%s/%s", GetDirectoryPath(fileName), charmapFileName));
 | 
						||
                            codepoints = LoadCodepoints(textData, &codepointCount);
 | 
						||
                            UnloadFileText(textData);
 | 
						||
                        }
 | 
						||
 | 
						||
                        if (fontFileName[0] != '\0')
 | 
						||
                        {
 | 
						||
                            // In case a font is already loaded and it is not default internal font, unload it
 | 
						||
                            if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
 | 
						||
 | 
						||
                            if (codepointCount > 0) font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, codepoints, codepointCount);
 | 
						||
                            else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0);   // Default to 95 standard codepoints
 | 
						||
                        }
 | 
						||
 | 
						||
                        // If font texture not properly loaded, revert to default font and size/spacing
 | 
						||
                        if (font.texture.id == 0)
 | 
						||
                        {
 | 
						||
                            font = GetFontDefault();
 | 
						||
                            GuiSetStyle(DEFAULT, TEXT_SIZE, 10);
 | 
						||
                            GuiSetStyle(DEFAULT, TEXT_SPACING, 1);
 | 
						||
                        }
 | 
						||
 | 
						||
                        UnloadCodepoints(codepoints);
 | 
						||
 | 
						||
                        if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font);
 | 
						||
 | 
						||
                    } break;
 | 
						||
                    default: break;
 | 
						||
                }
 | 
						||
 | 
						||
                fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile);
 | 
						||
            }
 | 
						||
        }
 | 
						||
        else tryBinary = true;
 | 
						||
 | 
						||
        fclose(rgsFile);
 | 
						||
    }
 | 
						||
 | 
						||
    if (tryBinary)
 | 
						||
    {
 | 
						||
        rgsFile = fopen(fileName, "rb");
 | 
						||
 | 
						||
        if (rgsFile != NULL)
 | 
						||
        {
 | 
						||
            fseek(rgsFile, 0, SEEK_END);
 | 
						||
            int fileDataSize = ftell(rgsFile);
 | 
						||
            fseek(rgsFile, 0, SEEK_SET);
 | 
						||
 | 
						||
            if (fileDataSize > 0)
 | 
						||
            {
 | 
						||
                unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char));
 | 
						||
                fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile);
 | 
						||
 | 
						||
                GuiLoadStyleFromMemory(fileData, fileDataSize);
 | 
						||
 | 
						||
                RAYGUI_FREE(fileData);
 | 
						||
            }
 | 
						||
 | 
						||
            fclose(rgsFile);
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
// Load style default over global style
 | 
						||
void GuiLoadStyleDefault(void)
 | 
						||
{
 | 
						||
    // We set this variable first to avoid cyclic function calls
 | 
						||
    // when calling GuiSetStyle() and GuiGetStyle()
 | 
						||
    guiStyleLoaded = true;
 | 
						||
 | 
						||
    // Initialize default LIGHT style property values
 | 
						||
    // WARNING: Default value are applied to all controls on set but
 | 
						||
    // they can be overwritten later on for every custom control
 | 
						||
    GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff);
 | 
						||
    GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff);
 | 
						||
    GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff);
 | 
						||
    GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff);
 | 
						||
    GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff);
 | 
						||
    GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff);
 | 
						||
    GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff);
 | 
						||
    GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff);
 | 
						||
    GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff);
 | 
						||
    GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff);
 | 
						||
    GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff);
 | 
						||
    GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
 | 
						||
    GuiSetStyle(DEFAULT, BORDER_WIDTH, 1);
 | 
						||
    GuiSetStyle(DEFAULT, TEXT_PADDING, 0);
 | 
						||
    GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
 | 
						||
 | 
						||
    // Initialize default extended property values
 | 
						||
    // NOTE: By default, extended property values are initialized to 0
 | 
						||
    GuiSetStyle(DEFAULT, TEXT_SIZE, 10);                // DEFAULT, shared by all controls
 | 
						||
    GuiSetStyle(DEFAULT, TEXT_SPACING, 1);              // DEFAULT, shared by all controls
 | 
						||
    GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff);       // DEFAULT specific property
 | 
						||
    GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property
 | 
						||
    GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 15);        // DEFAULT, 15 pixels between lines
 | 
						||
    GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE);   // DEFAULT, text aligned vertically to middle of text-bounds
 | 
						||
 | 
						||
    // Initialize control-specific property values
 | 
						||
    // NOTE: Those properties are in default list but require specific values by control type
 | 
						||
    GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
 | 
						||
    GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
 | 
						||
    GuiSetStyle(SLIDER, TEXT_PADDING, 4);
 | 
						||
    GuiSetStyle(PROGRESSBAR, TEXT_PADDING, 4);
 | 
						||
    GuiSetStyle(CHECKBOX, TEXT_PADDING, 4);
 | 
						||
    GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT);
 | 
						||
    GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0);
 | 
						||
    GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
 | 
						||
    GuiSetStyle(TEXTBOX, TEXT_PADDING, 4);
 | 
						||
    GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
 | 
						||
    GuiSetStyle(VALUEBOX, TEXT_PADDING, 0);
 | 
						||
    GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
 | 
						||
    GuiSetStyle(SPINNER, TEXT_PADDING, 0);
 | 
						||
    GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
 | 
						||
    GuiSetStyle(STATUSBAR, TEXT_PADDING, 8);
 | 
						||
    GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
 | 
						||
 | 
						||
    // Initialize extended property values
 | 
						||
    // NOTE: By default, extended property values are initialized to 0
 | 
						||
    GuiSetStyle(TOGGLE, GROUP_PADDING, 2);
 | 
						||
    GuiSetStyle(SLIDER, SLIDER_WIDTH, 16);
 | 
						||
    GuiSetStyle(SLIDER, SLIDER_PADDING, 1);
 | 
						||
    GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1);
 | 
						||
    GuiSetStyle(CHECKBOX, CHECK_PADDING, 1);
 | 
						||
    GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32);
 | 
						||
    GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2);
 | 
						||
    GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16);
 | 
						||
    GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2);
 | 
						||
    GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24);
 | 
						||
    GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2);
 | 
						||
    GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
 | 
						||
    GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
 | 
						||
    GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
 | 
						||
    GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0);
 | 
						||
    GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16);
 | 
						||
    GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0);
 | 
						||
    GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12);
 | 
						||
    GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28);
 | 
						||
    GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2);
 | 
						||
    GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12);
 | 
						||
    GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
 | 
						||
    GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8);
 | 
						||
    GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16);
 | 
						||
    GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8);
 | 
						||
    GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8);
 | 
						||
    GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2);
 | 
						||
 | 
						||
    if (guiFont.texture.id != GetFontDefault().texture.id)
 | 
						||
    {
 | 
						||
        // Unload previous font texture
 | 
						||
        UnloadTexture(guiFont.texture);
 | 
						||
        RL_FREE(guiFont.recs);
 | 
						||
        RL_FREE(guiFont.glyphs);
 | 
						||
        guiFont.recs = NULL;
 | 
						||
        guiFont.glyphs = NULL;
 | 
						||
 | 
						||
        // Setup default raylib font
 | 
						||
        guiFont = GetFontDefault();
 | 
						||
 | 
						||
        // NOTE: Default raylib font character 95 is a white square
 | 
						||
        Rectangle whiteChar = guiFont.recs[95];
 | 
						||
 | 
						||
        // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering
 | 
						||
        SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 });
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
// Get text with icon id prepended
 | 
						||
// NOTE: Useful to add icons by name id (enum) instead of
 | 
						||
// a number that can change between ricon versions
 | 
						||
const char *GuiIconText(int iconId, const char *text)
 | 
						||
{
 | 
						||
#if defined(RAYGUI_NO_ICONS)
 | 
						||
    return NULL;
 | 
						||
#else
 | 
						||
    static char buffer[1024] = { 0 };
 | 
						||
    static char iconBuffer[16] = { 0 };
 | 
						||
 | 
						||
    if (text != NULL)
 | 
						||
    {
 | 
						||
        memset(buffer, 0, 1024);
 | 
						||
        sprintf(buffer, "#%03i#", iconId);
 | 
						||
 | 
						||
        for (int i = 5; i < 1024; i++)
 | 
						||
        {
 | 
						||
            buffer[i] = text[i - 5];
 | 
						||
            if (text[i - 5] == '\0') break;
 | 
						||
        }
 | 
						||
 | 
						||
        return buffer;
 | 
						||
    }
 | 
						||
    else
 | 
						||
    {
 | 
						||
        sprintf(iconBuffer, "#%03i#", iconId);
 | 
						||
 | 
						||
        return iconBuffer;
 | 
						||
    }
 | 
						||
#endif
 | 
						||
}
 | 
						||
 | 
						||
#if !defined(RAYGUI_NO_ICONS)
 | 
						||
// Get full icons data pointer
 | 
						||
unsigned int *GuiGetIcons(void) { return guiIconsPtr; }
 | 
						||
 | 
						||
// Load raygui icons file (.rgi)
 | 
						||
// NOTE: In case nameIds are required, they can be requested with loadIconsName,
 | 
						||
// they are returned as a guiIconsName[iconCount][RAYGUI_ICON_MAX_NAME_LENGTH],
 | 
						||
// WARNING: guiIconsName[]][] memory should be manually freed!
 | 
						||
char **GuiLoadIcons(const char *fileName, bool loadIconsName)
 | 
						||
{
 | 
						||
    // Style File Structure (.rgi)
 | 
						||
    // ------------------------------------------------------
 | 
						||
    // Offset  | Size    | Type       | Description
 | 
						||
    // ------------------------------------------------------
 | 
						||
    // 0       | 4       | char       | Signature: "rGI "
 | 
						||
    // 4       | 2       | short      | Version: 100
 | 
						||
    // 6       | 2       | short      | reserved
 | 
						||
 | 
						||
    // 8       | 2       | short      | Num icons (N)
 | 
						||
    // 10      | 2       | short      | Icons size (Options: 16, 32, 64) (S)
 | 
						||
 | 
						||
    // Icons name id (32 bytes per name id)
 | 
						||
    // foreach (icon)
 | 
						||
    // {
 | 
						||
    //   12+32*i  | 32   | char       | Icon NameId
 | 
						||
    // }
 | 
						||
 | 
						||
    // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size)
 | 
						||
    // S*S pixels/32bit per unsigned int = K unsigned int per icon
 | 
						||
    // foreach (icon)
 | 
						||
    // {
 | 
						||
    //   ...   | K       | unsigned int | Icon Data
 | 
						||
    // }
 | 
						||
 | 
						||
    FILE *rgiFile = fopen(fileName, "rb");
 | 
						||
 | 
						||
    char **guiIconsName = NULL;
 | 
						||
 | 
						||
    if (rgiFile != NULL)
 | 
						||
    {
 | 
						||
        char signature[5] = { 0 };
 | 
						||
        short version = 0;
 | 
						||
        short reserved = 0;
 | 
						||
        short iconCount = 0;
 | 
						||
        short iconSize = 0;
 | 
						||
 | 
						||
        fread(signature, 1, 4, rgiFile);
 | 
						||
        fread(&version, sizeof(short), 1, rgiFile);
 | 
						||
        fread(&reserved, sizeof(short), 1, rgiFile);
 | 
						||
        fread(&iconCount, sizeof(short), 1, rgiFile);
 | 
						||
        fread(&iconSize, sizeof(short), 1, rgiFile);
 | 
						||
 | 
						||
        if ((signature[0] == 'r') &&
 | 
						||
            (signature[1] == 'G') &&
 | 
						||
            (signature[2] == 'I') &&
 | 
						||
            (signature[3] == ' '))
 | 
						||
        {
 | 
						||
            if (loadIconsName)
 | 
						||
            {
 | 
						||
                guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **));
 | 
						||
                for (int i = 0; i < iconCount; i++)
 | 
						||
                {
 | 
						||
                    guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH);
 | 
						||
                    fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile);
 | 
						||
                }
 | 
						||
            }
 | 
						||
            else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR);
 | 
						||
 | 
						||
            // Read icons data directly over internal icons array
 | 
						||
            fread(guiIconsPtr, sizeof(unsigned int), iconCount*(iconSize*iconSize/32), rgiFile);
 | 
						||
        }
 | 
						||
 | 
						||
        fclose(rgiFile);
 | 
						||
    }
 | 
						||
 | 
						||
    return guiIconsName;
 | 
						||
}
 | 
						||
 | 
						||
// Draw selected icon using rectangles pixel-by-pixel
 | 
						||
void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color)
 | 
						||
{
 | 
						||
    #define BIT_CHECK(a,b) ((a) & (1u<<(b)))
 | 
						||
 | 
						||
    for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++)
 | 
						||
    {
 | 
						||
        for (int k = 0; k < 32; k++)
 | 
						||
        {
 | 
						||
            if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k))
 | 
						||
            {
 | 
						||
            #if !defined(RAYGUI_STANDALONE)
 | 
						||
                GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ (float)posX + (k%RAYGUI_ICON_SIZE)*pixelSize, (float)posY + y*pixelSize, (float)pixelSize, (float)pixelSize }, 0, BLANK, color);
 | 
						||
            #endif
 | 
						||
            }
 | 
						||
 | 
						||
            if ((k == 15) || (k == 31)) y++;
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
// Set icon drawing size
 | 
						||
void GuiSetIconScale(int scale)
 | 
						||
{
 | 
						||
    if (scale >= 1) guiIconScale = scale;
 | 
						||
}
 | 
						||
 | 
						||
#endif      // !RAYGUI_NO_ICONS
 | 
						||
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
// Module specific Functions Definition
 | 
						||
//----------------------------------------------------------------------------------
 | 
						||
 | 
						||
// Load style from memory
 | 
						||
// WARNING: Binary files only
 | 
						||
static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
 | 
						||
{
 | 
						||
    unsigned char *fileDataPtr = (unsigned char *)fileData;
 | 
						||
 | 
						||
    char signature[5] = { 0 };
 | 
						||
    short version = 0;
 | 
						||
    short reserved = 0;
 | 
						||
    int propertyCount = 0;
 | 
						||
 | 
						||
    memcpy(signature, fileDataPtr, 4);
 | 
						||
    memcpy(&version, fileDataPtr + 4, sizeof(short));
 | 
						||
    memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short));
 | 
						||
    memcpy(&propertyCount, fileDataPtr + 4 + 2 + 2, sizeof(int));
 | 
						||
    fileDataPtr += 12;
 | 
						||
 | 
						||
    if ((signature[0] == 'r') &&
 | 
						||
        (signature[1] == 'G') &&
 | 
						||
        (signature[2] == 'S') &&
 | 
						||
        (signature[3] == ' '))
 | 
						||
    {
 | 
						||
        short controlId = 0;
 | 
						||
        short propertyId = 0;
 | 
						||
        unsigned int propertyValue = 0;
 | 
						||
 | 
						||
        for (int i = 0; i < propertyCount; i++)
 | 
						||
        {
 | 
						||
            memcpy(&controlId, fileDataPtr, sizeof(short));
 | 
						||
            memcpy(&propertyId, fileDataPtr + 2, sizeof(short));
 | 
						||
            memcpy(&propertyValue, fileDataPtr + 2 + 2, sizeof(unsigned int));
 | 
						||
            fileDataPtr += 8;
 | 
						||
 | 
						||
            if (controlId == 0) // DEFAULT control
 | 
						||
            {
 | 
						||
                // If a DEFAULT property is loaded, it is propagated to all controls
 | 
						||
                // NOTE: All DEFAULT properties should be defined first in the file
 | 
						||
                GuiSetStyle(0, (int)propertyId, propertyValue);
 | 
						||
 | 
						||
                if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue);
 | 
						||
            }
 | 
						||
            else GuiSetStyle((int)controlId, (int)propertyId, propertyValue);
 | 
						||
        }
 | 
						||
 | 
						||
        // Font loading is highly dependant on raylib API to load font data and image
 | 
						||
 | 
						||
#if !defined(RAYGUI_STANDALONE)
 | 
						||
        // Load custom font if available
 | 
						||
        int fontDataSize = 0;
 | 
						||
        memcpy(&fontDataSize, fileDataPtr, sizeof(int));
 | 
						||
        fileDataPtr += 4;
 | 
						||
 | 
						||
        if (fontDataSize > 0)
 | 
						||
        {
 | 
						||
            Font font = { 0 };
 | 
						||
            int fontType = 0;   // 0-Normal, 1-SDF
 | 
						||
 | 
						||
            memcpy(&font.baseSize, fileDataPtr, sizeof(int));
 | 
						||
            memcpy(&font.glyphCount, fileDataPtr + 4, sizeof(int));
 | 
						||
            memcpy(&fontType, fileDataPtr + 4 + 4, sizeof(int));
 | 
						||
            fileDataPtr += 12;
 | 
						||
 | 
						||
            // Load font white rectangle
 | 
						||
            Rectangle fontWhiteRec = { 0 };
 | 
						||
            memcpy(&fontWhiteRec, fileDataPtr, sizeof(Rectangle));
 | 
						||
            fileDataPtr += 16;
 | 
						||
 | 
						||
            // Load font image parameters
 | 
						||
            int fontImageUncompSize = 0;
 | 
						||
            int fontImageCompSize = 0;
 | 
						||
            memcpy(&fontImageUncompSize, fileDataPtr, sizeof(int));
 | 
						||
            memcpy(&fontImageCompSize, fileDataPtr + 4, sizeof(int));
 | 
						||
            fileDataPtr += 8;
 | 
						||
 | 
						||
            Image imFont = { 0 };
 | 
						||
            imFont.mipmaps = 1;
 | 
						||
            memcpy(&imFont.width, fileDataPtr, sizeof(int));
 | 
						||
            memcpy(&imFont.height, fileDataPtr + 4, sizeof(int));
 | 
						||
            memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int));
 | 
						||
            fileDataPtr += 12;
 | 
						||
 | 
						||
            if ((fontImageCompSize > 0) && (fontImageCompSize != fontImageUncompSize))
 | 
						||
            {
 | 
						||
                // Compressed font atlas image data (DEFLATE), it requires DecompressData()
 | 
						||
                int dataUncompSize = 0;
 | 
						||
                unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize);
 | 
						||
                memcpy(compData, fileDataPtr, fontImageCompSize);
 | 
						||
                fileDataPtr += fontImageCompSize;
 | 
						||
 | 
						||
                imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize);
 | 
						||
 | 
						||
                // Security check, dataUncompSize must match the provided fontImageUncompSize
 | 
						||
                if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted");
 | 
						||
 | 
						||
                RAYGUI_FREE(compData);
 | 
						||
            }
 | 
						||
            else
 | 
						||
            {
 | 
						||
                // Font atlas image data is not compressed
 | 
						||
                imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize);
 | 
						||
                memcpy(imFont.data, fileDataPtr, fontImageUncompSize);
 | 
						||
                fileDataPtr += fontImageUncompSize;
 | 
						||
            }
 | 
						||
 | 
						||
            if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
 | 
						||
            font.texture = LoadTextureFromImage(imFont);
 | 
						||
 | 
						||
            RAYGUI_FREE(imFont.data);
 | 
						||
 | 
						||
            // Validate font atlas texture was loaded correctly
 | 
						||
            if (font.texture.id != 0)
 | 
						||
            {
 | 
						||
                // Load font recs data
 | 
						||
                int recsDataSize = font.glyphCount*sizeof(Rectangle);
 | 
						||
                int recsDataCompressedSize = 0;
 | 
						||
 | 
						||
                // WARNING: Version 400 adds the compression size parameter
 | 
						||
                if (version >= 400)
 | 
						||
                {
 | 
						||
                    // RGS files version 400 support compressed recs data
 | 
						||
                    memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int));
 | 
						||
                    fileDataPtr += sizeof(int);
 | 
						||
                }
 | 
						||
 | 
						||
                if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize))
 | 
						||
                {
 | 
						||
                    // Recs data is compressed, uncompress it
 | 
						||
                    unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_MALLOC(recsDataCompressedSize);
 | 
						||
 | 
						||
                    memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize);
 | 
						||
                    fileDataPtr += recsDataCompressedSize;
 | 
						||
 | 
						||
                    int recsDataUncompSize = 0;
 | 
						||
                    font.recs = (Rectangle *)DecompressData(recsDataCompressed, recsDataCompressedSize, &recsDataUncompSize);
 | 
						||
 | 
						||
                    // Security check, data uncompressed size must match the expected original data size
 | 
						||
                    if (recsDataUncompSize != recsDataSize) RAYGUI_LOG("WARNING: Uncompressed font recs data could be corrupted");
 | 
						||
 | 
						||
                    RAYGUI_FREE(recsDataCompressed);
 | 
						||
                }
 | 
						||
                else
 | 
						||
                {
 | 
						||
                    // Recs data is uncompressed
 | 
						||
                    font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle));
 | 
						||
                    for (int i = 0; i < font.glyphCount; i++)
 | 
						||
                    {
 | 
						||
                        memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle));
 | 
						||
                        fileDataPtr += sizeof(Rectangle);
 | 
						||
                    }
 | 
						||
                }
 | 
						||
 | 
						||
                // Load font glyphs info data
 | 
						||
                int glyphsDataSize = font.glyphCount*16;    // 16 bytes data per glyph
 | 
						||
                int glyphsDataCompressedSize = 0;
 | 
						||
 | 
						||
                // WARNING: Version 400 adds the compression size parameter
 | 
						||
                if (version >= 400)
 | 
						||
                {
 | 
						||
                    // RGS files version 400 support compressed glyphs data
 | 
						||
                    memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int));
 | 
						||
                    fileDataPtr += sizeof(int);
 | 
						||
                }
 | 
						||
 | 
						||
                // Allocate required glyphs space to fill with data
 | 
						||
                font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo));
 | 
						||
 | 
						||
                if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize))
 | 
						||
                {
 | 
						||
                    // Glyphs data is compressed, uncompress it
 | 
						||
                    unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_MALLOC(glyphsDataCompressedSize);
 | 
						||
 | 
						||
                    memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize);
 | 
						||
                    fileDataPtr += glyphsDataCompressedSize;
 | 
						||
 | 
						||
                    int glyphsDataUncompSize = 0;
 | 
						||
                    unsigned char *glyphsDataUncomp = DecompressData(glypsDataCompressed, glyphsDataCompressedSize, &glyphsDataUncompSize);
 | 
						||
 | 
						||
                    // Security check, data uncompressed size must match the expected original data size
 | 
						||
                    if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted");
 | 
						||
 | 
						||
                    unsigned char *glyphsDataUncompPtr = glyphsDataUncomp;
 | 
						||
 | 
						||
                    for (int i = 0; i < font.glyphCount; i++)
 | 
						||
                    {
 | 
						||
                        memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int));
 | 
						||
                        memcpy(&font.glyphs[i].offsetX, glyphsDataUncompPtr + 4, sizeof(int));
 | 
						||
                        memcpy(&font.glyphs[i].offsetY, glyphsDataUncompPtr + 8, sizeof(int));
 | 
						||
                        memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int));
 | 
						||
                        glyphsDataUncompPtr += 16;
 | 
						||
                    }
 | 
						||
 | 
						||
                    RAYGUI_FREE(glypsDataCompressed);
 | 
						||
                    RAYGUI_FREE(glyphsDataUncomp);
 | 
						||
                }
 | 
						||
                else
 | 
						||
                {
 | 
						||
                    // Glyphs data is uncompressed
 | 
						||
                    for (int i = 0; i < font.glyphCount; i++)
 | 
						||
                    {
 | 
						||
                        memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int));
 | 
						||
                        memcpy(&font.glyphs[i].offsetX, fileDataPtr + 4, sizeof(int));
 | 
						||
                        memcpy(&font.glyphs[i].offsetY, fileDataPtr + 8, sizeof(int));
 | 
						||
                        memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int));
 | 
						||
                        fileDataPtr += 16;
 | 
						||
                    }
 | 
						||
                }
 | 
						||
            }
 | 
						||
            else font = GetFontDefault();   // Fallback in case of errors loading font atlas texture
 | 
						||
 | 
						||
            GuiSetFont(font);
 | 
						||
 | 
						||
            // Set font texture source rectangle to be used as white texture to draw shapes
 | 
						||
            // NOTE: It makes possible to draw shapes and text (full UI) in a single draw call
 | 
						||
            if ((fontWhiteRec.x > 0) &&
 | 
						||
                (fontWhiteRec.y > 0) &&
 | 
						||
                (fontWhiteRec.width > 0) &&
 | 
						||
                (fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec);
 | 
						||
        }
 | 
						||
#endif
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
// Gui get text width considering icon
 | 
						||
static int GetTextWidth(const char *text)
 | 
						||
{
 | 
						||
    #if !defined(ICON_TEXT_PADDING)
 | 
						||
        #define ICON_TEXT_PADDING   4
 | 
						||
    #endif
 | 
						||
 | 
						||
    Vector2 textSize = { 0 };
 | 
						||
    int textIconOffset = 0;
 | 
						||
 | 
						||
    if ((text != NULL) && (text[0] != '\0'))
 | 
						||
    {
 | 
						||
        if (text[0] == '#')
 | 
						||
        {
 | 
						||
            for (int i = 1; (i < 5) && (text[i] != '\0'); i++)
 | 
						||
            {
 | 
						||
                if (text[i] == '#')
 | 
						||
                {
 | 
						||
                    textIconOffset = i;
 | 
						||
                    break;
 | 
						||
                }
 | 
						||
            }
 | 
						||
        }
 | 
						||
 | 
						||
        text += textIconOffset;
 | 
						||
 | 
						||
        // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly
 | 
						||
        float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
 | 
						||
 | 
						||
        // Custom MeasureText() implementation
 | 
						||
        if ((guiFont.texture.id > 0) && (text != NULL))
 | 
						||
        {
 | 
						||
            // Get size in bytes of text, considering end of line and line break
 | 
						||
            int size = 0;
 | 
						||
            for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++)
 | 
						||
            {
 | 
						||
                if ((text[i] != '\0') && (text[i] != '\n')) size++;
 | 
						||
                else break;
 | 
						||
            }
 | 
						||
 | 
						||
            float scaleFactor = fontSize/(float)guiFont.baseSize;
 | 
						||
            textSize.y = (float)guiFont.baseSize*scaleFactor;
 | 
						||
            float glyphWidth = 0.0f;
 | 
						||
 | 
						||
            for (int i = 0, codepointSize = 0; i < size; i += codepointSize)
 | 
						||
            {
 | 
						||
                int codepoint = GetCodepointNext(&text[i], &codepointSize);
 | 
						||
                int codepointIndex = GetGlyphIndex(guiFont, codepoint);
 | 
						||
 | 
						||
                if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor);
 | 
						||
                else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor);
 | 
						||
 | 
						||
                textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
 | 
						||
            }
 | 
						||
        }
 | 
						||
 | 
						||
        if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE - ICON_TEXT_PADDING);
 | 
						||
    }
 | 
						||
 | 
						||
    return (int)textSize.x;
 | 
						||
}
 | 
						||
 | 
						||
// Get text bounds considering control bounds
 | 
						||
static Rectangle GetTextBounds(int control, Rectangle bounds)
 | 
						||
{
 | 
						||
    Rectangle textBounds = bounds;
 | 
						||
 | 
						||
    textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH);
 | 
						||
    textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING);
 | 
						||
    textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING);
 | 
						||
    textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING);    // NOTE: Text is processed line per line!
 | 
						||
 | 
						||
    // Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds
 | 
						||
    switch (control)
 | 
						||
    {
 | 
						||
        case COMBOBOX:
 | 
						||
        case DROPDOWNBOX:
 | 
						||
        case LISTVIEW:
 | 
						||
            // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW
 | 
						||
        case SLIDER:
 | 
						||
        case CHECKBOX:
 | 
						||
        case VALUEBOX:
 | 
						||
        case SPINNER:
 | 
						||
            // TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER
 | 
						||
        default:
 | 
						||
        {
 | 
						||
            // TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText()
 | 
						||
            if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING);
 | 
						||
            else textBounds.x += GuiGetStyle(control, TEXT_PADDING);
 | 
						||
        }
 | 
						||
        break;
 | 
						||
    }
 | 
						||
 | 
						||
    return textBounds;
 | 
						||
}
 | 
						||
 | 
						||
// Get text icon if provided and move text cursor
 | 
						||
// NOTE: We support up to 999 values for iconId
 | 
						||
static const char *GetTextIcon(const char *text, int *iconId)
 | 
						||
{
 | 
						||
#if !defined(RAYGUI_NO_ICONS)
 | 
						||
    *iconId = -1;
 | 
						||
    if (text[0] == '#')     // Maybe we have an icon!
 | 
						||
    {
 | 
						||
        char iconValue[4] = { 0 };  // Maximum length for icon value: 3 digits + '\0'
 | 
						||
 | 
						||
        int pos = 1;
 | 
						||
        while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9'))
 | 
						||
        {
 | 
						||
            iconValue[pos - 1] = text[pos];
 | 
						||
            pos++;
 | 
						||
        }
 | 
						||
 | 
						||
        if (text[pos] == '#')
 | 
						||
        {
 | 
						||
            *iconId = TextToInteger(iconValue);
 | 
						||
 | 
						||
            // Move text pointer after icon
 | 
						||
            // WARNING: If only icon provided, it could point to EOL character: '\0'
 | 
						||
            if (*iconId >= 0) text += (pos + 1);
 | 
						||
        }
 | 
						||
    }
 | 
						||
#endif
 | 
						||
 | 
						||
    return text;
 | 
						||
}
 | 
						||
 | 
						||
// Get text divided into lines (by line-breaks '\n')
 | 
						||
const char **GetTextLines(const char *text, int *count)
 | 
						||
{
 | 
						||
    #define RAYGUI_MAX_TEXT_LINES   128
 | 
						||
 | 
						||
    static const char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 };
 | 
						||
    for (int i = 0; i < RAYGUI_MAX_TEXT_LINES; i++) lines[i] = NULL;    // Init NULL pointers to substrings
 | 
						||
 | 
						||
    int textSize = (int)strlen(text);
 | 
						||
 | 
						||
    lines[0] = text;
 | 
						||
    int len = 0;
 | 
						||
    *count = 1;
 | 
						||
    //int lineSize = 0;   // Stores current line size, not returned
 | 
						||
 | 
						||
    for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++)
 | 
						||
    {
 | 
						||
        if (text[i] == '\n')
 | 
						||
        {
 | 
						||
            //lineSize = len;
 | 
						||
            k++;
 | 
						||
            lines[k] = &text[i + 1];     // WARNING: next value is valid?
 | 
						||
            len = 0;
 | 
						||
            *count += 1;
 | 
						||
        }
 | 
						||
        else len++;
 | 
						||
    }
 | 
						||
 | 
						||
    //lines[*count - 1].size = len;
 | 
						||
 | 
						||
    return lines;
 | 
						||
}
 | 
						||
 | 
						||
// Get text width to next space for provided string
 | 
						||
static float GetNextSpaceWidth(const char *text, int *nextSpaceIndex)
 | 
						||
{
 | 
						||
    float width = 0;
 | 
						||
    int codepointByteCount = 0;
 | 
						||
    int codepoint = 0;
 | 
						||
    int index = 0;
 | 
						||
    float glyphWidth = 0;
 | 
						||
    float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize;
 | 
						||
 | 
						||
    for (int i = 0; text[i] != '\0'; i++)
 | 
						||
    {
 | 
						||
        if (text[i] != ' ')
 | 
						||
        {
 | 
						||
            codepoint = GetCodepoint(&text[i], &codepointByteCount);
 | 
						||
            index = GetGlyphIndex(guiFont, codepoint);
 | 
						||
            glyphWidth = (guiFont.glyphs[index].advanceX == 0)? guiFont.recs[index].width*scaleFactor : guiFont.glyphs[index].advanceX*scaleFactor;
 | 
						||
            width += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
 | 
						||
        }
 | 
						||
        else
 | 
						||
        {
 | 
						||
            *nextSpaceIndex = i;
 | 
						||
            break;
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
    return width;
 | 
						||
}
 | 
						||
 | 
						||
// Gui draw text using default font
 | 
						||
static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint)
 | 
						||
{
 | 
						||
    #define TEXT_VALIGN_PIXEL_OFFSET(h)  ((int)h%2)     // Vertical alignment for pixel perfect
 | 
						||
 | 
						||
    #if !defined(ICON_TEXT_PADDING)
 | 
						||
        #define ICON_TEXT_PADDING   4
 | 
						||
    #endif
 | 
						||
 | 
						||
    if ((text == NULL) || (text[0] == '\0')) return;    // Security check
 | 
						||
 | 
						||
    // PROCEDURE:
 | 
						||
    //   - Text is processed line per line
 | 
						||
    //   - For every line, horizontal alignment is defined
 | 
						||
    //   - For all text, vertical alignment is defined (multiline text only)
 | 
						||
    //   - For every line, wordwrap mode is checked (useful for GuitextBox(), read-only)
 | 
						||
 | 
						||
    // Get text lines (using '\n' as delimiter) to be processed individually
 | 
						||
    // WARNING: We can't use GuiTextSplit() function because it can be already used
 | 
						||
    // before the GuiDrawText() call and its buffer is static, it would be overriden :(
 | 
						||
    int lineCount = 0;
 | 
						||
    const char **lines = GetTextLines(text, &lineCount);
 | 
						||
 | 
						||
    // Text style variables
 | 
						||
    //int alignment = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT);
 | 
						||
    int alignmentVertical = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL);
 | 
						||
    int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE);    // Wrap-mode only available in read-only mode, no for text editing
 | 
						||
 | 
						||
    // TODO: WARNING: This totalHeight is not valid for vertical alignment in case of word-wrap
 | 
						||
    float totalHeight = (float)(lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2);
 | 
						||
    float posOffsetY = 0.0f;
 | 
						||
 | 
						||
    for (int i = 0; i < lineCount; i++)
 | 
						||
    {
 | 
						||
        int iconId = 0;
 | 
						||
        lines[i] = GetTextIcon(lines[i], &iconId);      // Check text for icon and move cursor
 | 
						||
 | 
						||
        // Get text position depending on alignment and iconId
 | 
						||
        //---------------------------------------------------------------------------------
 | 
						||
        Vector2 textBoundsPosition = { textBounds.x, textBounds.y };
 | 
						||
 | 
						||
        // NOTE: We get text size after icon has been processed
 | 
						||
        // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed?
 | 
						||
        int textSizeX = GetTextWidth(lines[i]);
 | 
						||
 | 
						||
        // If text requires an icon, add size to measure
 | 
						||
        if (iconId >= 0)
 | 
						||
        {
 | 
						||
            textSizeX += RAYGUI_ICON_SIZE*guiIconScale;
 | 
						||
 | 
						||
            // WARNING: If only icon provided, text could be pointing to EOF character: '\0'
 | 
						||
#if !defined(RAYGUI_NO_ICONS)
 | 
						||
            if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING;
 | 
						||
#endif
 | 
						||
        }
 | 
						||
 | 
						||
        // Check guiTextAlign global variables
 | 
						||
        switch (alignment)
 | 
						||
        {
 | 
						||
            case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break;
 | 
						||
            case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x +  textBounds.width/2 - textSizeX/2; break;
 | 
						||
            case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break;
 | 
						||
            default: break;
 | 
						||
        }
 | 
						||
 | 
						||
        switch (alignmentVertical)
 | 
						||
        {
 | 
						||
            // Only valid in case of wordWrap = 0;
 | 
						||
            case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break;
 | 
						||
            case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break;
 | 
						||
            case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break;
 | 
						||
            default: break;
 | 
						||
        }
 | 
						||
 | 
						||
        // NOTE: Make sure we get pixel-perfect coordinates,
 | 
						||
        // In case of decimals we got weird text positioning
 | 
						||
        textBoundsPosition.x = (float)((int)textBoundsPosition.x);
 | 
						||
        textBoundsPosition.y = (float)((int)textBoundsPosition.y);
 | 
						||
        //---------------------------------------------------------------------------------
 | 
						||
 | 
						||
        // Draw text (with icon if available)
 | 
						||
        //---------------------------------------------------------------------------------
 | 
						||
#if !defined(RAYGUI_NO_ICONS)
 | 
						||
        if (iconId >= 0)
 | 
						||
        {
 | 
						||
            // NOTE: We consider icon height, probably different than text size
 | 
						||
            GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint);
 | 
						||
            textBoundsPosition.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
 | 
						||
        }
 | 
						||
#endif
 | 
						||
        // Get size in bytes of text,
 | 
						||
        // considering end of line and line break
 | 
						||
        int lineSize = 0;
 | 
						||
        for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ }
 | 
						||
        float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize;
 | 
						||
 | 
						||
        int textOffsetY = 0;
 | 
						||
        float textOffsetX = 0.0f;
 | 
						||
        float glyphWidth = 0;
 | 
						||
        for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize)
 | 
						||
        {
 | 
						||
            int codepoint = GetCodepointNext(&lines[i][c], &codepointSize);
 | 
						||
            int index = GetGlyphIndex(guiFont, codepoint);
 | 
						||
 | 
						||
            // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
 | 
						||
            // but we need to draw all of the bad bytes using the '?' symbol moving one byte
 | 
						||
            if (codepoint == 0x3f) codepointSize = 1;       // TODO: Review not recognized codepoints size
 | 
						||
 | 
						||
            // Wrap mode text measuring to space to validate if it can be drawn or
 | 
						||
            // a new line is required
 | 
						||
            if (wrapMode == TEXT_WRAP_CHAR)
 | 
						||
            {
 | 
						||
                // Get glyph width to check if it goes out of bounds
 | 
						||
                if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor);
 | 
						||
                else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor;
 | 
						||
 | 
						||
                // Jump to next line if current character reach end of the box limits
 | 
						||
                if ((textOffsetX + glyphWidth) > textBounds.width)
 | 
						||
                {
 | 
						||
                    textOffsetX = 0.0f;
 | 
						||
                    textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
 | 
						||
                }
 | 
						||
            }
 | 
						||
            else if (wrapMode == TEXT_WRAP_WORD)
 | 
						||
            {
 | 
						||
                // Get width to next space in line
 | 
						||
                int nextSpaceIndex = 0;
 | 
						||
                float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex);
 | 
						||
 | 
						||
                if ((textOffsetX + nextSpaceWidth) > textBounds.width)
 | 
						||
                {
 | 
						||
                    textOffsetX = 0.0f;
 | 
						||
                    textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
 | 
						||
                }
 | 
						||
 | 
						||
                // TODO: Consider case: (nextSpaceWidth >= textBounds.width)
 | 
						||
            }
 | 
						||
 | 
						||
            if (codepoint == '\n') break;   // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint
 | 
						||
            else
 | 
						||
            {
 | 
						||
                // TODO: There are multiple types of spaces in Unicode,
 | 
						||
                // maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html
 | 
						||
                if ((codepoint != ' ') && (codepoint != '\t'))      // Do not draw codepoints with no glyph
 | 
						||
                {
 | 
						||
                    if (wrapMode == TEXT_WRAP_NONE)
 | 
						||
                    {
 | 
						||
                        // Draw only required text glyphs fitting the textBounds.width
 | 
						||
                        if (textOffsetX <= (textBounds.width - glyphWidth))
 | 
						||
                        {
 | 
						||
                            DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
 | 
						||
                        }
 | 
						||
                    }
 | 
						||
                    else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD))
 | 
						||
                    {
 | 
						||
                        // Draw only glyphs inside the bounds
 | 
						||
                        if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
 | 
						||
                        {
 | 
						||
                            DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
 | 
						||
                        }
 | 
						||
                    }
 | 
						||
                }
 | 
						||
 | 
						||
                if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
 | 
						||
                else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
 | 
						||
            }
 | 
						||
        }
 | 
						||
 | 
						||
        if (wrapMode == TEXT_WRAP_NONE) posOffsetY += (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
 | 
						||
        else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) posOffsetY += (textOffsetY + (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING));
 | 
						||
        //---------------------------------------------------------------------------------
 | 
						||
    }
 | 
						||
 | 
						||
#if defined(RAYGUI_DEBUG_TEXT_BOUNDS)
 | 
						||
    GuiDrawRectangle(textBounds, 0, WHITE, Fade(BLUE, 0.4f));
 | 
						||
#endif
 | 
						||
}
 | 
						||
 | 
						||
// Gui draw rectangle using default raygui plain style with borders
 | 
						||
static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color)
 | 
						||
{
 | 
						||
    if (color.a > 0)
 | 
						||
    {
 | 
						||
        // Draw rectangle filled with color
 | 
						||
        DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, GuiFade(color, guiAlpha));
 | 
						||
    }
 | 
						||
 | 
						||
    if (borderWidth > 0)
 | 
						||
    {
 | 
						||
        // Draw rectangle border lines with color
 | 
						||
        DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha));
 | 
						||
        DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha));
 | 
						||
        DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha));
 | 
						||
        DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha));
 | 
						||
    }
 | 
						||
 | 
						||
#if defined(RAYGUI_DEBUG_RECS_BOUNDS)
 | 
						||
    DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, Fade(RED, 0.4f));
 | 
						||
#endif
 | 
						||
}
 | 
						||
 | 
						||
// Draw tooltip using control bounds
 | 
						||
static void GuiTooltip(Rectangle controlRec)
 | 
						||
{
 | 
						||
    if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiSliderDragging)
 | 
						||
    {
 | 
						||
        Vector2 textSize = MeasureTextEx(GuiGetFont(), guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
 | 
						||
 | 
						||
        if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width);
 | 
						||
 | 
						||
        GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, NULL);
 | 
						||
 | 
						||
        int textPadding = GuiGetStyle(LABEL, TEXT_PADDING);
 | 
						||
        int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
 | 
						||
        GuiSetStyle(LABEL, TEXT_PADDING, 0);
 | 
						||
        GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
 | 
						||
        GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, guiTooltipPtr);
 | 
						||
        GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment);
 | 
						||
        GuiSetStyle(LABEL, TEXT_PADDING, textPadding);
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
// Split controls text into multiple strings
 | 
						||
// Also check for multiple columns (required by GuiToggleGroup())
 | 
						||
static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow)
 | 
						||
{
 | 
						||
    // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
 | 
						||
    // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
 | 
						||
    // all used memory is static... it has some limitations:
 | 
						||
    //      1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS
 | 
						||
    //      2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
 | 
						||
    // NOTE: Those definitions could be externally provided if required
 | 
						||
 | 
						||
    // TODO: HACK: GuiTextSplit() - Review how textRows are returned to user
 | 
						||
    // textRow is an externally provided array of integers that stores row number for every splitted string
 | 
						||
 | 
						||
    #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS)
 | 
						||
        #define RAYGUI_TEXTSPLIT_MAX_ITEMS          128
 | 
						||
    #endif
 | 
						||
    #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE)
 | 
						||
        #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE     1024
 | 
						||
    #endif
 | 
						||
 | 
						||
    static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL };   // String pointers array (points to buffer data)
 | 
						||
    static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 };         // Buffer data (text input copy with '\0' added)
 | 
						||
    memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE);
 | 
						||
 | 
						||
    result[0] = buffer;
 | 
						||
    int counter = 1;
 | 
						||
 | 
						||
    if (textRow != NULL) textRow[0] = 0;
 | 
						||
 | 
						||
    // Count how many substrings we have on text and point to every one
 | 
						||
    for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++)
 | 
						||
    {
 | 
						||
        buffer[i] = text[i];
 | 
						||
        if (buffer[i] == '\0') break;
 | 
						||
        else if ((buffer[i] == delimiter) || (buffer[i] == '\n'))
 | 
						||
        {
 | 
						||
            result[counter] = buffer + i + 1;
 | 
						||
 | 
						||
            if (textRow != NULL)
 | 
						||
            {
 | 
						||
                if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1;
 | 
						||
                else textRow[counter] = textRow[counter - 1];
 | 
						||
            }
 | 
						||
 | 
						||
            buffer[i] = '\0';   // Set an end of string at this point
 | 
						||
 | 
						||
            counter++;
 | 
						||
            if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break;
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
    *count = counter;
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Convert color data from RGB to HSV
 | 
						||
// NOTE: Color data should be passed normalized
 | 
						||
static Vector3 ConvertRGBtoHSV(Vector3 rgb)
 | 
						||
{
 | 
						||
    Vector3 hsv = { 0 };
 | 
						||
    float min = 0.0f;
 | 
						||
    float max = 0.0f;
 | 
						||
    float delta = 0.0f;
 | 
						||
 | 
						||
    min = (rgb.x < rgb.y)? rgb.x : rgb.y;
 | 
						||
    min = (min < rgb.z)? min  : rgb.z;
 | 
						||
 | 
						||
    max = (rgb.x > rgb.y)? rgb.x : rgb.y;
 | 
						||
    max = (max > rgb.z)? max  : rgb.z;
 | 
						||
 | 
						||
    hsv.z = max;            // Value
 | 
						||
    delta = max - min;
 | 
						||
 | 
						||
    if (delta < 0.00001f)
 | 
						||
    {
 | 
						||
        hsv.y = 0.0f;
 | 
						||
        hsv.x = 0.0f;           // Undefined, maybe NAN?
 | 
						||
        return hsv;
 | 
						||
    }
 | 
						||
 | 
						||
    if (max > 0.0f)
 | 
						||
    {
 | 
						||
        // NOTE: If max is 0, this divide would cause a crash
 | 
						||
        hsv.y = (delta/max);    // Saturation
 | 
						||
    }
 | 
						||
    else
 | 
						||
    {
 | 
						||
        // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
 | 
						||
        hsv.y = 0.0f;
 | 
						||
        hsv.x = 0.0f;           // Undefined, maybe NAN?
 | 
						||
        return hsv;
 | 
						||
    }
 | 
						||
 | 
						||
    // NOTE: Comparing float values could not work properly
 | 
						||
    if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta;    // Between yellow & magenta
 | 
						||
    else
 | 
						||
    {
 | 
						||
        if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta;  // Between cyan & yellow
 | 
						||
        else hsv.x = 4.0f + (rgb.x - rgb.y)/delta;      // Between magenta & cyan
 | 
						||
    }
 | 
						||
 | 
						||
    hsv.x *= 60.0f;     // Convert to degrees
 | 
						||
 | 
						||
    if (hsv.x < 0.0f) hsv.x += 360.0f;
 | 
						||
 | 
						||
    return hsv;
 | 
						||
}
 | 
						||
 | 
						||
// Convert color data from HSV to RGB
 | 
						||
// NOTE: Color data should be passed normalized
 | 
						||
static Vector3 ConvertHSVtoRGB(Vector3 hsv)
 | 
						||
{
 | 
						||
    Vector3 rgb = { 0 };
 | 
						||
    float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f;
 | 
						||
    long i = 0;
 | 
						||
 | 
						||
    // NOTE: Comparing float values could not work properly
 | 
						||
    if (hsv.y <= 0.0f)
 | 
						||
    {
 | 
						||
        rgb.x = hsv.z;
 | 
						||
        rgb.y = hsv.z;
 | 
						||
        rgb.z = hsv.z;
 | 
						||
        return rgb;
 | 
						||
    }
 | 
						||
 | 
						||
    hh = hsv.x;
 | 
						||
    if (hh >= 360.0f) hh = 0.0f;
 | 
						||
    hh /= 60.0f;
 | 
						||
 | 
						||
    i = (long)hh;
 | 
						||
    ff = hh - i;
 | 
						||
    p = hsv.z*(1.0f - hsv.y);
 | 
						||
    q = hsv.z*(1.0f - (hsv.y*ff));
 | 
						||
    t = hsv.z*(1.0f - (hsv.y*(1.0f - ff)));
 | 
						||
 | 
						||
    switch (i)
 | 
						||
    {
 | 
						||
        case 0:
 | 
						||
        {
 | 
						||
            rgb.x = hsv.z;
 | 
						||
            rgb.y = t;
 | 
						||
            rgb.z = p;
 | 
						||
        } break;
 | 
						||
        case 1:
 | 
						||
        {
 | 
						||
            rgb.x = q;
 | 
						||
            rgb.y = hsv.z;
 | 
						||
            rgb.z = p;
 | 
						||
        } break;
 | 
						||
        case 2:
 | 
						||
        {
 | 
						||
            rgb.x = p;
 | 
						||
            rgb.y = hsv.z;
 | 
						||
            rgb.z = t;
 | 
						||
        } break;
 | 
						||
        case 3:
 | 
						||
        {
 | 
						||
            rgb.x = p;
 | 
						||
            rgb.y = q;
 | 
						||
            rgb.z = hsv.z;
 | 
						||
        } break;
 | 
						||
        case 4:
 | 
						||
        {
 | 
						||
            rgb.x = t;
 | 
						||
            rgb.y = p;
 | 
						||
            rgb.z = hsv.z;
 | 
						||
        } break;
 | 
						||
        case 5:
 | 
						||
        default:
 | 
						||
        {
 | 
						||
            rgb.x = hsv.z;
 | 
						||
            rgb.y = p;
 | 
						||
            rgb.z = q;
 | 
						||
        } break;
 | 
						||
    }
 | 
						||
 | 
						||
    return rgb;
 | 
						||
}
 | 
						||
 | 
						||
// Scroll bar control (used by GuiScrollPanel())
 | 
						||
static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
 | 
						||
{
 | 
						||
    GuiState state = guiState;
 | 
						||
 | 
						||
    // Is the scrollbar horizontal or vertical?
 | 
						||
    bool isVertical = (bounds.width > bounds.height)? false : true;
 | 
						||
 | 
						||
    // The size (width or height depending on scrollbar type) of the spinner buttons
 | 
						||
    const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)?
 | 
						||
        (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) :
 | 
						||
        (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
 | 
						||
 | 
						||
    // Arrow buttons [<] [>] [∧] [∨]
 | 
						||
    Rectangle arrowUpLeft = { 0 };
 | 
						||
    Rectangle arrowDownRight = { 0 };
 | 
						||
 | 
						||
    // Actual area of the scrollbar excluding the arrow buttons
 | 
						||
    Rectangle scrollbar = { 0 };
 | 
						||
 | 
						||
    // Slider bar that moves     --[///]-----
 | 
						||
    Rectangle slider = { 0 };
 | 
						||
 | 
						||
    // Normalize value
 | 
						||
    if (value > maxValue) value = maxValue;
 | 
						||
    if (value < minValue) value = minValue;
 | 
						||
 | 
						||
    const int valueRange = maxValue - minValue;
 | 
						||
    int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
 | 
						||
 | 
						||
    // Calculate rectangles for all of the components
 | 
						||
    arrowUpLeft = RAYGUI_CLITERAL(Rectangle){
 | 
						||
        (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH),
 | 
						||
        (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH),
 | 
						||
        (float)spinnerSize, (float)spinnerSize };
 | 
						||
 | 
						||
    if (isVertical)
 | 
						||
    {
 | 
						||
        arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
 | 
						||
        scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
 | 
						||
 | 
						||
        // Make sure the slider won't get outside of the scrollbar
 | 
						||
        sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize;
 | 
						||
        slider = RAYGUI_CLITERAL(Rectangle){
 | 
						||
            bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING),
 | 
						||
            scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)),
 | 
						||
            bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)),
 | 
						||
            (float)sliderSize };
 | 
						||
    }
 | 
						||
    else    // horizontal
 | 
						||
    {
 | 
						||
        arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
 | 
						||
        scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) };
 | 
						||
 | 
						||
        // Make sure the slider won't get outside of the scrollbar
 | 
						||
        sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize;
 | 
						||
        slider = RAYGUI_CLITERAL(Rectangle){
 | 
						||
            scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)),
 | 
						||
            bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING),
 | 
						||
            (float)sliderSize,
 | 
						||
            bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) };
 | 
						||
    }
 | 
						||
 | 
						||
    // Update control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    if ((state != STATE_DISABLED) && !guiLocked)
 | 
						||
    {
 | 
						||
        Vector2 mousePoint = GetMousePosition();
 | 
						||
 | 
						||
        if (guiSliderDragging) // Keep dragging outside of bounds
 | 
						||
        {
 | 
						||
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) &&
 | 
						||
                !CheckCollisionPointRec(mousePoint, arrowUpLeft) &&
 | 
						||
                !CheckCollisionPointRec(mousePoint, arrowDownRight))
 | 
						||
            {
 | 
						||
                if (CHECK_BOUNDS_ID(bounds, guiSliderActive))
 | 
						||
                {
 | 
						||
                    state = STATE_PRESSED;
 | 
						||
 | 
						||
                    if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue);
 | 
						||
                    else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue);
 | 
						||
                }
 | 
						||
            }
 | 
						||
            else
 | 
						||
            {
 | 
						||
                guiSliderDragging = false;
 | 
						||
                guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
 | 
						||
            }
 | 
						||
        }
 | 
						||
        else if (CheckCollisionPointRec(mousePoint, bounds))
 | 
						||
        {
 | 
						||
            state = STATE_FOCUSED;
 | 
						||
 | 
						||
            // Handle mouse wheel
 | 
						||
            int wheel = (int)GetMouseWheelMove();
 | 
						||
            if (wheel != 0) value += wheel;
 | 
						||
 | 
						||
            // Handle mouse button down
 | 
						||
            if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
 | 
						||
            {
 | 
						||
                guiSliderDragging = true;
 | 
						||
                guiSliderActive = bounds; // Store bounds as an identifier when dragging starts
 | 
						||
 | 
						||
                // Check arrows click
 | 
						||
                if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
 | 
						||
                else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
 | 
						||
                else if (!CheckCollisionPointRec(mousePoint, slider))
 | 
						||
                {
 | 
						||
                    // If click on scrollbar position but not on slider, place slider directly on that position
 | 
						||
                    if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue);
 | 
						||
                    else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue);
 | 
						||
                }
 | 
						||
 | 
						||
                state = STATE_PRESSED;
 | 
						||
            }
 | 
						||
 | 
						||
            // Keyboard control on mouse hover scrollbar
 | 
						||
            /*
 | 
						||
            if (isVertical)
 | 
						||
            {
 | 
						||
                if (IsKeyDown(KEY_DOWN)) value += 5;
 | 
						||
                else if (IsKeyDown(KEY_UP)) value -= 5;
 | 
						||
            }
 | 
						||
            else
 | 
						||
            {
 | 
						||
                if (IsKeyDown(KEY_RIGHT)) value += 5;
 | 
						||
                else if (IsKeyDown(KEY_LEFT)) value -= 5;
 | 
						||
            }
 | 
						||
            */
 | 
						||
        }
 | 
						||
 | 
						||
        // Normalize value
 | 
						||
        if (value > maxValue) value = maxValue;
 | 
						||
        if (value < minValue) value = minValue;
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    // Draw control
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
    GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)));   // Draw the background
 | 
						||
 | 
						||
    GuiDrawRectangle(scrollbar, 0, BLANK, GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)));     // Draw the scrollbar active area background
 | 
						||
    GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BORDER + state*3)));         // Draw the slider bar
 | 
						||
 | 
						||
    // Draw arrows (using icon if available)
 | 
						||
    if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE))
 | 
						||
    {
 | 
						||
#if defined(RAYGUI_NO_ICONS)
 | 
						||
        GuiDrawText(isVertical? "^" : "<",
 | 
						||
            RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
 | 
						||
            TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))));
 | 
						||
        GuiDrawText(isVertical? "v" : ">",
 | 
						||
            RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
 | 
						||
            TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))));
 | 
						||
#else
 | 
						||
        GuiDrawText(isVertical? "#121#" : "#118#",
 | 
						||
            RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
 | 
						||
            TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)));   // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL
 | 
						||
        GuiDrawText(isVertical? "#120#" : "#119#",
 | 
						||
            RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
 | 
						||
            TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)));   // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL
 | 
						||
#endif
 | 
						||
    }
 | 
						||
    //--------------------------------------------------------------------
 | 
						||
 | 
						||
    return value;
 | 
						||
}
 | 
						||
 | 
						||
// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
 | 
						||
// WARNING: It multiplies current alpha by alpha scale factor
 | 
						||
static Color GuiFade(Color color, float alpha)
 | 
						||
{
 | 
						||
    if (alpha < 0.0f) alpha = 0.0f;
 | 
						||
    else if (alpha > 1.0f) alpha = 1.0f;
 | 
						||
 | 
						||
    Color result = { color.r, color.g, color.b, (unsigned char)(color.a*alpha) };
 | 
						||
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
#if defined(RAYGUI_STANDALONE)
 | 
						||
// Returns a Color struct from hexadecimal value
 | 
						||
static Color GetColor(int hexValue)
 | 
						||
{
 | 
						||
    Color color;
 | 
						||
 | 
						||
    color.r = (unsigned char)(hexValue >> 24) & 0xFF;
 | 
						||
    color.g = (unsigned char)(hexValue >> 16) & 0xFF;
 | 
						||
    color.b = (unsigned char)(hexValue >> 8) & 0xFF;
 | 
						||
    color.a = (unsigned char)hexValue & 0xFF;
 | 
						||
 | 
						||
    return color;
 | 
						||
}
 | 
						||
 | 
						||
// Returns hexadecimal value for a Color
 | 
						||
static int ColorToInt(Color color)
 | 
						||
{
 | 
						||
    return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
 | 
						||
}
 | 
						||
 | 
						||
// Check if point is inside rectangle
 | 
						||
static bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
 | 
						||
{
 | 
						||
    bool collision = false;
 | 
						||
 | 
						||
    if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) &&
 | 
						||
        (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;
 | 
						||
 | 
						||
    return collision;
 | 
						||
}
 | 
						||
 | 
						||
// Formatting of text with variables to 'embed'
 | 
						||
static const char *TextFormat(const char *text, ...)
 | 
						||
{
 | 
						||
    #if !defined(RAYGUI_TEXTFORMAT_MAX_SIZE)
 | 
						||
        #define RAYGUI_TEXTFORMAT_MAX_SIZE   256
 | 
						||
    #endif
 | 
						||
 | 
						||
    static char buffer[RAYGUI_TEXTFORMAT_MAX_SIZE];
 | 
						||
 | 
						||
    va_list args;
 | 
						||
    va_start(args, text);
 | 
						||
    vsprintf(buffer, text, args);
 | 
						||
    va_end(args);
 | 
						||
 | 
						||
    return buffer;
 | 
						||
}
 | 
						||
 | 
						||
// Draw rectangle with vertical gradient fill color
 | 
						||
// NOTE: This function is only used by GuiColorPicker()
 | 
						||
static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
 | 
						||
{
 | 
						||
    Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height };
 | 
						||
    DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
 | 
						||
}
 | 
						||
 | 
						||
// Split string into multiple strings
 | 
						||
const char **TextSplit(const char *text, char delimiter, int *count)
 | 
						||
{
 | 
						||
    // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
 | 
						||
    // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
 | 
						||
    // all used memory is static... it has some limitations:
 | 
						||
    //      1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS
 | 
						||
    //      2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
 | 
						||
 | 
						||
    #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS)
 | 
						||
        #define RAYGUI_TEXTSPLIT_MAX_ITEMS          128
 | 
						||
    #endif
 | 
						||
    #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE)
 | 
						||
        #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE      1024
 | 
						||
    #endif
 | 
						||
 | 
						||
    static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL };
 | 
						||
    static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 };
 | 
						||
    memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE);
 | 
						||
 | 
						||
    result[0] = buffer;
 | 
						||
    int counter = 0;
 | 
						||
 | 
						||
    if (text != NULL)
 | 
						||
    {
 | 
						||
        counter = 1;
 | 
						||
 | 
						||
        // Count how many substrings we have on text and point to every one
 | 
						||
        for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++)
 | 
						||
        {
 | 
						||
            buffer[i] = text[i];
 | 
						||
            if (buffer[i] == '\0') break;
 | 
						||
            else if (buffer[i] == delimiter)
 | 
						||
            {
 | 
						||
                buffer[i] = '\0';   // Set an end of string at this point
 | 
						||
                result[counter] = buffer + i + 1;
 | 
						||
                counter++;
 | 
						||
 | 
						||
                if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break;
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
 | 
						||
    *count = counter;
 | 
						||
    return result;
 | 
						||
}
 | 
						||
 | 
						||
// Get integer value from text
 | 
						||
// NOTE: This function replaces atoi() [stdlib.h]
 | 
						||
static int TextToInteger(const char *text)
 | 
						||
{
 | 
						||
    int value = 0;
 | 
						||
    int sign = 1;
 | 
						||
 | 
						||
    if ((text[0] == '+') || (text[0] == '-'))
 | 
						||
    {
 | 
						||
        if (text[0] == '-') sign = -1;
 | 
						||
        text++;
 | 
						||
    }
 | 
						||
 | 
						||
    for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0');
 | 
						||
 | 
						||
    return value*sign;
 | 
						||
}
 | 
						||
 | 
						||
// Encode codepoint into UTF-8 text (char array size returned as parameter)
 | 
						||
static const char *CodepointToUTF8(int codepoint, int *byteSize)
 | 
						||
{
 | 
						||
    static char utf8[6] = { 0 };
 | 
						||
    int size = 0;
 | 
						||
 | 
						||
    if (codepoint <= 0x7f)
 | 
						||
    {
 | 
						||
        utf8[0] = (char)codepoint;
 | 
						||
        size = 1;
 | 
						||
    }
 | 
						||
    else if (codepoint <= 0x7ff)
 | 
						||
    {
 | 
						||
        utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0);
 | 
						||
        utf8[1] = (char)((codepoint & 0x3f) | 0x80);
 | 
						||
        size = 2;
 | 
						||
    }
 | 
						||
    else if (codepoint <= 0xffff)
 | 
						||
    {
 | 
						||
        utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0);
 | 
						||
        utf8[1] = (char)(((codepoint >>  6) & 0x3f) | 0x80);
 | 
						||
        utf8[2] = (char)((codepoint & 0x3f) | 0x80);
 | 
						||
        size = 3;
 | 
						||
    }
 | 
						||
    else if (codepoint <= 0x10ffff)
 | 
						||
    {
 | 
						||
        utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0);
 | 
						||
        utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80);
 | 
						||
        utf8[2] = (char)(((codepoint >>  6) & 0x3f) | 0x80);
 | 
						||
        utf8[3] = (char)((codepoint & 0x3f) | 0x80);
 | 
						||
        size = 4;
 | 
						||
    }
 | 
						||
 | 
						||
    *byteSize = size;
 | 
						||
 | 
						||
    return utf8;
 | 
						||
}
 | 
						||
 | 
						||
// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found
 | 
						||
// When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned
 | 
						||
// Total number of bytes processed are returned as a parameter
 | 
						||
// NOTE: the standard says U+FFFD should be returned in case of errors
 | 
						||
// but that character is not supported by the default font in raylib
 | 
						||
static int GetCodepointNext(const char *text, int *codepointSize)
 | 
						||
{
 | 
						||
    const char *ptr = text;
 | 
						||
    int codepoint = 0x3f;       // Codepoint (defaults to '?')
 | 
						||
    *codepointSize = 1;
 | 
						||
 | 
						||
    // Get current codepoint and bytes processed
 | 
						||
    if (0xf0 == (0xf8 & ptr[0]))
 | 
						||
    {
 | 
						||
        // 4 byte UTF-8 codepoint
 | 
						||
        if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks
 | 
						||
        codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]);
 | 
						||
        *codepointSize = 4;
 | 
						||
    }
 | 
						||
    else if (0xe0 == (0xf0 & ptr[0]))
 | 
						||
    {
 | 
						||
        // 3 byte UTF-8 codepoint */
 | 
						||
        if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks
 | 
						||
        codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]);
 | 
						||
        *codepointSize = 3;
 | 
						||
    }
 | 
						||
    else if (0xc0 == (0xe0 & ptr[0]))
 | 
						||
    {
 | 
						||
        // 2 byte UTF-8 codepoint
 | 
						||
        if((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks
 | 
						||
        codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]);
 | 
						||
        *codepointSize = 2;
 | 
						||
    }
 | 
						||
    else if (0x00 == (0x80 & ptr[0]))
 | 
						||
    {
 | 
						||
        // 1 byte UTF-8 codepoint
 | 
						||
        codepoint = ptr[0];
 | 
						||
        *codepointSize = 1;
 | 
						||
    }
 | 
						||
 | 
						||
 | 
						||
    return codepoint;
 | 
						||
}
 | 
						||
#endif      // RAYGUI_STANDALONE
 | 
						||
 | 
						||
#endif      // RAYGUI_IMPLEMENTATION
 |